Spatial Augmented Reality The Development Of Edutainment For Augmented Digital Spaces Ediz Integrale


Spatial Augmented Reality The Development Of Edutainment For Augmented Digital Spaces Ediz Integrale
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Spatial Augmented Reality The Development Of Edutainment For Augmented Digital Spaces Ediz Integrale


Spatial Augmented Reality The Development Of Edutainment For Augmented Digital Spaces Ediz Integrale
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Author : Donato Maniello
language : en
Publisher:
Release Date : 2019

Spatial Augmented Reality The Development Of Edutainment For Augmented Digital Spaces Ediz Integrale written by Donato Maniello and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019 with Computers categories.




Edutainment Technologies Educational Games And Virtual Reality Augmented Reality Applications


Edutainment Technologies Educational Games And Virtual Reality Augmented Reality Applications
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Author : Maiga Chang
language : en
Publisher: Springer Science & Business Media
Release Date : 2011-08-19

Edutainment Technologies Educational Games And Virtual Reality Augmented Reality Applications written by Maiga Chang and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-08-19 with Education categories.


This book constitutes the refereed proceedings of the 6th International Conference on E-learning and Games, Edutainment 2011, held in Taipeh, Taiwan, in September 2011. The 42 full papers were carefully reviewed and selected from 130 submissions. The papers are organized in topical sections on: augemented and mixed reality in education; effectiveness of virtual reality for education; ubiquituous games and ubiquitous technology & learning; future classroom; e-reader and multi-touch; learning performance and achievement; learning by playing; game design and development; game-based learning/training; interactions in games; digital museum and technology, and behavior in games; educational robots and toys; e-learning platforms and tools; game engine/rendering/animations; game-assisted language learning; learning with robots and robotics education; e-portfolio and ICT-enhanced learning; game-based testing and assessment; trend, development and learning process of educational mini games; VR and edutainment.



Innovating With Augmented Reality


Innovating With Augmented Reality
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Author : P Kaliraj
language : en
Publisher: CRC Press
Release Date : 2021-12-16

Innovating With Augmented Reality written by P Kaliraj and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-12-16 with Computers categories.


Augmented Reality (AR) has many advantages that include increased engagement and interaction as well as enhanced innovation and responsiveness. AR technology has applications in almost all domains such as medical training, retail, repair and maintenance of complex equipment, interior design in architecture and construction, business logistics, tourism, and classroom education. Innovating with Augmented Reality: Applications in Education and Industry explains the concepts behind AR, explores some of its application areas, and gives an in-depth look at how this technology aligns with Education 4.0. Due to the rapid advancements in technology, future education systems must prepare students to work with the latest technologies by enabling them to learn virtually in augmented ways in varied platforms. By providing an illusion of physical objects, which takes the students to a new world of imagination, AR and Virtual Reality (VR) create virtual and interactive environments for better learning and understanding. AR applications in education are covered in four chapters of this book, including a chapter on how gamification can be made use of in the teaching and learning process. The book also covers other application areas of AR and VR. One such application area is the food and beverage industry with case studies on virtual 3D food, employee training, product–customer interaction, restaurant entertainment, restaurant tours, and product packaging. The application of AR in the healthcare sector, medical education, and related devices and software are examined in the book’s final chapter. The book also provides an overview of the game development software, Unity, a real-time development platform for 2D and 3D AR and VR, as well as the software tools and techniques used in developing AR-based apps.



Creating Augmented And Virtual Realities


Creating Augmented And Virtual Realities
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Author : Erin Pangilinan
language : en
Publisher: O'Reilly Media
Release Date : 2019-03-18

Creating Augmented And Virtual Realities written by Erin Pangilinan and has been published by O'Reilly Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-03-18 with Computers categories.


Despite popular forays into augmented and virtual reality in recent years, spatial computing still sits on the cusp of mainstream use. Developers, artists, and designers looking to enter this field today have few places to turn for expert guidance. In this book, Erin Pangilinan, Steve Lukas, and Vasanth Mohan examine the AR and VR development pipeline and provide hands-on practice to help you hone your skills. Through step-by-step tutorials, you’ll learn how to build practical applications and experiences grounded in theory and backed by industry use cases. In each section of the book, industry specialists, including Timoni West, Victor Prisacariu, and Nicolas Meuleau, join the authors to explain the technology behind spatial computing. In three parts, this book covers: Art and design: Explore spatial computing and design interactions, human-centered interaction and sensory design, and content creation tools for digital art Technical development: Examine differences between ARKit, ARCore, and spatial mapping-based systems; learn approaches to cross-platform development on head-mounted displays Use cases: Learn how data and machine learning visualization and AI work in spatial computing, training, sports, health, and other enterprise applications



Technologies For E Learning And Digital Entertainment


Technologies For E Learning And Digital Entertainment
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Author : Zhigeng Pan
language : en
Publisher: Springer Science & Business Media
Release Date : 2008-07-07

Technologies For E Learning And Digital Entertainment written by Zhigeng Pan and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-07-07 with Business & Economics categories.


This book constitutes the refereed proceedings of the Third International Conference on E-learning and Games, Edutainment 2008, held in Nanjing, China, in June 2008. The 83 revised full papers presented together with the abstract of 5 keynote speeches were carefully reviewed and selected from a total of 219 submissions. The papers are organized in topical sections on e-learning platforms and tools, e-learning system for education, application of e-learning systems, e-learning resource management, interaction in game and education, integration of game and education, game design and development, virtual characters, animation and navigation, graphics rendering and digital media, as well as geometric modeling in games and virtual reality.



Augmented Reality Games Ii


Augmented Reality Games Ii
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Author : Vladimir Geroimenko
language : en
Publisher: Springer
Release Date : 2024-08-11

Augmented Reality Games Ii written by Vladimir Geroimenko and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-08-11 with Computers categories.


This is the second edition of the first ever research monograph that explores the exciting field of augmented reality games and their enabling technologies. The new edition has been thoroughly revised and updated, with 6 new chapters included. As well as investigating augmented reality games in education, the book covers the gamification of medicine, healthcare, and art. It has been written by a team of 43 researchers, practitioners, and artists from 12 countries, pioneering in developing and researching the new type of computer games. This book deals with a systematic analysis of educational augmented reality games, the gamification of elementary and secondary education, teachers’ novel key skills and new teaching methods in the classroom, creating immersive and playful reading experiences, augmented reality games for health promotion in old age and for transforming dental and physical education and practice, the gamification of augmented reality art, pervasive games, and gaming in public spaces, among other topics. Intended as a starting point for exploring this new fascinating area of research and game development, it will be essential reading not only for researchers, practitioners, game developers, and artists, but also for students (graduates and undergraduates) and all those interested in the rapidly developing area of augmented reality games.



Digital Heritage Progress In Cultural Heritage Documentation Preservation And Protection


Digital Heritage Progress In Cultural Heritage Documentation Preservation And Protection
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Author : Marinos Ioannides
language : en
Publisher: Springer Nature
Release Date : 2021-04-13

Digital Heritage Progress In Cultural Heritage Documentation Preservation And Protection written by Marinos Ioannides and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-04-13 with Computers categories.


This book constitutes the refereed post-conference proceedings of the 8th International Conference on Digital Heritage, EuroMed 2020, held virtually in November 2020. The 37 revised project papers and 30 revised short papers presented were carefully reviewed and selected from 326 submissions. The papers are on topics such as digital data acquisition technologies in CH/2D and 3D data capture methodologies and data processing; remote sensing for archaeology and cultural heritage management and monitoring; interactive environments and applications; reproduction techniques and rapid prototyping in CH; e-Libraries and e-Archives in cultural heritage; virtual museum applications (e-Museums and e-Exhibitions); visualisation techniques (desktop, virtual and augmented reality); storytelling and authoring tools; tools for education; 2D and 3D GIS in cultural heritage; and on-site and remotely sensed data collection.



Pick Up And Oocyte Management


Pick Up And Oocyte Management
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Author : Antonio Malvasi
language : en
Publisher: Springer
Release Date : 2020-12-30

Pick Up And Oocyte Management written by Antonio Malvasi and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-12-30 with Health & Fitness categories.


This richly illustrated book focuses on one of the specific and crucial steps of the Medically Assisted Procreation techniques that is often overlooked: the oocyte pick-up. Enhanced by a large number of high-quality pictures, this atlas of oocyte retrieval comprehensively describes important aspects such as the setting of the ultrasonic equipment, the choice of needle, the layout of the devices in the room and the technique to be used, which, if not properly handled, can lead to erroneous behaviors. The original and detailed illustrations, mainly microscopic images and explanatory drawings, help readers to better understand how to manage all the phases of the ovarian pick-up and oocyte management. This practical atlas provides a valuable guide for all specialists who want to improve their skills and gain confidence with the MPA techniques.



Digital Heritage Progress In Cultural Heritage Documentation Preservation And Protection


Digital Heritage Progress In Cultural Heritage Documentation Preservation And Protection
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Author : Marinos Ioannides
language : en
Publisher: Springer
Release Date : 2016-10-31

Digital Heritage Progress In Cultural Heritage Documentation Preservation And Protection written by Marinos Ioannides and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-10-31 with Computers categories.


This two-volume set LNCS 10058 and LNCS 10059 constitutes the refereed proceedings of the 6th International Conference on Digital Heritage, EuroMed 2016, held in Nicosia, Cyprus, in October/November 2016. The 29 full papers, 44 project papers, and 32 short papers presented were carefully reviewed and selected from 502 submissions. The papers are organized in topical sections on 3D Reconstruction and 3D Modelling; Heritage Building Information Models; Innovative Methods on Risk Assesment, Monitoring and Protection of Cultural Heritage; Intangible Cultural Heritage Documentation; Digital Applications for Materials' Preservation and Conservation in Cultural Heritage; Non-Destructive Techniques in Cultural Heritage Conservation; Visualisation, VR and AR Methods and Applications; The New Era of Museums and Exhibitions: Digital Engagement and Dissemination; Digital Cultural Heritage in Education, Learning and Training; Data Acquisition, Process and Management in Cultural Heritage; Data, Metadata, Semantics and Ontologies in Cultural Heritage; Novel Approaches to Landscapes in Cultural Heritage; Digital Applications for Materials' Preservation and Conservation in Cultural Heritage; and Serious Games for Cultural Heritage.



Landscape Dynamics Soils And Hydrological Processes In Varied Climates


Landscape Dynamics Soils And Hydrological Processes In Varied Climates
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Author : Assefa M. Melesse
language : en
Publisher: Springer
Release Date : 2015-07-21

Landscape Dynamics Soils And Hydrological Processes In Varied Climates written by Assefa M. Melesse and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-07-21 with Nature categories.


The book presents the processes governing the dynamics of landscapes, soils and sediments, water and energy under different climatic regions using studies conducted in varied climatic zones including arid, semi-arid, humid and wet regions. The spatiotemporal availability of the processes and fluxes and their linkage to the environment, land, soil and water management are presented at various scales. Spatial scales including laboratory, field, watershed, river basin and regions are represented. The effect of tillage operations and land management on soil physical characteristics and soil moisture is discussed. The book has 35 chapters in seven sections: 1) Landscape and Land Cover Dynamics, 2) Rainfall-Runoff Processes, 3) Floods and Hydrological Processes 4) Groundwater Flow and Aquifer Management, 5) Sediment Dynamics and Soil Management, 6) Climate change impact on vegetation, sediment and water dynamics, and 7) Water and Watershed Management.