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Rapid Game Development Using Cocos2d Js


Rapid Game Development Using Cocos2d Js
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Rapid Game Development Using Cocos2d Js


Rapid Game Development Using Cocos2d Js
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Author : Hemanth Kumar
language : en
Publisher: Apress
Release Date : 2016-12-19

Rapid Game Development Using Cocos2d Js written by Hemanth Kumar and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-12-19 with Computers categories.


Get a gentle introduction to the Cocos2d-JS framework to begin working with sprite manipulations, animations, and other 2d game development topics. This book covers environment setup and getting started with a framework that works seamlessly across all browsers. Rapid Game Development Using Cocos2d-JS teaches you the overall architecture of Cocos2d-JS and explains the internal working of the framework. You will dive deep into sprites, the most important entity in Cocos2d-JS, animation APIs, and primitive shapes. You’ll also learn about the Cocos2d-JS UI system to get a head start in 2d game development. Finally, you’ll discover the features of Chipmunk (the built-in physics engine) with full examples. What You'll Learn Get a simple head start in Cocos2d-JS Gain an architectural overview of the different blocks of the framework Master sprites, spritesheets, and frame animation Work with the event system in Cocos2d-JS Discover the animation APIs in Cocos2d-JS Leverage the built-in physics engine Who This Book Is For Beginners looking to develop cross-platform mobile/web games with cocos2d-js, developers with intermediate skills on cocos2d-js looking for the reference.



Rapid Game Development Using Cocos2d Js


Rapid Game Development Using Cocos2d Js
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Author : Hemanthkumar and Abdul Rahman
language : en
Publisher: hemanthkumar
Release Date : 2015-11-01

Rapid Game Development Using Cocos2d Js written by Hemanthkumar and Abdul Rahman and has been published by hemanthkumar this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-11-01 with categories.


Get ready to create your awesome 2D game with javascript in minimal time ! Make the world most powerful 2d game engine at your finger tips !, This book explains the features of cocos2d-js in simple understandable notations, Learning cocos2d-js is never been easier. You will learn to develop browser based as well as native mobile 2d games.All the code samples in this book is available at https://github.com/nutcrackify/Rapid_Game_Development_Using_Cocos2d-js



Learning Cocos2d Js Game Development


Learning Cocos2d Js Game Development
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Author : Emanuele Feronato
language : en
Publisher: Packt Publishing Ltd
Release Date : 2015-01-12

Learning Cocos2d Js Game Development written by Emanuele Feronato and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-01-12 with Computers categories.


If you are new to game development or have just gotten your teeth into developing games but desire to learn more, then this book is for you. An understanding of the essentials of JavaScript is required.



Html5 Game Development Insights


Html5 Game Development Insights
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Author : Colt McAnlis
language : en
Publisher: Apress
Release Date : 2014-04-19

Html5 Game Development Insights written by Colt McAnlis and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-04-19 with Computers categories.


HTML5 Game Development Insights is a from-the-trenches collection of tips, tricks, hacks, and advice straight from professional HTML5 game developers. The 24 chapters here include unique, cutting edge, and essential techniques for creating and optimizing modern HTML5 games. You will learn things such as using the Gamepad API, real-time networking, getting 60fps full screen HTML5 games on mobile, using languages such as Dart and TypeScript, and tips for streamlining and automating your workflow. Game development is a complex topic, but you don't need to reinvent the wheel. HTML5 Game Development Insights will teach you how the pros do it. The book is comprised of six main sections: Performance; Game Media: Sound and Rendering; Networking, Load Times, and Assets; Mobile Techniques and Advice; Cross-Language JavaScript; Tools and Useful Libraries. Within each of these sections, you will find tips that will help you work faster and more efficiently and achieve better results. Presented as a series of short chapters from various professionals in the HTML5 gaming industry, all of the source code for each article is included and can be used by advanced programmers immediately.



Beginning Facebook Game Apps Development


Beginning Facebook Game Apps Development
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Author : Wayne Graham
language : en
Publisher: Apress
Release Date : 2012-06-10

Beginning Facebook Game Apps Development written by Wayne Graham and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-06-10 with Computers categories.


Today's Facebook is emerging to become tomorrow's operating system, according to some. Certainly, a WebOS. Web standards-based apps using HTML5, JavaScript, CSS3 and more are now possible on Facebook. Why not get started with developing and selling Facebook game apps on Facebook's App Store? Beginning Facebook Game Apps Development gets you started with building your first game apps that run on Facebook. Become your own "Zynga" and create your own "Civilization" or "Farmville" and more. Build rich Web-based apps that you can sell on Facebook's App Store. Because these apps are built on Web standards, you can build and run on many browsers and—more interestingly—more computers, tablets, smartphones and even other devices and appliances that are Web-connected or enabled.



The Indie Game Developer Handbook


The Indie Game Developer Handbook
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Author : Richard Hill-Whittall
language : en
Publisher: CRC Press
Release Date : 2015-02-11

The Indie Game Developer Handbook written by Richard Hill-Whittall and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-02-11 with Computers categories.


The indie game developer’s complete guide to running a studio. The climate for the games industry has never been hotter, and this is only set to continue as the marketplace for tablets, consoles and phones grow. Seemingly every day there is a story of how a successful app or game has earned thousands of downloads and revenue. As the market size increases, so does the number of people developing and looking to develop their own app or game to publish. The Indie Game Developer Handbook covers every aspect of running a game development studio—from the initial creation of the game through to completion, release and beyond. Accessible and complete guide to many aspects of running a game development studio from funding and development through QA, publishing, marketing, and more. Provides a useful knowledge base and help to support the learning process of running an indie development studio in an honest, approachable and easy to understand way. Case studies, interviews from other studies and industry professionals grant an first-hand look into the world of indie game development



Hands On Game Development With Webassembly


Hands On Game Development With Webassembly
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Author : Rick Battagline
language : en
Publisher: Packt Publishing Ltd
Release Date : 2019-05-31

Hands On Game Development With Webassembly written by Rick Battagline and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-05-31 with Computers categories.


Make your WebAssembly journey fun while making a game with it Key FeaturesCreate a WebAssembly game that implements sprites, animations, physics, particle systems, and other game development fundamentalsGet to grips with advanced game mechanics in WebAssemblyLearn to use WebAssembly and WebGL to render to the HTML5 canvas elementBook Description Within the next few years, WebAssembly will change the web as we know it. It promises a world where you can write an application for the web in any language, and compile it for native platforms as well as the web. This book is designed to introduce web developers and game developers to the world of WebAssembly by walking through the development of a retro arcade game. You will learn how to build a WebAssembly application using C++, Emscripten, JavaScript, WebGL, SDL, and HTML5. This book covers a lot of ground in both game development and web application development. When creating a game or application that targets WebAssembly, developers need to learn a plethora of skills and tools. This book is a sample platter of those tools and skills. It covers topics including Emscripten, C/C++, WebGL, OpenGL, JavaScript, HTML5, and CSS. The reader will also learn basic techniques for game development, including 2D sprite animation, particle systems, 2D camera design, sound effects, 2D game physics, user interface design, shaders, debugging, and optimization. By the end of the book, you will be able to create simple web games and web applications targeting WebAssembly. What you will learnBuild web applications with near-native performance using WebAssemblyBecome familiar with how web applications can be used to create games using HTML5 Canvas, WebGL, and SDLBecome well versed with game development concepts such as sprites, animation, particle systems, AI, physics, camera design, sound effects, and shadersDeploy C/C++ applications to the browser using WebAssembly and EmscriptenUnderstand how Emscripten HTML shell templates, JavaScript glue code, and a WebAssembly module interactDebug and performance tune your WebAssembly applicationWho this book is for Web developers and game developers interested in creating applications for the web using WebAssembly. Game developers interested in deploying their games to the web Web developers interested in creating applications that are potentially orders of magnitude faster than their existing JavaScript web apps C/C++ developers interested in using their existing skills to deploy applications to the web



C C Java Python Php Javascript And Linux For Beginners


C C Java Python Php Javascript And Linux For Beginners
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Author : Manjunath.R
language : en
Publisher: Manjunath.R
Release Date : 2020-04-13

C C Java Python Php Javascript And Linux For Beginners written by Manjunath.R and has been published by Manjunath.R this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-04-13 with Antiques & Collectibles categories.


"An Introduction to Programming Languages and Operating Systems for Novice Coders" An ideal addition to your personal elibrary. With the aid of this indispensable reference book, you may quickly gain a grasp of Python, Java, JavaScript, C, C++, CSS, Data Science, HTML, LINUX and PHP. It can be challenging to understand the programming language's distinctive advantages and charms. Many programmers who are familiar with a variety of languages frequently approach them from a constrained perspective rather than enjoying their full expressivity. Some programmers incorrectly use Programmatic features, which can later result in serious issues. The programmatic method of writing programs—the ideal approach to use programming languages—is explained in this book. This book is for all programmers, whether you are a novice or an experienced pro. Its numerous examples and well paced discussions will be especially beneficial for beginners. Those who are already familiar with programming will probably gain more from this book, of course. I want you to be prepared to use programming to make a big difference. "C, C++, Java, Python, PHP, JavaScript and Linux For Beginners" is a comprehensive guide to programming languages and operating systems for those who are new to the world of coding. This easy-to-follow book is designed to help readers learn the basics of programming and Linux operating system, and to gain confidence in their coding abilities. With clear and concise explanations, readers will be introduced to the fundamental concepts of programming languages such as C, C++, Java, Python, PHP, and JavaScript, as well as the basics of the Linux operating system. The book offers step-by-step guidance on how to write and execute code, along with practical exercises that help reinforce learning. Whether you are a student or a professional, "C, C++, Java, Python, PHP, JavaScript and Linux For Beginners" provides a solid foundation in programming and operating systems. By the end of this book, readers will have a solid understanding of the core concepts of programming and Linux, and will be equipped with the knowledge and skills to continue learning and exploring the exciting world of coding.



Beginning Ranger Dart


Beginning Ranger Dart
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Author : William DeVore
language : en
Publisher: William DeVore
Release Date : 2015-06-17

Beginning Ranger Dart written by William DeVore and has been published by William DeVore this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-06-17 with Computers categories.


Ranger is technically two Dart projects: Ranger-Dart and Ranger-Sack (https://github.com/wdevore) both of which are FOSS and written in the Dart language. When coding in Ranger you will always use the Ranger-Dart library but reference Ranger-Sack for examples and templates. Originally Ranger was a partial port of Cocos2D-js 1.x but eventually was rewritten from scratch to take better advantage of Dart’s programming patterns, out-of-the-box Pub packages and runtime framework.



Opengl Es 2 For Android


Opengl Es 2 For Android
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Author : Kevin Brothaler
language : en
Publisher: The Pragmatic Programmers LLC
Release Date : 2013-06-26

Opengl Es 2 For Android written by Kevin Brothaler and has been published by The Pragmatic Programmers LLC this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-06-26 with Computers categories.


Printed in full color. Android is booming like never before, with millions of devices shipping every day. It's never been a better time to learn how to create your own 3D games and live wallpaper for Android. You'll find out all about shaders and the OpenGL pipeline, and discover the power of OpenGL ES 2.0, which is much more feature-rich than its predecessor. If you can program in Java and you have a creative vision that you'd like to share with the world, then this is the book for you. This book will teach you everything you need to know to create compelling graphics on Android. You'll learn the basics of OpenGL by building a simple game of air hockey, and along the way, you'll see how to initialize OpenGL and program the graphics pipeline using shaders. Each lesson builds upon the one before it, as you add colors, shading, 3D projections, touch interaction, and more. Then, you'll find out how to turn your idea into a live wallpaper that can run on the home screen. You'll learn about more advanced effects involving particles, lighting models, and the depth buffer. You'll understand what to look for when debugging your program, and what to watch out for when deploying to the market. OpenGL can be somewhat of a dark art to the uninitiated. As you read this book, you'll learn each new concept from first principles. You won't just learn about a feature; you'll also understand how it works, and why it works the way it does. Everything you learn is forward-compatible with the just-released OpenGL ES 3, and you can even apply these techniques to other platforms, such as iOS or HTML5 WebGL.