Reinventing Ourselves Contemporary Concepts Of Identity In Virtual Worlds


Reinventing Ourselves Contemporary Concepts Of Identity In Virtual Worlds
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Reinventing Ourselves Contemporary Concepts Of Identity In Virtual Worlds


Reinventing Ourselves Contemporary Concepts Of Identity In Virtual Worlds
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Author : Anna Peachey
language : en
Publisher: Springer Science & Business Media
Release Date : 2011-07-07

Reinventing Ourselves Contemporary Concepts Of Identity In Virtual Worlds written by Anna Peachey and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-07-07 with Computers categories.


The proposed book explores the theme of identity, specifically as applied to its role and development in virtual worlds. Following the introduction, it is divided into four sections: identities, avatars and the relationship between them; factors that support the development of identity in virtual worlds; managing multiple identities across different environments and creating an online identity for a physical world purpose.



New Opportunities For Artistic Practice In Virtual Worlds


New Opportunities For Artistic Practice In Virtual Worlds
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Author : Doyle, Denise
language : en
Publisher: IGI Global
Release Date : 2015-06-26

New Opportunities For Artistic Practice In Virtual Worlds written by Doyle, Denise and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-06-26 with Computers categories.


Although virtual worlds continue to grow in popularity, a substantial amount of research is needed to determine best practices in virtual spaces. The artistic community is one field where virtual worlds can be utilized to the greatest effect. New Opportunities for Artistic Practice in Virtual Worlds provides a coherent account of artistic practices in virtual worlds and considers the contribution the Second Life platform has made in a historical, theoretical, and critical context within the fields of art and technology. This volume is intended for both artists and scholars in the areas of digital art, art and technology, media arts history, virtual worlds, and games studies, as well as a broader academic audience who are interested in the philosophical implications of virtual spaces.



Understanding Learning In Virtual Worlds


Understanding Learning In Virtual Worlds
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Author : Mark Childs
language : en
Publisher: Springer Science & Business Media
Release Date : 2013-08-27

Understanding Learning In Virtual Worlds written by Mark Childs and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-08-27 with Computers categories.


Since the publication of the companion volume Researching Learning in Virtual Worlds in 2010, there has been a growth not only in the range and number of educational initiatives taking place in virtual worlds, but also in the depth of analysis of the nature of that education. Understanding Learning in Virtual Worlds reflects those changes through a collection of chapters that are extended versions of research presented at the second Researching Learning in Virtual Environments conference (ReLIVE 11), an international conference hosted by the Open University UK. Included in this book are chapters that explore the philosophical and methodological underpinnings of understanding learning in virtual worlds, identify and analyse the factors that support learning in these environments, and present case studies that demonstrate some of the various ways in which virtual worlds can be applied to facilitate learning and teaching. The links between learning in a virtual world and learning in the physical world are made apparent throughout, and the authors reveal how understanding learning in one informs the other. Understanding Learning in Virtual Worlds is an important book not only to those who teach in virtual worlds, but to anyone for whom understanding learning, in all its forms, is of interest.



Riding The Hype Cycle The Resurgence Of Virtual Worlds


Riding The Hype Cycle The Resurgence Of Virtual Worlds
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Author : Paul Jerry
language : en
Publisher: BRILL
Release Date : 2019-01-04

Riding The Hype Cycle The Resurgence Of Virtual Worlds written by Paul Jerry and has been published by BRILL this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-01-04 with Social Science categories.




Social Virtual Worlds And Their Places


Social Virtual Worlds And Their Places
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Author : Merrill L. Johnson
language : en
Publisher: Springer Nature
Release Date : 2022-06-11

Social Virtual Worlds And Their Places written by Merrill L. Johnson and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-06-11 with Social Science categories.


This book provides a foundational look at social virtual worlds from the geographer’s perspective. How can the geographer’s craft be applied to social virtual worlds? This question is addressed through careful analysis of what social virtual worlds are, how interest in these worlds has waxed and waned during the twenty-first century, and the meaning of their concocted spaces. Examining one of the key features of the social virtual world, the avatar, the book focuses on its user's motivations and identity choices. The book draws on the geographical understanding of place to examine where avatars live, work, and roam, and describes how virtual-world places resemble and diverge from actual-world places. A mixed-methods survey conducted in Second Life adds additional breadth to the discussion, whilst a series of vignettes gives extra life to the subject matter. This original exploration of the content and meaning of social virtual worlds is an essential resource for geographers, and for anyone interested in the virtual world experience.



Handbook Of Imagination And Culture


Handbook Of Imagination And Culture
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Author : Tania Zittoun
language : en
Publisher: Oxford University Press
Release Date : 2018

Handbook Of Imagination And Culture written by Tania Zittoun and has been published by Oxford University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018 with Philosophy categories.


The Handbook of Imagination and Culture is a unique interdisciplinary collection of chapters showing the centrality of imagination in the development of persons and societies. This book brings together a group of psychologists, philosophers, social scientists, and artists to explore imagination through psychological, social, and cultural processes.



Recent Advances In Applying Identity And Society Awareness To Virtual Learning


Recent Advances In Applying Identity And Society Awareness To Virtual Learning
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Author : Stricker, Andrew G.
language : en
Publisher: IGI Global
Release Date : 2019-06-14

Recent Advances In Applying Identity And Society Awareness To Virtual Learning written by Stricker, Andrew G. and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-06-14 with Education categories.


Online and virtual learning has developed into an essential aspect of learning technologies. A transdisciplinary perspective is needed to evaluate the interplay between social awareness and online virtual environments. Recent Advances in Applying Identity and Society Awareness to Virtual Learning is a critical academic publication that provides a robust examination of the social aspects of virtual learning by providing groundbreaking research on the use of 3D design thinking and cognitive apprenticeship in virtual learning spaces for team science, transdisciplinarity, idea incubation, and curation. It also identifies new patterns, methods, and practices for virtual learning using enhanced educational technology that leverages artificial intelligence, cloud computing, and the Internet of Things (IoT) to integrate 3D immersive environments, augmented reality, games, simulations, and wearable technology, while also evaluating the impact of culture, community, and society on lifelong learning and self-determinism to address critical problems in education, such as STEM. Focusing on a broad range of topics including learning spaces, cloud computing, and organizational strategy, this publication is ideal for professionals, researchers, educators, and administrators.



Integrating An Awareness Of Selfhood And Society Into Virtual Learning


Integrating An Awareness Of Selfhood And Society Into Virtual Learning
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Author : Stricker, Andrew
language : en
Publisher: IGI Global
Release Date : 2017-01-05

Integrating An Awareness Of Selfhood And Society Into Virtual Learning written by Stricker, Andrew and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-01-05 with Education categories.


Recent technological advances have opened new platforms for learning and teaching. By utilizing virtual spaces, more educational opportunities are created for students who cannot attend a physical classroom environment. Integrating an Awareness of Selfhood and Society into Virtual Learning is a pivotal reference source that discusses the latest scholarly perspectives on creating meaningful learning and sensory engagement in virtual learning spaces, and examines how selfhood is expressed in these environments. Highlighting emerging topics in education, such as gender considerations, leadership development, and situated learning, this book is ideally designed for professionals, practitioners, graduate students, and academics interested in the role of virtual reality in learning contexts.



Revisiting The Self


Revisiting The Self
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Author : Charalambos Tsekeris
language : en
Publisher: Routledge
Release Date : 2017-10-02

Revisiting The Self written by Charalambos Tsekeris and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-10-02 with Social Science categories.


Who am I? Or, even more curiously, who are you? These are questions about the self – that aspect of who we are that we believe defines, or at least describes, each of us. The self is not merely an internal creation, however. Family, friends, colleagues, and acquaintances all contribute to who we are, and more importantly, they help to shape who we think we are. In this innovative and thought-provoking book, the various social aspects of the self and its construction are imaginatively explored. Such explorations can seem abstractly academic, but they carry great significance. Knowledge of how the self is constructed has many implications for most social processes, for example, understanding the volatility of the notion of self that can provide the basis for terrorist radicalisation, can generate destructive suicidal tendencies, or can foment aggressive national identities. This interdisciplinary collection is relevant not only for theoretical and methodological elaborations, but also for more practical considerations. The chapters in this book were originally published as a special issue of Contemporary Social Science, and two articles from Self and Identity.



Ethics In The Virtual World


Ethics In The Virtual World
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Author : Garry Young
language : en
Publisher: Routledge
Release Date : 2014-09-11

Ethics In The Virtual World written by Garry Young and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-09-11 with Philosophy categories.


Ethics in the Virtual World examines the gamer's enactment of taboo activities in the context of both traditional and contemporary philosophical approaches to morality. The book argues that it is more productive to consider what individuals are able to cope with psychologically than to determine whether a virtual act or representation is necessarily good or bad. The book raises pertinent questions about one of the most rapidly expanding leisure pursuits in western culture: should virtual enactments warrant moral interest? Should there be a limit to what can be enacted or represented within these games? Or, is it all just a game?