Teaching Games And Game Studies In The Literature Classroom

DOWNLOAD
Download Teaching Games And Game Studies In The Literature Classroom PDF/ePub or read online books in Mobi eBooks. Click Download or Read Online button to get Teaching Games And Game Studies In The Literature Classroom book now. This website allows unlimited access to, at the time of writing, more than 1.5 million titles, including hundreds of thousands of titles in various foreign languages. If the content not found or just blank you must refresh this page
Teaching Games And Game Studies In The Literature Classroom
DOWNLOAD
Author : Tison Pugh
language : en
Publisher: Bloomsbury Publishing
Release Date : 2022-09-22
Teaching Games And Game Studies In The Literature Classroom written by Tison Pugh and has been published by Bloomsbury Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-09-22 with Education categories.
Teaching Games and Game Studies in the Literature Classroom offers practical suggestions for educators looking to incorporate ludic media, ranging from novels to video games and from poems to board games, into their curricula. Across the globe, video games and interactive media have already been granted their own departments at numerous larger institutions and will increasingly fall under the purview of language and literature departments at smaller schools. This volume considers fundamental ways in which literature can be construed as a game and the benefits of such an approach. The contributors outline pedagogical strategies for integrating the study of video games with the study of literature and consider the intersections of identity and ideology as they relate to literature and ludology. They also address the benefits (and liabilities) of making the process of learning itself a game, an approach that is quickly gaining currency and increasing interest. Every chapter is grounded in theory but focuses on practical applications to develop students' critical thinking skills and intercultural competence through both digital and analog gameful approaches.
Teaching Games And Game Studies In The Literature Classroom
DOWNLOAD
Author : Tison Pugh
language : en
Publisher: Bloomsbury Publishing
Release Date : 2022-09-22
Teaching Games And Game Studies In The Literature Classroom written by Tison Pugh and has been published by Bloomsbury Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-09-22 with Education categories.
Teaching Games and Game Studies in the Literature Classroom offers practical suggestions for educators looking to incorporate ludic media, ranging from novels to video games and from poems to board games, into their curricula. Across the globe, video games and interactive media have already been granted their own departments at numerous larger institutions and will increasingly fall under the purview of language and literature departments at smaller schools. This volume considers fundamental ways in which literature can be construed as a game and the benefits of such an approach. The contributors outline pedagogical strategies for integrating the study of video games with the study of literature and consider the intersections of identity and ideology as they relate to literature and ludology. They also address the benefits (and liabilities) of making the process of learning itself a game, an approach that is quickly gaining currency and increasing interest. Every chapter is grounded in theory but focuses on practical applications to develop students' critical thinking skills and intercultural competence through both digital and analog gameful approaches.
Learning By Playing
DOWNLOAD
Author : Fran Blumberg
language : en
Publisher: OUP Us
Release Date : 2014
Learning By Playing written by Fran Blumberg and has been published by OUP Us this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014 with Education categories.
There is a growing recognition in the learning sciences that video games can no longer be seen as impediments to education, but rather, they can be developed to enhance learning. In Learning By Playing, a diverse group of contributors provide perspectives on the most current thinking concerning the ramifications of leisure video game play for academic classroom learning.
Games And Education
DOWNLOAD
Author : Hans-Christian Arnseth
language : en
Publisher: Brill / Sense
Release Date : 2019
Games And Education written by Hans-Christian Arnseth and has been published by Brill / Sense this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019 with Educational change categories.
We live in a time of educational transformations towards more 21st century pedagogies and learning. In the digital age children and young people need to learn critical thinking, creativity and innovation and the ability to solve complex problems and challenges. Traditional pedagogies are in crisis and many pupils experience school as both boring and irrelevant. As a response educators and researchers need to engage in transforming education through the invention of new designs in and for learning. This book explores how games can provide new ideas and new designs for future education. Computer games have become hugely popular and engaging, but as is apparent in this book, games are not magical solutions to making education more engaging, fun and relevant. Games and Education explores new designs in and for learning and offer inspiration to teachers, technologists and researchers interested in changing educational practices. Based on contributions from Scandinavian researchers, the book highlights participatory approaches to research and practice by providing more realistic experiences and models of how games can facilitate learning in school.
Literature Review In Games And Learning
DOWNLOAD
Author : John Kirriemuir
language : en
Publisher:
Release Date : 2003-12-01
Literature Review In Games And Learning written by John Kirriemuir and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003-12-01 with Computer games categories.
Advancing Honors Education For Today And Tomorrow
DOWNLOAD
Author : Graeme Harper
language : en
Publisher: Cambridge Scholars Publishing
Release Date : 2024-07-30
Advancing Honors Education For Today And Tomorrow written by Graeme Harper and has been published by Cambridge Scholars Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-07-30 with Education categories.
Higher education, further education, vocational education and continuing education all refer to progression to a third educational step. That is, a step beyond secondary education, which itself is a step beyond elementary or primary education. While optional, continuing beyond secondary education most often suggests some form of need ‘to acquire advanced knowledge’. But advanced in what way? Advanced in focus? Advanced in depth? Advanced in application? Advanced in the range of knowledge of those who teach in it? Advanced in expectation? Honors education, which is present globally and is highlighted in the United States through a distinctive 100-year history, has reflected on, and continues to reflect on what ‘advanced’ higher education might entail. Consequently, here in Advancing Honors Education for Today and Tomorrow contributors consider some of the interests that strike them as significant in the present and future of advanced learning.
Atravesados
DOWNLOAD
Author : Trevor Boffone
language : en
Publisher: Univ. Press of Mississippi
Release Date : 2025-02-17
Atravesados written by Trevor Boffone and has been published by Univ. Press of Mississippi this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-02-17 with Literary Criticism categories.
Contributions by Frederick Luis Aldama, Trevor Boffone, T. Jackie Cuevas, Cristina Herrera, Alexander Lalama, Angel Daniel Matos, Regina Marie Mills, Joseph Isaac Miranda, Jesus Montaño, Domino Renee Pérez, Regan Postma-Montaño, Cristina Rhodes, and Sonia Alejandra Rodríguez Atravesados: Essays on Queer Latinx Young Adult Literature shows how Latinx queer YA writers discard the “same old story,” and offer critical representations of queerness that broaden YA writing and insist on the presence of queer teens of color. Atravesados draws on foundational Chicana queer theorist Gloria Anzaldúa’s notion of “atravesados” to speak to the spectrum of queer youth Latinidades as they materialize in YA literature. Los atravesados, according to Anzaldúa, are “the squint-eyed, the perverse, the queer, the troublesome, the mongrel, the mulato, the half-breed, the half dead; in short, those who cross over, pass over, or through the confines of the ‘normal.’” Los atravesados reside in the borderlands space of ni de aquí ni de allá, neither here nor there, present yet liminal, their queerness the very source of both frustration and empowerment, a paradox of joy and tragedy. Although written in 1987, Anzaldúa’s theory speaks to the realities of queer Latinx teens that fill the pages of YA literature well into the twenty-first century. Characters such as Juliet from Gabby Rivera’s Juliet Takes a Breath, Aaron from Adam Silvera’s More Happy Than Not, or the titular Chulito from Charles Rice-Gonzales’s novel encompass the highs, lows, and everything in-betweenness of queer Latinx teen lived experiences. This collection tells their stories. Contributors speak to the spectrum of queer youth Latinidades as they materialize in YA literature, paying close attention to representation and the ways youth are portrayed—whether accurate or stereotypical. Close attention is paid to books that succeed in broadening the field of YA, highlighting authors that draw from their own lived experiences and situate strong, fully developed characters. Taken together, these essays move beyond the page, explaining to readers why representation and authenticity matter in YA literature, as well as the far-reaching effects they can have for real world queer Latinx teens.
Ludoliteracy
DOWNLOAD
Author : José P. Zagal
language : en
Publisher: Lulu.com
Release Date : 2010
Ludoliteracy written by José P. Zagal and has been published by Lulu.com this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010 with Education categories.
On the surface, it seems like teaching about games should be easy. After all, students are highly motivated, enjoy engaging with course content, and have extensive personal experience with videogames. However, games education can be surprisingly complex.
Games Purpose And Potential In Education
DOWNLOAD
Author : Christopher Thomas Miller
language : en
Publisher: Springer Science & Business Media
Release Date : 2008-10-22
Games Purpose And Potential In Education written by Christopher Thomas Miller and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-10-22 with Education categories.
The field of Games is rapidly expanding, prompting institutions throughout the world to create game development programs and courses focusing on educational games. As a result, games have also become a hot topic in the area of educational technology research. This increased interest is due to the technological advancement of digital games and the fact that a new, digital generation is emerging with a strong gaming background. Games: Purpose and Potential in Education focuses on the issues of incorporating games into education and instructional design. Ideas of identity development, gender diversity, motivation, and integrating instructional design within game development are addressed since each of these areas is important in the field of instructional design and can have a significant impact on learning. This volume brings together leading experts, researchers, and instructors in the field of gaming and explores current topics in gaming and simulations, available resources, and the future of the field.
An Introduction To Game Studies
DOWNLOAD
Author : Frans Mäyrä
language : en
Publisher: SAGE
Release Date : 2008-02-18
An Introduction To Game Studies written by Frans Mäyrä and has been published by SAGE this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-02-18 with Language Arts & Disciplines categories.
An Introduction to Game Studies is the first introductory textbook for students of game studies. It provides a conceptual overview of the cultural, social and economic significance of computer and video games and traces the history of game culture and the emergence of game studies as a field of research. Key concepts and theories are illustrated with discussion of games taken from different historical phases of game culture. Progressing from the simple, yet engaging gameplay of Pong and text-based adventure games to the complex virtual worlds of contemporary online games, the book guides students towards analytical appreciation and critical engagement with gaming and game studies. Students will learn to: - Understand and analyse different aspects of phenomena we recognise as ′game′ and play′ - Identify the key developments in digital game design through discussion of action in games of the 1970s, fiction and adventure in games of the 1980s, three-dimensionality in games of the 1990s, and social aspects of gameplay in contemporary online games - Understand games as dynamic systems of meaning-making - Interpret the context of games as ′culture′ and subculture - Analyse the relationship between technology and interactivity and between ′game′ and ′reality′ - Situate games within the context of digital culture and the information society With further reading suggestions, images, exercises, online resources and a whole chapter devoted to preparing students to do their own game studies project, An Introduction to Game Studies is the complete toolkit for all students pursuing the study of games. The companion website at www.sagepub.co.uk/mayra contains slides and assignments that are suitable for self-study as well as for classroom use. Students will also benefit from online resources at www.gamestudiesbook.net, which will be regularly blogged and updated by the author. Professor Frans Mäyrä is a Professor of Games Studies and Digital Culture at the Hypermedia Laboratory in the University of Tampere, Finland.