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Sketch Based Interfaces And Modeling


Sketch Based Interfaces And Modeling
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Sketch Based Interfaces And Modeling


Sketch Based Interfaces And Modeling
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Author : Joaquim Jorge
language : en
Publisher: Springer Science & Business Media
Release Date : 2010-12-15

Sketch Based Interfaces And Modeling written by Joaquim Jorge and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-12-15 with Computers categories.


The field of sketch-based interfaces and modeling (SBIM) is concerned with developing methods and techniques to enable users to interact with a computer through sketching - a simple, yet highly expressive medium. SBIM blends concepts from computer graphics, human-computer interaction, artificial intelligence, and machine learning. Recent improvements in hardware, coupled with new machine learning techniques for more accurate recognition, and more robust depth inferencing techniques for sketch-based modeling, have resulted in an explosion of both sketch-based interfaces and pen-based computing devices. Presenting the first coherent, unified overview of SBIM, this unique text/reference bridges the two complementary research areas of user interaction (sketch-based interfaces), and graphical modeling and construction (sketch-based modeling). The book discusses the state of the art of this rapidly evolving field, with contributions from an international selection of experts. Also covered are sketch-based systems that allow the user to manipulate and edit existing data - from text, images, 3D shapes, and video - as opposed to modeling from scratch. Topics and features: reviews pen/stylus interfaces to graphical applications that avoid reliance on user interface modes; describes systems for diagrammatic sketch recognition, mathematical sketching, and sketch-based retrieval of vector drawings; examines pen-based user interfaces for engineering and educational applications; presents a set of techniques for sketch recognition that rely strictly on spatial information; introduces the Teddy system; a pioneering sketching interface for designing free-form 3D models; investigates a range of advanced sketch-based systems for modeling and designing 3D objects, including complex contours, clothing, and hair-styles; explores methods for modeling from just a single sketch or using only a few strokes. This text is an essential resource for researchers, practitioners and graduate students involved in human-factors and user interfaces, interactive computer graphics, and intelligent user interfaces and AI.



Sketch Based Interfaces And Modeling


Sketch Based Interfaces And Modeling
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Author : Joaquim Jorge
language : en
Publisher:
Release Date : 2011-03-30

Sketch Based Interfaces And Modeling written by Joaquim Jorge and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-03-30 with Computer simulation categories.


The field of sketch-based interfaces and modeling (SBIM) is concerned with developing methods and techniques to enable users to interact with a computer through sketching - a simple, yet highly expressive medium. SBIM blends concepts from computer graphics, human-computer interaction, artificial intelligence, and machine learning. Recent improvements in hardware, coupled with new machine learning techniques for more accurate recognition, and more robust depth inferencing techniques for sketch-based modeling, have resulted in an explosion of both sketch-based interfaces and pen-based computing.



Interactive Sketch Based Interfaces And Modelling For Design


Interactive Sketch Based Interfaces And Modelling For Design
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Author : Alexandra Bonnici
language : en
Publisher: CRC Press
Release Date : 2023-05-31

Interactive Sketch Based Interfaces And Modelling For Design written by Alexandra Bonnici and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-05-31 with Technology & Engineering categories.


Sketching is a natural and intuitive communication tool used for expressing concepts and ideas that are difficult to communicate through text or speech alone. In design applications, drawings are used at various stages of the design process: from the early concept drawings scribbled on a piece of paper to immersive interactions in which users manipulate and adjust the 3D form of an object in virtual or augmented reality environments. This variety in drawing activities brings about the need for different interpretation strategies that support not only the sketching activity itself, but also allow sketch-based interactions, such as sketch-based queries, to take place. In this book, we explore the different drawing approaches used in design and the algorithms required for processing and interpreting the different sketches and drawings in design. The book is divided into two parts. The first part focuses on sketching in the 2D domain. This includes the digitization of offline and paperbased sketches, techniques for online sketch recognition, observations of user drawing habits, algorithms for inferring depth from 2D drawings, as well as non-photorealistic rendering techniques that are then applied to sketch-based queries. The second part of the book focuses on 3D sketching in virtual or augmented reality spaces. Here, we present the processing and rendering of the 3D strokes, the different interaction devices available for 3D sketching, and look at different applications where immersive 3D sketching has been applied with success.



Proceedings Of The Symposium On Sketch Based Interfaces And Modeling


Proceedings Of The Symposium On Sketch Based Interfaces And Modeling
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Author : Bruce Gooch
language : en
Publisher:
Release Date : 2017

Proceedings Of The Symposium On Sketch Based Interfaces And Modeling written by Bruce Gooch and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017 with categories.




Smart Graphics


Smart Graphics
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Author : Andreas Butz
language : en
Publisher: Springer Science & Business Media
Release Date : 2006-07-06

Smart Graphics written by Andreas Butz and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-07-06 with Computers categories.


This book constitutes the refereed proceedings of the 6th International Symposium on Smart Graphics, SG 2006, held in Vancouver, Canada, July 2006. The book presents 19 revised full papers and 8 revised short papers. The papers are organized in topical sections on intelligent text processing, perceptive systems, smart visualization, visual features, sketching and graphical abstraction, intelligent image and film composing, as well as smart interaction.



Sketch Based Interfaces And Modeling 2007


Sketch Based Interfaces And Modeling 2007
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Author : Michiel van de Panne
language : en
Publisher: A K Peters/CRC Press
Release Date : 2007-11-10

Sketch Based Interfaces And Modeling 2007 written by Michiel van de Panne and has been published by A K Peters/CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-11-10 with Computers categories.


Most computer user interfaces continue to be based on the keyboard and mouse. These are good for typing and pointing, but they lack the naturalness, transparency, and ease-of-use of basic low-tech pencil and paper. Modern pen computing hardware, in principle, enables fluid drawing, sketching, and direct manipulation of both text and graphics. To realize this potential requires effective user interface designs and underlying algorithms to support them. This collection brings together the most recent research presented at the Fourth Eurographics Workshop on Sketch-Based Interfaces and Modeling that took place August 2-3, 2007 in Riverside, CA, and was held in cooperation with Eurographics and the American Association for the Advancement of Artificial Intelligence (AAAI). The included papers explore techniques and technologies needed to enable sketch-based interfaces. The focus is on methods for recognition of hand-drawn shapes and interpretation of diagrams and sketches, and on applications of sketch-based interfaces to a variety of domains such as 2D/3D graphics, CAD, diagram editing, and note-taking.



Computer Human Interaction


Computer Human Interaction
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Author : Seongil Lee
language : en
Publisher: Springer
Release Date : 2008-07-04

Computer Human Interaction written by Seongil Lee and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-07-04 with Computers categories.


Welcome to the proceedings of APCHI 2008, the 8th Asia-Pacific Conference on Computer–Human Interaction held in Seoul, Korea. Following the success of the preceding APCHI conferences, in Singapore (1996, 2000), Australia (1997), Japan (1998), China (2002), New Zealand (2004) and Taiwan (2006), the 8th APCHI brought together the researchers, developers, practitioners, and educators in the field of human–computer interaction. APCHI has been a major forum for scholars and practitioners in the Asia-Pacific region on the latest challenges and developments in HCI. Theoretical breakthroughs and practical systems and interfaces were presented at this 2008 conference, thanks to the support of KADO, the HCI ITRC of Sungkyu- wan University, and KIST. APCHI 2008 featured a comprehensive program including keynote speeches, regular paper presentations, poster, demos, and special panel sessions. To address the challenge of socially blending ubiquitous computing technologies and a wider sp- trum of people with a variety of skills, knowledge, and capabilities, APCHI 2008 set “Universal and Ubiquitous” as the conference theme. APCHI 2008 attracted a total of 151 paper submissions. Among such a large number of submissions, 45 full papers were accepted as submitted or with minor revisions. All papers were reviewed by at least two reviewers. For the remaining submissions, 41 were recommended to change according to the reviews and were submitted as extended abstracts and posters. One special session with six invited papers was organized to support the conference theme of “Universal and Ubiquitous.



Smart Graphics


Smart Graphics
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Author : Robyn Taylor
language : en
Publisher: Springer Science & Business Media
Release Date : 2010-06-09

Smart Graphics written by Robyn Taylor and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-06-09 with Art categories.


The LNCS series reports state-of-the-art results in computer science research, development, and education, at a high level and in both printed and electronic form. Enjoying tight cooperation with the R&D community, with numerous individuals, as well as with prestigious organizations and societies, LNCS has grown into the most comprehensive computer science research forum available. The scope of LNCS, including its subseries LNAI and LNBI, spans the whole range of computer science and information technology including interdisciplinary topics in a variety of application fields. In parallel to the printed book, each new volume is published electronically in LNCS Online.



Designing For The User Experience In Learning Systems


Designing For The User Experience In Learning Systems
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Author : Evangelos Kapros
language : en
Publisher: Springer
Release Date : 2018-09-25

Designing For The User Experience In Learning Systems written by Evangelos Kapros and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-09-25 with Computers categories.


While the focus of the UX research and design discipline and the Learning Sciences and instructional design disciplines is often similar and almost always tangential, there seems to exist a gap, i.e. a lack of communication between the two fields. Not much has been said about how UX Design can work hand-in-hand with instructional design to advance learning. The goal of this book is to bridge this gap by presenting work that cuts through both fields. To illustrate this gap in more detail, we provide a combined view of UX Research and Design & Educational Technology. While the traditional view has perceived the Learning Experience Design as a field of Instructional Design, we will highlight its connection with UX, an aspect that has become increasingly relevant. Our focus on user experience research and design has a unique emphasis on the human learning experience: we strongly believe that in learning technology the technological part is only mediating the learning experience, and we do not focus on technological advancements per se, as we believe they are not the solution, in themselves, to the problems that education is facing. This book aims to lay out the challenges and opportunities in this field and highlight them through research presented in the various chapters. Thus, it presents a unique opportunity to represent areas of learning technology that go very far beyond the MOOC and the classroom technology. The book provides an outstanding overview and insights in the area and it aims to serve as a significant and valuable source for learning researchers and practitioners. The chapter "User requirements when designing learning e-content: interaction for all" is available open access under a CC BY 4.0 license at link.springer.com



Frontiers In Pen And Touch


Frontiers In Pen And Touch
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Author : Tracy Hammond
language : en
Publisher: Springer
Release Date : 2017-12-01

Frontiers In Pen And Touch written by Tracy Hammond and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-12-01 with Computers categories.


This inspirational book contains evidence-based research presented by educational scientists, for the advancement of stylus-based technology and its applications for college and K-12 classrooms. Writing and sketching are an important part of teaching and learning, and digital ink technologies enable us to perform these activities in a digital world. Frontiers in Pen and Touch aims to highlight software and hardware practices and innovations, to encourage transformational use of pen and touch in the classroom. The content of the book is derived from the 2016 Conference on Pen and Touch Technology on Education (CPTTE). Chapters written by academic practitioners provide stories of success for ink, including multimedia content creation and increasing student engagement. Industry and academic researchers share their findings and present intelligent systems that enable pen and touch systems to teach and motivate students. This book is a must-read for anyone wanting to harness and integrate pen and touch for improving today’s student experiences.