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Spatial Computing


Spatial Computing
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Spatial Computing


Spatial Computing
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Author : Shashi Shekhar
language : en
Publisher: MIT Press
Release Date : 2020-02-18

Spatial Computing written by Shashi Shekhar and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-02-18 with Computers categories.


An accessible guide to the ideas and technologies underlying such applications as GPS, Google Maps, Pokémon Go, ride-sharing, driverless cars, and drone surveillance. Billions of people around the globe use various applications of spatial computing daily—by using a ride-sharing app, GPS, the e911 system, social media check-ins, even Pokémon Go. Scientists and researchers use spatial computing to track diseases, map the bottom of the oceans, chart the behavior of endangered species, and create election maps in real time. Drones and driverless cars use a variety of spatial computing technologies. Spatial computing works by understanding the physical world, knowing and communicating our relation to places in that world, and navigating through those places. It has changed our lives and infrastructures profoundly, marking a significant shift in how we make our way in the world. This volume in the MIT Essential Knowledge series explains the technologies and ideas behind spatial computing. The book offers accessible descriptions of GPS and location-based services, including the use of Wi-Fi, Bluetooth, and RFID for position determination out of satellite range; remote sensing, which uses satellite and aerial platforms to monitor such varied phenomena as global food production, the effects of climate change, and subsurface natural resources on other planets; geographic information systems (GIS), which store, analyze, and visualize spatial data; spatial databases, which store multiple forms of spatial data; and spatial statistics and spatial data science, used to analyze location-related data.



Spatial Computing


Spatial Computing
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Author : Terry Caelli
language : en
Publisher: World Scientific
Release Date : 1997

Spatial Computing written by Terry Caelli and has been published by World Scientific this book supported file pdf, txt, epub, kindle and other format this book has been release on 1997 with Computers categories.


This book is the result of a special workshop on Spatial Computing which brought together experts in computer vision, visualization, multimedia and geographic information systems to discuss common problems and applications. The common theme of the workshop was the need to integrate human perception and domain knowledge with developing representations and solutions to problems which necessarily involve the interpretation of sensed data. The overwhelming conclusion was that these different areas of spatial computing should be communicating more than is done at present and that such workshops and publications would help this process.



Spatial Computing


Spatial Computing
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Author : Cathy Hackl
language : en
Publisher: John Wiley & Sons
Release Date : 2024-05-07

Spatial Computing written by Cathy Hackl and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-05-07 with Business & Economics categories.


The next phase of the internet—multimodal, vision-enabled AI that will transform society Written by Irena Cronin, renowned consultant in the immersive space, and Cathy Hackl, globally recognized tech & gaming executive, futurist, and speaker, Spatial Computing: An AI-Driven Business Revolution reveals exclusive insider knowledge of what's happening today in the convergence of AI and spatial computing. Spatial Computing is an evolving 3D-centric form of computing that uses AI, Computer Vision, and extended reality to blend virtual experiences into the physical world, breaking free from screens into everything you can see, experience, and know. Spatial Computing: An AI-Driven Business Revolution includes coverage of: The new paradigm of human-to-human and human-computer interaction, enhancing how we visualize, simulate, and interact with data in physical and virtual locations Navigating the world alongside robots, drones, cars, virtual assistants, and beyond—without the limitation of just one technology or device Insights, tools and illustrative use cases that enable businesses to harness the convergence of AI and spatial computing today and in the decade to come via both hardware and software The impact of spatial computing is just starting to be felt. Spatial Computing: An AI-Driven Business Revolution is a must-have resource for business leaders who wish to fully understand this new form of revolutionary, evolutionary technology that is expected to be even more impactful than personal computing and mobile computing.



Decentralized Spatial Computing


Decentralized Spatial Computing
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Author : Matt Duckham
language : en
Publisher: Springer Science & Business Media
Release Date : 2012-07-27

Decentralized Spatial Computing written by Matt Duckham and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-07-27 with Science categories.


Computing increasingly happens somewhere, with that geographic location important to the computational process itself. Many new and evolving spatial technologies, such as geosensor networks and smartphones, embody this trend. Conventional approaches to spatial computing are centralized, and do not account for the inherently decentralized nature of "computing somewhere": the limited, local knowledge of individual system components, and the interaction between those components at different locations. On the other hand, despite being an established topic in distributed systems, decentralized computing is not concerned with geographical constraints to the generation and movement of information. In this context, of (centralized) spatial computing and decentralized (non-spatial) computing, the key question becomes: "What makes decentralized spatial computing special?" In Part I of the book the author covers the foundational concepts, structures, and design techniques for decentralized computing with spatial and spatiotemporal information. In Part II he applies those concepts and techniques to the development of algorithms for decentralized spatial computing, stepping through a suite of increasingly sophisticated algorithms: from algorithms with minimal spatial information about their neighborhoods; to algorithms with access to more detailed spatial information, such as direction, distance, or coordinate location; to truly spatiotemporal algorithms that monitor environments that are dynamic, even using networks that are mobile or volatile. Finally, in Part III the author shows how decentralized spatial and spatiotemporal algorithms designed using the techniques explored in Part II can be simulated and tested. In particular, he investigates empirically the important properties of a decentralized spatial algorithm: its computational efficiency and its robustness to unavoidable uncertainty. Part III concludes with a survey of the opportunities for connecting decentralized spatial computing to ongoing research and emerging hot topics in related fields, such as biologically inspired computing, geovisualization, and stream computing. The book is written for students and researchers of computer science and geographic information science. Throughout the book the author's style is characterized by a focus on the broader message, explaining the process of decentralized spatial algorithm design rather than the technical details. Each chapter ends with review questions designed to test the reader's understanding of the material and to point to further work or research. The book includes short appendices on discrete mathematics and SQL. Simulation models written in NetLogo and associated source code for all the algorithms presented in the book can be found on the author's accompanying website.



Computing With Spatial Trajectories


Computing With Spatial Trajectories
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Author : Yu Zheng
language : en
Publisher: Springer Science & Business Media
Release Date : 2011-10-02

Computing With Spatial Trajectories written by Yu Zheng and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-10-02 with Computers categories.


Spatial trajectories have been bringing the unprecedented wealth to a variety of research communities. A spatial trajectory records the paths of a variety of moving objects, such as people who log their travel routes with GPS trajectories. The field of moving objects related research has become extremely active within the last few years, especially with all major database and data mining conferences and journals. Computing with Spatial Trajectories introduces the algorithms, technologies, and systems used to process, manage and understand existing spatial trajectories for different applications. This book also presents an overview on both fundamentals and the state-of-the-art research inspired by spatial trajectory data, as well as a special focus on trajectory pattern mining, spatio-temporal data mining and location-based social networks. Each chapter provides readers with a tutorial-style introduction to one important aspect of location trajectory computing, case studies and many valuable references to other relevant research work. Computing with Spatial Trajectories is designed as a reference or secondary text book for advanced-level students and researchers mainly focused on computer science and geography. Professionals working on spatial trajectory computing will also find this book very useful.



Storytelling For Spatial Computing And Mixed Reality


Storytelling For Spatial Computing And Mixed Reality
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Author : Rob Morgan
language : en
Publisher: CRC Press
Release Date : 2024-12-26

Storytelling For Spatial Computing And Mixed Reality written by Rob Morgan and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-12-26 with Computers categories.


This is a clear, accessible manual of storytelling techniques and learning activities for spatial computing, augmented reality and mixed reality. It covers the key skills that the next generation of digital storytellers will need, providing readers with practical tools for creating digital stories and adventures out in the real world. Drawing on more than a decade of experience, veteran immersive storyteller Rob Morgan provides strategies and techniques for augmenting players and places with digital narrative. Readers will try out key ideas through a range of practical exercises, building up their own portfolio of augmented/spatial narrative projects. Storytelling for Spatial Computing and Mixed Reality provides insight on everything from narrative pacing to conditional and emergent storytelling for augmented/spatial technology. Each chapter addresses key questions about the affordances - and ethics - of augmenting players' realities, helping students and practitioners explore this new storytelling frontier. This book will be invaluable to students of game design, experience design and interactive narrative. It provides theories, best practices and case studies also relevant to creative professionals in games, XR, immersive theatre, theme parks and brand experience.



Creating Augmented And Virtual Realities


Creating Augmented And Virtual Realities
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Author : Erin Pangilinan
language : en
Publisher: O'Reilly Media
Release Date : 2019-03-18

Creating Augmented And Virtual Realities written by Erin Pangilinan and has been published by O'Reilly Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-03-18 with Computers categories.


Despite popular forays into augmented and virtual reality in recent years, spatial computing still sits on the cusp of mainstream use. Developers, artists, and designers looking to enter this field today have few places to turn for expert guidance. In this book, Erin Pangilinan, Steve Lukas, and Vasanth Mohan examine the AR and VR development pipeline and provide hands-on practice to help you hone your skills. Through step-by-step tutorials, you’ll learn how to build practical applications and experiences grounded in theory and backed by industry use cases. In each section of the book, industry specialists, including Timoni West, Victor Prisacariu, and Nicolas Meuleau, join the authors to explain the technology behind spatial computing. In three parts, this book covers: Art and design: Explore spatial computing and design interactions, human-centered interaction and sensory design, and content creation tools for digital art Technical development: Examine differences between ARKit, ARCore, and spatial mapping-based systems; learn approaches to cross-platform development on head-mounted displays Use cases: Learn how data and machine learning visualization and AI work in spatial computing, training, sports, health, and other enterprise applications



Augmented Human


Augmented Human
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Author : Helen Papagiannis
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2017-08-17

Augmented Human written by Helen Papagiannis and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-08-17 with Computers categories.


Augmented Reality (AR) blurs the boundary between the physical and digital worlds. In AR’s current exploration phase, innovators are beginning to create compelling and contextually rich applications that enhance a user’s everyday experiences. In this book, Dr. Helen Papagiannis—a world-leading expert in the field—introduces you to AR: how it’s evolving, where the opportunities are, and where it’s headed. If you’re a designer, developer, entrepreneur, student, educator, business leader, artist, or simply curious about AR’s possibilities, this insightful guide explains how you can become involved with an exciting, fast-moving technology. You’ll explore how: Computer vision, machine learning, cameras, sensors, and wearables change the way you see the world Haptic technology syncs what you see with how something feels Augmented sound and hearables alter the way you listen to your environment Digital smell and taste augment the way you share and receive information New approaches to storytelling immerse and engage users more deeply Users can augment their bodies with electronic textiles, embedded technology, and brain-controlled interfaces Human avatars can learn our behaviors and act on our behalf



Artificial Intelligence Based Smart And Secured Applications


Artificial Intelligence Based Smart And Secured Applications
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Author : Sridaran Rajagopal
language : en
Publisher: Springer Nature
Release Date : 2025-04-21

Artificial Intelligence Based Smart And Secured Applications written by Sridaran Rajagopal and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-04-21 with Computers categories.


The six-volume set, CCIS 2424 - 2429, constitutes the refereed proceedings of the Third International Conference on Advances in Smart Computing and Information Security, ASCIS 2024, held in Rajkot, Gujarat, India, in October 16–18, 2024. The 138 full papers and 43 short papers presented in these six volumes were carefully reviewed and selected from 667 submissions.The papers presented in these six volumes are organized in the following topical sections: Part I, II, III, IV: Artificial Intelligence & Machine Learning Part V: Smart Computing; Network and Cloud Computing. Part VI: Cyber Security; Computer Application for Sustainability.



Handbook Of Research On The Global Impacts And Roles Of Immersive Media


Handbook Of Research On The Global Impacts And Roles Of Immersive Media
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Author : Morie, Jacquelyn Ford
language : en
Publisher: IGI Global
Release Date : 2019-12-06

Handbook Of Research On The Global Impacts And Roles Of Immersive Media written by Morie, Jacquelyn Ford and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-12-06 with Social Science categories.


The world is witnessing a media revolution similar to the birth of the film industry from the early 20th Century. New forms of media are expanding the human experience from passive viewership to active participants, surrounding and enveloping us in ways film or television never could. New immersive media forms include virtual reality (VR), augmented reality (AR), mixed reality (XR), fulldome, CAVEs, holographic characters, projection mapping, and mixed experimental combinations of old and new, live, and generated media. With the continued expansion beyond the traditional frame, practitioners are crafting these new media to see how they can influence and shape the world. The Handbook of Research on the Global Impacts and Roles of Immersive Media is a collection of innovative research that provides insights on the latest in existing and emerging immersive technologies through descriptions of case studies, new business models, philosophical viewpoints, and scientific findings. While highlighting topics including augmented reality, interactive media, and spatial computing, this book is ideally designed for media technologists, storytellers, artists, journalists, designers, programmers, developers, manufacturers, entertainment executives, content creators, industry professionals, academicians, researchers, and media students.