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Ready Player Juan


Ready Player Juan
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Ready Player Juan


Ready Player Juan
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Author : Carlos Gabriel Kelly González
language : en
Publisher: University of Arizona Press
Release Date : 2023-11-14

Ready Player Juan written by Carlos Gabriel Kelly González and has been published by University of Arizona Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-11-14 with Social Science categories.


Written for all gaming enthusiasts, this book fuses Latinx studies and video game studies to document how Latinx masculinities are portrayed in high-budget action-adventure video games, inviting Latinxs and others to insert their experiences into games made by an industry that fails to see them. The book employs an intersectional approach through performance theory, border studies, and lived experience to analyze the designed identity “Player Juan.” Player Juan manifests in video game representations through a discourse of criminality that sets expectations of who and what Latinxs can be and do. Developing an original approach to video game experiences, the author theorizes video games as border crossings, and defines a new concept—digital mestizaje—that pushes players, readers, and scholars to deploy a Latinx way of seeing and that calls on researchers to consider a digital object’s constructive as well as destructive qualities.



Ready Player Juan


Ready Player Juan
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Author : Carlos Gabriel Kelly González
language : en
Publisher: University of Arizona Press
Release Date : 2023

Ready Player Juan written by Carlos Gabriel Kelly González and has been published by University of Arizona Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023 with Games & Activities categories.


This book fuses Latinx studies and video game studies to document how Latinx masculinities are portrayed in high-budget action-adventure video games. Developing an original approach to video game experiences, the author theorizes video games as border crossings, and defines a new concept--digital mestizaje--that pushes players, readers, and scholars to deploy a Latinx way of seeing constructive as well as destructive qualities.



Ready Player Juan


Ready Player Juan
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Author : Carlos Gabriel Kelly
language : en
Publisher:
Release Date : 2022

Ready Player Juan written by Carlos Gabriel Kelly and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022 with Latin Americans categories.


Ready, Player Juan utilizes an interdisciplinary approach centering Latinx studies in conversation with video game, gender, film, and performance studies to analyze themes of borders, whiteness, and criminality. I combine US Latinx cultural and media studies with lived experience to conduct close readings of how developers include Latinxs. Instead of characters who generate identificatory connections with the player via complex narrative, Latinxs manifest through an amalgam of stereotypes I call Player Juan. Latinxs appear as mostly non-player characters (NPCs) whose identities are based in discourse accepted as “truths” by AAA game developers who are mostly white men (≈ 85%). Player Juan takes inspiration from Shira Chess’ Ready, Player Two which argues how male developers include women not based on lived experiences, but on perceptions about their play which creates the designed identity Player Two. Thus, my term equates to a framework challenging how AAA games include Latinxs through stereotypes and discourse. I begin recounting personal connections to video games, Loteria (Mexican Bingo), and storytelling to examine cultural lessons in games. The introduction engages Christopher González’s Permissible Narratives and how audience expectations dictate what is and is not permissible for Latinxs telling their stories through literature. The idea of permissibility weaves throughout this study as game developers continue to limit the permissibility of non-White identities, especially Latinx identities. I posit video games are borders through an examination of stereotypes in popular game titles, such as Tomb Raider: Shadow of the Tomb Raider, Uncharted 4: A Thief’s End, Red Dead Redemption 2, and The Last of Us 2. As an example, I theorize “crossing” to argue how players cross into games and how players can cross with or through characters they play or interact with. For example, players cross through Latinx characters and cultures in the introductions to Tomb Raider and Uncharted 4 as Latinidad is only included as a tutorial space to overcome. I conduct a transmedial analysis of Miles Morales’ presence in two games by Insomniac studios and the film Into the Spider-Verse. I argue not just anyone can wear the mask because of the Peter-Spidey binary which always affirms Peter Parker as Spider-Man and vice versa. In addition, I argue Miles’s story is not permissible without proximity to Parker’s whiteness. By examining the suturing of players to characters through the player-character fusion and through deploying Latinx theories, I interrogate the ways players interact with developers’ decisions when it comes to representing Latinx masculinities. I probe how players navigate Life is Strange 2’s narrative as Sean Diaz. For example, I argue how players cross into games inhabiting a liminal 3rd space where lived experience/knowledge collide with developers’ worldviews. I call this space digital mestizaje, which aims to document the perspectival shifts that occur when cultures collide via play, challenging players, scholars, and developers to introspect on the ways they inhabit video games’ borderlands.



Ready Player One


Ready Player One
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Author : Ernest Cline
language : en
Publisher: Ballantine Books
Release Date : 2011-08-16

Ready Player One written by Ernest Cline and has been published by Ballantine Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-08-16 with Fiction categories.


#1 NEW YORK TIMES BESTSELLER • Now a major motion picture directed by Steven Spielberg. “Enchanting . . . Willy Wonka meets The Matrix.”—USA Today • “As one adventure leads expertly to the next, time simply evaporates.”—Entertainment Weekly A world at stake. A quest for the ultimate prize. Are you ready? In the year 2045, reality is an ugly place. The only time Wade Watts really feels alive is when he’s jacked into the OASIS, a vast virtual world where most of humanity spends their days. When the eccentric creator of the OASIS dies, he leaves behind a series of fiendish puzzles, based on his obsession with the pop culture of decades past. Whoever is first to solve them will inherit his vast fortune—and control of the OASIS itself. Then Wade cracks the first clue. Suddenly he’s beset by rivals who’ll kill to take this prize. The race is on—and the only way to survive is to win. NAMED ONE OF THE BEST BOOKS OF THE YEAR BY Entertainment Weekly • San Francisco Chronicle • Village Voice • Chicago Sun-Times • iO9 • The AV Club “Delightful . . . the grown-up’s Harry Potter.”—HuffPost “An addictive read . . . part intergalactic scavenger hunt, part romance, and all heart.”—CNN “A most excellent ride . . . Cline stuffs his novel with a cornucopia of pop culture, as if to wink to the reader.”—Boston Globe “Ridiculously fun and large-hearted . . . Cline is that rare writer who can translate his own dorky enthusiasms into prose that’s both hilarious and compassionate.”—NPR “[A] fantastic page-turner . . . starts out like a simple bit of fun and winds up feeling like a rich and plausible picture of future friendships in a world not too distant from our own.”—iO9



The Call Me Ishmael Phone Book


The Call Me Ishmael Phone Book
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Author : Logan Smalley
language : en
Publisher: Simon and Schuster
Release Date : 2020-10-13

The Call Me Ishmael Phone Book written by Logan Smalley and has been published by Simon and Schuster this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-10-13 with Literary Criticism categories.


For fans of My Ideal Bookshelf and Bibliophile, The Call Me Ishmael Phone Book is the perfect gift for book lovers everywhere: a quirky and entertaining interactive guide to reading, featuring voicemails, literary Easter eggs, checklists, and more, from the creators of the popular multimedia project. The Call Me Ishmael Phone Book is an interactive illustrated homage to the beautiful ways in which books bring meaning to our lives and how our lives bring meaning to books. Carefully crafted in the style of a retro telephone directory, this guide offers you a variety of unique ways to connect with readers, writers, bookshops, and life-changing stories. In it, you’ll discover... -Heartfelt, anonymous voicemail messages and transcripts from real-life readers sharing unforgettable stories about their most beloved books. You’ll hear how a mother and daughter formed a bond over their love for Erin Morgenstern’s The Night Circus, or how a reader finally felt represented after reading Gene Luen Yang’s American Born Chinese, or how two friends performed Mary Oliver’s Thirst to a grove of trees, or how Anne Frank inspired a young writer to continue journaling. -Hidden references inside fictional literary adverts like Ahab’s Whale Tours and Miss Ophelia’s Psychic Readings, and real-life literary landmarks like Maya Angelou City Park and the Edgar Allan Poe House & Museum. -Lists of bookstores across the USA, state by state, plus interviews with the book lovers who run them. -Various invitations to become a part of this book by calling and leaving a bookish voicemail of your own. -And more! Quirky, nostalgic, and full of heart, The Call Me Ishmael Phone Book is a love letter to the stories that change us, connect us, and make us human.



Ready Player Two


Ready Player Two
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Author : Ernest Cline
language : en
Publisher: Ballantine Books
Release Date : 2020-11-24

Ready Player Two written by Ernest Cline and has been published by Ballantine Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-11-24 with Fiction categories.


#1 NEW YORK TIMES BESTSELLER • The thrilling sequel to the beloved worldwide bestseller Ready Player One, the near-future adventure that inspired the blockbuster Steven Spielberg film. NAMED ONE OF THE BEST BOOKS OF THE YEAR BY THE WASHINGTON POST • “The game is on again. . . . A great mix of exciting fantasy and threatening fact.”—The Wall Street Journal AN UNEXPECTED QUEST. TWO WORLDS AT STAKE. ARE YOU READY? Days after winning OASIS founder James Halliday’s contest, Wade Watts makes a discovery that changes everything. Hidden within Halliday’s vaults, waiting for his heir to find, lies a technological advancement that will once again change the world and make the OASIS a thousand times more wondrous—and addictive—than even Wade dreamed possible. With it comes a new riddle, and a new quest—a last Easter egg from Halliday, hinting at a mysterious prize. And an unexpected, impossibly powerful, and dangerous new rival awaits, one who’ll kill millions to get what he wants. Wade’s life and the future of the OASIS are again at stake, but this time the fate of humanity also hangs in the balance. Lovingly nostalgic and wildly original as only Ernest Cline could conceive it, Ready Player Two takes us on another imaginative, fun, action-packed adventure through his beloved virtual universe, and jolts us thrillingly into the future once again.



The Art Of Ready Player One


The Art Of Ready Player One
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Author : Gina McIntyre
language : en
Publisher: Insight Editions
Release Date : 2018-04-17

The Art Of Ready Player One written by Gina McIntyre and has been published by Insight Editions this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-04-17 with Performing Arts categories.


Discover the captivating art of Steven Spielberg’s Ready Player One. Our dystopian world lies on the brink of chaos and collapse, but the people have found their salvation in the OASIS, an expansive virtual reality universe created by the brilliant and eccentric James Halliday. When Halliday dies, he leaves his immense fortune in the form of a digital Easter egg hidden somewhere in the OASIS, sparking a contest that grips the entire world. Wade Watts, an unlikely young hero, decides to join the contest and embarks on a reality-bending treasure hunt through a fantastical world of action, danger, and mystery. Directed by Steven Spielberg and based on author Ernest Cline’s internationally best-selling book, Ready Player One is a hugely imaginative sci-fi adventure set in a rich virtual world. The Art of Ready Player One explores the creation of the incredible design work for this much-anticipated film, showcasing a wealth of concept art, sketches, storyboards, and other stunning visuals. The book also features exclusive interviews and commentary from the creative team, forming the perfect companion to one of the most exciting films of 2018.



Ready Player One


Ready Player One
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Author : Ernest Cline
language : en
Publisher: Random House
Release Date : 2011-08-18

Ready Player One written by Ernest Cline and has been published by Random House this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-08-18 with Fiction categories.


*THE BOOK BEHIND THE MAJOR MOTION PICTURE DIRECTED BY STEVEN SPIELBERG* 'Wildly original and stuffed with irresistible nostalgia, Ready Player One is a spectacularly genre-busting, ambitious, and charming debut' Independent 'Part intergalactic scavenger hunt, part romance, and all heart' CNN 'Ernest Cline's novel deserves to be a modern classic' SciFiNow 'Gorgeously geeky, superbly entertaining, this really is a spectacularly successful debut' Daily Mail _______________ A world at stake. A quest for the ultimate prize. Are you ready? It's the year 2044, and the real world has become an ugly place. We're out of oil. We've wrecked the climate. Famine, poverty, and disease are widespread. Like most of humanity, Wade Watts escapes this depressing reality by spending his waking hours jacked into the OASIS, a sprawling virtual utopia where you can be anything you want to be, where you can live and play and fall in love on any of ten thousand planets. And like most of humanity, Wade is obsessed by the ultimate lottery ticket that lies concealed within this alternate reality: OASIS founder James Halliday, who dies with no heir, has promised that control of the OASIS - and his massive fortune - will go to the person who can solve the riddles he has left scattered throughout his creation. For years, millions have struggled fruitlessly to attain this prize, knowing only that the riddles are based in the culture of the late twentieth century. And then Wade stumbles onto the key to the first puzzle. Suddenly, he finds himself pitted against thousands of competitors in a desperate race to claim the ultimate prize, a chase that soon takes on terrifying real-world dimensions - and that will leave both Wade and his world profoundly changed. _______________ Readers can't get enough of Ready Player One . . . ***** 'THAT WAS SO TOTALLY AWESOME, WOW!' ***** 'This is an exciting story, especially for geeks, and the key word is FUN.' ***** 'Ladies and gentlemen, from this day this book is my life and I will obsess over it constantly.' ***** 'I just kinda wanna cry right now. I'll have a proper review at some point, but I gotta let myself recover.' ***** 'I had the feeling while reading this book that it was written expressly for me. This is my childhood captured.'



Videogames In The Indian Subcontinent


Videogames In The Indian Subcontinent
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Author : Souvik Mukherjee
language : en
Publisher: Bloomsbury Publishing
Release Date : 2022-09-30

Videogames In The Indian Subcontinent written by Souvik Mukherjee and has been published by Bloomsbury Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-09-30 with Social Science categories.


Videogames in the Indian Subcontinent: Development, Culture(s) and Representations explores the gaming culture of one of the most culturally diverse and populous regions of the world-the Indian subcontinent. Building on the author's earlier work on videogame culture in India, this book addresses issues of how discussions of equality and diversity sit within videogame studies, particularly in connection with the subcontinent, thereby presenting pioneering research on the videogame cultures of the region. Drawing on a series of player and developer interviews and surveys conducted over the last five years, including some recent ones, this book provides a sense of how games have become a part of the culture of the region despite its huge diversity and plurality and opens up avenues for further study through vignettes and snapshots of the diverse gaming culture. It addresses the rapid rise of videogames as an entertainment medium in South Asia and, as such, also tries to better understand the recent controversies connected to gaming in the region In the process, it aims to make a larger connection between the development of videogames and player culture, in the subcontinent and globally, thus opening up channels for collaboration between the industry and academic research, local and global.



The Dystopian Imagination In Contemporary Spanish Literature And Film


The Dystopian Imagination In Contemporary Spanish Literature And Film
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Author : Diana Q. Palardy
language : en
Publisher: Springer
Release Date : 2018-07-27

The Dystopian Imagination In Contemporary Spanish Literature And Film written by Diana Q. Palardy and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-07-27 with Social Science categories.


This study examines contemporary Spanish dystopian literature and films (in)directly related to the 2008 financial crisis from an urban cultural studies perspective. It explores culturally-charged landscapes that effectively convey the zeitgeist and reveal deep-rooted anxieties about issues such as globalization, consumerism, immigration, speculation, precarity, and political resistance (particularly by Indignados [Indignant Ones] from the 15-M Movement). The book loosely traces the trajectory of the crisis, with the first part looking at texts that underscore some of the behaviors that indirectly contributed to the crisis, and the remaining chapters focusing on works that directly examine the crisis and its aftermath. This close reading of texts and films by Ray Loriga, Elia Barceló, Ion de Sosa, José Ardillo, David Llorente, Eduardo Vaquerizo, and Ricardo Menéndez Salmón offers insights into the creative ways that these authors and directors use spatial constructions to capture the dystopian imagination.