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Reverse Design


Reverse Design
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Reverse Design


Reverse Design
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Author : Patrick Holleman
language : en
Publisher: CRC Press
Release Date : 2018-09-03

Reverse Design written by Patrick Holleman and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-09-03 with Computers categories.


The Reverse Design series looks at all of the design decisions that went into classic video games. This is the second installment in the Reverse Design series, looking at Chrono Trigger. Written in a readable format, it is broken down into four sections examining some of the most important topics to the game: Analyzes how the designers use gameplay to preserve and embellish the surprises in the plot Explains how Chrono Trigger is really two different games: the Tragedy of the Entity and the Comedy of the Sages. Highlights how the two games differ in terms of tone, linearity, player choice and in the pacing of their content. Key Features Comprehensive definitions of key concepts and terms, introducing the reader to the basic knowledge about the study of RPG design Summary of historical context of Chrono Trigger how it came to be, how it influenced other games, and how it manipulated players through expectations they had about the RPG genre Extensive collections of data and data visualizations explaining how Chrono Trigger’s systems work and how the game’s challenges increase in complexity as the player gets deeper into the content



Reverse Design


Reverse Design
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Author : Patrick Holleman
language : en
Publisher: CRC Press
Release Date : 2018-09-05

Reverse Design written by Patrick Holleman and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-09-05 with Computers categories.


The Reverse Design series looks at all of the design decisions that went into classic video games. This is the fifth installment in the Reverse Design series, looking at Final Fantasy VII. Written in a readable format, it is broken down into eight sections examining some of the most important topics to the game: How latter-day critics have misunderstood the artistic goals of Final Fantasy VII How RPG history began to diverge significantly after 1981, allowing for the creation of specialized RPGs like Rogue, Pokemon, and especially Final Fantasy VII How Final Fantasy VII does not abandon complexity in its systems, but simply moves that complexity to the endgame to aid the narrative elements of the game Key Features Comprehensive definitions of key concepts and terms, introducing the reader to the basic knowledge about the study of RPG design Summary of historical context of Final Fantasy VII going all the way back to Dungeons & Dragons Extensive collections of data and data visualizations explaining how Final Fantasy VII’s systems work, how they are organized to prioritize exploration, and how they interlock in a positive feedback loop that peaks at the end of the game



Reverse Design


Reverse Design
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Author : Patrick Holleman
language : en
Publisher: CRC Press
Release Date : 2018-09-13

Reverse Design written by Patrick Holleman and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-09-13 with Computers categories.


The Reverse Design series looks at all of the design decisions that went into classic games. This is the third installment in the Reverse Design series, looking at Super Mario World. Written in a readable format; this game breaks down nicely into relatively short, separate sections. Reverse Design: Super Mario World is broken down into four sections with the final section a guide for level-by-level. The first three sections look at design history, cadences, skill and themes. The ideal experience of this Reverse Design is for you, the reader, to play each level as you read its analysis. Key Features Learn how classic games game to be and the ground-breaking design decisions that made them such hallmarks.



Design For Hackers


Design For Hackers
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Author : David Kadavy
language : en
Publisher: John Wiley & Sons
Release Date : 2011-08-08

Design For Hackers written by David Kadavy and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-08-08 with Computers categories.


Discover the techniques behind beautiful design by deconstructing designs to understand them The term 'hacker' has been redefined to consist of anyone who has an insatiable curiosity as to how things work—and how they can try to make them better. This book is aimed at hackers of all skill levels and explains the classical principles and techniques behind beautiful designs by deconstructing those designs in order to understand what makes them so remarkable. Author and designer David Kadavy provides you with the framework for understanding good design and places a special emphasis on interactive mediums. You'll explore color theory, the role of proportion and geometry in design, and the relationship between medium and form. Packed with unique reverse engineering design examples, this book inspires and encourages you to discover and create new beauty in a variety of formats. Breaks down and studies the classical principles and techniques behind the creation of beautiful design Illustrates cultural and contextual considerations in communicating to a specific audience Discusses why design is important, the purpose of design, the various constraints of design, and how today's fonts are designed with the screen in mind Dissects the elements of color, size, scale, proportion, medium, and form Features a unique range of examples, including the graffiti in the ancient city of Pompeii, the lack of the color black in Monet's art, the style and sleekness of the iPhone, and more By the end of this book, you'll be able to apply the featured design principles to your own web designs, mobile apps, or other digital work.



Reverse Design


Reverse Design
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Author : Patrick Holleman
language : en
Publisher: CRC Press
Release Date : 2018-09-13

Reverse Design written by Patrick Holleman and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-09-13 with Computers categories.


The Reverse Design series looks at all of the design decisions that went into classic video games. This is the sixth installment in the Reverse Design series, looking at Diablo II. Written in a readable format, it is broken down into three sections examining three topics important to the game: How does Diablo II borrow from different types of games like action RPGs, classical class-based RPGs and Roguelikes? What are the different types of randomness in Diablo II and how do they work? How do elaborate level-up mechanics keep players interested in a relatively short game for dozens or hundreds of hours? Key Features Comprehensive definitions of key concepts and terms, introducing the reader to the basic knowledge about the study of RPG design Summary of historical context of Diablo II, how it came to be, and how it influenced other games Extensive collections of data and data visualizations explaining how Diablo II’s systems work



Reverse Design


Reverse Design
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Author : Patrick Holleman
language : en
Publisher: CRC Press
Release Date : 2018-09-03

Reverse Design written by Patrick Holleman and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-09-03 with Computers categories.


The Reverse Design series looks at all of the design decisions that went into classic video games. This is the first installment in the Reverse Design series, looking at Final Fantasy VI. Written in a readable format, it is broken down into six sections examining some of the most important topics to the game: How narrative elements, specifically the design of the fourteen player-characters, was the critical constraint which shaped the game’s production How the game broke with numerous RPG traditions in order to focus on plot and characterization, while still maintaining mechanical depth How the systems were designed to allow the player to use any combination of characters with equal levels of success Key Features Comprehensive definitions of key concepts and terms, introducing the reader to the basic knowledge about the study of RPG design Summary of historical context of Final Fantasy VI how it came to be, how it diverges sharply from the class-based design ideas of older RPGs, and what systems in uses to replace those old ideas Extensive collections of data and data visualizations explaining how Final Fantasy VI’s systems work, how those systems evolve across the course of the game, and how the overall game systems were designed to be balanced easily



Understanding By Design


Understanding By Design
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Author : Grant P. Wiggins
language : en
Publisher: ASCD
Release Date : 2005

Understanding By Design written by Grant P. Wiggins and has been published by ASCD this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Education categories.


What is understanding and how does it differ from knowledge? How can we determine the big ideas worth understanding? Why is understanding an important teaching goal, and how do we know when students have attained it? How can we create a rigorous and engaging curriculum that focuses on understanding and leads to improved student performance in today's high-stakes, standards-based environment? Authors Grant Wiggins and Jay McTighe answer these and many other questions in this second edition of Understanding by Design. Drawing on feedback from thousands of educators around the world who have used the UbD framework since its introduction in 1998, the authors have greatly revised and expanded their original work to guide educators across the K-16 spectrum in the design of curriculum, assessment, and instruction. With an improved UbD Template at its core, the book explains the rationale of backward design and explores in greater depth the meaning of such key ideas as essential questions and transfer tasks. Readers will learn why the familiar coverage- and activity-based approaches to curriculum design fall short, and how a focus on the six facets of understanding can enrich student learning. With an expanded array of practical strategies, tools, and examples from all subject areas, the book demonstrates how the research-based principles of Understanding by Design apply to district frameworks as well as to individual units of curriculum. Combining provocative ideas, thoughtful analysis, and tested approaches, this new edition of Understanding by Design offers teacher-designers a clear path to the creation of curriculum that ensures better learning and a more stimulating experience for students and teachers alike.



Reverse Design


Reverse Design
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Author : Patrick Holleman
language : en
Publisher: CRC Press
Release Date : 2018

Reverse Design written by Patrick Holleman and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018 with Computer games categories.


The Reverse Design series looks at all of the design decisions that went into classic video games. This is the fourth installment in the Reverse Design series, looking at Half-Life. Written in a readable format, it is broken down into six sections examining some of the most important topics to the game: 1. How Half-Life is a key step in the evolution from the composite style of videogame design to the set piece of style of design; 2. How Half-Life defined almost all of the core concepts of the cover-based shooter, and redefined the level architecture of the FPS genre; 3. The small tricks and flourishes that Half-Life used to tell a story through its mechanics, AI and environments--back cover.



Functional Reverse Engineering Of Machine Tools


Functional Reverse Engineering Of Machine Tools
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Author : Wasim Ahmed Khan
language : en
Publisher: CRC Press
Release Date : 2019-09-23

Functional Reverse Engineering Of Machine Tools written by Wasim Ahmed Khan and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-09-23 with Technology & Engineering categories.


The purpose of this book is to develop capacity building in strategic and non-strategic machine tool technology. The book contains chapters on how to functionally reverse engineer strategic and non-strategic computer numerical control machinery. Numerous engineering areas, such as mechanical engineering, electrical engineering, control engineering, and computer hardware and software engineering, are covered. The book offers guidelines and covers design for machine tools, prototyping, augmented reality for machine tools, modern communication strategies, and enterprises of functional reverse engineering, along with case studies. Features Presents capacity building in machine tool development Discusses engineering design for machine tools Covers prototyping of strategic and non-strategic machine tools Illustrates augmented reality for machine tools Includes Internet of Things (IoT) for machine tools



Reverse Engineering Of Object Oriented Code


Reverse Engineering Of Object Oriented Code
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Author : Paolo Tonella
language : en
Publisher: Springer Science & Business Media
Release Date : 2005

Reverse Engineering Of Object Oriented Code written by Paolo Tonella and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Computers categories.


During maintenance of a software system, not all questions can be answered directly by resorting to otherwise reliable and accurate source code. Reverse engineering aims at extracting abstract, goal-oriented views of the system, able to summarize relevant properties of the program's computations. Reverse Engineering of Object-Oriented Code provides a comprehensive overview of several techniques that have been recently investigated in the field of reverse engineering. The book describes the algorithms involved in recovering UML diagrams from the code and the techniques that can be adopted for their visualization. This is important because the UML has become the standard for representing design diagrams in object-oriented development. A state-of-the-art exposition on how to design object-oriented code and accompanying algorithms that can be reverse engineered for greater flexibility in future code maintenance and alteration. Essential object-oriented concepts and programming methods for software engineers and researchers.