Return To The Interactive Past


Return To The Interactive Past
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Return To The Interactive Past


Return To The Interactive Past
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Author : Csilla E. Ariese-Vandemeulebroucke
language : en
Publisher:
Release Date : 2020

Return To The Interactive Past written by Csilla E. Ariese-Vandemeulebroucke and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020 with categories.


A defining fixture of our contemporary world, video games offer a rich spectrum of engagements with the past. Beyond a source of entertainment, video games are cultural expressions that support and influence social interactions. Games educate, bring enjoyment, and encourage reflection. They are intricate achievements of coding and creative works of art. Histories, ranging from the personal to the global, are reinterpreted and retold for broad audiences in playful, digital experiences. The medium also magnifies our already complicated and confrontational relation with the past, for instance through its overreliance on violent and discriminatory game mechanics. This book continues an interdisciplinary conversation on game development and play, working towards a better understanding of how we represent and experience the past in the present. Return to the Interactive Past offers a new collection of engaging writings by game creators, historians, computer scientists, archaeologists, and others. It shows us the thoughtful processes developers go through when they design games, as well as the complex ways in which players interact with games. Building on the themes explored in the book The Interactive Past (2017), the authors go back to the past to raise new issues. How can you sensitively and evocatively use veterans' voices to make a video game that is not about combat? How can the development of an old video game be reconstructed on the basis of its code and historic hardware limitations? Could hacking be a way to decolonize games and counter harmful stereotypes? When archaeologists study games, what kinds of maps do they draw for their digital fieldwork? And in which ways could we teach history through playing games and game-making?



The Interactive Past


The Interactive Past
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Author : Angus A. A. Mol
language : en
Publisher:
Release Date : 2017

The Interactive Past written by Angus A. A. Mol and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017 with Archaeology categories.


Video games, even though they are one of the present's quintessential media and cultural forms, also have a surprising and many-sided relation with the past. From seminal series like Sid Meier's Civilization or Assassin's Creed to innovative indies like Never Alone and Herald, games have integrated heritages and histories as key components of their design, narrative, and play. This has allowed hundreds of millions of people to experience humanity's diverse heritage through the thrill of interactive and playful discovery, exploration, and (re-)creation. Just as video games have embraced the past, games themselves are also emerging as an exciting new field of inquiry in disciplines that study the past. Games and other interactive media are not only becoming more and more important as tools for knowledge dissemination and heritage communication, but they also provide a creative space for theoretical and methodological innovations. The Interactive Past brings together a diverse group of thinkers -- including archaeologists, heritage scholars, game creators, conservators and more -- who explore the interface of video games and the past in a series of unique and engaging writings. They address such topics as how thinking about and creating games can inform on archaeological method and theory, how to leverage games for the communication of powerful and positive narratives, how games can be studied archaeologically and the challenges they present in terms of conservation, and why the deaths of virtual Romans and the treatment of video game chickens matters. The book also includes a crowd-sourced chapter in the form of a question-chain-game, written by the Kickstarter backers whose donations made this book possible. Together, these exciting and enlightening examples provide a convincing case for how interactive play can power the experience of the past and vice versa.



Practical Archaeogaming


Practical Archaeogaming
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Author : Dr. Andrew Reinhard
language : en
Publisher: Berghahn Books
Release Date : 2024-05-03

Practical Archaeogaming written by Dr. Andrew Reinhard and has been published by Berghahn Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-05-03 with Social Science categories.


As a sequel to Archaeogaming: an Introduction to Archaeology in and of Video Games, the author focuses on the practical and applied side of the discipline, collecting recent digital fieldwork together in one place for the first time to share new methods in treating interactive digital built environments as sites for archaeological investigation. Fully executed examples of practical and applied archaeogaming include the necessity of a rapid archaeology of digital built environments, the creation of a Harris matrix for software stratigraphy, the ethnographic work behind a human civilization trapped in an unstable digital landscape, how to conduct photogrammetry and GIS mapping in procedurally generated space, and how to transform digital artifacts into printed three-dimensional objects. Additionally, the results of the 2014 Atari excavation in Alamogordo, New Mexico are summarized for the first time.



Teaching The Middle Ages Through Modern Games


Teaching The Middle Ages Through Modern Games
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Author : Robert Houghton
language : en
Publisher: Walter de Gruyter GmbH & Co KG
Release Date : 2022-10-24

Teaching The Middle Ages Through Modern Games written by Robert Houghton and has been published by Walter de Gruyter GmbH & Co KG this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-10-24 with History categories.


Games can act as invaluable tools for the teaching of the Middle Ages. The learning potential of physical and digital games is increasingly undeniable at every level of historical study. These games can provide a foundation of information through their stories and worlds. They can foster understanding of complex systems through their mechanics and rules. Their very nature requires the player to learn to progress. The educational power of games is particularly potent within the study of the Middle Ages. These games act as the first or most substantial introduction to the period for many students and can strongly influence their understanding of the era. Within the classroom, they can be deployed to introduce new and alien themes to students typically unfamiliar with the subject matter swiftly and effectively. They can foster an interest in and understanding of the medieval world through various innovative means and hence act as a key educational tool. This volume presents a series of essays addressing the practical use of games of all varieties as teaching tools within Medieval Studies and related fields. In doing so it provides examples of the use of games at pre-university, undergraduate, and postgraduate levels of study, and considers the application of commercial games, development of bespoke historical games, use of game design as a learning process, and use of games outside the classroom. As such, the book is a flexible and diverse pedagogical resource and its methods may be readily adapted to the teaching of different medieval themes or other periods of history.



Playing The Middle Ages


Playing The Middle Ages
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Author : Robert Houghton
language : en
Publisher: Bloomsbury Publishing
Release Date : 2023-08-24

Playing The Middle Ages written by Robert Houghton and has been published by Bloomsbury Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-08-24 with History categories.


The Middle Ages have provided rich source material for physical and digital games from Dungeons and Dragons to Assassin's Creed. This volume addresses the many ways in which different formats and genre of games represent the period. It considers the restrictions placed on these representations by the mechanical and gameplay requirements of the medium and by audience expectations of these products and the period, highlighting innovative attempts to overcome these limitations through game design and play. Playing the Middle Ages considers a number of important and timely issues within the field including: one, the connection between medieval games and political nationalistic rhetoric; two, trends in the presentation of religion, warfare and other aspects of medieval society and their connection to modern culture; three, the problematic representations of race; and four, the place of gender and sexuality within these games and the broader gaming community. The book draws on the experience of a wide-ranging and international group of academics across disciplines and from games designers. Through this combination of expertise, it provides a unique perspective on the representation of the Middle Ages in modern games and drives key discussions in the fields of history and game design.



Red Dead Redemption


Red Dead Redemption
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Author : John Wills
language : en
Publisher: University of Oklahoma Press
Release Date : 2023-03-30

Red Dead Redemption written by John Wills and has been published by University of Oklahoma Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-03-30 with Games & Activities categories.


While the Western was dying a slow death across the cultural landscape, it was blazing back to life as a video game in the early twenty-first century. Rockstar Games’ Red Dead franchise, beginning with Red Dead Revolver in 2004, has grown into one of the most critically acclaimed video game franchises of the twenty-first century. Red Dead Redemption: History, Myth, and Violence in the Video Game West offers a critical, interdisciplinary look at this cultural phenomenon at the intersection of game studies and American history. Drawing on game studies, western history, American studies, and cultural studies, the authors train a wide-ranging, deeply informed analytic perspective on the Red Dead franchise—from its earliest incarnation to the latest, Red Dead Redemption 2 (2018). Their intersecting chapters put the series in the context of American history, culture, and contemporary media, with inquiries into issues of authenticity, realism, the meaning of play and commercial promotion, and the relationship between the game and the wider cultural iterations of the classic Western. The contributors also delve into the role the series’ development has played in recent debates around working conditions in the gaming industry and gaming culture. In its redeployment and reinvention of the Western’s myth and memes, the Red Dead franchise speaks to broader aspects of American culture—the hold of the frontier myth and the “Wild West” over the popular imagination, the role of gun culture in society, depictions of gender and ethnicity in mass media, and the increasing allure of digital escapism—all of which come in for scrutiny here, making this volume a vital, sweeping, and deeply revealing cultural intervention.



Rockstar Games And American History


Rockstar Games And American History
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Author : Esther Wright
language : en
Publisher: Walter de Gruyter GmbH & Co KG
Release Date : 2022-08-22

Rockstar Games And American History written by Esther Wright and has been published by Walter de Gruyter GmbH & Co KG this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-08-22 with History categories.


For two decades, Rockstar Games have been making games that interrogate and represent the idea of America, past and present. Commercially successful, fan-beloved, and a frequent source of media attention, Rockstar’s franchises are positioned as not only game-changing, ground-breaking interventions in the games industry, but also as critical, cultural histories on America and its excesses. But what does Rockstar’s version of American history look like, and how is it communicated through critically acclaimed titles like Red Dead Redemption (2010) and L.A. Noire (2011)? By combining analysis of Rockstar’s games and a range of official communications and promotional materials, this book offers critical discussion of Rockstar as a company, their video games, and ultimately, their attempts at creating new narratives about U.S. history and culture. It explores the ways in which Rockstar’s brand identity and their titles coalesce to create a new kind of video game history, how promotional materials work to claim the "authenticity" of these products, and assert the authority of game developers to perform the role of historian. By working at the intersection of historical game studies, U.S. history, and film and media studies, this book explores what happens when contemporary demands for historical authenticity are brought to bear on the way we envisage the past –– and whose past it is deemed to be. Ultimately, this book implores those who research historical video games to consider the oft-forgotten sources at the margins of these games as importance spaces where historical meaning is made and negotiated.



Free Interactive E Book English Grammar Tenses


Free Interactive E Book English Grammar Tenses
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Author : ChatGPT
language : en
Publisher: IFI
Release Date : 2023-10-26

Free Interactive E Book English Grammar Tenses written by ChatGPT and has been published by IFI this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-10-26 with Language Arts & Disciplines categories.


Built on the principles of memory retention, with a centralized interactive hyperlinked system, it creates the world's top-notch user experience design. It simultaneously features explicit texts and English example sentence pronunciations, learning and expressing become complete from now on.



Storytelling For Interactive Digital Media And Video Games


Storytelling For Interactive Digital Media And Video Games
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Author : Nicholas B. Zeman
language : en
Publisher: CRC Press
Release Date : 2017-04-07

Storytelling For Interactive Digital Media And Video Games written by Nicholas B. Zeman and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-04-07 with Computers categories.


The evolution of story-telling is as old as the human race; from the beginning, when our ancestors first gathered around a campfire to share wondrous tales through oral traditions, to today, with information and stories being shared through waves and filling screens with words and images. Stories have always surrounded us, and united us in ways other disciplines can't. Storytelling for Interactive Digital Media and Video Games lays out the construct of the story, and how it can be manipulated by the storyteller through sound, video, lighting, graphics, and color. This book is the perfect guide to aspiring storytellers as it illustrates the different manner of how and why stories are told, and how to make them "interactive." Storytelling features heavy game development as a method of storytelling and delivery, and how to develop compelling plots, characters, settings, and actions inside a game. The concept of digital storytelling will be explored, and how this differs from previous incarnations of mediums for stories Key Features: Explores the necessary elements of a story (setting, character, events, sequence, and perspective) and how they affect the viewer of the story Discusses media and its role in storytelling, including images, art, sound, video, and animation Explores the effect of interactivity on the story, such as contest TV, web-based storytelling, kiosks, and games Shows the different types of story themes in gaming and how they are interwoven Describes how to make games engaging and rewarding intrinsically and extrinsically



Interactive And Dynamic Graphics For Data Analysis


Interactive And Dynamic Graphics For Data Analysis
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Author : Dianne Cook
language : en
Publisher: Springer Science & Business Media
Release Date : 2007-12-12

Interactive And Dynamic Graphics For Data Analysis written by Dianne Cook and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-12-12 with Computers categories.


This book is about using interactive and dynamic plots on a computer screen as part of data exploration and modeling, both alone and as a partner with static graphics and non-graphical computational methods. The area of int- active and dynamic data visualization emerged within statistics as part of research on exploratory data analysis in the late 1960s, and it remains an active subject of research today, as its use in practice continues to grow. It now makes substantial contributions within computer science as well, as part of the growing ?elds of information visualization and data mining, especially visual data mining. The material in this book includes: • An introduction to data visualization, explaining how it di?ers from other types of visualization. • Adescriptionofourtoolboxofinteractiveanddynamicgraphicalmethods. • An approach for exploring missing values in data. • An explanation of the use of these tools in cluster analysis and supervised classi?cation. • An overview of additional material available on the web. • A description of the data used in the analyses and exercises. The book’s examples use the software R and GGobi. R (Ihaka & Gent- man 1996, RDevelopment CoreTeam2006) isafreesoftware environment for statistical computing and graphics; it is most often used from the command line, provides a wide variety of statistical methods, and includes high–quality staticgraphics.RaroseintheStatisticsDepartmentoftheUniversityofAu- land and is now developed and maintained by a global collaborative e?ort.