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Swift 2 Design Patterns


Swift 2 Design Patterns
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Swift 2 Design Patterns


Swift 2 Design Patterns
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Author : Julien Lange
language : en
Publisher: Packt Publishing Ltd
Release Date : 2015-10-28

Swift 2 Design Patterns written by Julien Lange and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-10-28 with Computers categories.


Build robust and scalable iOS and Mac OS X game applications About This Book Learn to use and implement the 23 Gang of Four design patterns using Swift 2 Design and architect your code for Swift application development Understand the role, generic UML design, and participants in the class diagram of the pattern by implementing them in a step-by-step approach Who This Book Is For This book is intended for competent Swift developers who want to apply enduring design patterns with Swift to structure and scale their application code. What You Will Learn Choose the appropriate pattern depending on the problem to be solved Understand the generic class diagram of each of the 23 GoF patterns and how each object participates in the pattern Use Swift to implement these patterns even though the language doesn't provide all of the object-oriented programming concepts such as abstract class, interface, and so on Architect your software to avoid the overuse of memory, time spent on calculations, or high network traffic Find the best way to organize your code to make it more secure from the outside world Prepare your code to make it more flexible when the consumer changes or the third-party component hidden code changes Structure your code to change the algorithm to apply at runtime Deliver Flyweight responsibility to your objects In Detail Swift is a multi-paradigm language. It has expressive features familiar to those used to work with modern functional languages, while also keeping the object-oriented features of Objective-C. It remains compatible with Apple's legacy codes and frameworks. A design pattern systematically names, motivates, and explains a general design that addresses a recurring design problem in object-oriented systems. It describes the problem, the solution, when to apply the solution, and its consequences. It also gives implementation hints and examples. Knowledge about design patterns is also one of the best ways to make you different compared to other low-level developers. This book shows you how to use Swift 2 to learn about 23 Gang of Four (GoF) design patterns, and is organized into three categories. The book will present you the five creational patterns, followed by the seven structural patterns, and finishing with the 11 behavioral patterns as defined by the GoF. Each chapter will introduce the pattern by defining its role, which common problems the pattern should be used for, its generic UML representation, how each objects presented in the class diagram participate in the pattern, and what the role of each of these objects is. The book then presents you with a concrete case as an illustration that will be used to implement the pattern using Swift. Style and approach A step-by-step tutorial completed with screenshots and code highlights wherever necessary. Each chapter discusses one or more patterns with its definitions and a simple-to-follow illustration case using a playground or XCText project to implement it with Swift.



App Architecture


App Architecture
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Author : Chris Eidhof
language : en
Publisher: Createspace Independent Publishing Platform
Release Date : 2018-05-13

App Architecture written by Chris Eidhof and has been published by Createspace Independent Publishing Platform this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-05-13 with categories.


This book explains a range of application design patterns and their implementation techniques using a single example app, fully implemented in five design patterns. Instead of advocating for any particular pattern, we lay out the problems all architectures are trying to address: constructing the app's components, communicating between the view and the model, and handling non-model state. We show high-level solutions to these problems and break them down to the level of implementation for five different design patterns - two commonly used and three more experimental.The common architectures are Model-View-Controller and Model-View-ViewModel + Coordinator. In addition to explaining these patterns conceptually and on the implementation level, we discuss solutions to commonly encountered problems, like massive view controllers. On the experimental side we explain View-State-Driven Model-View-Controller, ModelAdapter-ViewBinder, and The Elm Architecture. By examining these experimental patterns, we extract valuable lessons that can be applied to other patterns and to existing code bases.



Design Patterns By Tutorials


Design Patterns By Tutorials
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Author : Raywenderlich Com Team
language : en
Publisher: Razeware LLC
Release Date : 2018-07-17

Design Patterns By Tutorials written by Raywenderlich Com Team and has been published by Razeware LLC this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-07-17 with categories.


Learn iOS Design Patterns! Design patterns are reusable solutions to common development problems. They aren't project specific, so you can adapt and use them in countless apps. By learning design patterns, you'll become a better developer, save time and work less. Design Patterns by Tutorials is here to help! This book is the easiest and fastest way to get hands-on experience with the iOS design patterns you need to know. Who This Book Is For Whether you're a beginner, intermediate or advanced iOS developer, this book is for you. You can either read this book from cover to cover, or skip around to just the patterns you want to learn. Topics Covered in Design Patterns by Tutorials Getting Started: You'll first learn about how design patterns work and how they can help you build better, cleaner apps. Fundamental Patterns: You'll progress onto fundamental design patterns, such as MVC, Delegation, and Strategy, which you're likely to use on every iOS app. Intermediate Patterns: You'll then learn about intermediate design patterns, such as MVVM, Factory, and Adapter, which are less common than fundamental patterns but still very useful for most apps. You'll finish off by learning about advanced design patterns, including Flyweight, Mediator and Command. You likely won't use these on every app, but they may be just what you need to solve a difficult problem. One thing you can count on: after reading this book, you'll be well-prepared to use design patterns in your own apps!



Object Oriented Programming With Swift 2


Object Oriented Programming With Swift 2
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Author : Gaston C. Hillar
language : en
Publisher: Packt Publishing Ltd
Release Date : 2016-01-28

Object Oriented Programming With Swift 2 written by Gaston C. Hillar and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-01-28 with Computers categories.


Get to grips with object-oriented programming in Swift to efficiently build powerful real-world applications About This Book Leverage the most efficient object-oriented design patterns in your Swift applications Write robust, safer, and better code using the blueprints that generate objects Build a platform with object-oriented code by using real-world elements and represent them in your app Who This Book Is For If you are an iOS developer who has a basic idea of object-oriented programming and want to incorporate its concepts with Swift to optimize your application's code and create reusable and easily to understand building blocks, then this book is for you. This is a very useful resource for developers who want to shift from Objective C, C#, Java, Python, JavaScript, or other object-oriented languages to Swift What You Will Learn Build solid, stable, and reliable applications using Swift Work with encapsulation, abstraction, and polymorphism using Swift 2.0 Customize constructors and destructors based on your needs Develop Swift 2.0 with classes, instances, properties, and methods Take advantage of generic code to maximize code reuse and generalize behaviors Use state of inheritance, specialization, and the possibility to overload members Write high quality object-oriented code to build apps for iOS or Mac OS X In Detail Object-Oriented Programming (OOP) is a programming paradigm based on the concept of objects; these are data structures that contain data in the form of fields, often known as attributes and code. Objects are everywhere, and so it is very important to recognize elements, known as objects, from real-world situations and know how they can easily be translated into object-oriented code. Object-Oriented Programming with Swift is an easy-to-follow guide packed full of hands-on examples of solutions to common problems encountered with object-oriented code in Swift. It starts by helping you to recognize objects using real-life scenarios and demonstrates how working with them makes it simpler to write code that is easy to understand and reuse. You will learn to protect and hide data with the data encapsulation features of Swift. Then, you will explore how to maximize code reuse by writing code capable of working with objects of different types. After that, you'll discover the power of parametric polymorphism and will combine generic code with inheritance and multiple inheritance. Later, you move on to refactoring your existing code and organizing your source for easy maintenance and extensions. By the end of the book, you will be able to create better, stronger, and more reusable code, which will help you build better applications. Style and approach This simple guide is packed with practical examples of solutions to common problems. Each chapter includes exercises and the possibility for you to test your progress by answering questions.



Design Patterns Explained


Design Patterns Explained
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Author : Alan Shalloway
language : en
Publisher: Addison-Wesley Professional
Release Date : 2002

Design Patterns Explained written by Alan Shalloway and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002 with Computers categories.


This book introduces the programmer to patterns: how to understand them, how to use them, and then how to implement them into their programs. This book focuses on teaching design patterns instead of giving more specialized patterns to the relatively few.



Head First Design Patterns


Head First Design Patterns
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Author : Eric Freeman
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2004-10-25

Head First Design Patterns written by Eric Freeman and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004-10-25 with Computers categories.


Using research in neurobiology, cognitive science and learning theory, this text loads patterns into your brain in a way that lets you put them to work immediately, makes you better at solving software design problems, and improves your ability to speak the language of patterns with others on your team.



Effective Java


Effective Java
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Author : Joshua Bloch
language : en
Publisher: Addison-Wesley Professional
Release Date : 2008-05-08

Effective Java written by Joshua Bloch and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-05-08 with Computers categories.


Are you looking for a deeper understanding of the JavaTM programming language so that you can write code that is clearer, more correct, more robust, and more reusable? Look no further! Effective JavaTM, Second Edition, brings together seventy-eight indispensable programmer’s rules of thumb: working, best-practice solutions for the programming challenges you encounter every day. This highly anticipated new edition of the classic, Jolt Award-winning work has been thoroughly updated to cover Java SE 5 and Java SE 6 features introduced since the first edition. Bloch explores new design patterns and language idioms, showing you how to make the most of features ranging from generics to enums, annotations to autoboxing. Each chapter in the book consists of several “items” presented in the form of a short, standalone essay that provides specific advice, insight into Java platform subtleties, and outstanding code examples. The comprehensive descriptions and explanations for each item illuminate what to do, what not to do, and why. Highlights include: New coverage of generics, enums, annotations, autoboxing, the for-each loop, varargs, concurrency utilities, and much more Updated techniques and best practices on classic topics, including objects, classes, libraries, methods, and serialization How to avoid the traps and pitfalls of commonly misunderstood subtleties of the language Focus on the language and its most fundamental libraries: java.lang, java.util, and, to a lesser extent, java.util.concurrent and java.io Simply put, Effective JavaTM, Second Edition, presents the most practical, authoritative guidelines available for writing efficient, well-designed programs.



Design Patterns For Cloud Native Applications


Design Patterns For Cloud Native Applications
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Author : Kasun Indrasiri
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2021-05-17

Design Patterns For Cloud Native Applications written by Kasun Indrasiri and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-05-17 with Computers categories.


With the immense cost savings and scalability the cloud provides, the rationale for building cloud native applications is no longer in question. The real issue is how. With this practical guide, developers will learn about the most commonly used design patterns for building cloud native applications using APIs, data, events, and streams in both greenfield and brownfield development. You'll learn how to incrementally design, develop, and deploy large and effective cloud native applications that you can manage and maintain at scale with minimal cost, time, and effort. Authors Kasun Indrasiri and Sriskandarajah Suhothayan highlight use cases that effectively demonstrate the challenges you might encounter at each step. Learn the fundamentals of cloud native applications Explore key cloud native communication, connectivity, and composition patterns Learn decentralized data management techniques Use event-driven architecture to build distributed and scalable cloud native applications Explore the most commonly used patterns for API management and consumption Examine some of the tools and technologies you'll need for building cloud native systems



Mobile Design Pattern Gallery


Mobile Design Pattern Gallery
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Author : Theresa Neil
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2014-04-23

Mobile Design Pattern Gallery written by Theresa Neil and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-04-23 with Computers categories.


When you're under pressure to produce a well designed, easy-to-navigate mobile app, there's no time to reinvent the wheel. This concise book provides a handy reference to 70 mobile app design patterns, illustrated by more than 400 screenshots from current iOS, Android, BlackBerry, WebOS, Windows Mobile, and Symbian apps. User experience professional Theresa Neil (Designing Web Interfaces) walks you through design patterns in 10 separate categories, including anti-patterns. Whether you're designing a simple iPhone application or one that's meant to work for every popular mobile OS on the market.



Api Design Patterns


Api Design Patterns
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Author : JJ Geewax
language : en
Publisher: Simon and Schuster
Release Date : 2021-07-20

Api Design Patterns written by JJ Geewax and has been published by Simon and Schuster this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-07-20 with Computers categories.


Modern software systems are composed of many servers, services, and other components that communicate through APIs. As a developer, your job is to make sure these APIs are stable, reliable, and easy to use for other developers. API Design Patterns provides you with a unique catalog of design standards and best practices to ensure your APIs are flexible and user-friendly. Fully illustrated with examples and relevant use-cases, this essential guide covers patterns for API fundamentals and real-world system designs, along with quite a few not-so-common scenarios and edge-cases. about the technology API design patterns are a useful set of best practice specifications and common solutions to API design challenges. Using accepted design patterns creates a shared language amongst developers who create and consume APIs, which is especially critical given the explosion of mission-critical public-facing web APIs. API Patterns are still being developed and discovered. This collection, gathered and tested by Google API expert JJ Geewax, is the first of its kind. about the book API Design Patterns draws on the collected wisdom of the API community, including the internal developer knowledge base at Google, laying out an innovative set of design patterns for developing both internal and public-facing APIs. In this essential guide, Google Software Engineer JJ Geewax provides a unique and authoritative catalog of patterns that promote flexibility and ease-of-use in your APIs. Each pattern in the catalog is fully illustrated with its own example API, use-cases for solving common API design challenges, and scenarios for tricky edge issues using a pattern''s more subtle features. With the best practices laid out in this book, you can ensure your APIs are adaptive in the face of change and easy for your clients to incorporate into their projects. what''s inside A full case-study of building an API and adding features The guiding principles that underpin most API patterns Fundamental patterns for resource layout and naming Advanced patterns for special interactions and data transformations about the reader Aimed at software developers with experience using APIs, who want to start building their own. about the author JJ Geewax is a software engineer at Google, focusing on Google Cloud Platform and API design. He is also the author of Google Cloud Platform in Action.