Simply6 A Fast Universal Tabletop Roleplaying Game


Simply6 A Fast Universal Tabletop Roleplaying Game
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Simply6 A Fast Universal Tabletop Roleplaying Game


Simply6 A Fast Universal Tabletop Roleplaying Game
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Author : Russ Morrissey
language : en
Publisher:
Release Date : 2019-07-30

Simply6 A Fast Universal Tabletop Roleplaying Game written by Russ Morrissey and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-07-30 with Games & Activities categories.


Welcome to Simply6! Simply6 is a fast, light tabletop roleplaying game by Russ Morrissey for 2 or more players which you can play using just six-sided dice.Simply6 is a multi-genre game. You can play in fantasy settings, science-fiction settings, or contemporary settings. You can play in the Wild West or a cyberpunk dystopia. The scope of your setting is entirely up to you, and these rules are simple and flexible enough to handle them all.In this short rulebook, you'll find sections which tell you the core rules, how to create a character, how to adjudicate magic and combat, and a list of monsters for your characters to fight.It's small. It's simple. It's Simply6.



Game Design Deep Dive


Game Design Deep Dive
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Author : Joshua Bycer
language : en
Publisher: CRC Press
Release Date : 2023-10-30

Game Design Deep Dive written by Joshua Bycer and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-10-30 with Art categories.


Game Design Critic Josh Bycer is back with another entry in the Game Design Deep Dive series to discuss the Role-Playing Game genre. Arguably one of the most recognizable in the industry today, what is and what isn’t an RPG has changed over the years. From the origins in the tabletop market, to now having its design featured all over, it is one of the most popular genres to draw inspiration from and build games around. This is a genre that looks easy from the outside to make, but requires understanding a variety of topics to do right. • A breakdown of RPG mechanics and systems, perfect for anyone wanting to study or make one themselves • The history of the genre – from tabletop beginnings to its worldwide appeal • The reach of the genre – a look at just some of the many different takes on RPGs that have grown over the past 40 years • An examination of how RPG systems can be combined with other designs to create brand new takes



Teacher Pioneers


Teacher Pioneers
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Author : Caroline C. Williams
language : en
Publisher: Lulu.com
Release Date : 2016-12-15

Teacher Pioneers written by Caroline C. Williams and has been published by Lulu.com this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-12-15 with Education categories.


Teachers work with students, parents, administrators, coaches, camp counselors, education researchers, postsecondary institutions, teachers of other grades and other subjects-in short, teachers accomplish their daily miracles through collaboration by asking questions about what they don't know and sharing what they do. This book was written by teacher pioneers to share their collaborating, their designing, and their exploring.



Immersive Tabletop Theory By Jason Booth Pdf Version


Immersive Tabletop Theory By Jason Booth Pdf Version
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Author : Jason Booth
language : en
Publisher: Immersive Terrain
Release Date : 2022-08-24

Immersive Tabletop Theory By Jason Booth Pdf Version written by Jason Booth and has been published by Immersive Terrain this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-08-24 with Young Adult Nonfiction categories.


Immersive Tabletop Theory explore the tabletop crafting hobby from a more philosophical angle. The author will walk you through the thought process that he brings to every project. The hope is that this will give the reader the confidence to create and implement their own beautiful terrain projects. We'll explore the thought process of taking a project from concept to tabletop while simultaneously exploring many of the tools and materials crafters use. We'll cover steps to avoid hobby burnout and ways to ensure that our projects are completed efficiently. The goal is to inspire you with the kind of confidence that can make us all better crafters. There are no step-by-step instructions in this book. Nor are there any tutorials. That's what the Immersive Terrain YouTube Channel is for. This book seeks to lay down the foundation that will take a novice with an idea to a pro with some awesome miniature scenery that they can proudly say they made from scratch.



Gurps Lite


Gurps Lite
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Author : Sean Punch
language : en
Publisher:
Release Date : 2000

Gurps Lite written by Sean Punch and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2000 with Games & Activities categories.




Mythic


Mythic
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Author : Tom Pigeon
language : en
Publisher:
Release Date : 2002-11

Mythic written by Tom Pigeon and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002-11 with categories.


A stand alone role playing game. Offers an innovative approach to creating adventures on-the-fly. With or without a Dungeon Master, it is a uniquely dynamic game system that requires no preparation to play, satisfied virtually any word genre, and takes only a few minutes to read and understand the rules system.



Dungeons And Dragons And Philosophy


Dungeons And Dragons And Philosophy
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Author : Jon Cogburn
language : en
Publisher: Open Court
Release Date : 2012-09-11

Dungeons And Dragons And Philosophy written by Jon Cogburn and has been published by Open Court this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-09-11 with Philosophy categories.


This volume will convince readers that the swift ascent of the tabletop role-playing game Dungeons and Dragons to worldwide popularity in the 1970s and 1980s is “the most exciting event in popular culture since the invention of the motion picture.” Dungeons and Dragons and Philosophy presents twenty-one chapters by different writers, all D&D aficionados but with starkly different insights and points of view. It will be appreciated by thoughtful fans of the game, including both those in their thirties, forties, and fifties who have rediscovered the pastime they loved as teenagers and the new teenage and college-student D&D players who have grown up with gaming via computer and console games and are now turning to D&D as a richer, fuller gaming experience. The book is divided into three parts. The first, “Heroic Tier: The Ethical Dungeon-Crawler,” explores what D&D has to teach us about ethics and about how results from the philosophical study of morality can enrich and transform the game itself. Authors argue that it’s okay to play evil characters, criticize the traditional and new systems of moral alignment, and (from the perspective of those who love the game) tackle head-on the recurring worries about whether the game has problems with gender and racial stereotypes. Readers of Dungeons and Dragons and Philosophy will become better players, better thinkers, better dungeon-masters, and better people. Part II, “Paragon Tier: Planes of Existence,” arouses a new sense of wonder about both the real world and the collaborative world game players create. Authors look at such metaphysical questions as what separates magic from science, how we express the inexpressible through collaborative storytelling, and what the objects that populate Dungeons and Dragons worlds can teach us about the equally fantastic objects that surround us in the real world. The third part, “Epic Tier: Leveling Up,” is at the crossroads of philosophy and the exciting new field of Game Studies. The writers investigate what makes a game a game, whether D&D players are artists producing works of art, whether D&D (as one of its inventors claimed) could operate entirely without rules, how we can overcome the philosophical divide between game and story, and what types of minds take part in D&D.



The Big Book Of Conflict Resolution Games Quick Effective Activities To Improve Communication Trust And Collaboration


The Big Book Of Conflict Resolution Games Quick Effective Activities To Improve Communication Trust And Collaboration
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Author : Mary Scannell
language : en
Publisher: McGraw Hill Professional
Release Date : 2010-05-28

The Big Book Of Conflict Resolution Games Quick Effective Activities To Improve Communication Trust And Collaboration written by Mary Scannell and has been published by McGraw Hill Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-05-28 with Business & Economics categories.


Make workplace conflict resolution a game that EVERYBODY wins! Recent studies show that typical managers devote more than a quarter of their time to resolving coworker disputes. The Big Book of Conflict-Resolution Games offers a wealth of activities and exercises for groups of any size that let you manage your business (instead of managing personalities). Part of the acclaimed, bestselling Big Books series, this guide offers step-by-step directions and customizable tools that empower you to heal rifts arising from ineffective communication, cultural/personality clashes, and other specific problem areas—before they affect your organization's bottom line. Let The Big Book of Conflict-Resolution Games help you to: Build trust Foster morale Improve processes Overcome diversity issues And more Dozens of physical and verbal activities help create a safe environment for teams to explore several common forms of conflict—and their resolution. Inexpensive, easy-to-implement, and proved effective at Fortune 500 corporations and mom-and-pop businesses alike, the exercises in The Big Book of Conflict-Resolution Games delivers everything you need to make your workplace more efficient, effective, and engaged.



Pip System Corebook


Pip System Corebook
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Author :
language : en
Publisher:
Release Date : 2017-07-20

Pip System Corebook written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-07-20 with categories.




Lore Legends


Lore Legends
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Author : Michael Witwer
language : en
Publisher: Ten Speed Press
Release Date : 2023-10-03

Lore Legends written by Michael Witwer and has been published by Ten Speed Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-10-03 with Games & Activities categories.


An illustrated guide to Dungeons & Dragons’ beloved fifth edition told through interviews, artwork, and visual ephemera from the designers, storytellers, and artists who bring it to life. When the reimagined fifth edition of Dungeons & Dragons debuted in the summer of 2014, tabletop roleplaying games were on the brink of obsolescence. But within a few short years, D&D found greater success than it had ever enjoyed before, even surpassing its 1980s golden age. How did an analog game nearly a half century old become a star in a digital world? For the first time, Lore & Legends reveals the incredible ongoing story of Dungeons & Dragons fifth edition from the perspective of the designers, artists, and players who bring it to life. This comprehensive visual guide illuminates contemporary D&D—its development, evolution, cultural relevance, and popularity—through exclusive interviews and more than 900 pieces of artwork, photography, and advertising curated and analyzed by the authors of the bestselling and Hugo Award–nominated Dungeons & Dragons Art & Arcana.