Python Graphics

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Python Graphics
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Author : B.J. Korites
language : en
Publisher: Apress
Release Date : 2018-06-20
Python Graphics written by B.J. Korites and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-06-20 with Computers categories.
This book will show you how to use Python to create graphic objects for technical illustrations and data visualization. Often, the function you need to produce the image you want cannot be found in a standard Python library. Knowing how to create your own graphics will free you from the chore of looking for a function that may not exist or be difficult to use. This book will give you the tools to eliminate that process and create and customize your own graphics to satisfy your own unique requirements. Using basic geometry and trigonometry, you will learn how to create math models of 2D and 3D shapes. Using Python, you will then learn how to project these objects onto the screen of your monitor, translate and rotate them in 2D and 3D, remove hidden lines, add shading, view in perspective, view intersections between surfaces, and display shadows cast from one object onto another. /div You will also learn how to visualize and analyze 2D and 3D data sets, fit lines, splines and functions. The final chapter includes demonstrations from quantum mechanics, astronomy and climate science. Includes Python programs written in a clear and open style with detailed explanation of the code. What You Will Learn How to create math and Python models of 2D and 3D shapes. How to rotate, view in perspective, shade, remove hidden lines, display projected shadows, and more. How to analyze and display data sets as curves and surfaces, fit lines and functions. Who This Book Is ForPython developers, scientists, engineers, and students using Python to produce technical illustrations, display and analyze data sets. Assumes familiarity with vectors, matrices, geometry and trigonometry.
Python Graphics
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Author : Williams Asiedu
language : en
Publisher: Ouereila Publishing House
Release Date : 2025-03-11
Python Graphics written by Williams Asiedu and has been published by Ouereila Publishing House this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-03-11 with Computers categories.
Python Graphics is a comprehensive guide to image processing and drawing using Python’s most powerful libraries. It covers Pillow for image creation, enhancement, and transformation, OpenCV for advanced image processing techniques such as filtering and edge detection, ImageIO for efficient image file handling, and Turtle for interactive and creative drawings. With step-by-step examples, this book provides the knowledge needed to manipulate images, apply effects, and generate custom graphics using Python.
Python 2 6 Graphics Cookbook
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Author : Mike Ohlson de Fine
language : en
Publisher: Packt Publishing Ltd
Release Date : 2010-11-24
Python 2 6 Graphics Cookbook written by Mike Ohlson de Fine and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-11-24 with Computers categories.
Annotation Python is a great object-oriented and interactive programming language that lets you develop graphics, both static and animated, using built-in vector graphics functions that are provided with Python. Python 2.6 Graphics Cookbook is a collection of straightforward recipes and illustrative screenshots for creating and animating graphic objects using the Python language. This book makes the process of developing graphics interesting and entertaining by working in a graphic workspace without the burden of mastering complicated language definitions and opaque examples. If you choose to work through all the recipes from the beginning, you will learn to install Python and create basic programs for making lines and shapes using the built-in Tkinter module. The confusing topic of color manipulation is explored in detail using existing Python tools as well as some new tools in the recipes. Next you will learn to manipulate font size, color, and placement of text as placing text exactly where you want on a screen can be tricky because font height, inter-character spacing, and text window dimensions all interfere with each other. Then you will learn how to animate graphics, for example having more than one independent graphic object co-exist and interact using various Python methods. You will also learn how you can work with raster images, such as converting their formats using the Python Imaging Library. Next you will learn how you can combine vector images with raster images so that you can animate the raster images with ease. You will also walk through a set of recipes with the help of which you can handle and manipulate blocks of raw data that may be hundreds of megabytes in size using datastreams, files, and hard drives. You will also learn how you can use Inkscape to dismantle existing images and use parts of them for your own graphics and Python programs. At the end of the book you will learn how you can create GUIs for different purposes. A quick reference for creating interesting graphic animations using Python programming.
Computer Graphics From Scratch
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Author : Gabriel Gambetta
language : en
Publisher: No Starch Press
Release Date : 2021-05-13
Computer Graphics From Scratch written by Gabriel Gambetta and has been published by No Starch Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-05-13 with Computers categories.
Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.
Adventures In Python
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Author : Craig Richardson
language : en
Publisher: John Wiley & Sons
Release Date : 2015-01-21
Adventures In Python written by Craig Richardson and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-01-21 with Computers categories.
The complete beginner's guide to Python, for young people who want to start today Adventures in Python is designed for 11-to 15-year olds who want to teach themselves Python programming, but don't know where to start. Even if you have no programming experience at all, this easy to follow format and clear, simple instruction will get you up and running quickly. The book walks you through nine projects that teach you the fundamentals of programming in general, and Python in particular, gradually building your skills until you have the confidence and ability to tackle your own projects. Video clips accompany each chapter to provide even more detailed explanation of important concepts, so you feel supported every step of the way. Python is one of the top programming languages worldwide, with an install base in the millions. It's a favourite language at Google, YouTube, the BBC, and Spotify, and is the primary programming language for the Raspberry Pi. As an open-source language, Python is freely downloadable, with extensive libraries readily available, making it an ideal entry into programming for the beginner. Adventures in Python helps you get started, giving you the foundation you need to follow your curiosity. Start learning Python at its most basic level Learn where to acquire Python and how to set it up Understand Python syntax and interpretation for module programming Develop the skills that apply to any programming language Python programming skills are invaluable, and developing proficiency gives you a head start in learning other languages like C++, Objective-C, and Java. When learning feels like fun, you won't ever want to stop – so get started today with Adventures in Python.
Teach Your Kids To Code
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Author : Bryson Payne
language : en
Publisher: No Starch Press
Release Date : 2015-04-01
Teach Your Kids To Code written by Bryson Payne and has been published by No Starch Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-04-01 with Computers categories.
Teach Your Kids to Code is a parent's and teacher's guide to teaching kids basic programming and problem solving using Python, the powerful language used in college courses and by tech companies like Google and IBM. Step-by-step explanations will have kids learning computational thinking right away, while visual and game-oriented examples hold their attention. Friendly introductions to fundamental programming concepts such as variables, loops, and functions will help even the youngest programmers build the skills they need to make their own cool games and applications. Whether you've been coding for years or have never programmed anything at all, Teach Your Kids to Code will help you show your young programmer how to: –Explore geometry by drawing colorful shapes with Turtle graphics –Write programs to encode and decode messages, play Rock-Paper-Scissors, and calculate how tall someone is in Ping-Pong balls –Create fun, playable games like War, Yahtzee, and Pong –Add interactivity, animation, and sound to their apps Teach Your Kids to Code is the perfect companion to any introductory programming class or after-school meet-up, or simply your educational efforts at home. Spend some fun, productive afternoons at the computer with your kids—you can all learn something!
Python Tools For Scientists
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Author : Lee Vaughan
language : en
Publisher: No Starch Press
Release Date : 2023-01-17
Python Tools For Scientists written by Lee Vaughan and has been published by No Starch Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-01-17 with Computers categories.
An introduction to the Python programming language and its most popular tools for scientists, engineers, students, and anyone who wants to use Python for research, simulations, and collaboration. Python Tools for Scientists will introduce you to Python tools you can use in your scientific research, including Anaconda, Spyder, Jupyter Notebooks, JupyterLab, and numerous Python libraries. You’ll learn to use Python for tasks such as creating visualizations, representing geospatial information, simulating natural events, and manipulating numerical data. Once you’ve built an optimal programming environment with Anaconda, you’ll learn how to organize your projects and use interpreters, text editors, notebooks, and development environments to work with your code. Following the book’s fast-paced Python primer, you’ll tour a range of scientific tools and libraries like scikit-learn and seaborn that you can use to manipulate and visualize your data, or analyze it with machine learning algorithms. You’ll also learn how to: Create isolated projects in virtual environments, build interactive notebooks, test code in the Qt console, and use Spyder’s interactive development features Use Python’s built-in data types, write custom functions and classes, and document your code Represent data with the essential NumPy, Matplotlib, and pandas libraries Use Python plotting libraries like Plotly, HoloViews, and Datashader to handle large datasets and create 3D visualizations Regardless of your scientific field, Python Tools for Scientists will show you how to choose the best tools to meet your research and computational analysis needs.
Python Projects
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Author : Laura Cassell
language : en
Publisher: John Wiley & Sons
Release Date : 2014-12-04
Python Projects written by Laura Cassell and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-12-04 with Computers categories.
A guide to completing Python projects for those ready to take their skills to the next level Python Projects is the ultimate resource for the Python programmer with basic skills who is ready to move beyond tutorials and start building projects. The preeminent guide to bridge the gap between learning and doing, this book walks readers through the "where" and "how" of real-world Python programming with practical, actionable instruction. With a focus on real-world functionality, Python Projects details the ways that Python can be used to complete daily tasks and bring efficiency to businesses and individuals alike. Python Projects is written specifically for those who know the Python syntax and lay of the land, but may still be intimidated by larger, more complex projects. The book provides a walk-through of the basic set-up for an application and the building and packaging for a library, and explains in detail the functionalities related to the projects. Topics include: *How to maximize the power of the standard library modules *Where to get third party libraries, and the best practices for utilization *Creating, packaging, and reusing libraries within and across projects *Building multi-layered functionality including networks, data, and user interfaces *Setting up development environments and using virtualenv, pip, and more Written by veteran Python trainers, the book is structured for easy navigation and logical progression that makes it ideal for individual, classroom, or corporate training. For Python developers looking to apply their skills to real-world challenges, Python Projects is a goldmine of information and expert insight.
Python Graphics For Games 3
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Author : Mike Ohlson de Fine
language : en
Publisher: Mike Ohlson de Fine
Release Date : 2015-07-19
Python Graphics For Games 3 written by Mike Ohlson de Fine and has been published by Mike Ohlson de Fine this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-07-19 with Blender (Computer file) categories.
This book is about creating animated visual art, game objects and engineering simulations. The book provides over 100 ready-to-run Python programs. Each program was tested on Python versions 2.6, 2.7 and 3.2. This book aims to get readers quickly to the position where they can start crafting code that lets them make 3-dimensional animated images. In addition it will give the reader the tools and capability of learning to use the same techniques used in making the rich graphical worlds seen in modern video games. This book is a recipe cookbook of programs that illustrate many of the ideas and concepts used in the creation of computer games and simulations.
Learning Geospatial Analysis With Python
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Author : Joel Lawhead
language : en
Publisher: Packt Publishing Ltd
Release Date : 2023-11-24
Learning Geospatial Analysis With Python written by Joel Lawhead and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-11-24 with Technology & Engineering categories.
Harness the powerful Python programming language to navigate the realms of geographic information systems, remote sensing, topography, and more, while embracing a guiding framework for effective geospatial analysis Key Features Create GIS solutions using the new features introduced in Python 3.10 Explore a range of GIS tools and libraries, including PostGIS, QGIS, and PROJ Identify the tools and resources that best align with your specific needs Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionGeospatial analysis is used in almost every domain you can think of, including defense, farming, and even medicine. In this special 10th anniversary edition, you'll embark on an exhilarating geospatial analysis adventure using Python. This fourth edition starts with the fundamental concepts, enhancing your expertise in geospatial analysis processes with the help of illustrations, basic formulas, and pseudocode for real-world applications. As you progress, you’ll explore the vast and intricate geospatial technology ecosystem, featuring thousands of software libraries and packages, each offering unique capabilities and insights. This book also explores practical Python GIS geospatial applications, remote sensing data, elevation data, and the dynamic world of geospatial modeling. It emphasizes the predictive and decision-making potential of geospatial technology, allowing you to visualize complex natural world concepts, such as environmental conservation, urban planning, and disaster management to make informed choices. You’ll also learn how to leverage Python to process real-time data and create valuable information products. By the end of this book, you'll have acquired the knowledge and techniques needed to build a complete geospatial application that can generate a report and can be further customized for different purposes.What you will learn Automate geospatial analysis workflows using Python Understand the different formats in which geospatial data is available Unleash geospatial tech tools to create stunning visualizations Create thematic maps with Python tools such as PyShp, OGR, and the Python Imaging Library Build a geospatial Python toolbox for analysis and application development Unlock remote sensing secrets, detect changes, and process imagery Leverage ChatGPT for solving Python geospatial solutions Apply geospatial analysis to real-time data tracking and storm chasing Who this book is for This book is for Python developers, researchers, or analysts who want to perform geospatial modeling and GIS analysis with Python. Basic knowledge of digital mapping and analysis using Python or other scripting languages will be helpful.