The Ethics Of Playing Researching And Teaching Games In The Writing Classroom

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The Ethics Of Playing Researching And Teaching Games In The Writing Classroom
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Author : Richard Colby
language : en
Publisher: Springer Nature
Release Date : 2021-01-27
The Ethics Of Playing Researching And Teaching Games In The Writing Classroom written by Richard Colby and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-01-27 with Study Aids categories.
This book explores ethos and games while analyzing the ethical dimensions of playing, researching, and teaching games. Contributors, primarily from rhetoric and writing studies, connect instances of ethos and ethical practice with writing pedagogy, game studies, video games, gaming communities, gameworlds, and the gaming industry. The collection’s eighteen chapters investigate game-based writing classrooms, gamification, game design, player agency, and writing and gaming scholarship in order to illuminate how ethos is reputed, interpreted, and remembered in virtual gamespaces and in the gaming industry. Ethos is constructed, invented, and created in and for games, but inevitably spills out into other domains, affecting agency, ideology, and the cultures that surround game developers, players, and scholars.
Gamification In The Rhetcomp Curriculum
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Author : Christopher McGunnigle
language : en
Publisher: Vernon Press
Release Date : 2023-01-17
Gamification In The Rhetcomp Curriculum written by Christopher McGunnigle and has been published by Vernon Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-01-17 with Education categories.
Gamification is an up and coming popular trend in all levels and types of education, including public and private schools, higher education, the military, the private sector, and elsewhere. Gamification introduces aspects of game design like teamwork, competition, rewards and prizes, storytelling, and more into lesson plan units. In many cases, actual games, whether it be Scrabble, Hangman, Candy Crush, Dungeons & Dragons, and many others, are adapted into educational tools. This chapter collection will specifically look at the use of gamification techniques in Freshmen Writing courses and related Composition, Writing and Rhetoric classes. Each chapter will provide sample gamified lessons supported by relevant scholarship in both Gamification Theory and Writing Studies.
Multimodal And Digital Creative Writing Pedagogies
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Author : Sara K. Howe
language : en
Publisher: Bloomsbury Publishing PLC
Release Date : 2023-07-21
Multimodal And Digital Creative Writing Pedagogies written by Sara K. Howe and has been published by Bloomsbury Publishing PLC this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-07-21 with Education categories.
Multimodal and Digital Creative Writing Pedagogies offers a breadth of expertise and informed pedagogies on teaching multimodal and digital creative writing in the college classroom. This book presents engaging methods to inspire student writing beyond traditional, print-based texts. The contributors in this volume, all experienced creative writing instructors, share indispensable strategies for incorporating multimodal projects, including video game poetry, fan fiction authorship, digital storytelling, podcasting, online literary publications, creative installations, writing with image and sound, and multisensory approaches to creative writing. This collection also tackles matters of accessibility and inclusion vis-à-vis technology in the classroom and examines the challenges and rewards of novel approaches to creative writing. Ideal for instructors new to teaching multimodal creative writing--and for those who have experience and are looking to enhance their teaching.
Assassin S Creed In The Classroom
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Author : Erik Champion
language : en
Publisher: Walter de Gruyter GmbH & Co KG
Release Date : 2023-12-18
Assassin S Creed In The Classroom written by Erik Champion and has been published by Walter de Gruyter GmbH & Co KG this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-12-18 with Games & Activities categories.
The open world role-playing Assassin’s Creed video game series is one of the most successful series of all time, praised for its in-depth use of historical characters and events, compelling graphics, and addictive gameplay. Assassin’s Creed games offer up the possibility of exploring history, mythology, and heritage immersively, graphically, and imaginatively. This collection of essays by architects archaeologists and historiansexplores the learning opportunities of playing, modifying, and extending the games in the classroom, on location, in the architectural studio, and in a museum.
Unbound Queer Time In Literature Cinema And Video Games
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Author : Juan Francisco Belmonte Ávila
language : en
Publisher: Taylor & Francis
Release Date : 2024-07-19
Unbound Queer Time In Literature Cinema And Video Games written by Juan Francisco Belmonte Ávila and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-07-19 with Social Science categories.
Unbound Queer Time in Literature, Cinema, and Video Games investigates the potential of queer conceptions of time to unbind forms of understanding identities. In doing so, it recognizes the power of time to determine us but chooses to queer time and turn it into an ally of unbound forms of understanding identities. Through the analysis of different media—literature, cinema, and video games—the chapters revolve around three key ideas: that there are inherently queer styles of using and dealing with time and temporality in culture; that the critical rediscovery of canonical texts and the analysis of largely ignored queer texts and authors allow for a better understanding of queer identities; and, finally, that normative conceptions of time can—and should—be challenged through critical tools that reconceptualize notions of the self around time. This volume will be of interest to postgraduate students and researchers working close to areas such as queer and gender studies, media and cinema studies, cultural studies, literary theory, comparative literature, game studies, and art history.
Optimizing Play
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Author : Christopher A. Paul
language : en
Publisher: MIT Press
Release Date : 2024-05-14
Optimizing Play written by Christopher A. Paul and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-05-14 with Games & Activities categories.
An unexpected take on how games work, what the stakes are for them, and how game designers can avoid the traps of optimization. The process of optimization in games seems like a good thing—who wouldn’t want to find the most efficient way to play and win? As Christopher Paul argues in Optimizing Play, however, optimization can sometimes risk a tragedy of the commons, where actions that are good for individuals jeopardize the overall state of the game for everyone else. As he explains, players inadvertently limit play as they theorycraft, seeking optimal choices. The process of developing a meta, or the most effective tactic available, structures decision making, causing play to stagnate. A “stale” meta then creates a perception that a game is solved and may lead players to turn away from the game. Drawing on insights from game studies, rhetoric, the history of science, ecology, and game theory literature, Paul explores the problem of optimization in a range of video games, including Overwatch, FIFA/EA Sports FC, NBA 2K, Clash Royale, World of Warcraft, and League of Legends. He also pulls extensively from data analytics in sports, where the problem has progressed further and is even more intractable than it is in video games, given the money sports teams invest to find an edge. Finally, Paul offers concrete and specific suggestions for how games can be developed to avoid the trap set by optimization run amok.
Advancing Honors Education For Today And Tomorrow
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Author : Graeme Harper
language : en
Publisher: Cambridge Scholars Publishing
Release Date : 2024-07-30
Advancing Honors Education For Today And Tomorrow written by Graeme Harper and has been published by Cambridge Scholars Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-07-30 with Education categories.
Higher education, further education, vocational education and continuing education all refer to progression to a third educational step. That is, a step beyond secondary education, which itself is a step beyond elementary or primary education. While optional, continuing beyond secondary education most often suggests some form of need ‘to acquire advanced knowledge’. But advanced in what way? Advanced in focus? Advanced in depth? Advanced in application? Advanced in the range of knowledge of those who teach in it? Advanced in expectation? Honors education, which is present globally and is highlighted in the United States through a distinctive 100-year history, has reflected on, and continues to reflect on what ‘advanced’ higher education might entail. Consequently, here in Advancing Honors Education for Today and Tomorrow contributors consider some of the interests that strike them as significant in the present and future of advanced learning.
Resources In Education
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Author :
language : en
Publisher:
Release Date : 1999-04
Resources In Education written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1999-04 with Education categories.
Handbook Of Research On Education And Technology In A Changing Society
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Author : Wang, Victor C. X.
language : en
Publisher: IGI Global
Release Date : 2014-05-31
Handbook Of Research On Education And Technology In A Changing Society written by Wang, Victor C. X. and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-05-31 with Education categories.
Technology has become an integral part of our everyday lives. This trend in ubiquitous technology has also found its way into the learning process at every level of education. The Handbook of Research on Education and Technology in a Changing Society offers an in-depth description of concepts related to different areas, issues, and trends within education and technological integration in modern society. This handbook includes definitions and terms, as well as explanations of concepts and processes regarding the integration of technology into education. Addressing all pertinent issues and concerns in education and technology in our changing society with a wide breadth of discussion, this handbook is an essential collection for educators, academicians, students, researchers, and librarians.
Handbook Of Research On Serious Games As Educational Business And Research Tools
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Author : Cruz-Cunha, Maria Manuela
language : en
Publisher: IGI Global
Release Date : 2012-02-29
Handbook Of Research On Serious Games As Educational Business And Research Tools written by Cruz-Cunha, Maria Manuela and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-02-29 with Education categories.
"This book presents research on the most recent technological developments in all fields of knowledge or disciplines of computer games development, including planning, design, development, marketing, business management, users and behavior"--Provided by publisher.