Taming Gaming


Taming Gaming
DOWNLOAD eBooks

Download Taming Gaming PDF/ePub or read online books in Mobi eBooks. Click Download or Read Online button to get Taming Gaming book now. This website allows unlimited access to, at the time of writing, more than 1.5 million titles, including hundreds of thousands of titles in various foreign languages. If the content not found or just blank you must refresh this page





Taming Gaming


Taming Gaming
DOWNLOAD eBooks

Author : Andy Robertson
language : en
Publisher: Unbound Publishing
Release Date : 2021-01-21

Taming Gaming written by Andy Robertson and has been published by Unbound Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-01-21 with Computers categories.


Video games can instil amazing qualities in children – curiosity, resilience, patience and problem-solving to name a few – but with the World Health Organisation naming gaming disorder as a clinically diagnosable condition, parents and carers can worry about what video games are doing to their children. Andy Robertson has dealt with all of the above, not just over years of covering this topic fo newspapers, radio and television but as a father of three. In this guide, he offers parents and carers practical advice and insights – combining his own experiences with the latest research and guidance from psychologists, industry experts, schools and children's charities – alongside a treasure trove of 'gaming recipes' to test out in your family. Worrying about video game screen time, violence, expense and addiction is an understandable response to scary newspaper headlines. But with first-hand understanding of the video games your children love to play, you can anchor them as a healthy part of family life. Supported by the www.taminggaming.com Family Video Game Database, Taming Gaming leads you into doing this so that video games can stop being a point of argument, worry and stress and start providing fulfilling, connecting and ambitious experiences together as a family.



The Gaming Mind


The Gaming Mind
DOWNLOAD eBooks

Author : Alexander Kriss
language : en
Publisher: Hachette UK
Release Date : 2019-07-04

The Gaming Mind written by Alexander Kriss and has been published by Hachette UK this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-07-04 with Games & Activities categories.


Even as the popularity of videogames has skyrocketed, a dark cloud continues to hang over them. Many people who play games feel embarrassed to admit as much, and many who don't worry about the long-term effects of a medium often portrayed as dangerous and corruptive. Drawing on years of experience working directly with people who play games, clinical psychologist Alexander Kriss steers the discourse away from extreme and factually inaccurate claims around the role of games in addiction, violence and mental illness, instead focusing on the importance of understanding the unique relationship that forms between a game and its player. Through vivid psychotherapy case illustrations, autobiographical memoir, and a wide range of psychological theory and research, The Gaming Mind lays out an honest and humanistic vision of games, their potentials and risks, and how they can teach us more about who we are and who we could be.



Games And Bereavement


Games And Bereavement
DOWNLOAD eBooks

Author : Sabine Harrer
language : en
Publisher: transcript Verlag
Release Date : 2019-03-31

Games And Bereavement written by Sabine Harrer and has been published by transcript Verlag this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-03-31 with Social Science categories.


How can videogames portray love and loss? Games and Bereavement answers this question by looking at five videogames and carrying out a participatory design study with grievers. Sabine Harrer highlights possible connections between grief and videogames, arguing that game design may help make difficult personal feelings tangible. After a brief literary review of grief concepts and videogame theory, the book deep-dives into examples of tragic inter-character relationships from videogame history. Building on these examples, the book presents a case study on pregnancy loss as a potential grief experience that can be validated through game design dialogue.



Las Vegas In Singapore


Las Vegas In Singapore
DOWNLOAD eBooks

Author : Kah Wee Lee
language : en
Publisher: National University of Singapore Press
Release Date : 2019

Las Vegas In Singapore written by Kah Wee Lee and has been published by National University of Singapore Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019 with Casinos categories.


Las Vegas in Singapore looks at the collision of the histories of Singapore and Las Vegas in the form of Marina Bay Sands, one of Singapore's two integrated resorts. The first history begins in colonial Singapore in the 1880s, when British administrators revised gambling laws in response to the political threat posed by Chinese-run gambling syndicates. Following the tracks of these punitive laws and practices, the book moves into the 1960s when the newly independent city-state created a national lottery while criminalizing both organized and petty gambling in the name of nation-building. The second history shifts the focus to corporate Las Vegas in the 1950s when digital technology and corporate management practices found each other on the casino floor. Tracing the emergence of the specialist casino designer, the book reveals how casino development evolved into a highly rationalized spatial template designed to maximize profits. Today an iconic landmark of Singapore, Marina Bay Sands is also an artifact of these two histories, an attempt by Singapore to normalize what was once criminalized in its nationalist history. Lee Kah-Wee argues that the historical project of the control of vice is also about the control of space and capital. The result is an uneven landscape where the legal and moral status of gambling is contingent on where it is located. As the current wave of casino expansion spreads across Asia, he warns that these developments should not be seen as liberalization but instead as a continuation of the project of concentrating power by modern states and corporations.



The Basset Table


The Basset Table
DOWNLOAD eBooks

Author : Susanna Centlivre
language : en
Publisher: Broadview Press
Release Date : 2009-07-30

The Basset Table written by Susanna Centlivre and has been published by Broadview Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-07-30 with Drama categories.


The Basset Table follows the fortunes of Lady Reveller, who runs a table where her friends play the card game basset, and her struggle to avoid marrying Lord Worthy. Meanwhile, Lady Reveller’s cousin, Valeria, spends her time conducting scientific experiments and dissections, but her father intends to marry her off to the bluff sea-captain Hearty. How can Lady Reveller be persuaded to forego the delights of gambling? And how can Valeria avoid an unwanted marriage? This witty play paints a seductive picture of the thrills of the Restoration gaming table and challenges contemporary stereotypes of the learned lady. Appendices to this Broadview Edition include materials on female education, gambling, and writing for the stage, as well as eighteenth- and nineteenth-century critical writing on Centlivre and The Basset Table.



The Mental Game Of Poker


The Mental Game Of Poker
DOWNLOAD eBooks

Author : Jared Tendler
language : en
Publisher: Jared Tendler LLC
Release Date : 2011-10-02

The Mental Game Of Poker written by Jared Tendler and has been published by Jared Tendler LLC this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-10-02 with Games & Activities categories.




Games And Gamification In Academic Libraries


Games And Gamification In Academic Libraries
DOWNLOAD eBooks

Author : Stephanie H. Crowe
language : en
Publisher:
Release Date : 2020

Games And Gamification In Academic Libraries written by Stephanie H. Crowe and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020 with Academic libraries categories.


"Games of all kinds, from breakouts and escape rooms to traditional board game collections, are often featured in academic library instruction, programming, and outreach initiatives, where their natural ability to foster interaction and communication is especially valuable. Games and gamification can be used to help students engage with the thresholds of the ACRL Framework for Information Literacy for Higher Education; locate resources and identify misinformation and disinformation; and build connections with faculty and librarians, in one-shots and for-credit courses. In four sections--An Overview of Games and Gamification, Adding and Maintaining a Circulating Game Collection to your Library, Games and Gamification in Information Literacy Instruction, and Programming and Outreach through Games--Games and Gamification in Academic Libraries explores incorporating games into first-year experience programs, using games to help students engage with special collections, making games accessible, and ideas for game nights and events. Games and gamification function best not as something separate, but as one tool in an academic library's approach to their goals and initiatives. Games and Gamification offers encouragement, strategies, and proven practices for developing and using accessible, welcoming gamification as a flexible tool to meet their institutions' missions and their students' learning needs."--



Networking And Online Games


Networking And Online Games
DOWNLOAD eBooks

Author : Grenville Armitage
language : en
Publisher: John Wiley & Sons
Release Date : 2006-08-04

Networking And Online Games written by Grenville Armitage and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-08-04 with Technology & Engineering categories.


The computer game industry is clearly growing in the direction of multiplayer, online games. Understanding the demands of games on IP (Internet Protocol) networks is essential for ISP (Internet Service Provider) engineers to develop appropriate IP services. Correspondingly, knowledge of the underlying network's capabilities is vital for game developers. Networking and Online Games concisely draws together and illustrates the overlapping and interacting technical concerns of these sectors. The text explains the principles behind modern multiplayer communication systems and the techniques underlying contemporary networked games. The traffic patterns that modern games impose on networks, and how network performance and service level limitations impact on game designers and player experiences, are covered in-depth, giving the reader the knowledge necessary to develop better gaming products and network services. Examples of real-world multiplayer online games illustrate the theory throughout. Networking and Online Games: Provides a comprehensive, cutting-edge guide to the development and service provision needs of online, networked games. Contrasts the considerations of ISPs (e.g. predicting traffic loads) with those of game developers (e.g. sources of lag/jitter), clarifying coinciding requirements. Explains how different technologies such as cable, ADSL (Asymmetric Digital Subscriber Line) and wireless, etc., affect online game-play experience, and how different game styles impose varying traffic dynamics and requirements on the network. Discusses future directions brought by emerging technologies such as UMTS (Universal Mobile Telephone Service), GPRS (General Packet Radio Service), Wireless LANs, IP service Quality, and NAPT/NAT (Network Address Port Translation/Network Address Translation) Illustrates the concepts using high-level examples of existing multiplayer online games (such as Quake III Arena, Wolfenstein Enemy Territory, and Half-Life 2). Networking and Online Games will be an invaluable resource for games developers, engineers and technicians at Internet Service Providers, as well as advanced undergraduate and graduate students in Electrical Engineering, Computer Science and Multimedia Engineering.



The Snurtch


The Snurtch
DOWNLOAD eBooks

Author : Sean Ferrell
language : en
Publisher: Simon and Schuster
Release Date : 2016-08-30

The Snurtch written by Sean Ferrell and has been published by Simon and Schuster this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-08-30 with Juvenile Fiction categories.


"Ruthie has a problem at school. It is the Snurtch. The Snurtch is a scribbly, grabby, rude monster who follows Ruthie around and gets her into all sorts of trouble. It seems Ruthie will never be rid of the Snurtch. But eventually, she realizes she's not the only one--George has one, too"--



Architectonics Of Game Spaces


Architectonics Of Game Spaces
DOWNLOAD eBooks

Author : Andri Gerber
language : en
Publisher: transcript Verlag
Release Date : 2020-03-31

Architectonics Of Game Spaces written by Andri Gerber and has been published by transcript Verlag this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-03-31 with Architecture categories.


What consequences does the design of the virtual yield for architecture and to what extent can the nature of architecture be used productively to turn game-worlds into sustainable places - over here, in »reality«? This pioneering collection gives an overview of contemporary developments in designing video games and of the relationships such practices have established with the design of architecture. Due to their often simulatory nature, games reveal constructions of reality while positively impacting spatial ability and allowing for alternative avenues to complex topics and processes of negotiation. Granting insight into the merging of the design of real and virtual environments, this volume offers an invaluable platform for further debate.