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Project Arcade


Project Arcade
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Project Arcade


Project Arcade
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Author : John St. Clair
language : en
Publisher: John Wiley and Sons
Release Date : 2011-01-14

Project Arcade written by John St. Clair and has been published by John Wiley and Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-01-14 with Games & Activities categories.


The bestseller returns—completely updated to include the newest hardware, software, and techniques for building your own arcade Interest in classical arcade games remains on the rise, and with a little money, older computer hardware, and a little effort, you can relive your arcade experiences by building your own arcade machine. The hands-on guide begins with a description of the various types of projects that you can undertake. It then progresses to a review of the audio and video options that are available and looks at the selection of game software and cabinet artwork. Ultimately, you’ll learn essential troubleshooting tips and discover how to build arcade controllers and machines that you can enjoy at home with your PC. Serves as a soup-to-nuts guide for building your own arcade machine, from the sheets of wood to the finished product Addresses the variety of arcade controls, including joysticks, buttons, spinners, trackballs, flight yokes, and guns Explains how to interface arcade controls to a computer Shares troubleshooting tips as well as online resources for help and inspiration Project Arcade, Second Edition helps you recapture the enjoyment of your youth that was spent playing arcade games by walking you through the exciting endeavor of building your own full arcade machine.



Nasa Authorization For Fiscal Year 1971


Nasa Authorization For Fiscal Year 1971
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Author : United States. Congress. Senate. Committee on Aeronautical and Space Sciences
language : en
Publisher:
Release Date : 1970

Nasa Authorization For Fiscal Year 1971 written by United States. Congress. Senate. Committee on Aeronautical and Space Sciences and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1970 with categories.




Operating Openshift


Operating Openshift
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Author : Rick Rackow
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2022-11-07

Operating Openshift written by Rick Rackow and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-11-07 with Computers categories.


Kubernetes has gained significant popularity over the past few years, with OpenShift as one of its most mature and prominent distributions. But while OpenShift provides several layers of abstraction over vanilla Kubernetes, this software can quickly become overwhelming because of itsrich feature set and functionality. This practical book helps you understand and manage OpenShift clusters from minimal deployment to large multicluster installations. Principal site reliability engineers Rick Rackow and Manuel Dewald, who worked together on Red Hat's managed OpenShift offering for years, provide valuable advice to help your teams operate OpenShift clusters efficiently. Designed for SREs, system administrators, DevOps engineers, andcloud architects, Operating OpenShift encourages consistent and easy container orchestration and helps reduce the effort of deploying a Kubernetes platform. You'll learn why OpenShift has become highly attractive to enterprises large and small. Learn OpenShift core concepts and deployment strategies Explore multicluster OpenShift Container Platform deployments Administer OpenShift clusters following best practices Learn best practices for deploying workloads to OpenShift Monitor OpenShift clusters through state-of-the-art concepts Build and deploy Kubernetes operators to automate administrative tasks Configure OpenShift clusters using a GitOps approach



Walter Benjamin


Walter Benjamin
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Author : Howard Caygill
language : en
Publisher: Routledge
Release Date : 2020-10-07

Walter Benjamin written by Howard Caygill and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-10-07 with Art categories.


This book analyzes the development of Walter Benjamin's concept of experience in his early writings showing that it emerges from an engagement with visual experience, and in particular the experience of colour. It represents Benjamin as primarily a thinker of the visual field.



Attract Mode The Rise And Fall Of Coin Op Arcade Games


Attract Mode The Rise And Fall Of Coin Op Arcade Games
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Author : Jamie Lendino
language : en
Publisher: Steel Gear Press
Release Date : 2020-09-27

Attract Mode The Rise And Fall Of Coin Op Arcade Games written by Jamie Lendino and has been published by Steel Gear Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-09-27 with Computers categories.


From their haunts in the shadowy corner of a bar, front and center at a convenience store, or reigning over a massive mall installation bursting with light, sound, and action, arcade games have been thrilling and addicting quarter-bearers of all ages ever since Pong first lit up its paddles. Whether you wanted a few minutes’ quick-twitch exhilaration or the taste of three-initial immortality that came with topping the high score screen, you could get it from the diverse range of space shooters, dot-eating extravaganzas, quirky beat-’em-ups, and more that have helped define pop culture for more than four decades. In Attract Mode: The Rise and Fall of Coin-Op Arcade Games, author Jamie Lendino celebrates both the biggest blockbusters (Pac-Man, Star Wars: The Arcade Game) and the forgotten gems (Phoenix, Star Castle) of the Golden Age of coin-op gaming, and pulls back the curtain on the personalities and the groundbreaking technologies that brought them to glitzy, color-drenched life in the U.S., Japan, and all over the world. You’ll start your journey exploring the electromechanical attractions and pinball games of the early 20th century. Next, you’ll meet the earliest innovators, who used college computers and untested electronics to outline the possibilities of the emerging form, and discover the surprising history behind the towering megahits from Nintendo, Sega, and others that still inform gaming today. Then you’ll witness the devastating crash that almost ended it all—and the rebirth no one expected. Whether you prefer the white-knuckle gameplay of Robotron: 2084, the barrel-jumping whimsy of Donkey Kong, or the stunning graphics and animation of Dragon’s Lair, Attract Mode will transport you back to the heyday of arcade games and let you relive—or experience for the first time—the unique magic that transformed entertainment forever.



Space And Play In Japanese Videogame Arcades


Space And Play In Japanese Videogame Arcades
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Author : Jérémie Pelletier-Gagnon
language : en
Publisher: Taylor & Francis
Release Date : 2024-05-07

Space And Play In Japanese Videogame Arcades written by Jérémie Pelletier-Gagnon and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-05-07 with Social Science categories.


This book presents a scholarly investigation of the development and culture of Japanese videogame arcades, both from a historical and contemporary point of view. Providing an overview of the historical evolution of public amusement spaces from the early rooftop amusement spaces from the early nineteenth century to the modern multi‐floor and interconnected arcade complexes that characterize the urban fabric of contemporary Japan, the book argues that arcade videogames and their associated practices must be examined in the context in which they are played, situated in the interrelation between the game software, the cabinets as material conditions of play, and the space of the venue that frames the experience. Including three case studies of distinct and significant game centres located in Tokyo and Kyoto, the book addresses of play in public, including the notion of performance and observation as play practices, spatial appropriation, as well as the compartmentalization of the play experience. In treating videogames as sets of circumstances, the book identifies the opportunities for ludic practices that videogame arcades provide in Japan. As such, it will appeal to students and scholars of Game Studies and Digital Media Studies, as well as those of Japanese Culture and Society.



Scratch 2 0 Sams Teach Yourself In 24 Hours


Scratch 2 0 Sams Teach Yourself In 24 Hours
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Author : Timothy L. Warner
language : en
Publisher: Sams Publishing
Release Date : 2014-06-17

Scratch 2 0 Sams Teach Yourself In 24 Hours written by Timothy L. Warner and has been published by Sams Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-06-17 with Computers categories.


In Full Color! In just 24 sessions of one hour or less, learn how to make your own animations, games, simulations, and interactive stories with MIT Media Lab’s amazingly easy Scratch 2.0! Using this book’s straightforward, step-by-step approach, you’ll walk through everything from joining the global Scratch community to adding audio/video and sensing the outside environment. You’ll learn to write reliable, efficient code and take advantage of millions of Scratch programs shared online. Every hands-on lesson builds upon what you’ve already learned, fully preparing you to create inspired projects of your own! Step-by-step instructions carefully walk you through the most common Scratch 2.0 programming tasks. Quizzes at the end of each chapter help you test your knowledge. Challenges give you the opportunity to extend upon what you’ve learned in each chapter and flex your new-found programming skills. Notes present interesting information related to the discussion. Tips offer advice or show you easier ways to perform tasks. Cautions alert you to possible problems and give you advice on how to avoid them. Learn how to... Create your first project Master basic features including the Stage, Backdrops, Sprites, and Costumes Make things happen with Motion blocks Add sophisticated logic without complicated coding Use audio and video you capture with a webcam or microphone Include your own drawings in your projects Sense what your game’s players are doing and interact with them Write programs that respond to outside changes such as temperature and touch Test your projects to find and fix problems Document and publish projects so others can help you improve them “Remix” projects with online Scratch code and content Create games with multiple game screens and button controls Master skills you can use with even the most powerful programming languages Who Should Read This Book Brand new to programming: Welcome! You don’t need any prior experience with programming in order to gain value from this book. Considering a career change: Perhaps you are a K-12, junior college, or university student who has perhaps a bit of past programming experience, and you are pondering a full-time career as a software developer. Learning Scratch serves as an excellent diagnostic to gauge your aptitude and interest in the subject matter. Just tinkering: Maybe you are a technology buff who always wondered what work went into developing a software project. You have no real career aspirations in programming--you just enjoy tinkering and having fun. If you find that you don’t belong in any of the previous three classifications, then don’t worry about it. Set your sights on learning as much as you can and, above all else, having fun, and you’ll be fine!



Federal Energy Regulatory Commission Reports


Federal Energy Regulatory Commission Reports
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Author : United States. Federal Energy Regulatory Commission
language : en
Publisher:
Release Date : 1982-07

Federal Energy Regulatory Commission Reports written by United States. Federal Energy Regulatory Commission and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1982-07 with Energy conservation categories.




New Technologies For Human Rights Law And Practice


New Technologies For Human Rights Law And Practice
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Author : Molly K. Land
language : en
Publisher: Cambridge University Press
Release Date : 2018-04-19

New Technologies For Human Rights Law And Practice written by Molly K. Land and has been published by Cambridge University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-04-19 with Computers categories.


Provides a roadmap for understanding the relationship between technology and human rights law and practice. This title is also available as Open Access.



Unreal Engine 4 Game Development In 24 Hours Sams Teach Yourself


Unreal Engine 4 Game Development In 24 Hours Sams Teach Yourself
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Author : Aram Cookson
language : en
Publisher: Sams Publishing
Release Date : 2016-06-01

Unreal Engine 4 Game Development In 24 Hours Sams Teach Yourself written by Aram Cookson and has been published by Sams Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-06-01 with Computers categories.


In just 24 lessons of one hour or less, learn how to start using Unreal Engine 4 to build amazing games for Windows, Mac, PS4, Xbox One, iOS, Android, the web, Linux–or all of them! Sams Teach Yourself Unreal Engine 4 Game Development in 24 Hours’ straightforward, step-by-step approach shows you how to work with Unreal Engine 4’s interface, its workflows, and its most powerful editors and tools. In just hours you’ll be creating effects, scripting warfare, implementing physics–even developing for mobile devices and HUDs. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success. Organize new projects and work with the Gameplay Framework Master Unreal’s units and control systems Import 3D models and work with the Static Mesh Editor Create new landscapes and use Unreal’s foliage system Bring characters and creatures to life with the Persona Editor Apply materials and build lighting Integrate and modify audio with the Unreal Sound Cue Editor Craft particle effects and simulate physics Set up and react to player inputs Build levels and entirely new worlds Get started with powerful Blueprint visual scripting system Script an arcade game from start to finish Create events that respond to player actions Spawn Actors during gameplay Design and create action-based encounters Optimize games for mobile devices and touch-based inputs Build menus with Unreal’s UMG UI Designer Prepare your game for deployment Step-by-step instructions carefully walk you through the most common Unreal Engine 4 game development tasks. Practical, hands-on examples show you how to apply what you learn. Quizzes and Exercises help you test your knowledge and stretch your skills. Notes and tips point out shortcuts and solutions. All the project files and assets you'll need are available for download, including "before-and-after" files demonstrating initial setup and proper completion for every exercise.