[PDF] Pushing Pixels - eBooks Review

Pushing Pixels


Pushing Pixels
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Pushing Pixels


Pushing Pixels
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Author : Chris Georgenes
language : en
Publisher: Taylor & Francis
Release Date : 2013-10-28

Pushing Pixels written by Chris Georgenes and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-10-28 with Computers categories.


You've got the cheats, tutorials, and how-tos. What else do you need? Go above and beyond those stop-gaps and step-by-steps with Pushing Pixels, the real-world guide to developing dynamic and fun content from conception to deployment. Whether you are animating for a short, a fun cartoon, or a mobile game, renowned Flash expert Chris Georgenes will show you his approach with various types of animation projects, from start to finish. Providing in-depth knowledge of the little-known secrets used by the pros to produce creative, professional animations, this is the go-to source for anyone looking to create great animation.



Introducing Html5


Introducing Html5
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Author : Bruce Lawson
language : en
Publisher: Peachpit Press
Release Date : 2012

Introducing Html5 written by Bruce Lawson and has been published by Peachpit Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012 with Computers categories.


An introduction to HTML5 for those familiar with (X)HTML.



Image Analysis And Recognition


Image Analysis And Recognition
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Author : Aurélio Campilho
language : en
Publisher: Springer
Release Date : 2004-09-28

Image Analysis And Recognition written by Aurélio Campilho and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004-09-28 with Computers categories.


ICIAR 2004, the International Conference on Image Analysis and Recognition, was the ?rst ICIAR conference, and was held in Porto, Portugal. ICIAR will be organized annually, and will alternate between Europe and North America. ICIAR 2005 will take place in Toronto, Ontario, Canada. The idea of o?ering these conferences came as a result of discussion between researchers in Portugal and Canada to encourage collaboration and exchange, mainly between these two countries, but also with the open participation of other countries, addressing recent advances in theory, methodology and applications. The response to the call for papers for ICIAR 2004 was very positive. From 316 full papers submitted, 210 were accepted (97 oral presentations, and 113 - sters). The review process was carried out by the Program Committee members and other reviewers; all are experts in various image analysis and recognition areas. Each paper was reviewed by at least two reviewing parties. The high q- lity of the papers in these proceedings is attributed ?rst to the authors, and second to the quality of the reviews provided by the experts. We would like to thank the authors for responding to our call, and we wholeheartedly thank the reviewers for their excellent work in such a short amount of time. We are espe- ally indebted to the Program Committee for their e?orts that allowed us to set up this publication. We were very pleased to be able to include in the conference, Prof. Murat KuntfromtheSwissFederalInstituteofTechnology,andProf. Mario ́ Figueiredo, oftheInstitutoSuperiorT ́ ecnico,inPortugal.



How To Become A Video Game Artist


How To Become A Video Game Artist
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Author : Sam R. Kennedy
language : en
Publisher: Watson-Guptill
Release Date : 2013-05-14

How To Become A Video Game Artist written by Sam R. Kennedy and has been published by Watson-Guptill this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-05-14 with Art categories.


Become a Player in the Business of Video Game Art Every year video games generate billions of dollars and some of the most dynamic and engaging artwork today. It’s an ever-growing field that holds great professional opportunity, but you need the right skills and savvy if you want to stake your claim. In How to Become a Video Game Artist, veteran video game designer Sam R. Kennedy provides the inside track on everything you need to forge a career in the world of video game art. Starting with the basics of game creation and a look at the artistic skills necessary to get started, Kennedy spotlights specific, key roles for creators—from concept artists to character animators to marketing artists and beyond. Each chapter features screenshots from popular video games like Tom Clancy’s Ghost Recon and World of Warcraft; interviews with video game art professionals who’ve worked for top gaming companies like BioWare, Blizzard, and Ubisoft; step-by-step examples of actual game art; and detailed breakdowns of the training and portfolio samples you’ll need to make these jobs your own. For anyone who wants to go from gamer to game designer, this book contains all the secrets you’ll need to rise to the top of one of the most exciting industries of our time.



Product Leadership


Product Leadership
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Author : Richard Banfield
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2017-05-12

Product Leadership written by Richard Banfield and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-05-12 with Business & Economics categories.


In today’s lightning-fast technology world, good product management is critical to maintaining a competitive advantage. Yet, managing human beings and navigating complex product roadmaps is no easy task, and it’s rare to find a product leader who can steward a digital product from concept to launch without a couple of major hiccups. Why do some product leaders succeed while others don’t? This insightful book presents interviews with nearly 100 leading product managers from all over the world. Authors Richard Banfield, Martin Eriksson, and Nate Walkingshaw draw on decades of experience in product design and development to capture the approaches, styles, insights, and techniques of successful product managers. If you want to understand what drives good product leaders, this book is an irreplaceable resource. In three parts, Product Leadership helps you explore: Themes and patterns of successful teams and their leaders, and ways to attain those characteristics Best approaches for guiding your product team through the startup, emerging, and enterprise stages of a company’s evolution Strategies and tactics for working with customers, agencies, partners, and external stakeholders



Level Up


Level Up
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Author : Scott Rogers
language : en
Publisher: John Wiley & Sons
Release Date : 2010-09-29

Level Up written by Scott Rogers and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-09-29 with Computers categories.


Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!



Art Direction And Production Design


Art Direction And Production Design
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Author : Lucy Fischer
language : en
Publisher: Rutgers University Press
Release Date : 2015-03-06

Art Direction And Production Design written by Lucy Fischer and has been published by Rutgers University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-03-06 with Art categories.


How is the look of a film achieved? In Art Direction and Production Design, six outstanding scholars survey the careers of notable art directors, the influence of specific design styles, the key roles played by particular studios and films in shaping the field, the effect of technological changes on production design, and the shifts in industrial modes of organization. The craft’s purpose is to produce an overall pictorial “vision” for films, and in 1924 a group of designers formed the Cinemagundi Club—their skills encompassed set design, painting, decoration, construction, and budgeting. A few years later, in recognition of their contributions to filmmaking, the first Academy Awards for art direction were given, a clear indication of just how essential the oversight of production design had become to the so-called majors. The original essays presented in Art Direction and Production Design trace the trajectory from Thomas Edison’s primitive studio, the Black Maria, to the growth of the Hollywood “studio system,” to the influence of sound, to a discussion of the “auteur theory,” and to contemporary Hollywood in which computer-generated imagery has become common. By 2000, the Society of Motion Picture Art Directors became the Art Directors Guild, emphasizing the significance of the contributions of art direction and production design to filmmaking. Art Direction and Production Design is a volume in the Behind the Silver Screen series—other titles in the series include Acting, Animation, Cinematography, Directing, Editing and Special/Visual Effects, Producers, Screenwriting, and Sound.



Cyberpunk Tao


Cyberpunk Tao
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Author : Matthew Kowalski
language : en
Publisher: Lulu.com
Release Date : 2013-01-16

Cyberpunk Tao written by Matthew Kowalski and has been published by Lulu.com this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-01-16 with Computers categories.


Shift into high gear, with my stylish black mirror shades, the light absorbing into my clothing making me Void black. Asunder the void of those blacks negating existence, drawing in the light.Hell, if I am within 15 feet of a normal incandescent light - pop the light flickers into nothingness. This is the price I pay for being a runner in the night, a midnight runner pushing the tech to rez. Kids, the ones that never leave their house but are just begging for coin to pass the river.The coin is information and the value is high. Information defines us in the shadows.No one can see our faces, we illuminate ourselves in Data. Keyframes define the animation of our lives.Livelihoods created on illusion.



The Enthusiast S Guide To Photoshop


The Enthusiast S Guide To Photoshop
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Author : Rafael Concepcion
language : en
Publisher: Rocky Nook, Inc.
Release Date : 2017-09-12

The Enthusiast S Guide To Photoshop written by Rafael Concepcion and has been published by Rocky Nook, Inc. this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-09-12 with Photography categories.


If you’re a passionate photographer and you’re ready to take your work to the next level, The Enthusiast’s Guide book series was created just for you. Whether you’re diving head first into a new topic or exploring a classic theme, Enthusiast’s Guides are designed to help you quickly learn more about a topic, subject, or software so you can improve your photography.
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The Enthusiast’s Guide to Photoshop: 64 Photographic Principles You Need to Know teaches you how to get the most out of Adobe Photoshop. Chapters are broken down into a series of numbered lessons, with each lesson providing what you need to get started on your journey to harnessing Photoshop's power in order to fully realize your photographic vision with your imagery. In this book, which is divided into 7 chapters that include 64 photographic lessons to help you conquer Photoshop, photographer and author Rafael "RC" Concepcion covers the most important tools, concepts, and techniques in Photoshop that you need to know.

Written in a friendly and approachable manner and illustrated with examples that drive home each lesson, The Enthusiast’s Guide to Photoshop is designed to be effective and efficient, friendly and fun. Read an entire chapter at once, or read just one topic at a time. With either approach, you’ll quickly learn a lot so you can confidently dive into Photoshop and create stunning images.



Level Up The Guide To Great Video Game Design


Level Up The Guide To Great Video Game Design
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Author : Scott Rogers
language : en
Publisher: John Wiley & Sons
Release Date : 2014-04-16

Level Up The Guide To Great Video Game Design written by Scott Rogers and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-04-16 with Computers categories.


Want to design your own video games? Let expert Scott Rogers show you how! If you want to design and build cutting-edge video games but aren’t sure where to start, then the SECOND EDITION of the acclaimed Level Up! is for you! Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maximo and SpongeBob Squarepants, this updated edition provides clear and well-thought out examples that forgo theoretical gobbledygook with charmingly illustrated concepts and solutions based on years of professional experience. Level Up! 2nd Edition has been NEWLY EXPANDED to teach you how to develop marketable ideas, learn what perils and pitfalls await during a game’s pre-production, production and post-production stages, and provide even more creative ideas to serve as fuel for your own projects including: Developing your game design from the spark of inspiration all the way to production Learning how to design the most exciting levels, the most precise controls, and the fiercest foes that will keep your players challenged Creating games for mobile and console systems – including detailed rules for touch and motion controls Monetizing your game from the design up Writing effective and professional design documents with the help of brand new examples Level Up! 2nd Edition is includes all-new content, an introduction by David “God of War” Jaffe and even a brand-new chili recipe –making it an even more indispensable guide for video game designers both “in the field” and the classroom. Grab your copy of Level Up! 2nd Edition and let’s make a game!