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Subdivision Surface Modeling Technology


Subdivision Surface Modeling Technology
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Subdivision Surface Modeling Technology


Subdivision Surface Modeling Technology
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Author : Wenhe Liao
language : en
Publisher: Springer
Release Date : 2017-10-11

Subdivision Surface Modeling Technology written by Wenhe Liao and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-10-11 with Computers categories.


This book offers a comprehensive introduction to Subdivision Surface Modeling Technology focusing not only on fundamental theories but also on practical applications. It furthers readers’ understanding of the contacts between spline surfaces and subdivision surfaces, enabling them to master the Subdivision Surface Modeling Technology for analyzing subdivision surfaces. Subdivision surface modeling is a popular technology in the field of computer aided design (CAD) and computer graphics (CG) thanks to its ability to model meshes of any topology. The book also discusses some typical Subdivision Surface Modeling Technologies, such as interpolation, fitting, fairing, intersection, as well as trimming and interactive editing. It is a valuable tool, enabling readers to grasp the main technologies of subdivision surface modeling and use them in software development, which in turn leads to a better understanding of CAD/CG software operations.



Streaming Media Architectures Techniques And Applications Recent Advances


Streaming Media Architectures Techniques And Applications Recent Advances
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Author : Zhu, Ce
language : en
Publisher: IGI Global
Release Date : 2010-09-30

Streaming Media Architectures Techniques And Applications Recent Advances written by Zhu, Ce and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-09-30 with Computers categories.


"This book spans a number of interdependent and emerging topics in streaming media, offering a comprehensive collection of topics including media coding, wireless/mobile video, P2P media streaming, and applications of streaming media"--Provided by publisher.



Springer Handbook Of Automation


Springer Handbook Of Automation
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Author : Shimon Y. Nof
language : en
Publisher: Springer Science & Business Media
Release Date : 2009-07-16

Springer Handbook Of Automation written by Shimon Y. Nof and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-07-16 with Technology & Engineering categories.


Automation is undergoing a major transformation in scope and dimension and plays an increasingly important role in the global economy and in our daily lives. Engineers combine automated devices with mathematical and organizational tools to create complex systems for a rapidly expanding range of applications and human activities. This handbook incorporates these new developments and presents a widespread and well-structured conglomeration of new emerging application areas of automation. Besides manufacturing as a primary application of automation, the handbook contains new application areas such as medical systems and health, transportation, security and maintenance, service, construction and retail as well as production or logistics. This Springer Handbook is not only an ideal resource for automation experts but also for people new to this expanding field such as engineers, medical doctors, computer scientists, designers. It is edited by an internationally renowned and experienced expert.



Geometric Modeling Techniques Applications Systems And Tools


Geometric Modeling Techniques Applications Systems And Tools
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Author : Muhammad Sarfraz
language : en
Publisher: Springer Science & Business Media
Release Date : 2004-02-29

Geometric Modeling Techniques Applications Systems And Tools written by Muhammad Sarfraz and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004-02-29 with Computers categories.


Computer Aided techniques, Applications, Systems and tools for Geometric Modeling are extremely useful in a number of academic and industrial settings. Specifically, Computer Aided Geometric Modeling (CAGM) plays a significant role in the construction of - signing and manufacturing of various objects. In addition to its cri- cal importance in the traditional fields of automobile and aircraft manufacturing, shipbuilding, and general product design, more - cently, the CAGM methods have also proven to be indispensable in a variety of modern industries, including computer vision, robotics, medical imaging, visualization, and even media. This book aims to provide a valuable source, which focuses on - terdisciplinary methods and affiliate research in the area. It aims to provide the user community with a variety of Geometric Modeling techniques, Applications, systems and tools necessary for various real life problems in the areas such as: Font Design Medical Visualization Scientific Data Visualization Archaeology Toon Rendering Virtual Reality Body Simulation It also aims to collect and disseminate information in various dis- plines including: Curve and Surface Fitting Geometric Algorithms Scientific Visualization Shape Abstraction and Modeling Intelligent CAD Systems Computational Geometry Solid Modeling v Shape Analysis and Description Industrial Applications The major goal of this book is to stimulate views and provide a source where researchers and practitioners can find the latest dev- opments in the field of Geometric Modeling.



Methods And Tools For Co Operative And Integrated Design


Methods And Tools For Co Operative And Integrated Design
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Author : Serge Tichkiewitch
language : en
Publisher: Springer Science & Business Media
Release Date : 2013-03-14

Methods And Tools For Co Operative And Integrated Design written by Serge Tichkiewitch and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-03-14 with Technology & Engineering categories.


SMC COLOMBIER FONTAINE is a company in the AFE METAL group, which uses a sand casting process to manufacture steel primary parts. To reduce the "time to market", primary part producers need to reduce the time and cost of the industrialisation process. These factors, in addition to the global goal of improving process performance levels, brought SMC to develop numerical technologies and traceability from quotation to part delivery [1]. Nowadays, these improvements are incorporated into company culture. The next step in reducing the time and cost of the production process is to introduce a complete methodology of use and experience feedback of these new models and methods. To be able to generalise this approach, a CAD methodology is essential and thus becomes a step in the industrialisation process. The amount of improvements engendered by the numerical technologies largely justifies the time investment made to obtain a numerical definition of all the different elements in the sand casting process [2]. The objective of our approach is to optimise the product and its production process by generating a complete numerical reference, through the integration of quotation, CAD, simulation, new manufacturing technologies and effective production processes.



The Complete Guide To Digital 3d Design


The Complete Guide To Digital 3d Design
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Author : Simon Danaher
language : en
Publisher: The Ilex Press Ltd
Release Date : 2004

The Complete Guide To Digital 3d Design written by Simon Danaher and has been published by The Ilex Press Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Computers categories.


Used in everything from architecture through advertising to animated movies, digital 3D graphics has become one of the key areas for 21st century design. This work is a one-stop guide to the 3D landscape, examining the tools, skills and applications at the newest frontier of design.



Gpu Gems 2


Gpu Gems 2
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Author : Matt Pharr
language : en
Publisher: Addison-Wesley Professional
Release Date : 2005

Gpu Gems 2 written by Matt Pharr and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Computers categories.


More useful techniques, tips, and tricks for harnessing the power of the new generation of powerful GPUs.



Polygonal Modeling Basic And Advanced Techniques


Polygonal Modeling Basic And Advanced Techniques
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Author : Mario Russo
language : en
Publisher: Jones & Bartlett Learning
Release Date : 2005-10-18

Polygonal Modeling Basic And Advanced Techniques written by Mario Russo and has been published by Jones & Bartlett Learning this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005-10-18 with Computers categories.


Polygonal modeling is the process of creating objects in a 3D environment. It is the foundation for the creation of all 3D graphics and the essential building block of a career in computer graphics. Polygonal Modeling: Basic and Advanced Techniques provides in-depth coverage of polygonal modeling, including practical lessons on topology construction, a focus on the fundamentals of subdivision workflow, and a discussion of the technical aspects of modeling organic and inorganic objects. The book includes illustrated quick start modeling guides to 3ds max and Maya. Explore and evaluate a variety of subdivision techniques. Learn about polygonal objects and their most common properties. Discover how to use the tools and operations found in major 3D packages for polygonal modeling. Follow along with the step-by-step illustrated exercises that demonstrate the process of character modeling.



Proceedings Of The 6th Cirp Sponsored International Conference On Digital Enterprise Technology


Proceedings Of The 6th Cirp Sponsored International Conference On Digital Enterprise Technology
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Author : George Q. Huang
language : en
Publisher: Springer Science & Business Media
Release Date : 2009-12-12

Proceedings Of The 6th Cirp Sponsored International Conference On Digital Enterprise Technology written by George Q. Huang and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-12-12 with Technology & Engineering categories.


This Proceedings volume contains articles presented at the CIRP-Sponsored Inter- tional Conference on Digital Enterprise Technology (DET2009) that takes place December 14–16, 2009 in Hong Kong. This is the 6th DET conference in the series and the first to be held in Asia. Professor Paul Maropoulos initiated, hosted and chaired the 1st International DET Conference held in 2002 at the University of D- ham. Since this inaugural first DET conference, DET conference series has been s- cessfully held in 2004 at Seattle, Washington USA, in 2006 at Setubal Portugal, in 2007 at Bath England, and in 2008 at Nantes France. The DET2009 conference continues to bring together International expertise from the academic and industrial fields, pushing forward the boundaries of research kno- edge and best practice in digital enterprise technology for design and manufacturing, and logistics and supply chain management. Over 120 papers from over 10 countries have been accepted for presentation at DET2009 and inclusion in this Proceedings volume after stringent refereeing process. On behalf of the organizing and program committees, the Editors are grateful to the many people who have made DET2009 possible: to the authors and presenters, es- cially the keynote speakers, to those who have diligently reviewed submissions, to members of International Scientific Committee, Organizing Committee and Advisory Committes, and to colleagues for their hard work in sorting out all the arrangements. We would also like to extend our gratitude to DET2009 sponsors, co-organizers, and supporting organizations.



The Art Of 3d Computer Animation And Effects


The Art Of 3d Computer Animation And Effects
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Author : Isaac V. Kerlow
language : en
Publisher: John Wiley & Sons
Release Date : 2009-04-13

The Art Of 3d Computer Animation And Effects written by Isaac V. Kerlow and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-04-13 with Design categories.


Master the art of computer animation and visual effects production with the latest edition of this cutting-edge guide This remarkable edition of The Art of 3D Computer Animation and Effects offers clear, step-by-step guidelines for the entire process of creating a fully rendered 3D computer animation. With up-to-date coverage of the latest computer animation styles and techniques, this versatile guide provides insightful information for creating animations and visual effects from creative development and preproduction to finished animation. Designed to work with any computer platform, this Fourth Edition cuts through technical jargon and presents numerous easy-to-understand instructive diagrams. Full-color examples are presented including VFX and animated feature movies, games, and TV commercials by such leading companies as Blue Sky, Blur, BUF, Disney, DreamWorks, Electronic Arts, Framestore, ILM, Imagi, Microsoft, Mac Guff, The Mill, Menfond, Pixar, Polygon, Rhythm & Hues, Sony Imageworks, Tippett, Ubisoft, and Weta, and many other studios and groundbreaking independent artists from around the world. This fully revised edition features new material on the latest visual effects techniques, a useful update of the traditional principles of animation, practical information on creative development, multiple production pipeline ideas for shorts and visual effects, plus updated information on current production trends and techniques in animation, rendering, modeling, rigging, and compositing. Whether you are a student, an independent artist or creator, or a production company team member, The Art of 3D Computer Animation and Effects, Fourth Edition gives you a broad palette of tips and techniques for bringing your visions to life through 3D computer animation. Unique focus on creative development and production issues Non-platform specific, with multiple examples illustrated in a practical, step-by-step approach The newest computer animation techniques, including facial animation, image-based and non-photorealistic rendering, model rigging, real-time models, and 2D/3D integration Over 700 full-color images Encyclopedic timeline and production pipelines