Quest To Learn

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Quest To Learn
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Author : Katie Salen Tekinbas
language : en
Publisher: MIT Press
Release Date : 2010-10-29
Quest To Learn written by Katie Salen Tekinbas and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-10-29 with Education categories.
The design for Quest to Learn, an innovative school in New York City that offers a “game-like” approach to learning. Quest to Learn, an innovative school for grades 6 to 12 in New York City, grew out of the idea that gaming and game design offer a promising new paradigm for curriculum and learning. The designers of Quest to Learn developed an approach to learning that draws from what games do best: drop kids into inquiry-based, complex problem spaces that are built to help players understand how they are doing, what they need to work on, and where to go next. Content is not treated as dry information but as a living resource; students are encouraged to interact with the larger world in ways that feel relevant, exciting, and empowering. Quest to Learn opened in the fall of 2009 with 76 sixth graders. In their first semester, these students learned—among other things—to convert fractions into decimals in order to break a piece of code found in a library book; to use atlases and read maps to create a location guide for a reality television series; and to create video tutorials for a hapless group of fictional inventors. This research and development document outlines the learning framework for the school, making the original design available to others in the field. Elements in development include a detailed curriculum map, a budget, and samples of student and teacher handbooks.
In Search Of Deeper Learning
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Author : Jal Mehta
language : en
Publisher: Harvard University Press
Release Date : 2019-04-22
In Search Of Deeper Learning written by Jal Mehta and has been published by Harvard University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-04-22 with Education categories.
"The best book on high school dynamics I have ever read."--Jay Mathews, Washington Post An award-winning professor and an accomplished educator take us beyond the hype of reform and inside some of America's most innovative classrooms to show what is working--and what isn't--in our schools. What would it take to transform industrial-era schools into modern organizations capable of supporting deep learning for all? Jal Mehta and Sarah Fine's quest to answer this question took them inside some of America's most innovative schools and classrooms--places where educators are rethinking both what and how students should learn. The story they tell is alternately discouraging and hopeful. Drawing on hundreds of hours of observations and interviews at thirty different schools, Mehta and Fine reveal that deeper learning is more often the exception than the rule. And yet they find pockets of powerful learning at almost every school, often in electives and extracurriculars as well as in a few mold-breaking academic courses. These spaces achieve depth, the authors argue, because they emphasize purpose and choice, cultivate community, and draw on powerful traditions of apprenticeship. These outliers suggest that it is difficult but possible for schools and classrooms to achieve the integrations that support deep learning: rigor with joy, precision with play, mastery with identity and creativity. This boldly humanistic book offers a rich account of what education can be. The first panoramic study of American public high schools since the 1980s, In Search of Deeper Learning lays out a new vision for American education--one that will set the agenda for schools of the future.
Play To Learn
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Author : John E. Riggs
language : en
Publisher: John Riggs
Release Date : 2024-01-27
Play To Learn written by John E. Riggs and has been published by John Riggs this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-01-27 with Education categories.
"Play to Learn: Harnessing Gamification For Student Success" is an innovative and insightful guide for educators who are eager to bring a new level of engagement and excitement to their classrooms. This book is tailored for K-12 teachers, administrators, and educational technologists looking to harness the power of gamification to boost student success. In today’s educational landscape, keeping students motivated and engaged is more challenging than ever. "Play to Learn" offers a fresh perspective, merging the thrill of gaming with educational content, to create a learning experience that is as enjoyable as it is effective. What does "Play to Learn" offer? A Comprehensive Guide to Gamification: Understand the core principles of gamification and how they can be applied effectively in an educational context. Practical Implementation Strategies: Get hands-on with easy-to-implement techniques and tools to bring gamified learning to life in your classroom. Real-World Success Stories: Draw inspiration from a variety of case studies that demonstrate the transformative power of gamification in diverse educational settings. Research-Based Approaches: Rely on the latest educational research and studies to back your gamification strategies, ensuring they're grounded in proven methods. Adaptability to Diverse Learning Needs: Learn to customize gamification approaches to cater to different learning styles, ensuring an inclusive learning environment for all students. Navigating Challenges: Gain insights into potential challenges and pitfalls of gamification in education and learn effective strategies to overcome them. "Play to Learn" is more than just a book; it’s a journey into the heart of what makes learning effective and enjoyable. It empowers educators to transform their classrooms into dynamic, interactive spaces where learning is not just a task, but a rewarding and engaging adventure. Ideal for those who are new to gamification as well as seasoned educators looking to enhance their teaching techniques, "Play to Learn" is an invaluable resource. Dive into this book and discover how to turn every lesson into an engaging game and every classroom into a space where students are not only educated but also inspired. Get your copy of "Play to Learn: Harnessing Gamification For Student Success" and start reshaping the future of education—one game at a time! Ready to transform your classroom into a dynamic and engaging space where learning is not just a task, but an exciting adventure? "Play to Learn: Increase Student Outcomes Through Meaningful Play" is the key to unlocking the full potential of your students and revolutionizing your teaching approach. Boost Student Success: Discover how gamification can motivate and engage students like never before, leading to improved academic performance. Experience the Thrill of Gaming: Learn how to merge the excitement of gaming with educational content to create a truly immersive and enjoyable learning experience. Transformative Case Studies: Draw inspiration from real-world success stories that showcase the incredible impact of gamification in diverse educational settings. Proven Research-Based Approaches: Utilize the latest educational research and studies to ensure your gamification strategies are grounded in effective methods. Inclusivity for All Learners: Customize gamification techniques to suit different learning styles and create an inclusive learning environment for all students. Overcome Challenges: Gain insights into potential obstacles and learn effective strategies to overcome them, ensuring the success of your gamification efforts. "Play to Learn" is not just a book, it's a journey into the heart of effective and enjoyable learning. It empowers educators to transform their classrooms and inspire their students to reach new heights. Ideal for both beginners and experienced educators, "Play to Learn" is an invaluable resource for anyone looking to enhance their teaching techniques. Don't miss out on this opportunity to reshape the future of education, one game at a time. Get your copy now before the price changes!
Designed To Learn
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Author : Lindsay Portnoy
language : en
Publisher: ASCD
Release Date : 2019-11-19
Designed To Learn written by Lindsay Portnoy and has been published by ASCD this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-11-19 with Education categories.
Students become attentive, curious, and passionate about learning when they can see its relevance to their lives and when they're empowered to use that learning to solve problems that matter. Regardless of the subject or grade level you teach, you can infuse your instruction with the meaning students crave by implementing design thinking. Design thinking prompts students to consider: "I've learned it. Now what am I going to do with it?" In Designed to Learn, cognitive scientist and educator Lindsay Portnoy shares the amazing teaching and learning that take place in design thinking classrooms. To set the stage, she provides easy-to-implement strategies, classroom examples, and clear tools to scaffold the processes of inquiry, discovery, design, and reflection. Because formative assessment is crucial to the process, Portnoy includes sample assessments that measure student learning and ensure that learners take the lead in their own learning. As the author guides you through the five elements of design thinking (understand and empathize, identify and research, communicate to ideate, prototype and test, and iterate and reflect), you'll learn how to support students as they - Use the content you teach to solve a problem in their community or in the world around them. - Isolate a concern for their designed solution to address. - Communicate ideas and provide valid reasoning for potential solutions. - Prototype a solution and test it. - Revise their design for maximum impact and reflect on the process. Equipped with the strategies and supports in Designed to Learn, teachers will be able to ensure that learning in their classrooms is visible, student-centered, and measurable—by design.
Getting Smart
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Author : Tom Vander Ark
language : en
Publisher: John Wiley & Sons
Release Date : 2011-09-20
Getting Smart written by Tom Vander Ark and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-09-20 with Education categories.
A comprehensive look at the promise and potential of online learning In our digital age, students have dramatically new learning needs and must be prepared for the idea economy of the future. In Getting Smart, well-known global education expert Tom Vander Ark examines the facets of educational innovation in the United States and abroad. Vander Ark makes a convincing case for a blend of online and onsite learning, shares inspiring stories of schools and programs that effectively offer "personal digital learning" opportunities, and discusses what we need to do to remake our schools into "smart schools." Examines the innovation-driven world, discusses how to combine online and onsite learning, and reviews "smart tools" for learning Investigates the lives of learning professionals, outlines the new employment bargain, examines online universities and "smart schools" Makes the case for smart capital, advocates for policies that create better learning, studies smart cultures
Media Literacy
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Author : Kathleen Tyner
language : en
Publisher: Routledge
Release Date : 2009-12-04
Media Literacy written by Kathleen Tyner and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-12-04 with Social Science categories.
This volume explores how educators can leverage student proficiency with new literacies for learning in formal and informal educational environments. It also investigates critical literacy practices that can best respond to the proliferation of new media in society. What sorts of media education are needed to deal with the rapid influx of intellectual and communication resources and how are media professionals, educational theorists, and literacy scholars helping youth understand the possibilities inherent in such an era? Offering contributions from scholars on the forefront of media literacy scholarhip, this volume provides valuable insights into the issues of literacy and the new forms of digital communication now being utilized in schools. It is required reading for media literacy scholars and students in communication, education, and media.
The Multiplayer Classroom
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Author : Lee Sheldon
language : en
Publisher: CRC Press
Release Date : 2020-03-09
The Multiplayer Classroom written by Lee Sheldon and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-03-09 with Computers categories.
Go beyond gamification’s badges and leaderboards with the new edition of the book, first published in 2011, that helped transform education. Going far beyond the first edition of The Multiplayer Classroom, forthrightly examining what worked and what didn’t over years of development, here are the tools to design any structured learning experience as a game to engage your students, raise their grades, and ensure their attendance. Suitable for use in the classroom or the boardroom, this book features a reader-friendly style that introduces game concepts and vocabulary in a logical way. Also included are case studies, both past and present, from others teaching in their own multiplayer classrooms around the world. You don't need any experience making games or even playing games to use this book. You don’t even need a computer. Yet, you will join many hundreds of educators who have learned how to create multiplayer games for any age on any subject. Lee Sheldon began his writing career in television as a writer-producer, eventually writing more than 200 shows ranging from Charlie’s Angels (writer) to Edge of Night (head writer) to Star Trek: The Next Generation (writer-producer). Having written and designed more than 40 commercial and applied video games, Lee spearheaded the first full writing for games concentration in North America at Rensselaer Polytechnic Institute and the second writing concentration at Worcester Polytechnic Institute, where he is now a professor of practice. Lee is a regular lecturer and consultant on game design and writing in the United States and abroad. His most recent commercial game, the award-winning The Lion’s Song, is currently on Steam.
Education And Science
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Author : Christopher K. Slaton, Ed.D.
language : en
Publisher: Xlibris Corporation
Release Date : 2009-02-27
Education And Science written by Christopher K. Slaton, Ed.D. and has been published by Xlibris Corporation this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-02-27 with Science categories.
Let’s talk about education and science: 1. How does the body learn to live? 2. How does the brain learn to learn? 3. How does the human system learn to think? 4. How does human systems research respond? 5. What is a progressive investing perspective? Learn how children, youths, and young adults that have been hurt by major life events in their home, school, neighborhood, or workplace network live, learn, think, and respond. Write Dr. Slaton: Action Research/Systems Thinking/Human Development The Progressive Investing Institute of Focused Learning P.O. Box 278363 Sacramento, CA 95827-8363 “We are here to help.” New Progressive Investing Models Assessment in Learning and Support Services A Human Systems Science Problem-Solving Method Please visit the author's personal website at www.DrSlatonProgressiveInvesting.com
The Role Playing Society
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Author : Andrew Byers
language : en
Publisher: McFarland
Release Date : 2016-03-01
The Role Playing Society written by Andrew Byers and has been published by McFarland this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-03-01 with Games & Activities categories.
Since the release of Dungeons & Dragons in 1974, role-playing games (RPGs) have spawned a vibrant industry and subculture whose characteristics and player experiences have been well explored. Yet little attention has been devoted to the ways RPGs have shaped society at large over the last four decades. Role-playing games influenced video game design, have been widely represented in film, television and other media, and have made their mark on education, social media, corporate training and the military. This collection of new essays illustrates the broad appeal and impact of RPGs. Topics range from a critical reexamination of the Satanic Panic of the 1980s, to the growing significance of RPGs in education, to the potential for "serious" RPGs to provoke awareness and social change. The contributors discuss the myriad subtle (and not-so-subtle) ways in which the values, concepts and mechanics of RPGs have infiltrated popular culture.
The Goldilocks Map A Classroom Teacher S Quest To Evaluate Brain Based Teaching Advice
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Author : Andrew C. Watson
language : en
Publisher: Hachette UK
Release Date : 2021-05-03
The Goldilocks Map A Classroom Teacher S Quest To Evaluate Brain Based Teaching Advice written by Andrew C. Watson and has been published by Hachette UK this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-05-03 with Education categories.
In the last 20 years, the cognitive sciences have revealed fresh, surprising, and useful insights into how and why our students learn. Teachers can now draw on psychology and neuroscience research to supplement, reconsider, even overturn our traditions and training. To use this research most wisely, teachers must find our way to an elusive Goldilocks Zone. Instead of resisting all research-based guidance, we should be ready to take it to heart – even when it challenges both our training and conventional wisdom. Instead of accepting all research-based guidance, we should be ready to reject it emphatically – especially the hyped-up edu-fads that exaggerate and misinterpret psychology findings. How can we get this Goldilocks balance “just right”? This book offers a specific, practical quest map to discover just such a balance. By critically examining the source, the research, and ourselves, teachers can develop the skills necessary to be effective research skeptics. Written by a teacher with 18 years in the classroom – and 13 years studying neuroscience and psychology – The Goldilocks Map transforms brain research from a daunting monologue into an approachable, exciting, and lively conversation.