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Students Guide To Program Design


Students Guide To Program Design
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Students Guide To Program Design


Students Guide To Program Design
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Author : Lesley Anne Robertson
language : en
Publisher: Newnes
Release Date : 2014-05-15

Students Guide To Program Design written by Lesley Anne Robertson and has been published by Newnes this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-05-15 with Computers categories.


Students’ Guide to Program Design is a textbook on program design. This textbook approaches program design by using structures programming techniques and pseudocode to develop a solution algorithm. Divided into 10 chapters, the book begins with a basic explanation of structured programming techniques, top-down development, and modular design. This discussion is followed by detailed concepts of the syntax of pseudocode; methods of defining the problem; the application of basic control structures in the development of the solution algorithm; desk checking techniques; hierarchy charts; and module design considerations. Each step in the development of solution algorithms is covered in this book. These steps are defining the problem; grouping of activities into subtask or functions; creating a hierarchy chart; establishing the logic of the mainline of the algorithm; developing each pseudocode for each successive module in the hierarchy chart; and to desk check the solution algorithm. The development of general pseudocode algorithms as used in common business applications is then studied to help student programmers be familiarized with the concept. In program design, the independence of each module, the ease of maintenance, and the cohesive of the particular module with the other modules in the program are all considered as being important. This textbook will serve as a guide for both beginning and experienced programmers who want to solve common business programming problems.



Student S Guide To Program Design


Student S Guide To Program Design
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Author : Lesley Anne Robertson
language : en
Publisher:
Release Date : 1992

Student S Guide To Program Design written by Lesley Anne Robertson and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1992 with categories.




Nsca S Guide To Program Design


Nsca S Guide To Program Design
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Author : NSCA -National Strength & Conditioning Association
language : en
Publisher: Human Kinetics
Release Date : 2011-12-05

Nsca S Guide To Program Design written by NSCA -National Strength & Conditioning Association and has been published by Human Kinetics this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-12-05 with Sports & Recreation categories.


NSCA's Guide to Program Design offers the most current information, guidance, and protocols from respected scientists and practitioners with expertise in strength and conditioning program design. Developed by the National Strength and Conditioning Association (NSCA), this text offers strength and conditioning professionals a scientific basis for developing training programs for specific athletes at specific times of year. Straightforward and accessible, NSCA’s Guide to Program Design presents a detailed examination of considerations and challenges in developing a program for each key fitness component and fitness performance goal. Editor Jay Hoffman and his team of contributors have assembled an exceptional reference for practicing professionals and a valuable educational resource for new professionals and students preparing for certification. This authoritative text moves beyond the simple template presentation of program design to help readers grasp the reasons and procedures for sequencing training in a safe, sport-specific manner. The text offers 20 tables that are sample workouts or training plans for athletes in a variety of sports, technique photos and instructions for select drills, and a sample annual training plan that shows how to assemble all the pieces previously presented. Plus, extensive references offer starting points for continued study and professional enrichment. NSCA’s Guide to Program Design progresses sequentially through the program design process. It begins by examining the athlete needs assessment process as well as performance testing considerations and selection. Next, performance-related information on both dynamic warm-up and static stretching is discussed and dynamic warm-up protocols and exercises are presented. Then it reveals an in-depth by-chapter look at program design for resistance, power, anaerobic, endurance, agility, speed, and balance and stability training. For each, considerations and adaptations are examined, strategies and methods are discussed, and evidence-based information on program development is presented. The final two chapters help you put it all together with a discussion of training integration, periodization, and implementation. In addition, a sample annual training plan illustrates how to integrate each of the key fitness components into a cohesive yearlong program. As a bonus, a sample annual training plan is provided on our website so you can create your own training plans. The fitness, safety, and performance of athletes reflect the importance of continued education in the science of strength and conditioning. NSCA’s Guide to Program Design helps bridge the gap between scientist and practitioner by providing coaches and other strength and conditioning professionals with evidence-based information and applications. Sharing the latest in proven research, NSCA’s Guide to Program Design helps readers remain on the cutting edge of athletic performance. NSCA’s Guide to Program Design is part of the Science of Strength and Conditioning series. Developed with the expertise of the National Strength and Conditioning Association (NSCA), this series of texts provides the guidelines for converting scientific research into practical application. The series covers topics such as tests and assessments, program design, and nutrition. Earn continuing education credits/units! A continuing education course and exam that uses this book is also available. It may be purchased separately or as part of a package that includes all the course materials and exam.



Simple Program Design


Simple Program Design
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Author : Lesley Anne Robertson
language : en
Publisher: Nelson Australia
Release Date : 2006

Simple Program Design written by Lesley Anne Robertson and has been published by Nelson Australia this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Computer programming categories.


This best-selling publication is designed for readers who want to solve common business challenges through programming techniques. Readers are guided to properly define the problem, divide it into modules, design a solution algorithm, and prove the algorithms correctness, before commencing any program code. By using pseudocode and modern programming techniques, the programmer can concentrate on developing a well-designed and correct solution, and thus eliminate many frustrating hours at the testing phase. This comprehensive and practical text provides thorough coverage and practical examples relating to business applications, and features a consistently structured approach when representing algorithms in hierarchy charts. The text is divided into two sections, the first covering algorithm design in the context of traditional programming and languages, and the second addressing algorithm design in the context of object-oriented programming.Coverage of these two key contexts equips students with the knowledge to solve day-to-day common business programming errors.



Guide To Efficient Software Design


Guide To Efficient Software Design
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Author : David P. Voorhees
language : en
Publisher: Springer Nature
Release Date : 2020-01-01

Guide To Efficient Software Design written by David P. Voorhees and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-01-01 with Computers categories.


This classroom-tested textbook presents an active-learning approach to the foundational concepts of software design. These concepts are then applied to a case study, and reinforced through practice exercises, with the option to follow either a structured design or object-oriented design paradigm. The text applies an incremental and iterative software development approach, emphasizing the use of design characteristics and modeling techniques as a way to represent higher levels of design abstraction, and promoting the model-view-controller (MVC) architecture. Topics and features: provides a case study to illustrate the various concepts discussed throughout the book, offering an in-depth look at the pros and cons of different software designs; includes discussion questions and hands-on exercises that extend the case study and apply the concepts to other problem domains; presents a review of program design fundamentals to reinforce understanding of the basic concepts; focuses on a bottom-up approach to describing software design concepts; introduces the characteristics of a good software design, emphasizing the model-view-controller as an underlying architectural principle; describes software design from both object-oriented and structured perspectives; examines additional topics on human-computer interaction design, quality assurance, secure design, design patterns, and persistent data storage design; discusses design concepts that may be applied to many types of software development projects; suggests a template for a software design document, and offers ideas for further learning. Students of computer science and software engineering will find this textbook to be indispensable for advanced undergraduate courses on programming and software design. Prior background knowledge and experience of programming is required, but familiarity in software design is not assumed.



Nsca S Guide To Program Design


Nsca S Guide To Program Design
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Author : Jay Hoffman
language : en
Publisher: Human Kinetics Publishers
Release Date : 2012

Nsca S Guide To Program Design written by Jay Hoffman and has been published by Human Kinetics Publishers this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012 with Education categories.


This title presents up-to-date information, guidance and protocols from respected scientists and practitioners in strength and conditioning programme design. The chapters in the book cover athlete needs analysis, athlete testing and program, resistance training, power training, endurance training, and much more.



Animated Program Design


Animated Program Design
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Author : Marco T. Morazán
language : en
Publisher: Springer Nature
Release Date : 2022-09-23

Animated Program Design written by Marco T. Morazán and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-09-23 with Computers categories.


This textbook presents a systematic methodology for program development by using design recipes, i.e. a series of steps, each with a specific outcome, that takes a problem solver from a problem statement to a working and tested programmed solution. It introduces the reader to generative recursion, heuristic searching, accumulative recursion, tail recursion, iteration, mutation, loops, program correctness, and vectors. It uses video game development to make the content fun while at the same time teaching problem-solving techniques. The book is divided into four parts. Part I presents introductory material on basic problem solving and program design. It starts by reviewing the basic steps of a design recipe using structural recursion on a list. It then proceeds to review code refactoring–a common technique used to refine programs when a better or more elegant way is found to solve a problem–and introduces the reader to randomness. Next, Part II explores a new type of recursion called generative recursion. It navigates the reader through examples involving fractal image generation, efficient sorting, and efficient searching techniques such as binary, depth-first, and breadth-first search. Part III then explores a new type of recursion called accumulative (or accumulator) recursion. Examples used include finding a path in a graph, improving insertion sorting, and list-folding operations. Finally, Part IV explores mutation. To aid the reader in properly sequencing mutations it presents Hoare Logic and program correctness. In addition, it introduces vectors, vector processing, in-place operations, and circular data. Throughout the whole book complexity analysis and empirical experimentation is used to evaluate solutions. This textbook targets undergraduates at all levels as well as graduate students wishing to learn about program design. It details advanced types of recursion, a disciplined approach to the use of mutation, and illustrates the design process by developing a video game exploiting iterative refinement.



Secrets Of Successful Program Design


Secrets Of Successful Program Design
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Author : Alwyn Cosgrove
language : en
Publisher: Human Kinetics
Release Date : 2020-08-03

Secrets Of Successful Program Design written by Alwyn Cosgrove and has been published by Human Kinetics this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-08-03 with Health & Fitness categories.


Your success as a fitness professional depends on your ability to reliably deliver results to clients. In Secrets of Successful Program Design: A How-To Guide for Busy Fitness Professionals, noted fitness and program design expert Alwyn Cosgrove and his director of programming, Craig Rasmussen, share Alwyn’s proven system for creating programs that take clients from where they are to where they want to be. You’ll learn how to properly assess a client and design the most effective program based on their individual goal—whether that is fat loss, muscle and strength building, or improved overall conditioning. You’ll also learn how to customize the training experience of your client on the fly, effectively progressing and regressing exercises according to day-to-day fluctuations in abilities and needs. This will ensure you are delivering the best results possible for each client every time they train. This guide to building training programs is supplemented with a selection of predesigned workouts that will draw on your skills for progressing and regressing exercises, saving you valuable time and energy while still allowing you to produce a personalized experience for your client. A reliable system-based approach to program design that consistently delivers results to every client—regardless of demographic profile, ability, or goals—will set your training business up for success in the incredibly competitive fitness market. Earn continuing education credits/units! A continuing education exam that uses this book is also available. It may be purchased separately or as part of a package that includes both the book and exam.



Programming Interior Environments


Programming Interior Environments
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Author : Cynthia M. Karpan
language : en
Publisher: Routledge
Release Date : 2019-11-21

Programming Interior Environments written by Cynthia M. Karpan and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-11-21 with Architecture categories.


Programming Interior Environments introduces a four-component framework you can use to program interiors, and twelve methods for you to gather, analyze and synthesize programmatic information to take the guesswork out of your studio projects. This book studies the Student Programming Model: a realistic programming process for college and university interior design students that allows students to create accurate and in-depth programming documents essential for informing the design process. This is done whilst keeping in mind that students are often working solo, with imaginary clients and end users in mind, and collecting program information within strict time constraints. Including three appendices of student programs created following these guidelines, to help you understand how to apply the framework components and inquiry methods in your own work, this book is ideal for students and professionals in interior design and interior architecture.



Animated Problem Solving


Animated Problem Solving
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Author : Marco T. Morazán
language : en
Publisher: Springer Nature
Release Date : 2022-02-14

Animated Problem Solving written by Marco T. Morazán and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-02-14 with Computers categories.


This textbook is about systematic problem solving and systematic reasoning using type-driven design. There are two problem solving techniques that are emphasized throughout the book: divide and conquer and iterative refinement. Divide and conquer is the process by which a large problem is broken into two or more smaller problems that are easier to solve and then the solutions for the smaller pieces are combined to create an answer to the problem. Iterative refinement is the process by which a solution to a problem is gradually made better–like the drafts of an essay. Mastering these techniques are essential to becoming a good problem solver and programmer. The book is divided in five parts. Part I focuses on the basics. It starts with how to write expressions and subsequently leads to decision making and functions as the basis for problem solving. Part II then introduces compound data of finite size, while Part III covers compound data of arbitrary size like e.g. lists, intervals, natural numbers, and binary trees. It also introduces structural recursion, a powerful data-processing strategy that uses divide and conquer to process data whose size is not fixed. Next, Part IV delves into abstraction and shows how to eliminate repetitions in solutions to problems. It also introduces generic programming which is abstraction over the type of data processed. This leads to the realization that functions are data and, perhaps more surprising, that data are functions, which in turn naturally leads to object-oriented programming. Part V introduces distributed programming, i.e., using multiple computers to solve a problem. This book promises that by the end of it readers will have designed and implemented a multiplayer video game that they can play with their friends over the internet. To achieve this, however, there is a lot about problem solving and programming that must be learned first. The game is developed using iterative refinement. The reader learns step-by-step about programming and how to apply new knowledge to develop increasingly better versions of the video game. This way, readers practice modern trends that are likely to be common throughout a professional career and beyond.