Real Time Vision For Human Computer Interaction

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Real Time Vision For Human Computer Interaction
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Author : Branislav Kisacanin
language : en
Publisher: Springer Science & Business Media
Release Date : 2005-08-23
Real Time Vision For Human Computer Interaction written by Branislav Kisacanin and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005-08-23 with Computers categories.
The need for natural and effective Human-Computer Interaction (HCI) is increasingly important due to the prevalence of computers in human activities. Computer vision and pattern recognition continue to play a dominant role in the HCI realm. However, computer vision methods often fail to become pervasive in the field due to the lack of real-time, robust algorithms, and novel and convincing applications. This state-of-the-art contributed volume is comprised of articles by prominent experts in computer vision, pattern recognition and HCI. It is the first published text to capture the latest research in this rapidly advancing field with exclusive focus on real-time algorithms and practical applications in diverse and numerous industries, and it outlines further challenges in these areas. Real-Time Vision for Human-Computer Interaction is an invaluable reference for HCI researchers in both academia and industry, and a useful supplement for advanced-level courses in HCI and Computer Vision.
Real Time Vision For Human Computer Interaction
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Author : Branislav Kisacanin
language : en
Publisher: Springer Science & Business Media
Release Date : 2005-12-06
Real Time Vision For Human Computer Interaction written by Branislav Kisacanin and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005-12-06 with Computers categories.
200Ts Vision of Vision One of my formative childhood experiences was in 1968 stepping into the Uptown Theater on Connecticut Avenue in Washington, DC, one of the few movie theaters nationwide that projected in large-screen cinerama. I was there at the urging of a friend, who said I simply must see the remarkable film whose run had started the previous week. "You won't understand it," he said, "but that doesn't matter. " All I knew was that the film was about science fiction and had great special eflPects. So I sat in the front row of the balcony, munched my popcorn, sat back, and experienced what was widely touted as "the ultimate trip:" 2001: A Space Odyssey. My friend was right: I didn't understand it. . . but in some senses that didn't matter. (Even today, after seeing the film 40 times, I continue to discover its many subtle secrets. ) I just had the sense that I had experienced a creation of the highest aesthetic order: unique, fresh, awe inspiring. Here was a film so distinctive that the first half hour had no words whatsoever; the last half hour had no words either; and nearly all the words in between were banal and irrelevant to the plot - quips about security through Voiceprint identification, how to make a phonecall from a space station, government pension plans, and so on.
Computer Vision In Human Computer Interaction
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Author : Nicu Sebe
language : en
Publisher: Springer
Release Date : 2005-09-30
Computer Vision In Human Computer Interaction written by Nicu Sebe and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005-09-30 with Computers categories.
Human-Computer Interaction (HCI) lies at the crossroads of many scienti?c areas including arti?cial intelligence, computer vision, face recognition, motion tracking, etc. In order for HCI systems to interact seamlessly with people, they need to understand their environment through vision and auditory input. Mo- over, HCI systems should learn how to adaptively respond depending on the situation. The goal of this workshop was to bring together researchers from the ?eld of computer vision whose work is related to human-computer interaction. The selected articles for this workshop address a wide range of theoretical and - plication issues in human-computer interaction ranging from human-robot - teraction, gesture recognition, and body tracking, to facial features analysis and human-computer interaction systems. This year 74 papers from 18 countries were submitted and 22 were accepted for presentation at the workshop after being reviewed by at least 3 members of the Program Committee. We had therefore a very competitive acceptance rate of less than 30% and as a consequence we had a very-high-quality workshop. Wewouldliketo thankallmembersofthe ProgramCommitteefor their help in ensuring the quality of the papers accepted for publication. We are grateful to Dr. Jian Wang for giving the keynote address. In addition, we wish to thank the organizers of the 10th IEEE International Conference on Computer Vision and our sponsors, University of Amsterdam, Leiden Institute of Advanced Computer Science, and the University of Illinois at Urbana-Champaign, for support in setting up our workshop.
Human Computer Interaction
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Author : Kikuo Asai
language : en
Publisher: BoD – Books on Demand
Release Date : 2008-10-01
Human Computer Interaction written by Kikuo Asai and has been published by BoD – Books on Demand this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-10-01 with Computers categories.
The book consists of 20 chapters, each addressing a certain aspect of human-computer interaction. Each chapter gives the reader background information on a subject and proposes an original solution. This should serve as a valuable tool for professionals in this interdisciplinary field. Hopefully, readers will contribute their own discoveries and improvements, innovative ideas and concepts, as well as novel applications and business models related to the field of human-computer interaction. It is our wish that the reader consider not only what our authors have written and the experimentation they have described, but also the examples they have set.
Computer Vision For Human Machine Interaction
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Author : Roberto Cipolla
language : en
Publisher: Cambridge University Press
Release Date : 1998-07-13
Computer Vision For Human Machine Interaction written by Roberto Cipolla and has been published by Cambridge University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 1998-07-13 with Computers categories.
Leading scientists describe how advances in computer vision can change how we interact with computers.
Computer Vision In Human Computer Interaction
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Author : Thomas S. Huang
language : en
Publisher: Springer
Release Date : 2006-05-04
Computer Vision In Human Computer Interaction written by Thomas S. Huang and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-05-04 with Computers categories.
This book constitutes the refereed proceedings of the International Workshop on Human-Computer Interaction, HCI/ECCV 2006. The 11 revised full papers presented were carefully reviewed and selected from 27 submissions. The papers address a wide range of theoretical and application issues in human-computer interaction ranging from face analysis, gesture and emotion recognition, and event detection to various applications in those fields.
Oxford Handbook Of Face Perception
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Author : Andy Calder
language : en
Publisher: OUP Oxford
Release Date : 2011-07-28
Oxford Handbook Of Face Perception written by Andy Calder and has been published by OUP Oxford this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-07-28 with Psychology categories.
The human face is unique among social stimuli in conveying such a variety of different characteristics. A person's identity, sex, race, age, emotional state, focus of attention, facial speech patterns, and attractiveness are all detected and interpreted with relative ease from the face. Humans also display a surprising degree of consistency in the extent to which personality traits, such as trustworthiness and likeability, are attributed to faces. In the past thirty years, face perception has become an area of major interest within psychology, with a rapidly expanding research base. Yet until now, there has been no comprehensive reference work bringing together this ever growing body of research. The Oxford Handbook of Face Perception is the most comprehensive and commanding review of the field ever published. It looks at the functional and neural mechanisms underlying the perception, representation, and interpretation of facial characteristics, such as identity, expression, eye gaze, attractiveness, personality, and race. It examines the development of these processes, their neural correlates in both human and non-human primates, congenital and acquired disorders resulting from their breakdown, and the theoretical and computational frameworks for their underlying mechanisms. With chapters by an international team of leading authorities from the brain sciences, the book is a landmark publication on face perception. For anyone looking for the definitive text on this burgeoning field, this is the essential book.
Computer Vision Accv 2006
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Author : P. J. Narayanan
language : en
Publisher: Springer Science & Business Media
Release Date : 2006
Computer Vision Accv 2006 written by P. J. Narayanan and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Artificial intelligence categories.
Intelligent Computing Methodologies
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Author : De-Shuang Huang
language : en
Publisher: Springer
Release Date : 2014-07-05
Intelligent Computing Methodologies written by De-Shuang Huang and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-07-05 with Computers categories.
This book – in conjunction with the volumes LNCS 8588 and LNBI 8590 – constitutes the refereed proceedings of the 10th International Conference on Intelligent Computing, ICIC 2014, held in Taiyuan, China, in August 2014. The 85 papers of this volume were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections such as soft computing; artificial bee colony algorithms; unsupervised learning; kernel methods and supporting vector machines; machine learning; fuzzy theory and algorithms; image processing; intelligent computing in computer vision; intelligent computing in communication networks; intelligent image/document retrievals; intelligent data analysis and prediction; intelligent agent and Web applications; intelligent fault diagnosis; knowledge representation/reasoning; knowledge discovery and data mining; natural language processing and computational linguistics; next gen sequencing and metagenomics; intelligent computing in scheduling and engineering optimization; advanced modeling, control and optimization techniques for complex engineering systems; complex networks and their applications; time series forecasting and analysis using artificial neural networks; computer human interaction using multiple visual cues and intelligent computing; biometric system and security for intelligent computing.
Consumer Depth Cameras For Computer Vision
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Author : Andrea Fossati
language : en
Publisher: Springer Science & Business Media
Release Date : 2012-10-03
Consumer Depth Cameras For Computer Vision written by Andrea Fossati and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-10-03 with Computers categories.
The potential of consumer depth cameras extends well beyond entertainment and gaming, to real-world commercial applications. This authoritative text reviews the scope and impact of this rapidly growing field, describing the most promising Kinect-based research activities, discussing significant current challenges, and showcasing exciting applications. Features: presents contributions from an international selection of preeminent authorities in their fields, from both academic and corporate research; addresses the classic problem of multi-view geometry of how to correlate images from different viewpoints to simultaneously estimate camera poses and world points; examines human pose estimation using video-rate depth images for gaming, motion capture, 3D human body scans, and hand pose recognition for sign language parsing; provides a review of approaches to various recognition problems, including category and instance learning of objects, and human activity recognition; with a Foreword by Dr. Jamie Shotton.