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Stereoscopic Displays And Virtual Reality Systems Xiv


Stereoscopic Displays And Virtual Reality Systems Xiv
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Stereoscopic Displays And Virtual Reality Systems Xiv


Stereoscopic Displays And Virtual Reality Systems Xiv
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Author :
language : en
Publisher:
Release Date : 2006

Stereoscopic Displays And Virtual Reality Systems Xiv written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with categories.




Stereoscopic Displays And Virtual Reality Systems


Stereoscopic Displays And Virtual Reality Systems
DOWNLOAD
Author :
language : en
Publisher:
Release Date : 2002

Stereoscopic Displays And Virtual Reality Systems written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002 with Three-dimensional display systems categories.




Stereoscopic Displays And Virtual Reality Systems


Stereoscopic Displays And Virtual Reality Systems
DOWNLOAD
Author :
language : en
Publisher:
Release Date : 2001

Stereoscopic Displays And Virtual Reality Systems written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001 with Three-dimensional display systems categories.




Proceedings Of The 9th International Conference On Computer Recognition Systems Cores 2015


Proceedings Of The 9th International Conference On Computer Recognition Systems Cores 2015
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Author : Robert Burduk
language : en
Publisher: Springer
Release Date : 2016-03-05

Proceedings Of The 9th International Conference On Computer Recognition Systems Cores 2015 written by Robert Burduk and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-03-05 with Computers categories.


The computer recognition systems are nowadays one of the most promising directions in artificial intelligence. This book is the most comprehensive study of this field. It contains a collection of 79 carefully selected articles contributed by experts of pattern recognition. It reports on current research with respect to both methodology and applications. In particular, it includes the following sections: Features, learning, and classifiers Biometrics Data Stream Classification and Big Data Analytics Image processing and computer vision Medical applications Applications RGB-D perception: recent developments and applications This book is a great reference tool for scientists who deal with the problems of designing computer pattern recognition systems. Its target readers can be the as well researchers as students of computer science, artificial intelligence or robotics.



Understanding Virtual Reality


Understanding Virtual Reality
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Author : William R. Sherman
language : en
Publisher: Morgan Kaufmann
Release Date : 2018-11-08

Understanding Virtual Reality written by William R. Sherman and has been published by Morgan Kaufmann this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-11-08 with Computers categories.


Understanding Virtual Reality: Interface, Application, and Design, Second Edition arrives at a time when the technologies behind virtual reality have advanced dramatically. The book helps users take advantage of the ways they can identify and prepare for the applications of VR in their field. By approaching VR as a communications medium, the authors have created a resource that will remain relevant even as underlying technologies evolve. Included are a history of VR, systems currently in use, the application of VR, and the many issues that arise in application design and implementation, including hardware requirements, system integration, interaction techniques and usability. - Features substantive, illuminating coverage designed for technical or business readers and the classroom - Examines VR's constituent technologies, drawn from visualization, representation, graphics, human-computer interaction and other fields - Provides (via a companion website) additional case studies, tutorials, instructional materials, and a link to an open-source VR programming system - Includes updated perception material and new sections on game engines, optical tracking, VR visual interface software, and a new glossary with pictures



Driving In Virtual Reality


Driving In Virtual Reality
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Author : Björn Blissing
language : en
Publisher: Linköping University Electronic Press
Release Date : 2020-09-02

Driving In Virtual Reality written by Björn Blissing and has been published by Linköping University Electronic Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-09-02 with categories.


In the last decades, there has been a substantial increase in the development of complex active safety systems for automotive vehicles. These systems need to be tested for verification and validation to ensure that the system intervenes in the correct situations using the correct measures. There are multiple methods available to perform such testing. Software-in-the-loop and hardware-in-the-loop testing offer effective driverless testing. Other methods increase the fidelity by including human drivers, such as driving simulators and experiments performed at test tracks. This thesis examines vehicle-in-the-loop testing, an innovative method where the driver of a real vehicle wears a head-mounted display that displays virtual targets. This method combines the benefits of driving simulators with the benefits of using a real vehicle on a test track. Driving simulators offer repeatability, safety, and the possibility of complex interactions between actors. In contrast, the real vehicle provides the correct vehicle dynamics and motion feedback. There is a need to know how the technology behind the method might influence the results from vehicle-in-the-loop testing. Two techniques for vehicle-in-the-loop systems are studied. The first involves video-see through head-mounted displays, where the focus of the research is on the effects of visual latency on driving behavior. The results show that lateral driving behavior changes with added latency, but longitudinal behavior appears unaffected. The second system uses an opaque head-mounted display in an entirely virtual world. The research shows that this solution changes speed perception and results in a significant degradation in performance of tasks dependent on visual acuity. This research presents results that are relevant to consider when developing vehicle-in-the-loop platforms. The results are also applicable when choosing scenarios for this test method. Dagens fordon innehåller fler och fler säkerhetssystem. Vissa av dessa system ger varningar i potentiellt kritiska trafiksituationer. Det finns också mer komplexa system som tillfälligt kan ta kontroll över fordonet för att förhindra en olycka eller åtminstone mildra effekterna. Komplexiteten hos dessa system innebär att man måste genomföra omfattande tester. Både för att se att systemen reagerar vid rätt tidpunkt, men också för att se att valet av åtgärd är korrekt. Det finns många olika sätt att testa dessa system. Man börjar vanligtvis med simuleringar av programvara och hårdvara. Därefter kan systemet introduceras i ett fordon för att se vilka effekter systemet har när det interagerar med en riktig förare. Att utföra tester med förare ställer dock höga säkerhetskrav, och det är ofta svårt att samordna komplexa trafiksituationer på en testbana. Traditionellt har körsimulatorer varit ett naturligt alternativ eftersom de kan utföra komplexa scenarier i en säker miljö. Denna avhandling undersöker en testmetod där man utrustar föraren med en virtual reality-display. Genom att presentera omvärlden med hjälp av virtual reality, så kan man genomföra scenarion som tidigare varit omöjliga på en testbana. Det kan dock finnas inbyggda begränsningar i virtual reality tekniken som kan påverka körbeteendet. Det är därför viktigt att hitta och kvantifiera dessa effekter för att kunna lita på resultaten från testmetoden. Att känna till dessa effekter på körbeteendet dessutom kan hjälpa till att avgöra vilka typer av scenarier som är lämpade för denna testmetod. Det är också viktig information för att avgöra var man bör fokusera den tekniska utvecklingen av testutrustningen.



Stereoscopic Displays And Virtual Reality Systems Xiv


Stereoscopic Displays And Virtual Reality Systems Xiv
DOWNLOAD
Author :
language : en
Publisher:
Release Date : 2007

Stereoscopic Displays And Virtual Reality Systems Xiv written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Three-dimensional display systems categories.




Stereoscopic Displays And Virtual Reality Systems Xiv


Stereoscopic Displays And Virtual Reality Systems Xiv
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Author : Andrew Woods
language : en
Publisher:
Release Date : 2007

Stereoscopic Displays And Virtual Reality Systems Xiv written by Andrew Woods and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Electronic books categories.




Medicine Meets Virtual Reality 14


Medicine Meets Virtual Reality 14
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Author : James D. Westwood
language : en
Publisher: IOS Press
Release Date : 2006

Medicine Meets Virtual Reality 14 written by James D. Westwood and has been published by IOS Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Computers categories.


The remarkable accomplishments of the IT industry and the Internet are trickling steadily into healthcare. This series provides more effective healthcare at a lower overall cost, driven by cheaper and better computers.



Human Computer Interaction Handbook


Human Computer Interaction Handbook
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Author : Julie A. Jacko
language : en
Publisher: CRC Press
Release Date : 2012-05-04

Human Computer Interaction Handbook written by Julie A. Jacko and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-05-04 with Computers categories.


Winner of a 2013 CHOICE Outstanding Academic Title Award The third edition of a groundbreaking reference, The Human-Computer Interaction Handbook: Fundamentals, Evolving Technologies, and Emerging Applications raises the bar for handbooks in this field. It is the largest, most complete compilation of HCI theories, principles, advances, case st