Step By Step Graphics

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Step By Step Graphics
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Author :
language : en
Publisher:
Release Date : 1993
Step By Step Graphics written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1993 with Computer graphics categories.
Step By Step Graphics
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Author :
language : en
Publisher:
Release Date : 2000
Step By Step Graphics written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2000 with Computer graphics categories.
Computer Graphics
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Author : Patricia A. Egerton
language : en
Publisher: Prentice Hall
Release Date : 1998
Computer Graphics written by Patricia A. Egerton and has been published by Prentice Hall this book supported file pdf, txt, epub, kindle and other format this book has been release on 1998 with Computers categories.
Computer Graphics - First Mathematical Steps will help students to master basic Computer Graphics and the mathematical concepts which underlie this subject. They will be led to develop their own skills, and appreciate Computer Graphics techniques in both two and three dimensions. The presentation of the text is methodical, systematic and gently paced - everything translates into numbers and simple ideas. Sometimes students experience difficulty in understanding some of the mathematics in standard Computer Graphics books; this book can serve as a good introduction to more advanced texts. It starts from first principles and is sympathetically written for those with a limited mathematical background. Computer Graphics - First Mathematical Steps is suitable for supporting undergraduate programmes in Computers and also the newer areas of Computer Graphics and Visualization. It is appropriate for post-graduate conversion courses which develop expertise in Computer Graphics and CAD. It can also be used for enrichment topics for high-flying pre-college students, and for refresher/enhancement courses for computer graphics technicians.
Introduction To Computer Graphics
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Author : Fabio Ganovelli
language : en
Publisher: CRC Press
Release Date : 2014-10-17
Introduction To Computer Graphics written by Fabio Ganovelli and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-10-17 with Computers categories.
Teach Your Students How to Create a Graphics Application Introduction to Computer Graphics: A Practical Learning Approach guides students in developing their own interactive graphics application. The authors show step by step how to implement computer graphics concepts and theory using the EnvyMyCar (NVMC) framework as a consistent example throughout the text. They use the WebGL graphics API to develop NVMC, a simple, interactive car racing game. Each chapter focuses on a particular computer graphics aspect, such as 3D modeling and lighting. The authors help students understand how to handle 3D geometric transformations, texturing, complex lighting effects, and more. This practical approach leads students to draw the elements and effects needed to ultimately create a visually pleasing car racing game. The code is available at www.envymycarbook.com
Graphic Design For Non Designers
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Author : Tony Seddon
language : en
Publisher:
Release Date : 2017-08-23
Graphic Design For Non Designers written by Tony Seddon and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-08-23 with categories.
Whether its a birthday card for a relative or a poster for a neighbourhood event, at some point in our lives, almost all of us will produce a piece of graphic design. We all make design choices everyday, in the fonts we choose for our emails, the filters and crops we use for our photos, and the colours we choose to dress ourselves in. If you have never studied graphic design formally but want something that looks smart and well made, this is the book for you. Arming you with all the basic knowledge you need to get professional-looking results, using simple jargon-free tutorials, this is the one-stop must-have guide for anyone who wants to learn about graphic design, but doesn't know where to start.
A Graphic Design Project From Start To Finish
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Author : Index Book
language : en
Publisher: Index Book
Release Date : 2010
A Graphic Design Project From Start To Finish written by Index Book and has been published by Index Book this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010 with Design categories.
A graphic design project from start to finish is a practical book, especially for people who are just getting started in graphic design. You can begin reading - and using - this book anywhere: the front, the back or even the middle. We have no doubt that you will find some parts more interesting than others, but if you look closely, you will see that we have arranged everything in order to reflect the course of a standard graphic design project.
Computer Graphics From Scratch
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Author : Gabriel Gambetta
language : en
Publisher: No Starch Press
Release Date : 2021-05-13
Computer Graphics From Scratch written by Gabriel Gambetta and has been published by No Starch Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-05-13 with Computers categories.
Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.
Digital Media
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Author : Rimon Elias
language : en
Publisher: Springer Science & Business Media
Release Date : 2014-03-27
Digital Media written by Rimon Elias and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-03-27 with Computers categories.
Focusing on the computer graphics required to create digital media this book discusses the concepts and provides hundreds of solved examples and unsolved problems for practice. Pseudo codes are included where appropriate but these coding examples do not rely on specific languages. The aim is to get readers to understand the ideas and how concepts and algorithms work, through practicing numeric examples. Topics covered include: 2D Graphics 3D Solid Modelling Mapping Techniques Transformations in 2D and 3D Space Illuminations, Lighting and Shading Ideal as an upper level undergraduate text, Digital Media – A Problem-solving Approach for Computer Graphic, approaches the field at a conceptual level thus no programming experience is required, just a basic knowledge of mathematics and linear algebra.
No More Rules
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Author : Rick Poynor
language : en
Publisher: Laurence King Publishing
Release Date : 2003
No More Rules written by Rick Poynor and has been published by Laurence King Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Art categories.
With the international take-up of new technology in the 1990s, designers and typographers reassessed their roles and jettisoned existing rules in an explosion of creativity in graphic design. This book tells that story in detail, defining and illustrating key developments and themes from 1980-2000.
Redesigning Identity
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Author : Catharine M. Fishel
language : en
Publisher: Rockport Publishers
Release Date : 2000
Redesigning Identity written by Catharine M. Fishel and has been published by Rockport Publishers this book supported file pdf, txt, epub, kindle and other format this book has been release on 2000 with Commercial art categories.
Image is king. Ten case studies plus an international showcase of work illustrate how a new visual identity can define a company and communicate its goals to the marketplace. Visual identity is a signature; learn how top firms redesign graphic signatures with success.