Advanced Android 4 Games

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Advanced Android 4 Games
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Author : Vladimir Silva
language : en
Publisher: Apress
Release Date : 2013-07-30
Advanced Android 4 Games written by Vladimir Silva and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-07-30 with Computers categories.
"Wolfenstein 3D"-like and "Doom"-like game apps are some of the classic Android games presented in the original edition of this book. Since their release, Android has progressed with the debut of Android 4.0, adding better fonts, new User Interface and Experience (UI/UX) APIs, tablet considerations, multi-touch capabilities, multi-tasking, faster performance, and much more to the Android game app development repertoire. Multi-touch code gives these games and their players dynamic input and exchange ability, for a more realistic arcade game experience. Faster and better performance offers game players a more seamless, fun arcade experience like never before on Android. There is also improved native C/C++ integration with Android's NDK as well, which makes coding, compiling, and converting both productive and efficient with gains in app performance. With actionable real-world source, Advanced Android 4 Games shows you how to build more sophisticated and addictive Android games, harnessing the power of these recent advancements. Coverage of the new UI, UX, multi-touch and multi-tasking features available with Android 4.0. Learn other techniques for improving the game playing experience including Wi-Fi tethering, better multi-tasking, new and better streaming Web video using WebM, and more. By combining the elegant object-oriented features of Java and the raw power of C, there is no limit to the types of games that you can build for the platform, such as the "Quake 3D"-like game app case study in this book. You'll definitely have fun, and perhaps you'll even make some money. Enjoy!
Advanced Android 4 Games
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Author : Vladimir Silva
language : en
Publisher: Apress
Release Date : 2013-07-30
Advanced Android 4 Games written by Vladimir Silva and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-07-30 with Computers categories.
"Wolfenstein 3D"-like and "Doom"-like game apps are some of the classic Android games presented in the original edition of this book. Since their release, Android has progressed with the debut of Android 4.0, adding better fonts, new User Interface and Experience (UI/UX) APIs, tablet considerations, multi-touch capabilities, multi-tasking, faster performance, and much more to the Android game app development repertoire. Multi-touch code gives these games and their players dynamic input and exchange ability, for a more realistic arcade game experience. Faster and better performance offers game players a more seamless, fun arcade experience like never before on Android. There is also improved native C/C++ integration with Android's NDK as well, which makes coding, compiling, and converting both productive and efficient with gains in app performance. With actionable real-world source, Advanced Android 4 Games shows you how to build more sophisticated and addictive Android games, harnessing the power of these recent advancements. Coverage of the new UI, UX, multi-touch and multi-tasking features available with Android 4.0. Learn other techniques for improving the game playing experience including Wi-Fi tethering, better multi-tasking, new and better streaming Web video using WebM, and more. By combining the elegant object-oriented features of Java and the raw power of C, there is no limit to the types of games that you can build for the platform, such as the "Quake 3D"-like game app case study in this book. You'll definitely have fun, and perhaps you'll even make some money. Enjoy!
Beginning Android 4 Games Development
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Author : Mario Zechner
language : en
Publisher: Apress
Release Date : 2012-01-25
Beginning Android 4 Games Development written by Mario Zechner and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-01-25 with Computers categories.
Beginning Android 4 Games Development offers everything you need to join the ranks of successful Android game developers. You'll start with game design fundamentals and programming basics, and then progress toward creating your own basic game engine and playable game that works on Android 4.0 and earlier devices. This will give you everything you need to branch out and write your own Android games. The potential user base and the wide array of available high-performance devices makes Android an attractive target for aspiring game developers. Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android 4 Games Development will help you kick-start your project. The book will guide you through the process of making several example games for the Android platform, and involves a wide range of topics: The fundamentals of Android game development targeting Android 1.5-4.0+ devices The Android platform basics to apply those fundamentals in the context of making a game The design of 2D and 3D games and their successful implementation on the Android platform
Practical Quantum Computing For Developers
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Author : Vladimir Silva
language : en
Publisher: Apress
Release Date : 2018-12-12
Practical Quantum Computing For Developers written by Vladimir Silva and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-12-12 with Computers categories.
Write algorithms and program in the new field of quantum computing. This book covers major topics such as the physical components of a quantum computer: qubits, entanglement, logic gates, circuits, and how they differ from a traditional computer. Also, Practical Quantum Computing for Developers discusses quantum computing in the cloud using IBM Q Experience including: the composer, quantum scores, experiments, circuits, simulators, real quantum devices, and more. You’ll be able to run experiments in the cloud on a real quantum device. Furthermore, this book shows you how to do quantum programming using the QISKit (Quantum Information Software Kit), Python SDK, and other APIs such as QASM (Quantum Assembly). You’ll learn to write code using these languages and execute it against simulators (local or remote) or a real quantum computer provided by IBM’s Q Experience. Finally, you’ll learn the current quantum algorithms for entanglement,random number generation, linear search, integer factorization, and others. You’ll peak inside the inner workings of the Bell states for entanglement, Grover’s algorithm for linear search, Shor’s algorithm for integer factorization, and other algorithms in the fields of optimization, and more. Along the way you’ll also cover game theory with the Magic Square, an example of quantum pseudo-telepathy where parties sharing entangled states can be observed to have some kind of communication between them. In this game Alice and Bob play against a referee. Quantum mechanics allows Alice and Bob to always win! By the end of this book, you will understand how this emerging technology provides massive parallelism and significant computational speedups over classical computers, and will be prepared to program quantum computers which are expected to replace traditional computers in the data center. What You Will Learn Use the Q Experience Composer, the first-of-its-kind web console to create visual programs/experiments and submit them to a quantum simulator or real device on the cloud Run programs remotely using the Q Experience REST API Write algorithms that provide superior performance over their classical counterparts Build a Node.js REST client for authenticating, listing remote devices, querying information about quantum processors, and listing or running experiments remotely in the cloud Create a quantum number generator: The quintessential coin flip with a quantum twist Discover quantum teleportation: This algorithm demonstrates how the exact state of a qubit (quantum information) can be transmitted from one location to another, with the help of classical communication and quantum entanglement between the sender and receiver Peek into single qubit operations with the classic game of Battleships with a quantum twist Handle the counterfeit coin problem: a classic puzzle that consists of finding a counterfeit coin in a beam balance among eight coins in only two turns Who This Book Is For Developers and programmers interested in this new field of computing.
Professional Android 4 Application Development
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Author : Reto Meier
language : en
Publisher: John Wiley & Sons
Release Date : 2012-04-05
Professional Android 4 Application Development written by Reto Meier and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-04-05 with Computers categories.
Developers, build mobile Android apps using Android 4 The fast-growing popularity of Android smartphones and tablets creates a huge opportunities for developers. If you're an experienced developer, you can start creating robust mobile Android apps right away with this professional guide to Android 4 application development. Written by one of Google's lead Android developer advocates, this practical book walks you through a series of hands-on projects that illustrate the features of the Android SDK. That includes all the new APIs introduced in Android 3 and 4, including building for tablets, using the Action Bar, Wi-Fi Direct, NFC Beam, and more. Shows experienced developers how to create mobile applications for Android smartphones and tablets Revised and expanded to cover all the Android SDK releases including Android 4.0 (Ice Cream Sandwich), including all updated APIs, and the latest changes to the Android platform. Explains new and enhanced features such as drag and drop, fragments, the action bar, enhanced multitouch support, new environmental sensor support, major improvements to the animation framework, and a range of new communications techniques including NFC and Wi-Fi direct. Provides practical guidance on publishing and marketing your applications, best practices for user experience, and more This book helps you learn to master the design, lifecycle, and UI of an Android app through practical exercises, which you can then use as a basis for developing your own Android apps.
Advanced Android 4 Games
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Author : Vladimir Silva
language : en
Publisher: Apress
Release Date : 2012-01-11
Advanced Android 4 Games written by Vladimir Silva and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-01-11 with Computers categories.
"Wolfenstein 3D"-like and "Doom"-like game apps are some of the classic Android games presented in the original edition of this book. Since their release, Android has progressed with the debut of Android 4.0, adding better fonts, new User Interface and Experience (UI/UX) APIs, tablet considerations, multi-touch capabilities, multi-tasking, faster performance, and much more to the Android game app development repertoire. Multi-touch code gives these games and their players dynamic input and exchange ability, for a more realistic arcade game experience. Faster and better performance offers game players a more seamless, fun arcade experience like never before on Android. There is also improved native C/C++ integration with Android's NDK as well, which makes coding, compiling, and converting both productive and efficient with gains in app performance. With actionable real-world source, Advanced Android 4 Games shows you how to build more sophisticated and addictive Android games, harnessing the power of these recent advancements. Coverage of the new UI, UX, multi-touch and multi-tasking features available with Android 4.0. Learn other techniques for improving the game playing experience including Wi-Fi tethering, better multi-tasking, new and better streaming Web video using WebM, and more. By combining the elegant object-oriented features of Java and the raw power of C, there is no limit to the types of games that you can build for the platform, such as the "Quake 3D"-like game app case study in this book. You'll definitely have fun, and perhaps you'll even make some money. Enjoy!
The Semiotics Of Architecture In Video Games
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Author : Gabriele Aroni
language : en
Publisher: Bloomsbury Publishing
Release Date : 2022-09-08
The Semiotics Of Architecture In Video Games written by Gabriele Aroni and has been published by Bloomsbury Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-09-08 with Literary Criticism categories.
Video games are among the most popular media on the planet, and billions of people inhabit these virtual worlds on a daily basis. This book investigates the architecture of video games, the buildings, roads and cities in which gamers play out their roles. Examining both the aesthetic aspects and symbolic roles of video game architecture as they relate to gameplay, Gabriele Aroni tackles a number of questions, including: - How digital architecture relates to real architecture - Where the inspiration for digital gaming architecture comes from, and how it moves into new directions - How the design of virtual architecture influences gameplay and storytelling. Looking at how architecture in video games communicates and interacts with players, this book combines semiotics and architecture theory to display how architecture is used in a variety of situations, with different aims and results. Using case studies from NaissanceE, Assassin's Creed II and Final Fantasy XV, The Semiotics of Architecture in Video Games discusses the techniques used to create successful virtual spaces and proposes a framework to analyse video game architecture, ultimately explaining how to employ architectural solutions in video games in a systematic and effective way.
Practical Android 4 Games Development
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Author : Jerome DiMarzio
language : en
Publisher: Apress
Release Date : 2012-01-24
Practical Android 4 Games Development written by Jerome DiMarzio and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-01-24 with Computers categories.
Practical Android 4 Games Development continues your journey to becoming a hands-on Android game apps developer. This title guides you through the process of designing and developing game apps that work on both smartphones and tablets, thanks to the new Android SDK 4.0 which merges the User Interface and Experience APIs and more. The author, J.F. DiMarzio, has written eight books, including Android: A Programmer's Guide—the first Android book approved by Google—recently updated and translated for sale in Japan. He has an easy-to-read, concise, and logical writing style that is well suited for teaching complex technologies like the Java-based Android. From 2D-based casual games to 3D OpenGL-based first-person shooters, you find that learning how to create games on the fastest growing mobile platform has never been easier. Create 2D and 3D games for Android 4.0 phones and tablets such and the Motorola Xoom Build your own reusable “black box” for game development Easy-to-follow examples make creating the sample games a hands-on experience
Android Apps For Absolute Beginners
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Author : Wallace Jackson
language : en
Publisher: Apress
Release Date : 2014-08-28
Android Apps For Absolute Beginners written by Wallace Jackson and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-08-28 with Computers categories.
Anybody can start building multimedia apps for the Android platform, and this book will show you how! Now updated to include both Android 4.4 and the new Android L, Android Apps for Absolute Beginners, Third Edition takes you through the process of getting your first Android apps up and running using plain English and practical examples. If you have a great idea for an Android app, but have never programmed before, then this book is for you. This book cuts through the fog of jargon and mystery that surrounds Android apps development, and gives you simple, step-by-step instructions to get you started. Teaches Android application development in language anyone can understand, giving you the best possible start in Android development Provides simple, step-by-step examples that make learning easy, allowing you to pick up the concepts without fuss Offers clear code descriptions and layout so that you can get your apps running as soon as possible This book covers both Android 4.4 (KitKat) and Android L, but is also backwards compatible to cover the previous Android releases since Android 1.5.
Digital Games Ebook
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Author : GURMEET SINGH DANG
language : en
Publisher: GURMEETWEB TECHNICAL LABS
Release Date :
Digital Games Ebook written by GURMEET SINGH DANG and has been published by GURMEETWEB TECHNICAL LABS this book supported file pdf, txt, epub, kindle and other format this book has been release on with Games & Activities categories.