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Remembrance Of Games Past


Remembrance Of Games Past
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Baseball And Memory


Baseball And Memory
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Author : Lee Congdon
language : en
Publisher: St Augustine PressInc
Release Date : 2011

Baseball And Memory written by Lee Congdon and has been published by St Augustine PressInc this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011 with Sports & Recreation categories.


"In this historical/philosophical reflection, Lee Congdon writes of the ways in which baseball spurs memory. This is particularly important at a time when many Americans suffer from a form of amnesia that renders them defenseless in the face of concerted efforts to seize possession of the past. "Who controls the past controls the future," George Orwell wrote in Nineteen Eighty-Four, "who controls the present controls the past." Baseball can, and does, stand in the way of those whose ambition it is to gain and maintain power by pretending that memory cannot be trusted; what was once thought to be "the past" was merely a fiction that served the interests of a ruling class. This, Congdon argues, is asself-serving as it is untrue. Memory can play tricks on us, but, supported as it often is by confirming evidence, it alone can tell us who we are - and more. When we remember important moments and players from the game's past, we soon discover that they are inextricably intertwined with particular eras in our common history: Babe Ruth and the Jazz Age, Joe DiMaggio and the country at war, Willie Mays and the 1950s. In often revelatory ways, those eras come alive again, and as a result we gain greater self-understanding, as individuals and as a people. Although he draws upon the entire history of baseball, Congdon focuses primarily on the decade of the 1950s because he believes it to have been the game's golden age - and a far better time in the nation's history than Americans have been taught to think. Baseball's continual invitation to communal remembrance can, he concludes, help us to avoid the fate reserved for those who forget"--



Debugging Game History


Debugging Game History
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Author : Henry Lowood
language : en
Publisher: MIT Press
Release Date : 2016-06-03

Debugging Game History written by Henry Lowood and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-06-03 with Games & Activities categories.


Essays discuss the terminology, etymology, and history of key terms, offering a foundation for critical historical studies of games. Even as the field of game studies has flourished, critical historical studies of games have lagged behind other areas of research. Histories have generally been fact-by-fact chronicles; fundamental terms of game design and development, technology, and play have rarely been examined in the context of their historical, etymological, and conceptual underpinnings. This volume attempts to “debug” the flawed historiography of video games. It offers original essays on key concepts in game studies, arranged as in a lexicon—from “Amusement Arcade” to “Embodiment” and “Game Art” to “Simulation” and “World Building.” Written by scholars and practitioners from a variety of disciplines, including game development, curatorship, media archaeology, cultural studies, and technology studies, the essays offer a series of distinctive critical “takes” on historical topics. The majority of essays look at game history from the outside in; some take deep dives into the histories of play and simulation to provide context for the development of electronic and digital games; others take on such technological components of games as code and audio. Not all essays are history or historical etymology—there is an analysis of game design, and a discussion of intellectual property—but they nonetheless raise questions for historians to consider. Taken together, the essays offer a foundation for the emerging study of game history. Contributors Marcelo Aranda, Brooke Belisle, Caetlin Benson-Allott, Stephanie Boluk, Jennifer deWinter, J. P. Dyson, Kate Edwards, Mary Flanagan, Jacob Gaboury, William Gibbons, Raiford Guins, Erkki Huhtamo, Don Ihde, Jon Ippolito, Katherine Isbister, Mikael Jakobsson, Steven E. Jones, Jesper Juul, Eric Kaltman, Matthew G. Kirschenbaum, Carly A. Kocurek, Peter Krapp, Patrick LeMieux, Henry Lowood, Esther MacCallum-Stewart, Ken S. McAllister, Nick Monfort, David Myers, James Newman, Jenna Ng, Michael Nitsche, Laine Nooney, Hector Postigo, Jas Purewal, Reneé H. Reynolds, Judd Ethan Ruggill, Marie-Laure Ryan, Katie Salen Tekinbaş, Anastasia Salter, Mark Sample, Bobby Schweizer, John Sharp, Miguel Sicart, Rebecca Elisabeth Skinner, Melanie Swalwell, David Thomas, Samuel Tobin, Emma Witkowski, Mark J.P. Wolf



History As Fantasy In Music Sound Image And Media


History As Fantasy In Music Sound Image And Media
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Author : James Cook
language : en
Publisher: Taylor & Francis
Release Date : 2024-04-11

History As Fantasy In Music Sound Image And Media written by James Cook and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-04-11 with Music categories.


Exploring how music is used to portray the past in a variety of media, this book probes the relationship between history and fantasy in the imagination of the musical past. The volume brings together essays from multidisciplinary perspectives, addressing the use of music to convey a sense of the past in a wide range of multimedia contexts, including television, documentaries, opera, musical theatre, contemporary and historical film, videogames, and virtual reality. With a focus on early music and medievalism, the contributors theorise the role of music and sound in constructing ideas of the past. In three interrelated sections, the chapters problematise notions of historical authenticity on the stage and screen; theorise the future of musical histories in immersive and virtual media; and explore sound’s role in more fantastical appropriations of history in television and videogames. Together, they pose provocative questions regarding our perceptions of ‘early’ music and the sensory experience of distant history. Offering new ways to understand the past at the crossroads of musical and visual culture, this collection is relevant to researchers across music, media, and historical and cultural studies.



Remembrance Of Things Past


Remembrance Of Things Past
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Author : Marcel Proust
language : en
Publisher: Wordsworth Editions
Release Date : 2006

Remembrance Of Things Past written by Marcel Proust and has been published by Wordsworth Editions this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Fiction categories.


Marcel Proust (1871-1922) spent the last fourteen years of his life writing "la recherche du temps perdu." Moncrieff's translation strives to capture the extraordinary blend of muscular analysis with poetic reverie that typifies Proust's style.



War Games


War Games
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Author : Philip Hammond
language : en
Publisher: Bloomsbury Publishing USA
Release Date : 2019-12-12

War Games written by Philip Hammond and has been published by Bloomsbury Publishing USA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-12-12 with Social Science categories.


Many of today's most commercially successful videogames, from Call of Duty to Company of Heroes, are war-themed titles that play out in what are framed as authentic real-world settings inspired by recent news headlines or drawn from history. While such games are marketed as authentic representations of war, they often provide a selective form of realism that eschews problematic, yet salient aspects of war. In addition, changes in the way Western states wage and frame actual wars makes contemporary conflicts increasingly resemble videogames when perceived from the vantage point of Western audiences. This interdisciplinary volume brings together scholars from games studies, media and cultural studies, politics and international relations, and related fields to examine the complex relationships between military-themed videogames and real-world conflict, and to consider how videogames might deal with history, memory, and conflict in alternative ways. It asks: What is the role of videogames in the formation and negotiation of cultural memory of past wars? How do game narratives and designs position the gaming subject in relation to history, war and militarism? And how far do critical, anti-war/peace games offer an alternative or challenge to mainstream commercial titles?



Judging The Past


Judging The Past
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Author : Geoffrey Scarre
language : en
Publisher: Springer Nature
Release Date : 2023-10-14

Judging The Past written by Geoffrey Scarre and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-10-14 with Philosophy categories.


This book presents an extended argument for the thesis that people of the present day are not debarred in principle from passing moral judgement on people who lived in former days, notwithstanding the inevitable differences in social and cultural circumstances that separate us. Some philosophers argue that because we can see things only from our own peculiar historical situation, we lack a sufficiently objective vantage point from which to appraise past people and their acts. If they are correct, then the judgements passed by twenty-first-century people must inevitably be biased and irrelevant, grounded on moral standards that would have seemed alien in that 'foreign country' of the past. This book challenges this relativistic position, contending that it seriously underestimates our ability to engage imaginatively with people who, however much their lifestyles may have differed from our own, were our fellow human beings, endowed with the same basic instincts, aversions, desires and aspirations. Taking a stand on a naturalistic theory of human beings, coupled with a Kantian conception of the equal worth of all human members of the Kingdom of Ends, Scarre argues that historical moral judgements can be sensitive to circumstances, fitting and fair, and untainted by anachronism. The discussion ends by examining the implications of this position for the practice of historians and for the ethics of memory and commemoration.



Character Development And Storytelling For Games


Character Development And Storytelling For Games
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Author : Lee Sheldon
language : en
Publisher: CRC Press
Release Date : 2022-11-18

Character Development And Storytelling For Games written by Lee Sheldon and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-11-18 with Computers categories.


This is the third edition of Character Development and Storytelling for Games, a standard work in the field that brings all of the teaching from the first two books up to date and tackles the new challenges of today. Professional game writer and designer Lee Sheldon combines his experience and expertise in this updated edition. New examples, new game types, and new challenges throughout the text highlight the fundamentals of character writing and storytelling. But this book is not just a box of techniques for writers of video games. It is an exploration of the roots of character development and storytelling that readers can trace from Homer to Chaucer to Cervantes to Dickens and even Mozart. Many contemporary writers also contribute insights from books, plays, television, films, and, yes, games. Sheldon and his contributors emphasize the importance of creative instinct and listening to the inner voice that guides successful game writers and designers. Join him on his quest to instruct, inform, and maybe even inspire your next great game.



Remembrance Of Games Past


Remembrance Of Games Past
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Author : John Sharnik
language : en
Publisher: MacMillan Publishing Company
Release Date : 1986

Remembrance Of Games Past written by John Sharnik and has been published by MacMillan Publishing Company this book supported file pdf, txt, epub, kindle and other format this book has been release on 1986 with Sports & Recreation categories.




Rome And America


Rome And America
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Author : Dean Hammer
language : en
Publisher: Cambridge University Press
Release Date : 2023-01-05

Rome And America written by Dean Hammer and has been published by Cambridge University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-01-05 with History categories.


Rome and America provides a timely exploration of the Roman and American founding myths in the cultural imagination. Defying the usual ideological categories, Dean Hammer argues for the exceptional nature of the myths as a journey of Strangers, but also traces the tensions created by the myths in attempts to answer the question of who We are. The wide-ranging chapters reassess both Roman antecedents and American expressions of the myth in some unexpected places: early American travelogues, westerns, bare-knuckle boxing, early American theater, government documents detailing Native American policy, and the writings of Noah Webster, W. E. B. Du Bois, Booker T. Washington, and Charles Eastman. This innovative volume culminates in an interpretation of the current crisis of democracy as a reversion of the community back to Strangers, with suggestions of how the myth can recast a much-needed discussion of identity and belonging.



Engaging With Videogames Play Theory And Practice


Engaging With Videogames Play Theory And Practice
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Author : Dawn Stobbart
language : en
Publisher: BRILL
Release Date : 2019-01-04

Engaging With Videogames Play Theory And Practice written by Dawn Stobbart and has been published by BRILL this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-01-04 with Social Science categories.


This volume was first published by Inter-Disciplinary Press in 2014. Engaging with Videogames focuses on the multiplicity of lenses through which the digital game can be understood, particularly as a cultural artefact, economic product, educational tool, and narrative experience. Game studies remains a highly interdisciplinary field, and as such tends to bring together scholars and researchers from a wide variety of fields and analytical practices. As such, this volume includes explorations of videogames from the fields of literature, visual art, history, classics, film studies, new media studies, phenomenology, education, philosophy, psychology, and the social sciences, as well as game studies, design, and development. The chapters are organised thematically into four sections focusing on educational game practices, videogame cultures, videogame theory, and the practice of critical analysis. Within these chapters are explorations of sexual identity and health, videogame history, slapstick, player mythology and belief systems, gender and racial ideologies, games as a ‘body-without organs,’ and controversial games from Mass Effect 3 to Raid over Moscow. This volume aims to inspire further research in this rapidly evolving and expanding field.