Silent Hill Shattered Memories


Silent Hill Shattered Memories
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Silent Hill Shattered Memories


Silent Hill Shattered Memories
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Author : Jennifer Sims
language : en
Publisher: Bradygames
Release Date : 2009

Silent Hill Shattered Memories written by Jennifer Sims and has been published by Bradygames this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009 with Video games categories.


"Covers Wii, Playstation Portable, Playstation 2" --Cover.



Silent Hill


Silent Hill
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Author : Bernard Perron
language : en
Publisher: University of Michigan Press
Release Date : 2012-01-03

Silent Hill written by Bernard Perron and has been published by University of Michigan Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-01-03 with Games & Activities categories.


The second entry in the Landmark Video Games series



The Video Games Guide


The Video Games Guide
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Author : Matt Fox
language : en
Publisher: McFarland
Release Date : 2013-01-17

The Video Games Guide written by Matt Fox and has been published by McFarland this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-01-17 with Games & Activities categories.


The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.



Mental Illness In Popular Culture


Mental Illness In Popular Culture
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Author : Sharon Packer MD
language : en
Publisher: Bloomsbury Publishing USA
Release Date : 2017-05-24

Mental Illness In Popular Culture written by Sharon Packer MD and has been published by Bloomsbury Publishing USA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-05-24 with Psychology categories.


"Being crazy" is generally a negative characterization today, yet many celebrated artists, leaders, and successful individuals have achieved greatness despite suffering from mental illness. This book explores the many different representations of mental illness that exist—and sometimes persist—in both traditional and new media across eras. Mental health professionals and advocates typically point a finger at pop culture for sensationalizing and stigmatizing mental illness, perpetuating stereotypes, and capitalizing on the increased anxiety that invariably follows mass shootings at schools, military bases, or workplaces; on public transportation; or at large public gatherings. While drugs or street gangs were once most often blamed for public violence, the upswing of psychotic perpetrators casts a harsher light on mental illness and commands media's attention. What aspects of popular culture could play a role in mental health across the nation? How accurate and influential are the various media representations of mental illness? Or are there unsung positive portrayals of mental illness? This standout work on the intersections of pop culture and mental illness brings informed perspectives and necessary context to the myriad topics within these important, timely, and controversial issues. Divided into five sections, the book covers movies; television; popular literature, encompassing novels, poetry, and memoirs; the visual arts, such as fine art, video games, comics, and graphic novels; and popular music, addressing lyrics and musicians' lives. Some of the essays reference multiple media, such as a filmic adaptation of a memoir or a video game adaptation of a story or characters that were originally in comics. With roughly 20 percent of U.S. citizens taking psychotropic prescriptions or carrying a psychiatric diagnosis, this timely topic is relevant to far more individuals than many people would admit.



Pattern Language For Game Design


Pattern Language For Game Design
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Author : Christopher Barney
language : en
Publisher: CRC Press
Release Date : 2020-12-08

Pattern Language For Game Design written by Christopher Barney and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-12-08 with Computers categories.


Chris Barney’s Pattern Language for Game Design builds on the revolutionary work of architect Christopher Alexander to show students, teachers, and game development professionals how to derive best practices in all aspects of game design. Using a series of practical, rigorous exercises, designers can observe and analyze the failures and successes of the games they know and love to find the deep patterns that underlie good design. From an in-depth look at Alexander’s work, to a critique of pattern theory in various fields, to a new approach that will challenge your knowledge and put it to work, this book seeks to transform how we look at building the interactive experiences that shape us. Key Features: Background on the architectural concepts of patterns and a Pattern Language as defined in the work of Christopher Alexander, including his later work on the Fifteen Properties of Wholeness and Generative Codes. Analysis of other uses of Alexander’s work in computer science and game design, and the limitations of those efforts. A comprehensive set of example exercises to help the reader develop their own patterns that can be used in practical day-to-day game design tasks. Exercises that are useful to designers at all levels of experience and can be completed in any order, allowing students to select exercises that match their coursework and allowing professionals to select exercises that address their real-world challenges. Discussion of common pitfalls and difficulties with the pattern derivation process. A guide for game design teachers, studio leaders, and university departments for curating and maintaining institutional Pattern Languages. An Interactive Pattern Language website where you can share patterns with developers throughout the world (patternlanguageforgamedesign.com). Comprehensive games reference for all games discussed in this book. Author Chris Barney is an industry veteran with more than a decade of experience designing and engineering games such as Poptropica and teaching at Northeastern University. He has spoken at conferences, including GDC, DevCom, and PAX, on topics from core game design to social justice. Seeking degrees in game design before formal game design programs existed, Barney built his own undergraduate and graduate curricula out of offerings in sociology, computer science, and independent study. In pursuit of a broad understanding of games, he has worked on projects spanning interactive theater, live-action role-playing game (LARP) design, board games, and tabletop role-playing games (RPGs). An extensive collection of his essays of game design topics can be found on his development blog at perspectivesingamedesign.com.



Things I Ve Been Silent About


Things I Ve Been Silent About
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Author : Azar Nafisi
language : en
Publisher: Random House
Release Date : 2008-12-30

Things I Ve Been Silent About written by Azar Nafisi and has been published by Random House this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-12-30 with Biography & Autobiography categories.


"Absorbing . . . a testament to the ways in which narrative truth-telling—from the greatest works of literature to the most intimate family stories—sustains and strengthens us.”—O: The Oprah Magazine In this stunning personal story of growing up in Iran, Azar Nafisi shares her memories of living in thrall to a powerful and complex mother against the backdrop of a country’s political revolution. A girl’s pain over family secrets, a young woman’s discovery of the power of sensuality in literature, the price a family pays for freedom in a country beset by upheaval—these and other threads are woven together in this beautiful memoir as a gifted storyteller once again transforms the way we see the world and “reminds us of why we read in the first place” (Newsday). BONUS: This edition contains a Things I've Been Silent About discussion guide. Praise for Things I've Been Silent About “Deeply felt . . . an affecting account of a family’s struggle.”—New York Times “A gifted storyteller with a mastery of Western literature, Nafisi knows how to use language both to settle scores and to seduce.”—New York Times Book Review “An immensely rewarding and beautifully written act of courage, by turns amusing, tender and obsessively dogged.”—Kirkus Reviews (starred review) “A lyrical, often wrenching memoir.”—People



Oh Whistle And I Ll Come To You My Lad Fantasy And Horror Classics


Oh Whistle And I Ll Come To You My Lad Fantasy And Horror Classics
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Author : M. R. James
language : en
Publisher: Read Books Ltd
Release Date : 2013-04-25

Oh Whistle And I Ll Come To You My Lad Fantasy And Horror Classics written by M. R. James and has been published by Read Books Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-04-25 with Fiction categories.


M. R. James was a prolific and hugely successful author, now credited with having redefined the ghost story for the 20th century by abandoning many of the formal Gothic clichés of his predecessors and using more realistic contemporary settings. Originally published in 1904, 'Oh, Whistle, and I'll Come to you, My Lad' ranks amongst his best and most underrated tales. Many of the earliest ghost stories and tales of hauntings, particularly those dating back to the 1900s and before, are now extremely scarce and increasingly expensive. We are republishing these classic works in affordable, high quality, modern editions, using the original text and artwork.



Gothic Music


Gothic Music
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Author : Isabella Van Elferen
language : en
Publisher: University of Wales Press
Release Date : 2012-07-15

Gothic Music written by Isabella Van Elferen and has been published by University of Wales Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-07-15 with Music categories.


Gothic Music - The Sounds of the Uncanny traces sonic Gothic through history and genres from the eighteenth-century ghost story through the spooky soundtracks of cinema, television and video games to the dark music of the Goth subculture.



Sinner S Reward


Sinner S Reward
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Author : Tom Waltz
language : en
Publisher: Idea & Design Works Llc
Release Date : 2008

Sinner S Reward written by Tom Waltz and has been published by Idea & Design Works Llc this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008 with Comics & Graphic Novels categories.


When Hitman Jack "The Pup" Stanton runs away with his mob boss's wife, he thinks he's finally put his murderous past behind him. Instead, Jack and his lover take a wrong turn into Silent Hill and quickly learn that some sins are impossible to escape!



Videogames Identity And Digital Subjectivity


Videogames Identity And Digital Subjectivity
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Author : Rob Gallagher
language : en
Publisher: Routledge
Release Date : 2017-07-06

Videogames Identity And Digital Subjectivity written by Rob Gallagher and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-07-06 with Social Science categories.


This book argues that games offer a means of coming to terms with a world that is being transformed by digital technologies. As blends of software and fiction, videogames are uniquely capable of representing and exploring the effects of digitization on day-to-day life. By modeling and incorporating new technologies (from artificial intelligence routines and data mining techniques to augmented reality interfaces), and by dramatizing the implications of these technologies for understandings of identity, nationality, sexuality, health and work, games encourage us to playfully engage with these issues in ways that traditional media cannot.