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Simulation And Event Modeling For Game Developers


Simulation And Event Modeling For Game Developers
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Simulation And Event Modeling For Game Developers


Simulation And Event Modeling For Game Developers
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Author : John P. Flynt
language : en
Publisher: Course Technology
Release Date : 2005

Simulation And Event Modeling For Game Developers written by John P. Flynt and has been published by Course Technology this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Computers categories.


Simulation games are unique. They have action, combat, management, and strategy. By definition a simulation is an imitation. So, computer simulation games are games that imitate a real-life situation. Another way to think about it is that simulation games attempt to recreate a past event. But games don't always stick to that definition, sometimes they attempt to create a situation that we may someday be faced with. Event modeling is the fundamental activity of examining a real-world event to determine precisely those aspects of the event that can be made the primary objectives of a software development effort. Such modeling is essential to the success of any game development effort, especially if it focuses on simulation. The reason for this is that no simulation program can hope to simulate every aspect of a real-world event. The simulation must be limited in some way, and a technique is at hand, through event modeling, to determine which aspects of the event will render the simulation project effective.



Discrete Event Modeling And Simulation


Discrete Event Modeling And Simulation
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Author : Gabriel A. Wainer
language : en
Publisher: CRC Press
Release Date : 2017-12-19

Discrete Event Modeling And Simulation written by Gabriel A. Wainer and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-12-19 with Technology & Engineering categories.


Complex artificial dynamic systems require advanced modeling techniques that can accommodate their asynchronous, concurrent, and highly non-linear nature. Discrete Event systems Specification (DEVS) provides a formal framework for hierarchical construction of discrete-event models in a modular manner, allowing for model re-use and reduced development time. Discrete Event Modeling and Simulation presents a practical approach focused on the creation of discrete-event applications. The book introduces the CD++ tool, an open-source framework that enables the simulation of discrete-event models. After setting up the basic theory of DEVS and Cell-DEVS, the author focuses on how to use the CD++ tool to define a variety of models in biology, physics, chemistry, and artificial systems. They also demonstrate how to map different modeling techniques, such as Finite State Machines and VHDL, to DEVS. The in-depth coverage elaborates on the creation of simulation software for DEVS models and the 3D visualization environments associated with these tools. A much-needed practical approach to creating discrete-event applications, this book offers world-class instruction on the field’s most useful modeling tools.



Discrete Event Modeling And Simulation Technologies


Discrete Event Modeling And Simulation Technologies
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Author : Hessam S. Sarjoughian
language : en
Publisher: Springer Science & Business Media
Release Date : 2013-03-09

Discrete Event Modeling And Simulation Technologies written by Hessam S. Sarjoughian and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-03-09 with Computers categories.


The initial ideas behind this edited volume started in spring of 1998 - some two years before the sixtieth birthday of Bernard P. Zeigler. The idea was to bring together distinguished researchers, colleagues, and former students of Professor Zeigler to present their latest findings at the AIS' 2000 conference. During the spring of 1999, the initial ideas evolved into creating a volume of articles surrounding seminal concepts pertaining to modeling and simulation as proposed, developed, and advocated by Professor Zeigler throughout his scientific career. Also included would be articles describing progress covering related aspects of software engineering and artificial intelligence. As this volume is emphasizing concepts and ideas spawned by the work of Bernard P. Zeigler, it is most appropriate to offer a biographical sketch of his scientific life, thus putting into a historical perspective the contributions presented in this volume as well as new research directions that may lie ahead! Bernard P. Zeigler was born March 5, 1940, in Montreal, Quebec, Canada, where he obtained his bachelor's degree in engineering physics in 1962 from McGill University. Two years later, having completed his MS degree in electrical engineering at the Massachusetts Institute of Technology, he spent a year at the National Research Council in Ottawa. Returning to academia, he became a Ph. D. student in computer and communication sciences at the University of Michigan, Ann Arbor.



Modeling And Simulation For Analyzing Global Events


Modeling And Simulation For Analyzing Global Events
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Author : John A. Sokolowski
language : en
Publisher: John Wiley & Sons
Release Date : 2009-07-01

Modeling And Simulation For Analyzing Global Events written by John A. Sokolowski and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-07-01 with Mathematics categories.


one-of-a-kind introduction to the theory and application of modeling and simulation techniques in the realm of international studies Modeling and Simulation for Analyzing Global Events provides an orientation to the theory and application of modeling and simulation techniques in social science disciplines. This book guides readers in developing quantitative and numeric representations of real-world events based on qualitative analysis. With an emphasis on gathering and mapping empirical data, the authors detail the steps needed for accurately analyzing global events and outline the selection and construction of the best model for understanding the event¿s data. Providing a theoretical foundation while also illustrating modern examples, the book contains three parts: Advancing Global Studies—introduces the what, when, and why of modeling and simulation and also explores its brief history, various uses, and some of the advantages and disadvantages of modeling and simulation in problem solving. In addition, the differences in qualitative and quantitative research methods, mapping data, and conducting model validation are also discussed. Modeling Paradigms—examines various methods of modeling including system dynamics, agent-based modeling, social network modeling, and game theory. This section also explores the theory and construction of these modeling paradigms, the fundamentals for their application, and various contexts for their use. Modeling Global Events—applies the modeling paradigms to four real-world events that are representative of several fundamental areas of social science studies: internal commotion within an anarchic state, a multi-layered study of the Solidarity movement in Poland, uni-lateral military intervention, and the issue of compellence and deterrence during a national security crisis. Modeling and Simulation for Analyzing Global Events is an excellent book for statistics, engineering, computer science, economics, and social sciences courses on modeling and simulation at the upper-undergraduate and graduate levels. It is also an insightful reference for professionals who would like to develop modeling and simulation skills for analyzing and communicating human behavior observed in real-world events and complex global case studies.



Beginning Math Concepts For Game Developers


Beginning Math Concepts For Game Developers
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Author : John P. Flynt
language : en
Publisher: Course Technology
Release Date : 2007

Beginning Math Concepts For Game Developers written by John P. Flynt and has been published by Course Technology this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Computers categories.


Accompanying CD-ROM contains ... "source code for nine C# projects that accompany each chapter in the book; Visual Formula, a fun powerful software application for learning math that is used throughout the book; Visual Code, an application that allows you to extend the basic math programming; a bonus appendix to assist with setting up the software for the book."--Page 4 of cover.



The Guide To Computer Simulations And Games


The Guide To Computer Simulations And Games
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Author : K. Becker
language : en
Publisher: John Wiley & Sons
Release Date : 2011-11-30

The Guide To Computer Simulations And Games written by K. Becker and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-11-30 with Education categories.


The first computer simulation book for anyone designing or building a game Answering the growing demand for a book catered for those who design, develop, or use simulations and games this book teaches you exactly what you need to know in order to understand the simulations you build or use all without having to earn another degree. Organized into three parts, this informative book first defines computer simulations and describes how they are different from live-action and paper-based simulations. The second section builds upon the previous, with coverage of the technical details of simulations, a detailed description of how models are built, and an explanation of how those models are translated into simulations. Finally, the last section develops four examples that walk you through the process from model to finished and functional simulation, all of which are created using freely available software and all of which can be downloaded. Targets anyone interested in learning about the inner workings of a simulation or game, but may not necessarily be a programmer or scientist Offers technical details on what simulations are and how they are built without overwhelming you with intricate jargon Breaks down simulation vs. modeling and traditional vs. computer simulations Examines verification and validation and discusses simulation tools Whether you need to learn how simulations work or it's something you've always been curious about but couldn't find the right resource, look no further. The Guide to Computer Simulations and Games is the ideal book for getting a solid understanding of this fascinating subject.



Game Programming Patterns


Game Programming Patterns
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Author : Robert Nystrom
language : en
Publisher: Genever Benning
Release Date : 2014-11-03

Game Programming Patterns written by Robert Nystrom and has been published by Genever Benning this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-11-03 with Computers categories.


The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.



How To Be A Game Programmer A Comprehensive Guide


How To Be A Game Programmer A Comprehensive Guide
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Author : Simon Meadows
language : en
Publisher: Richards Education
Release Date :

How To Be A Game Programmer A Comprehensive Guide written by Simon Meadows and has been published by Richards Education this book supported file pdf, txt, epub, kindle and other format this book has been release on with Computers categories.


"How to Be a Game Programmer: A Comprehensive Guide" is your ultimate resource for mastering the art and science of game programming. This thorough book and course guide takes you through every step of the game development process, from foundational programming skills to advanced techniques in game design and technology. With 10 detailed chapters, practical exercises, and case studies, this guide offers in-depth coverage of everything you need to create compelling, high-quality games. Whether you're a beginner looking to start your journey or an experienced developer aiming to expand your skills, this comprehensive guide will equip you with the knowledge and tools to succeed in the dynamic world of game programming.



In The Mind Of A Game


In The Mind Of A Game
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Author : John P. Flynt
language : en
Publisher: Course Technology
Release Date : 2006

In The Mind Of A Game written by John P. Flynt and has been published by Course Technology this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Computers categories.


In the Mind of a Game provides a core set of historical, theoretical, and critical writings on computer game studies. The topics it incorporates span the academic and industrial spectra and furnish more than a simple anthology of critical essays. It can serve as a valuable resource for professional game developers, and it furnishes a ready asset for teachers and students involved in game development or literary, film, and game criticism; professional and academic critical writers; and students in the arts and humanities who seek computer games as a topic of critical writing. It provides philosophical, anthropological, and sociological views of computer games, and it incorporates topics from discourse theory and cognitive psychology to provide perspectives on the culture of computer game playing and game development. Coverage includes discussion of the development, use, marketing, financing, criticism, and consumption of computer games. Two chapters offer a personalized account of the author's direct experience developing a computer game.



Simulation In Computer Network Design And Modeling Use And Analysis


Simulation In Computer Network Design And Modeling Use And Analysis
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Author : Al-Bahadili, Hussein
language : en
Publisher: IGI Global
Release Date : 2012-02-29

Simulation In Computer Network Design And Modeling Use And Analysis written by Al-Bahadili, Hussein and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-02-29 with Computers categories.


"This book reviews methodologies in computer network simulation and modeling, illustrates the benefits of simulation in computer networks design, modeling, and analysis, and identifies the main issues that face efficient and effective computer network simulation"--Provided by publisher.