Retro Gamer 3 2019
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Retro Gamer 3 2019
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Author : Retro Gamer-Redaktion
language : de
Publisher: Heise Medien GmbH & Co. KG
Release Date : 2019-05-16
Retro Gamer 3 2019 written by Retro Gamer-Redaktion and has been published by Heise Medien GmbH & Co. KG this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-05-16 with Computers categories.
Egal, ob ihr auf Videospiele oder Homecomputer-Games oder ältere PC-Spiele steht, ob ihr mit Atari-, Sony-, Sega-, Commodore- oder Amstrad-Plattform auf Abenteuerreise gegangen seid, in diesem Retro Gamer werdet ihr fündig werden! Nicht zuletzt steuern wieder Spieleveteranen wie Heinrich Lenhardt, Winnie Forster, Michael Hengst, Jörg Langer und Mick Schnelle ihre aktualisierten Erinnerungen an frühere Hits bei. Die Titelstory Mario: Meister der Spin-offs zeigt, wie unheimlich viele Ableger es zum wohl beliebtesten Videospiele-Helden gibt. Einige davon kennt jeder, etwa Mario Kart und seine diversen Inkarnationen. Andere sind ziemlich obskur, etwa Mario Hotel. Remakes erfreuen sich wachsender Beliebtheit, zuletzt waren die Fans von der Neuauflage von Resident Evil 2 begeistert. Wir werfen einen ausführlichen Blick auf das Originalspiel und zeichnen nach, wie knifflig es für die Entwickler war, auf den bereits sehr guten Vorgänger noch einen draufzusetzen. Andere Remakes sind selbst schon wieder Oldies, beispielsweise Final Fantasy 3. Das erschien vor über zehn Jahren in einer (sehr schönen) 3DS-Fassung neu und wird von uns in einem Klassiker-Check vorgestellt. Zu den ungewöhnlicheren Themen gehören dieses Mal ROM-Rührerei, das sich mit Randomizern beschäftigt, die nach bestimmten Zufalls-Regeln bekannte Spiele umkrempeln, sodass sich etwa Legend of Zelda – Link to the Past ganz anders spielt. Oder ihr bei Dark Souls bereits zu Beginn auf einen Bossgegner aus dem letzten Spieldrittel trefft. Und richtig alt (Verzeihung: in Ehren ergraut, natürlich) darf sich fühlen, wer sich wie Anatol Locker an den Logikus-Experimentier-„Computer“ erinnert, bei dem man fleißig Drahtverbindungen stecken musste, um zu "programmieren".
Retro Gamer 2 2019
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Author : Retro Gamer-Redaktion
language : de
Publisher:
Release Date :
Retro Gamer 2 2019 written by Retro Gamer-Redaktion and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on with categories.
Retro Gamer 1 2019
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Author : Retro Retro Gamer-Redaktion
language : de
Publisher:
Release Date :
Retro Gamer 1 2019 written by Retro Retro Gamer-Redaktion and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on with categories.
Retro Gamer 3 2017 To 25 Pages 26 To 50 Pages 51 To 75 Pages 76 To 100 Pages 101 To 125 Pages 126 To 150 Pages 151 To 175 Pages 176 To 196
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Author : Retro Retro Gamer-Redaktion
language : de
Publisher:
Release Date : 2017
Retro Gamer 3 2017 To 25 Pages 26 To 50 Pages 51 To 75 Pages 76 To 100 Pages 101 To 125 Pages 126 To 150 Pages 151 To 175 Pages 176 To 196 written by Retro Retro Gamer-Redaktion and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017 with categories.
Retro Gamer 3 2018
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Author : RETRO GAMER-REDAKTION.
language : de
Publisher:
Release Date :
Retro Gamer 3 2018 written by RETRO GAMER-REDAKTION. and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on with categories.
Retro Gamer 3 2016 To 25 Pages 26 To 50 Pages 51 To 75 Pages 76 To 100 Pages 101 To 125 Pages 126 To 150 Pages 151 To 175 Pages 176 To 196
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Author : Retro Retro Gamer-Redaktion
language : de
Publisher:
Release Date :
Retro Gamer 3 2016 To 25 Pages 26 To 50 Pages 51 To 75 Pages 76 To 100 Pages 101 To 125 Pages 126 To 150 Pages 151 To 175 Pages 176 To 196 written by Retro Retro Gamer-Redaktion and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on with Video games categories.
They Create Worlds
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Author : Alexander Smith
language : en
Publisher: CRC Press
Release Date : 2019-11-19
They Create Worlds written by Alexander Smith and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-11-19 with Computers categories.
They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Vol. 1 is the first in a three-volume set that provides an in-depth analysis of the creation and evolution of the video game industry. Beginning with the advent of computers in the mid-20th century, Alexander Smith’s text comprehensively highlights and examines individuals, companies, and market forces that have shaped the development of the video game industry around the world. Volume one, places an emphasis on the emerging ideas, concepts, and games developed from the commencement of the budding video game art form in the 1950s and 1960s through the first commercial activity in the 1970s and early 1980s. They Create Worlds aims to build a new foundation upon which future scholars and the video game industry itself can chart new paths. Key Features: The most in-depth examination of the video game industry ever written, They Create Worlds charts the technological breakthroughs, design decisions, and market forces in the United States, Europe, and East Asia that birthed a $100 billion industry. The books derive their information from rare primary sources such as little-studied trade publications, personal papers collections, and oral history interviews with designers and executives, many of whom have never told their stories before. Spread over three volumes, They Create Worlds focuses on the creative designers, shrewd marketers, and innovative companies that have shaped video games from their earliest days as a novelty attraction to their current status as the most important entertainment medium of the 21st Century. The books examine the formation of the video game industry in a clear narrative style that will make them useful as teaching aids in classes on the history of game design and economics, but they are not being written specifically as instructional books and can be enjoyed by anyone with a passion for video game history.
Curious Video Game Machines
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Author : Lewis Packwood
language : en
Publisher: White Owl
Release Date : 2023-11-30
Curious Video Game Machines written by Lewis Packwood and has been published by White Owl this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-11-30 with Games & Activities categories.
The story of video games is often told as the successive rise of computers and consoles from famous names like Atari, Commodore, Nintendo, Sega, Sony and Microsoft. But beyond this familiar tale, there’s a whole world of weird and wonderful gaming machines that seldom get talked about. Curious Video Game Machines reveals the fascinating stories behind a bevy of rare and unusual consoles, computers and coin-ops – like Kimtanktics, a 1970s wargame computer made out of calculator parts, or the suite of Korea-exclusive consoles made by car manufacturer Daewoo. Then there’s the Casio Loopy, a 1990s console that doubled up as a sticker printer, the RDI Halcyon, a 1985 LaserDisc-based machine that could recognize your voice, and the Interton VC 4000, a German console made by a hearing-aid company, as well as a range of bizarre arcade machines, from early attempts at virtual reality to pedal-powered flying contraptions. There are tales of missed opportunities, like the astonishingly powerful Enterprise 64 computer, which got caught in development hell and arrived too late to make an impact on the British microcomputer market. And there are tales of little-known triumphs, like the Galaksija DIY computer kit that introduced a whole generation of Yugoslavians to computing before the country became engulfed by war. Featuring exclusive interviews with creators, developers and collectors, Curious Video Game Machines finally shines a light on the forgotten corners of video-game history.
Raspberry Pi Retro Gaming
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Author : Mark Frauenfelder
language : en
Publisher: Apress
Release Date : 2019-11-11
Raspberry Pi Retro Gaming written by Mark Frauenfelder and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-11-11 with Computers categories.
Learn to configure a Raspberry Pi into multiple different devices capable of playing retro games. Beyond theory, this book focuses heavily on projects—such as making a console to attach to a TV or computer display and making a tabletop arcade machine. It also teaches you how to install and use the Kodi media center on your retro game player. tart with the big-picture of the Raspberry Pi retro-gaming landscape and the wide range of exciting project opportunities that exist. You'll then discover the various retro-gaming emulation platforms, such as RetroPie and Recalbox, and how to work with ROM files. This book even goes a step further and teaches you how to create game ROMs from your old cartridges! You’ll also study the types of game playing equipment people have made using Raspberry Pis and how to set up a Raspberry Pi with those devices. Retro-gaming enthusiasts are using the Pi to make a dizzying variety of game playing hardware. There are players that fit in an Altoids mint tin, players that look like classic systems, and players that let you choose from over 20,000 game titles. And there are emulators for every platform imaginable, and many models available online to download and make on a 3D printer or laser cutter. Raspberry Pi Retro Gaming includes everything you need to know about playing retro games on a Raspberry Pi and making cool machines that play thousands of retrogames. What You'll Learn Use Tinkercad to design your own cases Get your case 3D printed if you don’t have a 3D printer Design parts for laser cutting or jigsaw cutting Solder and use electronics components, batteries, and power supplies Select and set up different kinds of displays Who This Book Is For Anyone interested in playing retrocomputer games and making their own retro-game players.
The Ethics Of Playing Researching And Teaching Games In The Writing Classroom
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Author : Richard Colby
language : en
Publisher: Springer Nature
Release Date : 2021-01-27
The Ethics Of Playing Researching And Teaching Games In The Writing Classroom written by Richard Colby and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-01-27 with Study Aids categories.
This book explores ethos and games while analyzing the ethical dimensions of playing, researching, and teaching games. Contributors, primarily from rhetoric and writing studies, connect instances of ethos and ethical practice with writing pedagogy, game studies, video games, gaming communities, gameworlds, and the gaming industry. The collection’s eighteen chapters investigate game-based writing classrooms, gamification, game design, player agency, and writing and gaming scholarship in order to illuminate how ethos is reputed, interpreted, and remembered in virtual gamespaces and in the gaming industry. Ethos is constructed, invented, and created in and for games, but inevitably spills out into other domains, affecting agency, ideology, and the cultures that surround game developers, players, and scholars.