[PDF] Px 32x32 - eBooks Review

Px 32x32


Px 32x32
DOWNLOAD

Download Px 32x32 PDF/ePub or read online books in Mobi eBooks. Click Download or Read Online button to get Px 32x32 book now. This website allows unlimited access to, at the time of writing, more than 1.5 million titles, including hundreds of thousands of titles in various foreign languages. If the content not found or just blank you must refresh this page





Px 32x32


Px 32x32
DOWNLOAD

Author : 2k.design
language : en
Publisher: Createspace Independent Publishing Platform
Release Date : 2017-11-15

Px 32x32 written by 2k.design and has been published by Createspace Independent Publishing Platform this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-11-15 with categories.


Pixel art 32px X 32px gridded sketchbook, sketchpad and drawing pad for professional pixel art character designers, indie video game developers, digital artists, and enthusiast pixel art creators. Create awesome pixel art sprites in the style of art made for retro video game consoles like: Atari 2600, Nintendo NES, Nintendo Super NES (SNES), Nintendo Game Boy, Nintendo Game Boy Color, Nintendo Game Boy Advance, Sega Master System, Sega Game Gear, Sega Mega Drive, and Sega Genesis. Book features: 32px X 32px pixel art grids 40 pages x 1 grid per page (for a total of 40 32px X 32px grids) Single-sided grid pages Vibrant blue-colored grid designs optimal for easy digital reproduction Book size: 8.5" x 8.5" Printed on high quality color paper Pixel art cheat sheet found in front of book (these tips include: pixel art straight lines, curved lines, common sprite sizes, sprite directions, sprite animation sequences, simple tonal dithering, complex pattern dithering, and pixel-perfect circles) This pixel art sketchbook is part of a series of professional pixel art drawing books that focus on common pixel art grid sizes. For other pixel grid sizes, search Amazon or Google for "pixel art sketchbook."



Designing For Small Screens


Designing For Small Screens
DOWNLOAD

Author : Studio 7.5
language : en
Publisher: AVA Publishing
Release Date : 2005-10

Designing For Small Screens written by Studio 7.5 and has been published by AVA Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005-10 with Art categories.


The design of interactive applications or presentations on small screens can be challenging for the designer. Not all design concepts that are valid on larger screens can be implemented on the small screen. A multitude of different devices with dissimilar technical specifications fall under the category of small- screen interfaces. Devices in this category differ in size and type of their display, in the nature of their physical interaction and in their performance. This book equips the student or practitioner with the appropriate tools with which to develop functional concepts and realise good designs for small screens. In order to tackle and visualise complex design issues, each of the ten chapters in this book is structured in three segments. The first section is dedicated to theoretical reflection, and an overview of the fundamental design options that relate to the specific issue in question. The second section offers examples of good working practice and application of the theory described, and the final section offers useful background information, such as an explanation of the technical terms that will help you to make informed design decisions. Selling points- shows professional designers and students how to develop functional concepts and good design for the small screen, and pertinent subject given advancing technology in mobile phones, palm- top computers and other small-screen devices. Readership - both professional designers and students alike. Authors Professor Carola Zwick; studied at the University of Arts Berlin where she gained an MA in Industrial Design. In 1993, she joined the teaching body at the University of Arts Berlin as an Assistant Professor and, together with Burkhard Schmitz, she initiated the media group ID 5 within the design course. Carola Zwick has been teaching interface design at the University of Applied Sciences Magdeburg-Stendal since 1998. Professor Burkhard Schmitz; studied at the University of Arts in Berlin where he too gained an MA in Industrial Design. In 1989 he became Professor for Media Design at the University of Applied Sciences Schwabisch-Gmund. In 1993 he returned once more to the University of Arts Berlin, where he has taught Interactive Systems since. Dipl. Designer Kerstin Kuhl studied at the University of Applied Sciences Dessau where she gained a diploma in Graphic Design.



The Complete Idiot S Guide To Android App Development


The Complete Idiot S Guide To Android App Development
DOWNLOAD

Author : Christopher Froehlich
language : en
Publisher: Penguin
Release Date : 2011-07-05

The Complete Idiot S Guide To Android App Development written by Christopher Froehlich and has been published by Penguin this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-07-05 with Computers categories.


An operating manual for the hottest mobile operating system. The Complete Idiot's Guide® to Android App Development gets novice developers up and running quickly on creating their very own mobile applications, with step-by-step instruction on everything they need to design, develop, test, and publish their fully-featured apps. The Android operating system is now the largest mobile platform in the U.S., and there are now more than 90,000 apps available. Android is completely open and free to all developers. Topics covered include: • Designing effective and easy-to-navigate user interfaces for apps • Adding audio and video support to apps • Making the most of Android's hardware, including GPS, social media, built-in camera, and voice integration • Publishing application to the Android market



Particle Image Velocimetry


Particle Image Velocimetry
DOWNLOAD

Author : Markus Raffel
language : en
Publisher: Springer
Release Date : 2018-04-03

Particle Image Velocimetry written by Markus Raffel and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-04-03 with Technology & Engineering categories.


This immensely practical guide to PIV provides a condensed, yet exhaustive guide to most of the information needed for experiments employing the technique. This second edition has updated chapters on the principles and extra information on microscopic, high-speed and three component measurements as well as a description of advanced evaluation techniques. What’s more, the huge increase in the range of possible applications has been taken into account as the chapter describing these applications of the PIV technique has been expanded.



Springer Handbook Of Experimental Fluid Mechanics


Springer Handbook Of Experimental Fluid Mechanics
DOWNLOAD

Author : Cameron Tropea
language : en
Publisher: Springer Science & Business Media
Release Date : 2007-10-09

Springer Handbook Of Experimental Fluid Mechanics written by Cameron Tropea and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-10-09 with Science categories.


Accompanying DVD-ROM contains ... "all chapters of the Springer Handbook."--Page 3 of cover.



Artificial Neural Networks In Pattern Recognition


Artificial Neural Networks In Pattern Recognition
DOWNLOAD

Author : Nadia Mana
language : en
Publisher: Springer
Release Date : 2012-09-11

Artificial Neural Networks In Pattern Recognition written by Nadia Mana and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-09-11 with Computers categories.


This book constitutes the refereed proceedings of the 5th INNS IAPR TC3 GIRPR International Workshop on Artificial Neural Networks in Pattern Recognition, ANNPR 2012, held in Trento, Italy, in September 2012. The 21 revised full papers presented were carefully reviewed and selected for inclusion in this volume. They cover a large range of topics in the field of neural network- and machine learning-based pattern recognition presenting and discussing the latest research, results, and ideas in these areas.



Network Automation With Nautobot


Network Automation With Nautobot
DOWNLOAD

Author : Jason Edelman
language : en
Publisher: Packt Publishing Ltd
Release Date : 2024-05-28

Network Automation With Nautobot written by Jason Edelman and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-05-28 with Computers categories.


Transform the way your network teams think about and deploy enterprise network automation through the power of Nautobot's open-source platform Key Features Learn how documenting your network in Nautobot can accelerate your network automation journey Apply NetDevOps to your network by leveraging Nautobot as a network source of truth Minimize tool sprawl by extending, using, or building Nautobot Apps Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionNautobot enables network teams to build a scalable and extensible network source of truth that provides a foundation to power any network automation stack. With the help of this guide, you’ll learn how to deploy, manage, and integrate Nautobot as a source of truth and network automation platform. As you progress, you’ll learn what a network source of truth is, the relationship between data and network automation, and network data models. You’ll also gain a broad understanding of Nautobot and its robust features that allow maximum flexibility. A dedicated section will show you how to construct a single source of truth with Nautobot and help you explore its programmatic APIs, including REST APIs, GraphQL, webhooks, and Nautobot Job Hooks. Later, you’ll develop custom data models and custom apps for Nautobot and experience its extensibility and powerful developer API. In the last part of this book, you'll discover how to deploy configuration compliance and automated remediation once Nautobot is deployed as a network source of truth. By the end of this book, you’ll be able to design and manage Nautobot as a network source of truth, understand its key features, and extend Nautobot by creating custom data models and apps that suit your network and your team.What you will learn Understand network sources of truth and the role they play in network automation architecture Gain an understanding of Nautobot as a network source and a network automation platform Convert Python scripts to enable self-service Nautobot Jobs Understand how YAML files in Git can be easily integrated into Nautobot Get to grips with the NetDevOps ecosystem around Nautobot and its app ecosystem Delve into popular Nautobot Apps including Single Source of Truth and Golden Config Who this book is for This book is for network engineers, network automation engineers, and software engineers looking to support their network teams by building custom Nautobot Apps. A basic understanding of networking (e.g. CCNA) and knowledge of the fundamentals of Linux, Python programming, Jinja2, YAML, and JSON are needed to get the most out of this book.



The Design Of Steel Mill Buildings And The Calculation Of Stresses In Framed Structures


The Design Of Steel Mill Buildings And The Calculation Of Stresses In Framed Structures
DOWNLOAD

Author : Milo Smith Ketchum
language : en
Publisher:
Release Date : 1929

The Design Of Steel Mill Buildings And The Calculation Of Stresses In Framed Structures written by Milo Smith Ketchum and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1929 with Building, Iron and steel categories.




Px Pixel Grids Drawing Pad


Px Pixel Grids Drawing Pad
DOWNLOAD

Author : 2k.design
language : en
Publisher: Createspace Independent Publishing Platform
Release Date : 2017-04-16

Px Pixel Grids Drawing Pad written by 2k.design and has been published by Createspace Independent Publishing Platform this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-04-16 with categories.


This is the perfect 8.5" x 8.5" gridded drawing pad, sketchbook, sketchpad, for professional pixel artists, pixel art character designers, indie video game developers, beginners and enthusiasts pixel crafters. Printed on high quality paper with colored ink, everyone will find this drawing pad useful for sketching and brainstorming retro 8-bit Nintendo-inspired pixel art and pixel art character designs. Single-sided blue-colored grid designs printed on high quality color paper. Grid resolutions (sizes) include: 64x64: 20 pages x 1 grid per page 32x32: 10 pages x 4 grids per page 16x16: 10 pages x 9 grids per page 8x8: 10 pages x 16 grids per page 4x4: 10 pages x 25 grids per page 16x24: Final Fantasy III (FF3), 5 pages x 6 grids per page (5 pages of thumbnails x 20 thumbs per page) 16x16: Final Fantasy II (FF2), 5 pages x 9 grids per page (5 pages of thumbnails x 25 thumbs per page) Each grid is separated into different colorized sections that make the book easy to thumb through and navigate. Pixel art tips section found in front of book. Learn how to create pixel art straight lines, curved lines, common sprite sizes, sprite directions, sprite animation sequences, simple tonal dithering, complex pattern dithering, and pixel-perfect circles. Purchase this drawing pad for yourself, family and/or friends. This is the perfect gift for any creative who likes to doodle pixel art for fun or as a profession. This drawing pad is perfect for anyone wanting to recreate pixel art in the style of Atari 2600, Nintendo NES, Nintendo Super NES (SNES), Nintendo Game Boy, Nintendo Game Boy Color, Nintendo Game Boy Advance, Sega Master System, Sega Game Gear, Sega Mega Drive, and Sega Genesis.



Sfml Game Development By Example


Sfml Game Development By Example
DOWNLOAD

Author : Raimondas Pupius
language : en
Publisher: Packt Publishing Ltd
Release Date : 2015-12-29

Sfml Game Development By Example written by Raimondas Pupius and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-12-29 with Computers categories.


Create and develop exciting games from start to finish using SFML About This Book Familiarize yourself with the SFML library and explore additional game development techniques Craft, shape, and improve your games with SFML and common game design elements A practical guide that will teach you how to use utilize the SFML library to build your own, fully functional applications Who This Book Is For This book is intended for game development enthusiasts with at least decent knowledge of the C++ programming language and an optional background in game design. What You Will Learn Create and open a window by using SFML Utilize, manage, and apply all of the features and properties of the SFML library Employ some basic game development techniques to make your game tick Build your own code base to make your game more robust and flexible Apply common game development and programming patterns to solve design problems Handle your visual and auditory resources properly Construct a robust system for user input and interfacing Develop and provide networking capabilities to your game In Detail Simple and Fast Multimedia Library (SFML) is a simple interface comprising five modules, namely, the audio, graphics, network, system, and window modules, which help to develop cross-platform media applications. By utilizing the SFML library, you are provided with the ability to craft games quickly and easily, without going through an extensive learning curve. This effectively serves as a confidence booster, as well as a way to delve into the game development process itself, before having to worry about more advanced topics such as “rendering pipelines” or “shaders.” With just an investment of moderate C++ knowledge, this book will guide you all the way through the journey of game development. The book starts by building a clone of the classical snake game where you will learn how to open a window and render a basic sprite, write well-structured code to implement the design of the game, and use the AABB bounding box collision concept. The next game is a simple platformer with enemies, obstacles and a few different stages. Here, we will be creating states that will provide custom application flow and explore the most common yet often overlooked design patterns used in game development. Last but not the least, we will create a small RPG game where we will be using common game design patterns, multiple GUI. elements, advanced graphical features, and sounds and music features. We will also be implementing networking features that will allow other players to join and play together. By the end of the book, you will be an expert in using the SFML library to its full potential. Style and approach An elaborate take on the game development process in a way that compliments the reader's existing knowledge, this book provides plenty of examples and is kind to the uninitiated. Each chapter builds upon the knowledge gained from the previous one and offers clarifications on common issues while still remaining within the scope of its own subject and retaining clarity.