Python Programming Projects With Gui For Beginners

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Python Programming Projects With Gui For Beginners
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Author : Vedant Bahel
language : en
Publisher: Vedant Bahel
Release Date : 2021-02-26
Python Programming Projects With Gui For Beginners written by Vedant Bahel and has been published by Vedant Bahel this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-02-26 with Computers categories.
This book is designed as a guide to cater the requirement of beginner level students willing to deploy Python projects. The objective of this book is to make students better understand about the use cases of Python fundamentals. The book majorly covers projects based on the following Python fundamentals: · Python variables · Python Control statements · Python functions · Python libraries · Python GUI for application development · Data management · Machine Learning Overall, the book assumes that the readers have prior knowledge of Python Programming Language.
Python Programming Projects Practical For Cbse Class Xi Xii
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Author : Vedant Bahel
language : en
Publisher: Vedant Bahel
Release Date : 2021-02-26
Python Programming Projects Practical For Cbse Class Xi Xii written by Vedant Bahel and has been published by Vedant Bahel this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-02-26 with Computers categories.
This book is designed as a guide to cater the requirement of beginner level high school (Class XI & XII CBSE) and university students willing to deploy Python projects. The objective of this book is to make students better understand about the use cases of Python fundamentals. Projects are also associated with development of Graphical User Interface for the application. The book majorly covers projects based on the following Python fundamentals: •Python variables •Python Control statements •Python functions •Python libraries •Python GUI for application development •Data management •Machine Learning This book also has solutions to all the python practical’s as per the latest CBSE syllabus for class XI and class XII.
Beginning Python
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Author : Magnus Lie Hetland
language : en
Publisher: Apress
Release Date : 2008-10-21
Beginning Python written by Magnus Lie Hetland and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-10-21 with Computers categories.
Gain a fundamental understanding of Python's syntax and features with the second edition of Beginning Python, an up–to–date introduction and practical reference. Covering a wide array of Python–related programming topics, including addressing language internals, database integration, network programming, and web services, you'll be guided by sound development principles. Ten accompanying projects will ensure you can get your hands dirty in no time. Updated to reflect the latest in Python programming paradigms and several of the most crucial features found in Python 3.0 (otherwise known as Python 3000), advanced topics, such as extending Python and packaging/distributing Python applications, are also covered.
Python Gui Programming With Page
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Author : Gregory Walters
language : en
Publisher: BPB Publications
Release Date : 2023-05-29
Python Gui Programming With Page written by Gregory Walters and has been published by BPB Publications this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-05-29 with Computers categories.
Unlock the power of PAGE and create stunning Python GUIs with ease KEY FEATURES ● Explore RAD GUI programming concepts in Python with real-world examples. ● Explore exciting third-party libraries for enhanced GUI development. ● Learn to incorporate third-party Tk and ttk widgets into your own Python programs. DESCRIPTION PAGE is a Tkinter-based GUI designer for Python, available for free and as an open-source tool. It generates native Python code, enabling users to swiftly create Graphical Interfaces for their Python programs. If you're eager to delve into GUI development for your Python programs, then this book is your go-to resource. This comprehensive book is your guide from installing the PAGE designer to mastering the creation of complex GUI interfaces. It covers a wide range of topics, from building front-end interfaces for SQLite databases (and other databases) to utilizing the Canvas widget for drawing shapes and text. The book explores various aspects, including working with standard Tk widgets (such as buttons and entry), leveraging the capabilities of the ttk toolkit, and extending GUI functionality through third-party widget libraries and custom widgets. Each chapter presents real-world usable programs that challenge readers to enhance their skills and become more productive in your programming careers. By the end of the book, you will possess the skills and knowledge to confidently develop your own GUI Python programs. WHAT YOU WILL LEARN ● Learn how to install and start PAGE correctly. ● Explore the various widgets in the Tk and ttk toolkit that PAGE supports. ● Learn how to use graphic images in your projects. ● Understand how to communicate with a SQLite database and display data from it. ● Create projects that have more than one form and learn how to control those forms. WHO THIS BOOK IS FOR This book is for beginners and advanced Python programmers who wish to create attractive and logical user interfaces for Python. It is also for professionals who wish to explore Rapid Application Development (RAD) techniques for creating Python GUI programs. TABLE OF CONTENTS Introduction 1. Introduction to PAGE 2. Going Further 3. Standard Tk Widgets 4. The Pinger Program 5. Using Graphics 6. Menus and Popup Menus 7. Using ttk Widgets 8. Custom Controls 9. Creating a SQLite Database Front End 10. Creating Custom Profiles 11. Using the Canvas Widget 12. Conclusion
Learning Python Programming Basic To Advance 2025
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Author : A. Khan
language : en
Publisher: Code Academy
Release Date : 2025-07-23
Learning Python Programming Basic To Advance 2025 written by A. Khan and has been published by Code Academy this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-07-23 with Computers categories.
"Learning Python Programming | Basic to Advance 2025" by A. Khan is a complete and practical guide for mastering Python programming. This book is specially designed for beginners, intermediate learners, and even aspiring professionals who want to build real-world Python skills from scratch.
Python Programming And Applications
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Author : Mr. Rohit Manglik
language : en
Publisher: EduGorilla Publication
Release Date : 2024-03-09
Python Programming And Applications written by Mr. Rohit Manglik and has been published by EduGorilla Publication this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-03-09 with Computers categories.
EduGorilla Publication is a trusted name in the education sector, committed to empowering learners with high-quality study materials and resources. Specializing in competitive exams and academic support, EduGorilla provides comprehensive and well-structured content tailored to meet the needs of students across various streams and levels.
Tkinter Gui Application Development Blueprints Second Edition
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Author : Bhaskar Chaudhary
language : en
Publisher: Packt Publishing Ltd
Release Date : 2018-03-20
Tkinter Gui Application Development Blueprints Second Edition written by Bhaskar Chaudhary and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-03-20 with Computers categories.
Geometry Management, Event Handling, and more Key Features A Practical, guide to learn the application of Python and GUI programming with tkinter Create multiple cross-platform real-world projects by integrating host of third party libraries and tools Learn to build beautiful and highly interactive user interfaces, targeting multiple devices. Book Description Tkinter is the built-in GUI package that comes with standard Python distributions. It is a cross-platform package, which means you build once and deploy everywhere. It is simple to use and intuitive in nature, making it suitable for programmers and non-programmers alike. This book will help you master the art of GUI programming. It delivers the bigger picture of GUI programming by building real-world, productive, and fun applications such as a text editor, drum machine, game of chess, audio player, drawing application, piano tutor, chat application, screen saver, port scanner, and much more. In every project, you will build on the skills acquired in the previous project and gain more expertise. You will learn to write multithreaded programs, network programs, database-driven programs, asyncio based programming and more. You will also get to know the modern best practices involved in writing GUI apps. With its rich source of sample code, you can build upon the knowledge gained with this book and use it in your own projects in the discipline of your choice. What you will learn -A Practical, guide to help you learn the application of Python and GUI programming with Tkinter - Create multiple, cross-platform, real-world projects by integrating a host of third-party libraries and tools - Learn to build beautiful and highly interactive user interfaces, targeting multiple devices. Who this book is for This book is for a beginner to intermediate-level Pythonists who want to build modern, cross-platform GUI applications with the amazingly powerful Tkinter. Prior knowledge of Tkinter is required.
Beginner S Step By Step Coding Course
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Author : DK
language : en
Publisher: Dorling Kindersley Ltd
Release Date : 2020-01-02
Beginner S Step By Step Coding Course written by DK and has been published by Dorling Kindersley Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-01-02 with Computers categories.
Learning to code has never been easier than with this innovative visual guide to computer programming for beginners. Coding skills are in high demand and the need for programmers is still growing. However, taking the first steps in learning more about this complex subject may seem daunting and many of us feel left behind by the coding revolution. By using a graphic method to break code into small chunks, this ebook brings essential skills within reach.Terms such as algorithm, variable, string, function, and loop are all explained. The ebook also looks at the main coding languages that are out there, outlining the main applications of each language, so you can choose the right language for you. Individual chapters explore different languages, with practical programming projects to show you how programming works. You'll learn to think like a programmer by breaking a problem down into parts, before turning those parts into lines of code. Short, easy-to-follow steps then show you, piece by piece, how to build a complete program. There are challenges for you to tackle to build your confidence before moving on. Written by a team of expert coders and coding teachers, the Beginner's Step-by-Step Coding Course is the ideal way to get to grips with coding.
Python All In One For Dummies
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Author : John C. Shovic
language : en
Publisher: John Wiley & Sons
Release Date : 2021-04-27
Python All In One For Dummies written by John C. Shovic and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-04-27 with Computers categories.
The one-stop resource for all your Python queries Powerful and flexible, Python is one of the most popular programming languages in the world. It's got all the right stuff for the software driving the cutting-edge of the development world—machine learning, robotics, artificial intelligence, data science, etc. The good news is that it’s also pretty straightforward to learn, with a simplified syntax, natural-language flow, and an amazingly supportive user community. The latest edition of Python All-in-One For Dummies gives you an inside look at the exciting possibilities offered in the Python world and provides a springboard to launch yourself into wherever you want your coding career to take you. These 7 straightforward and friendly mini-books assume the reader is a beginning programmer, and cover everything from the basic elements of Python code to introductions to the specific applications where you'll use it. Intended as a hands-on reference, the focus is on practice over theory, providing you with examples to follow as well as code for you to copy and start modifying in the "real world"—helping you get up and running in your area of interest almost right away. This means you'll be finishing off your first app or building and remote-controlling your own robot much faster than you can believe. Get a thorough grounding in the language basics Learn how the syntax is applied in high-profile industries Apply Python to projects in enterprise Find out how Python can get you into hot careers in AI, big data, and more Whether you're a newbie coder or just want to add Python to your magic box of tricks, this is the perfect, practical introduction—and one you'll return to as you grow your career.
Visual C Net For Students A Project Based Approach To Develop Desktop Applications
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Author : Vivian Siahaan
language : en
Publisher: BALIGE PUBLISHING
Release Date : 2020-11-23
Visual C Net For Students A Project Based Approach To Develop Desktop Applications written by Vivian Siahaan and has been published by BALIGE PUBLISHING this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-11-23 with Computers categories.
In chapter one, you will learn to know the properties and events of each control in a Windows Visual C# applications. You need to learn and know in order to be more familiar when applying them to some desktop applications in this book. In chapter two, you will build Throwing Fire program. This program can be played by two human players or human player versus computer. You will use 12 labels, a large control panel, and three control buttons on the form. In the control panel, a smaller panel with two group box controls and a button control are placed. In the first group box, you will use 2 radio buttons; in the second box group, place 4 radio buttons. Next, two timer controls are added to the project. All label controls are used for titles and provide scoring and game information. The large panel (Panel1) is the playing field. Three button controls are used to start / stop a program, set options, and exit the program. One timer control is used to control game animation and another is used to represent the computer's decision process. The second control panel (Panel2) is used to select game options. One group box contains radio buttons which are used to select number of players. A group box contains radio buttons to select the level of difficulty of the game, when playing against a computer. A small button is used to close the options panel. The default properties are set for one-player games with the easiest game difficulty. In chapter three, you will build Roasted Duck Delivery simulation. In this simulation, a number of decisions are needed. The basic idea is to read the order by incoming telephone and tell the delivery scooter to go to the location of the order. You also need to make sure that you always provide a roasted duck ready to be transported by the delivery scooter. The delivery area is a 20 by 20 square grid. The more roasted duck is sold, the more profit it gets. The panel control on the left side of the form contains the delivery grid. On the upper right are group boxes with two label controls to display the time or hour and sale results. The computer monitor (in a picture box) displays order and delivery status using a list box and label control. Another group box contains a roasting oven when the roasted ducks are displayed using eight picture box controls. Two button controls on the group box control the operation of the oven. Group boxes under the oven show how many ducks are ready to be delivered and how many are in the delivery scooter (a button control is to load the roasted duck into the scooter). The two button controls beneath are used to start/pause the game and to stop the game or exit the game. In the area under the form there are several timers for controlling a number of aspects in the program. The delivery grid consists of 400 label controls on 20 rows (marked with numbers) and 20 columns (marked with letters). Here, you will learn how to place controls on a form (or panel in this case) using code (when the program runs, not when designing the form). This mechanism can save time designing the form. In chapter four, you will build a Drone Simulation. In this simulation, you control both vertical and horizontal thrusters to maneuver the ride to the landing pad. You will adjust the landing speed so that it is slow enough so that no accident occurs. You build the form in two stages, the first stage creates two option group boxes, and then the second stage uses both those group boxes as landing controls. Two control panels are placed on the left side of the form: one panel for drawing and another panel for the edge. On the right side of the form, place the two group control boxes. In the first group box, five radio buttons and a check box are added. In the second group box, two radio buttons are placed. In the below section of the form, three buttons are added. Finally, one timer control is added. Then in the form, a group box is added overlap panel. Then, 11 label controls are added to the group box. After that, a progress bar is added. Under the bar, two control panels are added, one high panel and one short panel. In the second (short) panel control, two small label controls are added. Underneath, three button controls are placed. Under these three buttons, a label control is added. For each label control, set the AutoSize property to False to be resized and set (temporarily) the BorderStyle property to FixedSingle so that you can see the edges to facilitate the layout process. In this chapter, you will build Jumper game. In this game, you will move the jumper across the busy road, avoid the tiger, and cross the river with the changing current to get to house safely. You will place four label controls on the top part of the form (set the AutoSize property to False so that it can be resized and the BorderStyle property temporarily becomes FixedSingle so you can see the edges). Then, you use five panel controls below the labels. These panels will be a place for image graphics. Each panel has a width of 16 jumpers or 640 pixels, because one jumper will be given a width of 40 pixels. The first panel will be the jumper house, which will be given a height of 80 pixels. The next panel will become a river, with a height of 120 pixels. The next panel will be a place for tiger, 40 pixels high. Under the snake panel, there is a road panel. This panel will contain three boat lanes. Each boat has a height of 40 pixels, but you will give it a height of 140 pixels (not 120 pixels) to make room for lane markers. The fifth panel is the place where the jumper will begin its journey or leap. This panel will be given a height of 40 pixels. Add the last control panel below the form with three button controls. Then, finally, add four timer controls. Adjust the size of the form so that the panel controls can occupy according to the width of the form.