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Simulation And The User Interface


Simulation And The User Interface
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Simulation And The User Interface


Simulation And The User Interface
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Author : MA. Life
language : en
Publisher:
Release Date : 1990

Simulation And The User Interface written by MA. Life and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1990 with categories.




Simulation And The User Interface


Simulation And The User Interface
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Author : I Hamilton
language : en
Publisher: CRC Press
Release Date : 1990-09-20

Simulation And The User Interface written by I Hamilton and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 1990-09-20 with Technology & Engineering categories.


From a May 1989 conference in Brighton, England, 18 papers address the utility and problems of simulation techniques in developing human- computer interfaces. Many of the themes also have application to other human-machine work systems. The sections, each with an overview, cover general issues, such as extrapolating from one task to another and operational evaluation; embedded simulations; discrete dialogue computing systems; and continuous dynamic control systems. Annotation copyrighted by Book News, Inc., Portland, OR



The Impact Of The User Interface On Simulation Usability And Solution Quality


The Impact Of The User Interface On Simulation Usability And Solution Quality
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Author : Bruce Montgomery
language : en
Publisher:
Release Date : 2011

The Impact Of The User Interface On Simulation Usability And Solution Quality written by Bruce Montgomery and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011 with categories.


This research outlines a study that was performed to determine the effects of user interface design variations on the usability and solution quality of complex, multivariate discrete-event simulations. Specifically, this study examined four key research questions: what are the user interface considerations for a given simulation model, what are the current best practices in user interface design for simulations, how is usability best evaluated for simulation interfaces, and specifically what are the measured effects of varying levels of usability of interface elements on simulation operations such as data entry and solution analysis. The overall goal of the study was to show the benefit of applied usability practices in simulation design, supported by experimental evidence from testing two alternative simulation user interfaces designed with varying usability. The study employed directed research in usability and simulation design to support design of an experiment that addressed the core problem of interface effects on simulation. In keeping with the study goal of demonstrating usability practices, the experimental procedures were analogous to the development processes recommended in supporting literature for usability-based design lifecycles. Steps included user and task analysis, concept and use modeling, paper prototypes of user interfaces for initial usability assessment, interface development and assessment, and user-based testing of actual interfaces with an actual simulation model. The experimental tests employed two interfaces designed with selected usability variations, each interacting with the same core simulation model. The experimental steps were followed by an analysis of quantitative and qualitative data gathered, including data entry time, interaction errors, solution quality measures, and user acceptance data. The study resulted in mixed support for the hypotheses that improvements in usability of simulation interface elements will improve data entry, solution quality, and overall simulation interactions. Evidence for data entry was mixed, for solution quality was positive to neutral, and for overall usability was very positive. As a secondary benefit, the study demonstrated application of usability-based interface design best practices and processes that could provide guidelines for increasing usability of future discrete-event simulation interface designs. Examination of the study results also provided suggestions for possible future research on the investigation topics.



The Design Of A User Interface For An Interactive Simulation Environment


The Design Of A User Interface For An Interactive Simulation Environment
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Author : James Rodden
language : en
Publisher:
Release Date : 1996

The Design Of A User Interface For An Interactive Simulation Environment written by James Rodden and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1996 with Human-computer interaction categories.




What You See Is What You Feel


What You See Is What You Feel
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Author : Koert Van Mensvoort
language : en
Publisher:
Release Date : 2009-12

What You See Is What You Feel written by Koert Van Mensvoort and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-12 with categories.


Computers have become accessible for almost anyone; people from various cultures use the same icons, folders, buttons and trash cans. From a sensorial point of view, however, this computing paradigm is still extremely limited. A method of simulating touch with merely visual means is introduced. Interactive animations are used to create an optical illusion that evokes haptic percepts like stickiness, stiffness and mass, within a standard graphical user interface.



Design Guidelines And Functional Specifications For Simulation Of The Battlefield Management System S Bms User Interface


Design Guidelines And Functional Specifications For Simulation Of The Battlefield Management System S Bms User Interface
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Author : Carl W. Lickteig
language : en
Publisher:
Release Date : 1988

Design Guidelines And Functional Specifications For Simulation Of The Battlefield Management System S Bms User Interface written by Carl W. Lickteig and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1988 with Computer simulation categories.




Generalized Simulation And Modeling


Generalized Simulation And Modeling
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Author : University of Illinois (Urbana-Champaign campus). Department of Computer Science
language : en
Publisher:
Release Date : 1968

Generalized Simulation And Modeling written by University of Illinois (Urbana-Champaign campus). Department of Computer Science and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1968 with Simulation methods categories.




The Development Of A Graphical User Interface For A Rocket Trajectory Simulation And Verification Of Its Results


The Development Of A Graphical User Interface For A Rocket Trajectory Simulation And Verification Of Its Results
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Author : Ibrahim Jabril Ahmad Hakima
language : en
Publisher:
Release Date : 2023

The Development Of A Graphical User Interface For A Rocket Trajectory Simulation And Verification Of Its Results written by Ibrahim Jabril Ahmad Hakima and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023 with categories.


The focus of this research is creating a graphical user interface for a rocket trajectory simulation that makes the process of the variable inputs a user-friendly experience. This user interface differs from OpenRocket since it has the added capability of modeling the flight of a rocket as it transitions between subsonic and supersonic flows. The graphical user interface was developed in MATLAB's App Designer due to its seamless integration with MATLAB's programming language as well as the level of familiarity with MATLAB. The appearance of the interface was designed for simplicity. The user has tabs to click on and choose which input variables to edit. The user can then update the input variables and see a picture of the rocket. The user then needs to execute the simulation using a run push button. The design process of the interface was simple on the frontend since it only involved several instances of placing predefined interface features available in App Designer. The backend required MATLAB programming to correctly integrate the interface with MATLAB's programming language. The effectiveness and accuracy of the graphical user interface was verified by comparing simulations run in MATLAB to the same simulations run through the graphical user interface. The results of the simulation verified that the graphical user interface output was the same as the output run through MATLAB without the use of the graphical user interface.



Heuristic Evaluation Of A User Interface For A Game Based Simulation


Heuristic Evaluation Of A User Interface For A Game Based Simulation
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Author : Christian J. Jerome
language : en
Publisher:
Release Date : 2007

Heuristic Evaluation Of A User Interface For A Game Based Simulation written by Christian J. Jerome and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Computer simulation categories.


"This research sought to estimate the level of usability, to identify any problem areas, and to provide redesign recommendations that may improve the usability of future designs of Forterra's Online Interactive Virtual Environment (OLIVE) system as a training tool. Game interface usability might have an effect on the success of game-based simulation training programs. Three usability researchers performed a usability heuristic evaluation, documenting each problem identified, as well as the recommended solution to these problems. Three areas out of the ten usability heuristics were identified as potentially problematic: User Control and Freedom Recognition, Recognition Rather than Recall, and Help and Documentation. A number of design recommendations have been identified which should improve usability and task performance using these systems. The data can serve to enhance the existing software by incorporating additional program requirements, and can also provide an easy-to-use checklist for DoD personnel, private contractors, and researchers interested in the design and testing of game-based simulation for team training"--P. i.



Design And Implementation Of Graphical User Interfaces For Complex Simulations


Design And Implementation Of Graphical User Interfaces For Complex Simulations
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Author : Fatima I. C. C. P. Gensberg
language : en
Publisher:
Release Date : 1995

Design And Implementation Of Graphical User Interfaces For Complex Simulations written by Fatima I. C. C. P. Gensberg and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1995 with categories.


The development of increasingly powerful computers, which has enabled the use of windowing software, has also opened the way for the computer study, via simulation, of very complex physical systems. In this study, the main issues related to the implementation of interactive simulations of complex systems are identified and discussed. Most existing simulators are closed in the sense that there is no access to the source code and, even if it were available, adaptation to interaction with other systems would require extensive code re-writing. This work aims to increase the flexibility of such software by developing a set of object-oriented simulation classes, which can be extended, by subclassing, at any level, i.e., at the problem domain, presentation or interaction levels. A strategy, which involves the use of an object-oriented framework, concurrent execution of several simulation modules, use of a networked windowing system and the re-use of existing software written in procedural languages, is proposed. A prototype tool which combines these techniques has been implemented and is presented. It allows the on-line definition of the configuration of the physical system and generates the appropriate graphical user interface. Simulation routines have been developed for the chemical recovery cycle of a paper pulp mill. The application, by creation of new classes, of the prototype to the interactive simulation of this physical system is described. Besides providing visual feedback, the resulting graphical user interface greatly simplifies the interaction with this set of simulation modules. This study shows that considerable benefits can be obtained by application of computer science concepts to the engineering domain, by helping domain experts to tailor interactive tools to suit their needs.