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Ridiculously Game Ideas


Ridiculously Game Ideas
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Ridiculously Game Ideas


Ridiculously Game Ideas
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Author : Homer Freiseis
language : en
Publisher:
Release Date : 2021-08-05

Ridiculously Game Ideas written by Homer Freiseis and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-08-05 with categories.


To get the best work performance of employees, team building is very important. It unites employees and boosts their morale. So, holding some fun office games is the best way to get your team to connect and work together better. Some of the Office Games in This Book: - Modern pentathlon; - Football; - Synchronised chair; - Office football; - Office discus; - Equestrian!



Name That Game


Name That Game
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Author : Ima Snidely
language : en
Publisher: CreateSpace
Release Date : 2010-04

Name That Game written by Ima Snidely and has been published by CreateSpace this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-04 with Humor categories.


This side-splitting book is a satirical assortment of game show names -- games that could exist, but thankfully do not. Sometimes wacky, sometimes quirky, sometimes even a bit mean and nasty -- the book is a great way to completely waste an entire Saturday afternoon, along with about ten of your hard-earned dollars!



Drama Menu


Drama Menu
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Author : Glyn Trefor-Jones
language : en
Publisher:
Release Date : 2015

Drama Menu written by Glyn Trefor-Jones and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015 with Drama categories.


Packed full of drama games, ideas and suggestions, Drama Menu is a unique new resource for drama teachers.



Funny Or Fundable


Funny Or Fundable
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Author : Darby Rollins
language : en
Publisher:
Release Date : 2021-01-28

Funny Or Fundable written by Darby Rollins and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-01-28 with categories.


ARE YOU A CREATIVE ENTREPRENEUR? Funny or Fundable? 180 Ridiculous Side Hustle Ideas to Spark Your Creativity & Imagination is a fiction book written by author and entrepreneur Darby Rollins. Darby is co-founder of SideHustle(TM) The Party Game for Entrepreneurs alongside his business partners Tim Palladino and Tomer Soran. What is SideHustle(TM) and why does it matter? SideHustle(TM) is an improv game that unlocks your creative thinking and opens up a world of imagination. Funded on Kickstarter in under 12 hours, one backer described SideHustle(TM) "like Apples to Apples meets Shark Tank!" In it, players split up into 4 teams where one team acts and the 'Investor' and the others as 'Entrepreneurs'. The investor draws a SideHustle(TM)card (which has a fake business name on it) and rolls a 12-sided Industry die to randomize what industry/category the business will be in. Entrepreneurs then have 2 minutes to collaborate on an idea and then 2 minutes to pitch their idea to the Investor. The investor has 2 cards to award the winner(s): the Funny card and the Fundable card. Both can be given to one if they are truly Funny and Fundable, they can be split, or nobody could win because all the ideas were bad! The role of the Investor rotates each round and the first team to 5 cards total, wins the game of SideHustle(TM)! In the book Funny or Fundable? we tell the untold story of Richard "Rich Rock" Rockefeller, the unicorn entrepreneur who had a crazy idea and decided to go for it! Rich Rock has affectionately become the mascot of SideHustle(TM) and his story represents the entrepreneur in all of us. Through his journey of wanting to become a successful entrepreneur, Rich Rock started hundreds of side hustles until he finally came to an idea that was so good he had to run with it. Thus, SideHustle(TM) The Party Game for Entrepreneurs was born! A hit game amongst family, friends, and co-workers, SideHustle(TM)is fun for all ages and you never know what's going to happen in the next round! After months of finalizing the hundreds of SideHustle(TM) business names to include, the final cut came down to 180 fake business names that are in the Limited Kickstarter Edition. Funny or Fundable? Is a collection of Rich Rock's journey to launching SideHustle(TM) and his 'side hustle' idea for all 180 of the names in the game. Some ideas are ridiculous, some are hilarious, and some might actually be fundable! That's for you to decide: -) Use this book as a catalyst to get your creative juices flowing and if you're up for it, order a game of SideHustle(TM) to see what ridiculously funny or fundable ideas you come up with on your next game night. Scroll up and hit the "Buy Now" button to grab your copy of Funny or Fundable? now! Enjoy! -Darby Co-Founder Side Hustle Games Learn more at PlaySideHustle.com



The New Video Game Idea Book


The New Video Game Idea Book
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Author : Adam Jeremy Capps
language : en
Publisher: Adam Jeremy Capps
Release Date : 2021-07-25

The New Video Game Idea Book written by Adam Jeremy Capps and has been published by Adam Jeremy Capps this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-07-25 with Computers categories.


The New Video Game Idea Book is a book that gives game makers ideas for a great new video game. It does so by giving the game maker new and old ideas to work with. It also goes over the philosophy of what makes a good video game, helps the game maker's imagination, shows them their options, and goes over the best methods for making a new video game. This is a helpful public domain book for making good video games.



Games


Games
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Author : C. Thi Nguyen
language : en
Publisher: Oxford University Press, USA
Release Date : 2020

Games written by C. Thi Nguyen and has been published by Oxford University Press, USA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020 with Games & Activities categories.


"Games are a unique art form. The game designer doesn't just create a world; they create who you will be in that world. They tell you what abilities to use and what goals to take on. In other words, they specify a form of agency. Games work in the medium of agency. And to play them, we take on alternate agencies and submerge ourselves in them. What can we learn about our own rationality and agency, from thinking about games? We learn that we have a considerable degree of fluidity with our agency. First, we have the capacity for a peculiar sort of motivational inversion. For some of us, winning is not the point. We take on an interest in winning temporarily, so that we can play the game. Thus, we are capable of taking on temporary and disposable ends. We can submerge ourselves in alternate agencies, letting them dominate our consciousness, and then dropping them the moment the game is over. Games are, then, a way of recording forms of agency, of encoding them in artifacts. Our games are a library of agencies. And exploring that library can help us develop our own agency and autonomy. But this technology can also be used for art. Games can sculpt our practical activity, for the sake of the beauty of our own actions. Games are part of a crucial, but overlooked category of art - the process arts. These are the arts which evoke an activity, and then ask you to appreciate your own activity. And games are a special place where we can foster beautiful experiences of our own activity. Because our struggles, in games, can be designed to fit our capacities. Games can present a harmonious world, where our abilities fit the task, and where we pursue obvious goals and act under clear values. Games are a kind of existential balm against the difficult and exhausting value clarity of the world. But this presents a special danger. Games can be a fantasy of value clarity. And when that fantasy leaks out into the world, we can be tempted to oversimplify our enduring values. Then, the pleasures of games can seduce us away from our autonomy, and reduce our agency."--



From The Sublime To The Ridiculous


From The Sublime To The Ridiculous
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Author : Brian (Bill) Haley
language : en
Publisher: Trafford Publishing
Release Date : 2011-10-19

From The Sublime To The Ridiculous written by Brian (Bill) Haley and has been published by Trafford Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-10-19 with Biography & Autobiography categories.


This intense descriptive veracity continues as the narrative moves on to shipboard service. The first phase of the memoir is a lengthy and vividly detailed account of the harsh regime at the Royal Navys training establishment in Gosport, Hampshire. The second phase, which is sustained over half the total memoir, is an account of the experiences in exotic waters from the Mediterranean, down the east coast of Africa, and eventually on to Singapore and Hong Kong. The third phase of the memoir, which is its centerpiece, spans a period of seven years as a member of the crew of the Royal Yacht Britannia. This is another big eye-opener, an insight into running one of the most unusual, famous, and in some eyes, controversial naval vessels of its day.The narrative continues and is built around a fascinating account of a single cruise in 1970, which followed the route taken by Captain Cooks voyage to Australia two hundred years previously. Finally, as a member of the task force that set out to the South Atlantic in 1982, featured are many vividly detailed battles that allowed the Falkland Islands to be returned to the United Kingdom.



The Aids Crisis Is Ridiculous And Other Writings 1986 2003


The Aids Crisis Is Ridiculous And Other Writings 1986 2003
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Author : Gregg Bordowitz
language : en
Publisher: MIT Press
Release Date : 2006-02-17

The Aids Crisis Is Ridiculous And Other Writings 1986 2003 written by Gregg Bordowitz and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-02-17 with Art categories.


The first collection of writings by a noted artist and activist whose work has focused on the AIDS epidemic. The HIV epidemic animates this collection of essays by a noted artist, writer, and activist. "So total was the burden of illness—mine and others'—that the only viable response, other than to cease making art entirely, was to adjust to the gravity of the predicament by using the crisis as a lens," writes Gregg Bordowitz, a film- and video-maker whose best-known works, Fast Trip Long Drop (1993) and Habit (2001), address AIDS globally and personally. In The AIDS Crisis Is Ridiculous—the title essay is inspired by Charles Ludlam, founder of the Ridiculous Theater Company—Bordowitz follows in the tradition of artist-writers Robert Smithson and Yvonne Rainer by making writing an integral part of an artistic practice. Bordowitz has left his earliest writings for the most part unchanged—to preserve, he says, "both the youthful exuberance and the palpable sense of fear" created by the early days of the AIDS crisis. After these early essays, the writing becomes more experimental, sometimes mixing fiction and fact; included here is a selection of Bordowitz's columns from the journal Documents, "New York Was Yesterday." Finally, in his newest essays he reformulates early themes, and, in "My Postmodernism" (written for Artforum's fortieth anniversary issue) and "More Operative Assumptions" (written especially for this book), he reexamines the underlying ideas of his practice and sums up his theoretical concerns. In his mature work, Bordowitz seeks to join the subjective—the experience of having a disease—and the objective—the fact of the disease as a global problem. He believes that this conjunction is necessary for understanding and fighting the crisis. "If it can be written," he says, "then it can be realized."



Gamification Concepts Methodologies Tools And Applications


Gamification Concepts Methodologies Tools And Applications
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Author : Management Association, Information Resources
language : en
Publisher: IGI Global
Release Date : 2015-03-31

Gamification Concepts Methodologies Tools And Applications written by Management Association, Information Resources and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-03-31 with Computers categories.


Serious games provide a unique opportunity to engage students more fully than traditional teaching approaches. Understanding the best way to utilize games and play in an educational setting is imperative for effectual learning in the twenty-first century. Gamification: Concepts, Methodologies, Tools, and Applications investigates the use of games in education, both inside and outside of the classroom, and how this field once thought to be detrimental to student learning can be used to augment more formal models. This four-volume reference work is a premier source for educators, administrators, software designers, and all stakeholders in all levels of education.



Would You Rather Thanksgiving


Would You Rather Thanksgiving
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Author : Justina Fox
language : en
Publisher:
Release Date : 2020-11

Would You Rather Thanksgiving written by Justina Fox and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-11 with categories.


Would You Rather Book - Fun And Education For Kids and Adults. Make the perfect gift for anyone who loves ridiculous and hilarious questions! This book is packed with intriguing scenarios and hilarious "would you rather" questions. Click the cover to reveal what's inside! About this book: ✓ 128 "would you rather" questions, ✓ Printed on high quality solid white paper, ✓ Hours of clean and family humor, No winners and no losers, just fun! Happy Thanksgiving!