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Progress Quest


Progress Quest
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Progress Quest


Progress Quest
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Author : Jon Vermilyea
language : en
Publisher:
Release Date : 2008

Progress Quest written by Jon Vermilyea and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008 with Zines categories.




Buttonless


Buttonless
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Author : Ryan Rigney
language : en
Publisher: CRC Press
Release Date : 2016-04-19

Buttonless written by Ryan Rigney and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-04-19 with Computers categories.


This book presents some of the most interesting iPhone and iPad games, along with stories of the people behind these games. It describes hundreds of titles, including well-known games and hidden games, and provides insight into the development of games for the iOS platform.



Progress And The Quest For Meaning


Progress And The Quest For Meaning
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Author : John Andrew Bernstein
language : en
Publisher: Fairleigh Dickinson Univ Press
Release Date : 1993

Progress And The Quest For Meaning written by John Andrew Bernstein and has been published by Fairleigh Dickinson Univ Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 1993 with History categories.


There has been a surprising absence of a general philosophical overview of progress as a method of articulating human meaning. This book attempts to fill this gap.



Playing At A Distance


Playing At A Distance
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Author : Sonia Fizek
language : en
Publisher: MIT Press
Release Date : 2022-11-01

Playing At A Distance written by Sonia Fizek and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-11-01 with Social Science categories.


An essential exploration of video game aesthetic that decenters the human player and challenges what it means to play. Do we play video games or do video games play us? Is nonhuman play a mere paradox or the future of gaming? And what do video games have to do with quantum theory? In Playing at a Distance, Sonia Fizek engages with these and many more daunting questions, forging new ways to think and talk about games and play that decenter the human player and explore a variety of play formats and practices that require surprisingly little human action. Idling in clicker games, wandering in walking simulators, automating gameplay with bots, or simply watching games rather than playing them—Fizek shows how these seemingly marginal cases are central to understanding how we play in the digital age. Introducing the concept of distance, Fizek reorients our view of computer-mediated play. To “play at a distance,” she says, is to delegate the immediate action to the machine and to become participants in an algorithmic spectacle. Distance as a media aesthetic framework enables the reader to come to terms with the ambiguity and aesthetic diversity of play. Drawing on concepts from philosophy, media theory, and posthumanism, as well as cultural and film studies, Playing at a Distance invites a wider understanding of what digital games and gaming are in all their diverse experiences and forms. In challenging the common perception of video games as inherently interactive, the book contributes to our understanding of the computer’s influence on practices of play—and prods us to think more broadly about what it means to play.



Quest For Celestia


Quest For Celestia
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Author : Steven James
language : en
Publisher: Thirsty Books
Release Date : 2006

Quest For Celestia written by Steven James and has been published by Thirsty Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Christian pilgrims and pilgrimages categories.


This creative re-imagining of John Bunyan's Christian classic "The Pilgrim's Progress" follows young Kadin on his journey to the Celestial City, as his faith is both challenged and strengthened along the way.



Quest To Learn


Quest To Learn
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Author : Katie Salen Tekinbas
language : en
Publisher: MIT Press
Release Date : 2010-10-29

Quest To Learn written by Katie Salen Tekinbas and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-10-29 with Education categories.


The design for Quest to Learn, an innovative school in New York City that offers a “game-like” approach to learning. Quest to Learn, an innovative school for grades 6 to 12 in New York City, grew out of the idea that gaming and game design offer a promising new paradigm for curriculum and learning. The designers of Quest to Learn developed an approach to learning that draws from what games do best: drop kids into inquiry-based, complex problem spaces that are built to help players understand how they are doing, what they need to work on, and where to go next. Content is not treated as dry information but as a living resource; students are encouraged to interact with the larger world in ways that feel relevant, exciting, and empowering. Quest to Learn opened in the fall of 2009 with 76 sixth graders. In their first semester, these students learned—among other things—to convert fractions into decimals in order to break a piece of code found in a library book; to use atlases and read maps to create a location guide for a reality television series; and to create video tutorials for a hapless group of fictional inventors. This research and development document outlines the learning framework for the school, making the original design available to others in the field. Elements in development include a detailed curriculum map, a budget, and samples of student and teacher handbooks.



Blur


Blur
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Author : Jeffrey Keuss
language : en
Publisher: Zondervan
Release Date : 2014-02-04

Blur written by Jeffrey Keuss and has been published by Zondervan this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-02-04 with Religion categories.


BETTER INFORMED, BETTER EQUIPPED TO MINISTER to today’s blurred youth culture Mobile. Connected. Wired in. This is a generation that skips over perceived cultural boundaries and resists definition. They are a mash-up of identity, a blur of old categories and classes. Creators and consumers of a rapidly changing culture. But how does one reach a demographic that is so difficult to pin down? Many of the most popular approaches to youth ministry today begin by portraying youth as collections of fixed snapshots, “profiles” based on sociological research studies. Yet according to Dr. Jeff Keuss, today’s teens cannot be adequately characterized by these simplistic and static descriptions. Keuss argues that what is needed, instead, is a qualitative approach to describing young people, one that recognizes the “blurred” nature of today’s mobile youth culture. Jeff Keuss presents an optimistic new way of thinking about youth, one that sees them more holistically and less clinically. As we learn to see youth culture through this new lens, we will become better informed and better equipped to minister to the teens of today’s rapidly changing world.



Flash Multiplayer Virtual Worlds


Flash Multiplayer Virtual Worlds
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Author : Makzan
language : en
Publisher: Packt Publishing Ltd
Release Date : 2010-08-16

Flash Multiplayer Virtual Worlds written by Makzan and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-08-16 with Computers categories.


Build immersive, full-featured interactive worlds for games, online communities, and more.



Virtual Worlds Real Terrorism


Virtual Worlds Real Terrorism
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Author : Akil Ar-Raqib
language : en
Publisher: Barraclough Ltd
Release Date : 2010-01-28

Virtual Worlds Real Terrorism written by Akil Ar-Raqib and has been published by Barraclough Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-01-28 with Computers categories.


Virtual Worlds are 3-D constructs that exist in cyber-space. Participants operate within these constructs in the form of avatars. Although wirtual worlds appear at first to be merely games, in fact they can be used to carry out criminal conspiracies or terrorism. The book has the assistance of Akil Ar-Raqib is a researcher working in Beirut, Lebannon and Zurich, Switzerland.



Video Game Bot


Video Game Bot
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Author : Fouad Sabry
language : en
Publisher: One Billion Knowledgeable
Release Date : 2023-07-04

Video Game Bot written by Fouad Sabry and has been published by One Billion Knowledgeable this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-07-04 with Computers categories.


What Is Video Game Bot A bot is a sort of artificial intelligence (AI)-based expert system software that can take the place of a human player in a video game. Bots are commonly used in competitive multiplayer video games. The functionality of a bot designed for a first-person shooter (FPS) is considerably different from that of a bot designed for a massively multiplayer online role-playing game (MMORPG). Bots are employed in a wide number of video game genres for a wide variety of purposes. The first method could involve analyzing the map or even developing a fundamental plan, while the second method could be used to automate a laborious and repetitive operation such as farming. How You Will Benefit (I) Insights, and validations about the following topics: Chapter 1: Video game bot Chapter 2: Artificial intelligence in video games Chapter 3: Internet bot Chapter 4: Competitions and prizes in artificial intelligence Chapter 5: Cheating in video games Chapter 6: Multiplayer video game Chapter 7: Matchmaking (video games) Chapter 8: Massively multiplayer online role-playing game Chapter 9: First-person shooter Chapter 10: Glossary of video game terms (II) Answering the public top questions about video game bot. (III) Real world examples for the usage of video game bot in many fields. Who This Book Is For Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of video game bot. What is Artificial Intelligence Series The artificial intelligence book series provides comprehensive coverage in over 200 topics. Each ebook covers a specific Artificial Intelligence topic in depth, written by experts in the field. The series aims to give readers a thorough understanding of the concepts, techniques, history and applications of artificial intelligence. Topics covered include machine learning, deep learning, neural networks, computer vision, natural language processing, robotics, ethics and more. The ebooks are written for professionals, students, and anyone interested in learning about the latest developments in this rapidly advancing field. The artificial intelligence book series provides an in-depth yet accessible exploration, from the fundamental concepts to the state-of-the-art research. With over 200 volumes, readers gain a thorough grounding in all aspects of Artificial Intelligence. The ebooks are designed to build knowledge systematically, with later volumes building on the foundations laid by earlier ones. This comprehensive series is an indispensable resource for anyone seeking to develop expertise in artificial intelligence.