[PDF] Quake Ii - eBooks Review

Quake Ii


Quake Ii
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Game Engine Architecture


Game Engine Architecture
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Author : Jason Gregory
language : en
Publisher: CRC Press
Release Date : 2009-06-15

Game Engine Architecture written by Jason Gregory and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-06-15 with Computers categories.


This book covers both the theory and practice of game engine software development, bringing together complete coverage of a wide range of topics. The concepts and techniques described are the actual ones used by real game studios like Electronic Arts and Naughty Dog. The examples are often grounded in specific technologies, but the discussion extends way beyond any particular engine or API. The references and citations make it a great jumping off point for those who wish to dig deeper into any particular aspect of the game development process. Intended as the text for a college level series in game programming, this book can also be used by amateur software engineers, hobbyists, self-taught game programmers, and existing members of the game industry. Junior game engineers can use it to solidify their understanding of game technology and engine architecture. Even senior engineers who specialize in one particular field of game development can benefit from the bigger picture presented in these pages.



Pc Mag


Pc Mag
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Author :
language : en
Publisher:
Release Date : 1998-03-24

Pc Mag written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1998-03-24 with categories.


PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.



Advanced Android 4 Games


Advanced Android 4 Games
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Author : Vladimir Silva
language : en
Publisher: Apress
Release Date : 2013-07-30

Advanced Android 4 Games written by Vladimir Silva and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-07-30 with Computers categories.


"Wolfenstein 3D"-like and "Doom"-like game apps are some of the classic Android games presented in the original edition of this book. Since their release, Android has progressed with the debut of Android 4.0, adding better fonts, new User Interface and Experience (UI/UX) APIs, tablet considerations, multi-touch capabilities, multi-tasking, faster performance, and much more to the Android game app development repertoire. Multi-touch code gives these games and their players dynamic input and exchange ability, for a more realistic arcade game experience. Faster and better performance offers game players a more seamless, fun arcade experience like never before on Android. There is also improved native C/C++ integration with Android's NDK as well, which makes coding, compiling, and converting both productive and efficient with gains in app performance. With actionable real-world source, Advanced Android 4 Games shows you how to build more sophisticated and addictive Android games, harnessing the power of these recent advancements. Coverage of the new UI, UX, multi-touch and multi-tasking features available with Android 4.0. Learn other techniques for improving the game playing experience including Wi-Fi tethering, better multi-tasking, new and better streaming Web video using WebM, and more. By combining the elegant object-oriented features of Java and the raw power of C, there is no limit to the types of games that you can build for the platform, such as the "Quake 3D"-like game app case study in this book. You'll definitely have fun, and perhaps you'll even make some money. Enjoy!



The Video Games Guide


The Video Games Guide
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Author : Matt Fox
language : en
Publisher: McFarland
Release Date : 2013-01-17

The Video Games Guide written by Matt Fox and has been published by McFarland this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-01-17 with Games & Activities categories.


The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.



Ethereal Users Guide


Ethereal Users Guide
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Author : Richard Sharpe
language : en
Publisher: Lulu.com
Release Date : 2001

Ethereal Users Guide written by Richard Sharpe and has been published by Lulu.com this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001 with Computers categories.


Ethereal is one of those packages that many network managers would love to be able to use, but they are often prevented from getting what they would like from Ethereal because of the lack of documentation. This document is part of an effort on the part of the Ethereal team to improve the accessibility of Ethereal. We hope that you find it useful, and look forward to your comments.



Pro Android Games


Pro Android Games
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Author : Massimo Nardone
language : en
Publisher: Apress
Release Date : 2015-02-14

Pro Android Games written by Massimo Nardone and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-02-14 with Computers categories.


Combining actionable, real-world source code with graphics, Pro Android Games, Third Edition shows you how to build more sophisticated and addictive Android game apps with minimum effort. Harness the power of the latest Android 5.0 SDK to bring countless legendary, action-packed PC games to the Android platform. With actionable real-world source code, this one of a kind book shows you how to build more sophisticated and addictive Android game apps, by leveraging the power of the recent advancements found in the new Android 5.0 software development kit as well as those you've counted on in earlier releases. Multi-touch code gives these games and their players dynamic input and exchange ability, for a more realistic arcade game experience. Faster and better performance offers Android game players a more seamless, fun arcade experience like never before. There is also improved native C/C++ integration with Android's NDK as well, which makes coding, compiling, andconverting both productive and efficient with gains in app performance. Pro Android Games, Third Edition features the following improvements: Updates to the latest version of the Android SDK, NDK, plus the latest Android Studio and Eclipse IDEs Greater focus on tablets, ever changing device resolutions, and hardware specs Native game development and hardware accelerated graphics Bigger and better real world engines, such as Quake I and II plus an oldie from the previous edition: Doom Coverage of the new Android TV SDK APIs, UI, UX, multi-touch and multi-tasking features available with the Android 5.0 release Advanced techniques for improving your game playing experience including better multi-tasking, improved performance optimization, battery management and more A "Quake 3D"-like game app case study You’ll definitely have fun, and perhaps you’ll even make some money. Enjoy! In the last few years, Android has progressed with the debut of better fonts, new User Interface and Experience (UI/UX) APIs, tablet considerations, multi-touch capabilities, multi-tasking, faster performance, improved battery management techniques, and now the new Android TV SDK Apps for the Android game app developer repertoire.



The N64 Encyclopedia


The N64 Encyclopedia
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Author : Chris Scullion
language : en
Publisher: White Owl
Release Date : 2022-12-29

The N64 Encyclopedia written by Chris Scullion and has been published by White Owl this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-12-29 with Games & Activities categories.


This comprehensive guide to the iconic Nintendo 64 game consol covers every game produced for the system. Although the Nintendo 64 struggled in the shadow of the bold and shiny Sony PlayStation, it was beloved by nearly everyone who owned one. Despite its relatively small library, the N64 had a number of groundbreaking titles, such as Super Mario 64, GoldenEye 007, Mario Kart 64 and The Legend of Zelda: Ocarina of Time. Each of these revolutionized the way we play and remain the stuff of legend for fans. The N64 Encyclopedia covers these major gaming touchstones, along with every other game released for the system, no matter how obscure. It also includes every game released in Japan, even those intended for the ill-fated Nintendo 64DD add-on which never left the country. With over four hundred games covered, screenshots for every title and a light-hearted writing style designed to make reading it a fun experience, The N64 Encyclopedia is the definitive guide to a revolutionary gaming system.



Game Engine Architecture Third Edition


Game Engine Architecture Third Edition
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Author : Jason Gregory
language : en
Publisher: CRC Press
Release Date : 2018-07-20

Game Engine Architecture Third Edition written by Jason Gregory and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-07-20 with Computers categories.


In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated. New to the Third Edition This third edition offers the same comprehensive coverage of game engine architecture provided by previous editions, along with updated coverage of: computer and CPU hardware and memory caches, compiler optimizations, C++ language standardization, the IEEE-754 floating-point representation, 2D user interfaces, plus an entirely new chapter on hardware parallelism and concurrent programming. This book is intended to serve as an introductory text, but it also offers the experienced game programmer a useful perspective on aspects of game development technology with which they may not have deep experience. As always, copious references and citations are provided in this edition, making it an excellent jumping off point for those who wish to dig deeper into any particular aspect of the game development process. Key Features Covers both the theory and practice of game engine software development Examples are grounded in specific technologies, but discussion extends beyond any particular engine or API. Includes all mathematical background needed. Comprehensive text for beginners and also has content for senior engineers.



Artificial Intelligence And Simulation


Artificial Intelligence And Simulation
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Author : Tag G. Kim
language : en
Publisher: Springer
Release Date : 2005-02-07

Artificial Intelligence And Simulation written by Tag G. Kim and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005-02-07 with Computers categories.


This book constitutes the refereed post-proceedings of the 13th International Conference on AI, Simulation, and Planning in High Autonomy Systems, AIS 2004, held in Jeju Island, Korea in October 2004. The 74 revised full papers presented together with 2 invited keynote papers were carefully reviewed and selected from 170 submissions; after the conference, the papers went through another round of revision. The papers are organized in topical sections on modeling and simulation methodologies, intelligent control, computer and network security, HLA and simulator interoperation, manufacturing, agent-based modeling, DEVS modeling and simulation, parallel and distributed modeling and simulation, mobile computer networks, Web-based simulation and natural systems, modeling and simulation environments, AI and simulation, component-based modeling, watermarking and semantics, graphics, visualization and animation, and business modeling.



Library Of Congress Subject Headings


Library Of Congress Subject Headings
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Author : Library of Congress. Cataloging Policy and Support Office
language : en
Publisher:
Release Date : 2009

Library Of Congress Subject Headings written by Library of Congress. Cataloging Policy and Support Office and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009 with Subject headings, Library of Congress categories.