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Programming With The Java Media Framework


Programming With The Java Media Framework
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Programming With The Java Media Framework


Programming With The Java Media Framework
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Author : Sean C. Sullivan
language : en
Publisher:
Release Date : 1998-04-20

Programming With The Java Media Framework written by Sean C. Sullivan and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1998-04-20 with Computers categories.


The emerging Java Media framework specification suite is the first standards-based multimedia programming environment. The book introduces Phase 1 of this new technology to Java developers, taking a detailed look at its uses and limitations, and providing ready-to-use code and examples. The CD-ROM contains example source code, Intel's Java Media framework, SDK, and more.



Java Media Apis


Java Media Apis
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Author : Alejandro Terrazas
language : en
Publisher: Sams Publishing
Release Date : 2002

Java Media Apis written by Alejandro Terrazas and has been published by Sams Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002 with Computers categories.


This exploration of Java Media APIs, including 2D, 3D and virtual reality provides commercial-quality code examples developed by the author in his work in the neuroscience field.



Internet Multimedia Communications Using Sip


Internet Multimedia Communications Using Sip
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Author : Rogelio Martinez Perea
language : en
Publisher: Morgan Kaufmann
Release Date : 2008-02-27

Internet Multimedia Communications Using Sip written by Rogelio Martinez Perea and has been published by Morgan Kaufmann this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-02-27 with Computers categories.


Session Initiation Protocol (SIP) was conceived in 1996 as a signaling protocol for inviting users to multimedia conferences. With this development, the next big Internet revolution silently started. That was the revolution which would end up converting the Internet into a total communication system which would allow people to talk to each other, see each other, work collaboratively or send messages in real time. Internet telephony and, in general, Internet multimedia, is the new revolution today and SIP is the key protocol which allows this revolution to grow.The book explains, in tutorial fashion, the underlying technologies that enable real-time IP multimedia communication services in the Internet (voice, video, presence, instant messaging, online picture sharing, white-boarding, etc). Focus is on session initiation protocol (SIP) but also covers session description protocol (SDP), Real-time transport protocol (RTP), and message session relay protocol (MSRP). In addition, it will also touch on other application-related protocols and refer to the latest research work in IETF and 3GPP about these topics. (3GPP stands for "third-generation partnership project" which is a collaboration agreement between ETSI (Europe), ARIB/TTC (Japan), CCSA (China), ATIS (North America) and TTA (South Korea).) The book includes discussion of leading edge theory (which is key to really understanding the technology) accompanied by Java examples that illustrate the theoretical concepts. Throughout the book, in addition to the code snippets, the reader is guided to build a simple but functional IP soft-phone therefore demonstrating the theory with practical examples.This book covers IP multimedia from both a theoretical and practical point of view focusing on letting the reader understand the concepts and put them into practice using Java. It includes lots of drawings, protocol diagrams, UML sequence diagrams and code snippets that allow the reader to rapidly understand the concepts. - Focus on HOW multimedia communications over the Internet works to allow readers to really understand and implement the technology - Explains how SIP works, including many programming examples so the reader can understand abstract concepts like SIP dialogs, SIP transactions, etc. - It is not focused on just VoIP. It looks At a wide array of enhanced communication services related to SIP enabling the reader put this technology into practice. - Includes nearly 100 references to the latest standards and working group activities in the IETF, bringing the reader completely up to date. - Provides a step-by-step tutorial on how to build a basic, though functional, IP soft-phone allowing the reader to put concepts into practice. - For advanced readers, the book also explains how to build a SIP proxy and a SIP registrar to enhance one's expertise and marketability in this fast moving area.



Core Java Media Framework


Core Java Media Framework
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Author : Linden DeCarmo
language : en
Publisher:
Release Date : 1999

Core Java Media Framework written by Linden DeCarmo and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1999 with Computers categories.


PLEASE PROVIDE COURSE INFORMATION PLEASE PROVIDE



Multimedia Applications


Multimedia Applications
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Author : Ralf Steinmetz
language : en
Publisher: Springer Science & Business Media
Release Date : 2013-03-09

Multimedia Applications written by Ralf Steinmetz and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-03-09 with Computers categories.


Multimedia Applications discusses the basic characteristics of multimedia document handling, programming, security, human computer interfaces, and multimedia application services. The overall goal of the book is to provide a broad understanding of multimedia systems and applications in an integrated manner: a multimedia application and its user interface must be developed in an integrated fashion with underlying multimedia middleware, operating systems, networks, security, and multimedia devices. Fundamental information and properties of hypermedia document handling, multimedia security and various aspects of multimedia applications are presented, especially about document handling and their standards, programming of multimedia applications, design of multimedia information at human computer interfaces, multimedia security challenges such as encryption and watermarking, multimedia in education, as well as multimedia applications to assist preparation, processing and application of multimedia content.



Killer Game Programming In Java


Killer Game Programming In Java
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Author : Andrew Davison
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2005-05-20

Killer Game Programming In Java written by Andrew Davison and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005-05-20 with Computers categories.


Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy's Politika, and scores of others have earned awards and become bestsellers.Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find Killer Game Programming in Java invaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Java's 3D capabilities for all types of graphics and game development projects.Killer Game Programming in Java is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games. It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games. In addition to the most thorough coverage of Java 3D available, Killer Game Programming in Java also clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games. Killer Game Programming in Java is a must-have for anyone who wants to create adrenaline-fueled games in Java.



Java 6 Programming Black Book New Edition W Cd


Java 6 Programming Black Book New Edition W Cd
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Author : Kogent Solution Inc.
language : en
Publisher: Dreamtech Press
Release Date : 2007-06-28

Java 6 Programming Black Book New Edition W Cd written by Kogent Solution Inc. and has been published by Dreamtech Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-06-28 with Java (Computer program language) categories.


This book is a one time reference and a solid introduction, written from the programmer s point of view that contains hundreds of examples covering every aspect of Java 6. It helps you master the entire spectrum of Java 6 from Generics to Security enhancements; from new applet deployment enhancements to Networking; from Servlets to XML; from Sound and Animation to database handling; from Java Naming from Internationalization to Dynamic Scripting and Groovy and much more.



A Programmer S Guide To Jini Technology


A Programmer S Guide To Jini Technology
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Author : Jan Newmarch
language : en
Publisher: Apress
Release Date : 2008-01-01

A Programmer S Guide To Jini Technology written by Jan Newmarch and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-01-01 with Computers categories.


To understand Jini, imagine that you could move to a new office across the world, or check into any hoteland could simply plug your notebook or Palm directly into the local network. Your device would immediately be recognized, and you would have access to the services at that location—transparently. Jini is Sun's Java-based technology, with potential to make transparant, "universal plug and play" a reality. This book is an expanded, updated version of the most popular online tutorial for Jini. Author Jan Newmarch includes comprehensive Jini advancements announced at Java One in June 2000. And he includes other important topics, like how Enterprise Java Beans blend in with the Jini framework and how CORBA fits in as well.



Transactions On Edutainment Iv


Transactions On Edutainment Iv
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Author : Xiaopeng Zhang
language : en
Publisher: Springer
Release Date : 2010-08-28

Transactions On Edutainment Iv written by Xiaopeng Zhang and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-08-28 with Education categories.


E-learning and digital entertainment techniques, tools and systems are becoming popular and can be found in many real-world educational applications in many co- tries. The driving force behind these technologies is the rapidly growing requirements of edutainment, especially from the perspective of the users. This has led to the increasing interest of researchers in this area. The articles in this issue give a rich overview of how edutainment technologies can be creatively used for training and education purposes. The first 12 articles of this issue represent a selection of outstanding contributions from Edutainment 2010, the 5th International Conference on E-learning and Games, held in Changchun, China, in August 2010. The main purpose of this event is to faci- tate the discussion, presentation, and information exchange on the scientific and te- nological developments in the emerging field of digital entertainment techniques and systems for education. These 12 papers concentrated on three aspects: e-learning s- tem and applications, game techniques for learning, and virtual reality techniques for entertainment. They are closely related to the topics of this journal.



Scalable Continuous Media Streaming Systems


Scalable Continuous Media Streaming Systems
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Author : Jack Lee
language : en
Publisher: John Wiley & Sons
Release Date : 2005-11-01

Scalable Continuous Media Streaming Systems written by Jack Lee and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005-11-01 with Technology & Engineering categories.


Continuous media streaming systems will shape the future of information infrastructure. The challenge is to design systems and networks capable of supporting millions of concurrent users. Key to this is the integration of fault-tolerant mechanisms to prevent individual component failures from disrupting systems operations. These are just some of the hurdles that need to be overcome before large-scale continuous media services such as video-on-demand can be deployed with maximum efficiency. The author places the subject in context, drawing together findings from the past decade of research whilst examining the technology’s present status and its future potential. The approach adopted is comprehensive, covering topics – notably the scalability and fault-tolerance issues - that previously have not been treated in depth. Provides an accessible introduction to the technology, presenting the basic principles for media streaming system design, focusing on the need for the correct and timely delivery of data. Explores the use of parallel server architectures to tackle the two key challenges of scalability and fault-tolerance. Investigates the use of network multicast streaming algorithms to further increase the scalability of very-large-scale media streaming systems. Illustrates all findings using real-world examples and case studies gleaned from cutting-edge worldwide research. Combining theory and practice, this book will appeal to industry specialists working in content distribution in general and continuous media streaming in particular. The introductory materials and basic building blocks complemented by amply illustrated, more advanced coverage provide essential reading for senior undergraduates, postgraduates and researchers in these fields.