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Simulation And Gaming Across Borders


Simulation And Gaming Across Borders
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Simulation And Gaming Across Borders


Simulation And Gaming Across Borders
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Author : Heide Lukosch
language : en
Publisher: Springer Nature
Release Date :

Simulation And Gaming Across Borders written by Heide Lukosch and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on with categories.




Simulation And Gaming Across Borders


Simulation And Gaming Across Borders
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Author : Heide Lukosch
language : en
Publisher: Springer
Release Date : 2025-05-18

Simulation And Gaming Across Borders written by Heide Lukosch and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-05-18 with Computers categories.


This book constitutes the refereed proceedings of the 55th International Simulation and Gaming Association Conference, held in Christchurch, New Zealand, during July 8–12, 2024. The 20 full papers in this book were carefully reviewed and selected from 25 submissions. This year’s theme has been Simulation and Gaming across Borders. The 2024 conference underscored the global and interdisciplinary reach of simulation and gaming as tools for education, research, and social change. The proceedings presented here capture the breadth of this convergence, highlighting innovative applications, emerging ethical considerations, intercultural dynamics, and new frontiers in facilitation techniques.



Legacy And Future Impact Of Gaming Simulation Pioneers


Legacy And Future Impact Of Gaming Simulation Pioneers
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Author : Willy Christian Kriz
language : en
Publisher: Springer Nature
Release Date : 2025-04-10

Legacy And Future Impact Of Gaming Simulation Pioneers written by Willy Christian Kriz and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-04-10 with Business & Economics categories.


This book is a tribute to two pioneers in the field of gaming simulation: Richard de la Barre Duke and Cathy Stein Greenblat. Duke was a professor of urban planning at the University of Michigan who introduced gaming simulation into urban planning and policy making in the early 1970s. With his 1974 book Gaming: The future’s language, he proposed simulation games as a multilogue language for bringing different disciplines and stakeholders’ perspectives together. He was co-founder of the International Simulation and Gaming Association (ISAGA). Cathy Stein Greenblat was a professor of sociology at Rutgers University, using gaming simulation education and health care beginning in the mid-1970s. She was editor in chief of the international journal Simulation & Gaming for many years. Duke and Greenblat worked together and authored several influential books, and both were honorary members of ISAGA until they passed away in 2022. The present book focuses on the past and actual scientific and practical impact of their work for design and development, facilitation and debriefing, evaluation, and research of simulation games. The book contains discussions and case examples of how their key concepts are still used and can be used in the future to have a social impact through gaming simulation. Furthermore, the book shows how their work and guiding simulation game design principles continue to inspire ongoing and future research in the context of dealing with complexity and to support social and environmental transition through gaming simulation- Included are interviews with the two pioneers and contributions of other outstanding experts about their work.



Simulation And Gaming In The Network Society


Simulation And Gaming In The Network Society
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Author : Toshiyuki Kaneda
language : en
Publisher: Springer
Release Date : 2016-08-02

Simulation And Gaming In The Network Society written by Toshiyuki Kaneda and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-08-02 with Mathematics categories.


This book provides the state of the art in the simulation and gaming study field by systematically collecting excellent papers presented at the 46th International Simulation and Gaming Association annual conference held in Kyoto 17–25 July 2015. Simulation and gaming has been used in a wide variety of areas ranging from early childhood education and school-age children, universities, and professional education, to policy exploration and social problem solving. Moreover, it now been drastically changing its features in the Internet Of Things (IOT) society while taking over a wide variety of aliases, such as serious games and gamification. Most of the papers on which this book’s chapters are based were written by academic researchers, both up-and-coming and well known. In addition, simulation and gaming is a translational system science going from theory to clinical cross-disciplinary topics. With this book, therefore, graduate students and higher-level researchers, educators, and practitioners can become familiar with the state-of-the-art academic research on simulation and gaming in the network society of the twenty-first century.



The Rise Of Games And High Performance Computing For Modeling And Simulation


The Rise Of Games And High Performance Computing For Modeling And Simulation
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Author : National Research Council
language : en
Publisher: National Academies Press
Release Date : 2010-04-15

The Rise Of Games And High Performance Computing For Modeling And Simulation written by National Research Council and has been published by National Academies Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-04-15 with Computers categories.


The technical and cultural boundaries between modeling, simulation, and games are increasingly blurring, providing broader access to capabilities in modeling and simulation and further credibility to game-based applications. The purpose of this study is to provide a technical assessment of Modeling, Simulation, and Games (MS&G) research and development worldwide and to identify future applications of this technology and its potential impacts on government and society. Further, this study identifies feasible applications of gaming and simulation for military systems; associated vulnerabilities of, risks to, and impacts on critical defense capabilities; and other significant indicators and warnings that can help prevent or mitigate surprises related to technology applications by those with hostile intent. Finally, this book recommends priorities for future action by appropriate departments of the intelligence community, the Department of Defense research community, and other government entities. The Rise of Games and High Performance Computing for Modeling and Simulation will serve as a useful tutorial and reference document for this particular era in the evolution of MS&G. The book also highlights a number of rising capabilities facilitated by MS&G to watch for in the coming years.



The Palgrave Handbook Of Experiential Learning In International Business


The Palgrave Handbook Of Experiential Learning In International Business
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Author : V. Taras
language : en
Publisher: Springer
Release Date : 2016-01-03

The Palgrave Handbook Of Experiential Learning In International Business written by V. Taras and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-01-03 with Business & Economics categories.


The Handbook of Experiential Learning In International Business is a one-stop source for international managers, business educators and trainers who seek to either select and use an existing experiential learning project, or develop new projects and exercises of this kind.



Navigating Imaginary Worlds


Navigating Imaginary Worlds
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Author : Mark J.P. Wolf
language : en
Publisher: Taylor & Francis
Release Date : 2025-06-16

Navigating Imaginary Worlds written by Mark J.P. Wolf and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-06-16 with Literary Criticism categories.


This edited anthology offers a collection of essays that each look at various types of wayfinding. Together they explore a variety of wayfinding tools and techniques and their applications, as well as ways of keeping track of the construction of worlds too. With transmedial worlds extending over multiple media, multiple authors, and sometimes even multiple decades of creation, a wealth of different issues can arise; worlds need to direct audience members into how to organize them conceptually. Edited by Mark J. P Wolf and featuring contributions from a distinguished set of authors from interdisciplinary backgrounds, this book enriches the theory, history, and practice of world-building, through the exploration of navigation. The essays have many overlapping concerns and together they provide the reader with a range of discussions regarding wayfinding and the many ways it intersects with world-building - and world-experiencing - activities. Thus, rather than just analyzing worlds themselves, the anthology also asks the reader to consider analyzing the act of world-building itself. This collection will be of interest to students and scholars in a variety of fields including Subcreation Studies, Transmedia Studies, Popular Culture, Comparative Media Studies, Video Game Studies, Film Studies, and Interdisciplinary Literary Studies.



Yin And Yang In The English Classroom


Yin And Yang In The English Classroom
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Author : Sandra Eckard
language : en
Publisher: Bloomsbury Publishing PLC
Release Date : 2014-12-31

Yin And Yang In The English Classroom written by Sandra Eckard and has been published by Bloomsbury Publishing PLC this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-12-31 with Education categories.


English studies today are driven by demanding curriculum, but this need is often met with unenthusiastic students. “Fun” work—like movie days or projects—is often seen as what to do after the real work is finished. But what if instructors could blend the two pieces together more effectively, motivating students with interesting material while still achieving curriculum goals? This text attempts to fuse the pieces in to a cohesive philosophy. Yin and Yang in the English Classroom: Teaching With Popular Culture Texts is designed to provide college professors and high school teachers with both halves they need to tackle the job of teaching students literature and writing skills: theoretical foundations of, and practical applications for, the modern classroom. In addition to theory and research, each chapter also offers ready-to-use activities and projects that can be immediately brought into the classroom. Whether you’re new and need a guide to begin your journey as a teacher, or you’re experienced and want to add some spice to your classroom, this text can offer new ways to fold popular culture effectively into your teaching toolbox. Other key features of this book include: Clear, easy-to-read sections for each chapter, including a Review of Current Literature and Classroom ConnectionsStudent-centered solutions to increase engagement with popular culture and technologyStep-by-step plans for taking the activities from the page to the classroom easily



Nanotechnology 101


Nanotechnology 101
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Author : John F. Mongillo
language : en
Publisher: Bloomsbury Publishing USA
Release Date : 2007-10-30

Nanotechnology 101 written by John F. Mongillo and has been published by Bloomsbury Publishing USA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-10-30 with Science categories.


What should the average person know about science? Because science is so central to life in the 21st century, science educators and other leaders of the scientific community believe that it is essential that everyone understand the basic concepts of the most vital and far-reaching disciplines. Nanotechnology 101 does exactly that. This accessible volume provides readers — whether students new to the field or just interested members of the lay public — with the essential ideas of the new science of nanotechnology using a minimum of jargon and mathematics. Concepts are introduced in a progressive order so that more complicted ideas build on simpler ones, and each is discussed in small, bite-sized segments so that they can be more easily understood. Nanotechnology 101 provides contemporary topics about the infusion of nanotechnology in the areas of the environment, food safety, medicine and healthcare, consumer goods, agriculture, homeland security, and energy supply. With a bibliography, sidebars, and interviews with leading figures in the field, Nanotechnology 101 provides the perfect starting point for anyone wishing to understand this burgeoning science.



Outdoor And Experiential Learning


Outdoor And Experiential Learning
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Author : Andy Martin
language : en
Publisher: Routledge
Release Date : 2017-05-15

Outdoor And Experiential Learning written by Andy Martin and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-05-15 with Education categories.


Outdoor and experiential learning has advanced in leaps and bounds over the last 20 years. Educators and developers in the Czech and Slovak Republics have been unexpected leaders in the field; the result of isolation of the country under communism and a unique mix of culture and geography. This book offers a guide to the theory and techniques, pioneered by the Czechs and Slovaks, including the concept of dramaturgy, a process involving elements of learning psychology, role play and theatre that concentrates on physical, social, creative and reflective/emotional learning states. It also includes a full set of guidelines for designing outdoor and experiential events, along with complete instructions for 30 games. The authors provide design opportunities to be more creative in the development of young people, as well as older learners and those involved in corporate management education.