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Serious Games In Education


Serious Games In Education
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Serious Games In Education


Serious Games In Education
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Author : Simon Egenfeldt-Nielsen
language : en
Publisher: Aarhus Universitetsforlag
Release Date : 2011-12-31

Serious Games In Education written by Simon Egenfeldt-Nielsen and has been published by Aarhus Universitetsforlag this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-12-31 with Education categories.


In the global culture of education, game-based learning needs to be an integrated part of formal education, and not just an 'exotic spice' for many educators, as it is today. The critical role of the educator as a facilitator, gatekeeper and enabler of serious games is often downplayed. Therefore a comparison across regions is needed so that we do not limit the potential of transferring best practice, research results and the development of games across borders. This book deals with three key questions: How are serious games understood and designed? How do they establish themselves in learning and education locally? And, how can games as a learning culture be explored in a global perspective?



Serious Games


Serious Games
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Author : Clark C. Abt
language : en
Publisher: University Press of America
Release Date : 1987

Serious Games written by Clark C. Abt and has been published by University Press of America this book supported file pdf, txt, epub, kindle and other format this book has been release on 1987 with Education categories.


The author explores the ways in which games can be used to instruct and inform as well as provide pleasure. He uses innovative approaches to problem solving through individualized game techniques.



Serious Educational Games


Serious Educational Games
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Author :
language : en
Publisher: BRILL
Release Date : 2008-01-01

Serious Educational Games written by and has been published by BRILL this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-01-01 with Education categories.


Serious Educational Games: From Theory to Practice focuses on experiences and lessons learned through the design, creation and research in the Serious Education Games Movement. Serious Games is a term coined for the movement that started in 2003 for using commercial video game technology for teaching and learning purposes.



Serious Games And Edutainment Applications


Serious Games And Edutainment Applications
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Author : Minhua Ma
language : en
Publisher: Springer
Release Date : 2017-03-03

Serious Games And Edutainment Applications written by Minhua Ma and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-03-03 with Computers categories.


With the continued application of gaming for training and education, which has seen exponential growth over the past two decades, this book offers an insightful introduction to the current developments and applications of game technologies within educational settings, with cutting-edge academic research and industry insights, providing a greater understanding into current and future developments and advances within this field. Following on from the success of the first volume in 2011, researchers from around the world presents up-to-date research on a broad range of new and emerging topics such as serious games and emotion, games for music education and games for medical training, to gamification, bespoke serious games, and adaptation of commercial off-the shelf games for education and narrative design, giving readers a thorough understanding of the advances and current issues facing developers and designers regarding games for training and education. This second volume of Serious Games and Edutainment Applications offers further insights for researchers, designers and educators who are interested in using serious games for training and educational purposes, and gives game developers with detailed information on current topics and developments within this growing area.



Handbook Of Research On Serious Games For Educational Applications


Handbook Of Research On Serious Games For Educational Applications
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Author : Zheng, Robert
language : en
Publisher: IGI Global
Release Date : 2016-08-01

Handbook Of Research On Serious Games For Educational Applications written by Zheng, Robert and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-08-01 with Education categories.


Games have been part of the entertainment industry for decades. Once only considered viable for personal entertainment, virtual gaming media is now being explored as a useful tool for learning and student engagement. The Handbook of Research on Serious Games for Educational Applications presents a comprehensive examination of the implementation of gaming in classroom settings and the cognitive benefits this integration presents. Highlighting theoretical, psychological, instructional design, and teaching perspectives, this book is a pivotal reference source for researchers, educators, professionals, and academics interested in the innovative opportunities of game-based learning.



Simulation And Serious Games For Education


Simulation And Serious Games For Education
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Author : Yiyu Cai
language : en
Publisher: Springer
Release Date : 2016-10-11

Simulation And Serious Games For Education written by Yiyu Cai and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-10-11 with Technology & Engineering categories.


This book introduces state-of-the-art research on simulation and serious games for education. The major part of this book is based on selected work presented at the 2014 Asia-Europe Symposium on Simulation and Serious Games held in Windesheim University of Applied Sciences, the Netherlands (Oct 1–2, 2014). It covers three major domains of education applications that use simulation and serious games: Science, Technology, Engineering and Mathematics (STEM) Education; Special Needs Education and Humanity and Social Science Education. Researchers and developers in simulation and serious games for education benefit from this book, and it also offers educators and professionals involved in training insights into the possible applications of simulation and serious games in various areas.



Serious Games


Serious Games
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Author : Ute Ritterfeld
language : en
Publisher: Taylor & Francis
Release Date : 2009

Serious Games written by Ute Ritterfeld and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009 with Education categories.


Serious Games provides a thorough exploration of the claim that playing games can provide learning that is deep, sustained and transferable to the real world. "Serious games" is defined herein as any form of interactive computer-based game software for one or multiple players to be used on any platform and that has been developed to provide more than entertainment to players. With this volume, the editors address the gap in exisiting scholarship on gaming, providing an academic overview on the mechanisms and effects of serious games. Contributors investigate the psychological mechanisms that take place not only during gaming, but also in game selection, persistent play, and gaming impact. The work in this collection focuses on the desirable outcomes of digital game play. The editors distinguish between three possible effects -- learning, development, and change -- covering a broad range of serious games' potential impact. Contributions from internationally recognized scholars focus on five objectives: Define the area of serious games Elaborate on the underlying theories that explain suggested psychological mechanisms elicited through serious game play, addressing cognitive, affective and social processes Summarize the empirical evidence on the effectiveness of serious games, Introduce innovative research methods as a response to methodological challenges imposed through interactive media Discuss the possibilities and limitations of selected applications for educational purposes. Anchored primarily in social science research, the reader will be introduced to approaches that focus on the gaming process and the users' experiences. Additional perspectives will be provided in the concluding chapters, written from non-social science approaches by experts in academic game design and representatives of the gaming industry. The editors acknowledge the necessity for a broader interdisciplinary study of the phenomena and work to overcome the methodological divide in games research to look ahead to a more integrated and interdisciplinary study of digital games. This timely and singular volume will appeal to scholars, researchers, and graduate students working in media entertainment and game studies in the areas of education, media, communication, and psychology.



Vr Simulations And Serious Games For Education


Vr Simulations And Serious Games For Education
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Author : Yiyu Cai
language : en
Publisher: Springer
Release Date : 2018-10-10

Vr Simulations And Serious Games For Education written by Yiyu Cai and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-10-10 with Technology & Engineering categories.


This book introduces state-of-the-art research on simulation and serious games for education. Based partially on work presented at the 3rd Asia-Europe Symposium on Simulation and Serious Games (3rd AESSSG) held in Zhuhai, China as part of the 2016 ACM SIGGRAPH International Conference on Virtual-Reality Consortium and Applications in Industry (VRACI 2016), it includes a selection of the best papers from both. The book is divided into three major domains of education applications that use simulation and serious games: science, technology, engineering and mathematics (STEM) education; special needs education; and humanity and social science education. A valuable resource for researchers and developers in simulation and serious games for education benefit from this book, it also offers educators and professionals involved in training insights into the possible applications of simulation and serious games in various areas.



Serious Games And Virtual Worlds In Education Professional Development And Healthcare


Serious Games And Virtual Worlds In Education Professional Development And Healthcare
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Author : Klaus Bredl
language : en
Publisher: IGI Global
Release Date : 2013-03-31

Serious Games And Virtual Worlds In Education Professional Development And Healthcare written by Klaus Bredl and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-03-31 with Computers categories.


"This book explains how digital environments can easily become familiar and beneficial for educational and professional development, with the implementation of games into various aspects of our environment"--Provided by publisher.



Describing And Studying Domain Specific Serious Games


Describing And Studying Domain Specific Serious Games
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Author : Joke Torbeyns
language : en
Publisher: Springer
Release Date : 2015-09-14

Describing And Studying Domain Specific Serious Games written by Joke Torbeyns and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-09-14 with Education categories.


This book describes research outcomes on domain-specific serious games. The first part of the book focuses on the design and major characteristics of actual (mainly math-related) serious games. The second part of the book presents recent empirical studies on these games, exploring topics such as the effectiveness of serious games for learning and increasing motivation and the influence of learners’ domain-specific and game competencies. The integration of serious games into the curriculum and subsequent performance and motivation outcomes are also presented.