Teaching Learning And Leading With Computer Simulations


Teaching Learning And Leading With Computer Simulations
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Teaching Learning And Leading With Computer Simulations


Teaching Learning And Leading With Computer Simulations
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Author : Qian, Yufeng
language : en
Publisher: IGI Global
Release Date : 2019-09-20

Teaching Learning And Leading With Computer Simulations written by Qian, Yufeng and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-09-20 with Computers categories.


Computer simulation, a powerful technological tool and research-proven pedagogical technique, holds great potential to enhance and transform teaching and learning in education and is therefore a viable tool to engage students in deep learning and higher-order thinking. With the advancement of simulation technology (e.g., virtual reality, artificial intelligence, machine learning) and the expanded disciplines where computer simulation is being used (e.g., data science, cyber security), computer simulation is playing an increasingly significant role in leading the digital transformation in K-12 schools and higher education institutions, as well as training and professional development in corporations, government, and the military. Teaching, Learning, and Leading With Computer Simulations is an important compilation of research that examines the recent advancement of simulation technology and explores innovative ways to utilize advanced simulation programs for the enhancement of teaching and learning outcomes. Highlighting a range of topics such as pedagogy, immersive learning, and social sciences, this book is essential for educators, higher education institutions, deans, curriculum designers, school administrators, principals, IT specialists, academicians, researchers, policymakers, and students.



Simulations And The Future Of Learning


Simulations And The Future Of Learning
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Author : Clark Aldrich
language : en
Publisher: John Wiley & Sons
Release Date : 2003-10-27

Simulations And The Future Of Learning written by Clark Aldrich and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003-10-27 with Business & Economics categories.


Simulations and the Future of Learning offers trainers and educators the information and perspective they need to understand, design, build, and deploy computer simulations for this generation. Looking back on his recent first-hand experience as lead designer for an advanced leadership development simulation, author Clark Aldrich has created a detailed case study of the creation and deployment of an e-learning simulation that had the development cycle of a modern computer game. With this book Aldrich, a leader in the e-learning field, has created an intriguing roadmap for the future of learning while taking us along on an entertaining rollercoaster ride of trial and error, success and failure. Simulations and the Future of Learning outlines the design principles and critical decisions around any simulation's components— the interface, the physics and animation systems, the artificial intelligence, and sets and figures. Using this accessible resource, readers will learn how to create and evaluate successful simulations that have the following characteristics: authentic and relevant scenarios; applied pressure situations that tap user's emotion and force them to act; a sense of unrestricted options; and replayability.



Games And Simulations In Teacher Education


Games And Simulations In Teacher Education
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Author : Elizabeth Bradley
language : en
Publisher: Springer Nature
Release Date : 2020-12-07

Games And Simulations In Teacher Education written by Elizabeth Bradley and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-12-07 with Education categories.


This book includes more than twenty computer games and simulations for use in teacher training. Each of these simulations is innovative and presents an opportunity for pre-service teachers to have hands-on experience in an area of need prior to teaching in the classroom. Information on the simulation origins, including theoretical underpinnings, goals, characteristics, relevant research/program evaluation results, discussion of benefits and limitations as well as dissemination, recommended use, scope of practice, etc. of each game or simulation are included. Pre-service and new teachers will gain a number of useful skills through completion of these simulations and higher education faculty and administrators will gain a plethora of research-based and effective training tools for use in their teacher training programs.



Simulation And Learning


Simulation And Learning
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Author : Franco Landriscina
language : en
Publisher: Springer Science & Business Media
Release Date : 2013-03-14

Simulation And Learning written by Franco Landriscina and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-03-14 with Education categories.


The main idea of this book is that to comprehend the instructional potential of simulation and to design effective simulation-based learning environments, one has to consider both what happens inside the computer and inside the students' minds. The framework adopted to do this is model-centered learning, in which simulation is seen as particularly effective when learning requires a restructuring of the individual mental models of the students, as in conceptual change. Mental models are by themeselves simulations, and thus simulation models can extend our biological capacity to carry out simulative reasoning. For this reason, recent approaches in cognitive science like embodied cognition and the extended mind hypothesis are also considered in the book.. A conceptual model called the “epistemic simulation cycle” is proposed as a blueprint for the comprehension of the cognitive activies involved in simulation-based learning and for instructional design.



Research Anthology On Business And Technical Education In The Information Era


Research Anthology On Business And Technical Education In The Information Era
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Author : Management Association, Information Resources
language : en
Publisher: IGI Global
Release Date : 2021-01-08

Research Anthology On Business And Technical Education In The Information Era written by Management Association, Information Resources and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-01-08 with Education categories.


The Fourth Industrial Revolution has disrupted businesses worldwide through the introduction of highly automated processes. This disruption has affected the way in which companies conduct business, impacting everything from managerial styles to resource allocations to necessary new skillsets. As the business world continues to change and evolve, it is imperative that business education strategies are continuously revised and updated in order to adequately prepare students who will be entering the workforce as future entrepreneurs, executives, and marketers, among other careers. The Research Anthology on Business and Technical Education in the Information Era is a vital reference source that examines the latest scholarly material on pedagogical approaches in finance, management, marketing, international business, and other fields. It also explores the implementation of curriculum development and instructional design strategies for technical education. Highlighting a range of topics such as business process management, skill development, and educational models, this multi-volume book is ideally designed for business managers, business and technical educators, entrepreneurs, academicians, upper-level students, and researchers.



Learning Science Through Computer Games And Simulations


Learning Science Through Computer Games And Simulations
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Author : National Research Council
language : en
Publisher: National Academies Press
Release Date : 2011-04-12

Learning Science Through Computer Games And Simulations written by National Research Council and has been published by National Academies Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-04-12 with Education categories.


At a time when scientific and technological competence is vital to the nation's future, the weak performance of U.S. students in science reflects the uneven quality of current science education. Although young children come to school with innate curiosity and intuitive ideas about the world around them, science classes rarely tap this potential. Many experts have called for a new approach to science education, based on recent and ongoing research on teaching and learning. In this approach, simulations and games could play a significant role by addressing many goals and mechanisms for learning science: the motivation to learn science, conceptual understanding, science process skills, understanding of the nature of science, scientific discourse and argumentation, and identification with science and science learning. To explore this potential, Learning Science: Computer Games, Simulations, and Education, reviews the available research on learning science through interaction with digital simulations and games. It considers the potential of digital games and simulations to contribute to learning science in schools, in informal out-of-school settings, and everyday life. The book also identifies the areas in which more research and research-based development is needed to fully capitalize on this potential. Learning Science will guide academic researchers; developers, publishers, and entrepreneurs from the digital simulation and gaming community; and education practitioners and policy makers toward the formation of research and development partnerships that will facilitate rich intellectual collaboration. Industry, government agencies and foundations will play a significant role through start-up and ongoing support to ensure that digital games and simulations will not only excite and entertain, but also motivate and educate.



Simulations As Scaffolds In Science Education


Simulations As Scaffolds In Science Education
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Author : Maggie Renken
language : en
Publisher: Springer
Release Date : 2015-11-24

Simulations As Scaffolds In Science Education written by Maggie Renken and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-11-24 with Education categories.


This book outlines key issues for addressing the grand challenges posed to educators, developers, and researchers interested in the intersection of simulations and science education. To achieve this, the authors explore the use of computer simulations as instructional scaffolds that provide strategies and support when students are faced with the need to acquire new skills or knowledge. The monograph aims to provide insight into what research has reported on navigating the complex process of inquiry- and problem-based science education and whether computer simulations as instructional scaffolds support specific aims of such pedagogical approaches for students.



Introduction To Computer Simulations For Integrated Stem College Education


Introduction To Computer Simulations For Integrated Stem College Education
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Author : Mohamed M Hafez
language : en
Publisher: World Scientific
Release Date : 2019-09-23

Introduction To Computer Simulations For Integrated Stem College Education written by Mohamed M Hafez and has been published by World Scientific this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-09-23 with Computers categories.


This book is written to introduce computer simulations to undergraduate college students, freshmen to seniors, in STEM fields. The book starts with concepts from Basic Mathematics: Geometry, Algebra and Calculus, Properties of Elementary Functions (Polynomials, Exponential, Hyperbolic and Trigonometric Functions) are studied and simple differential equations representing these functions are derived. Numerical approximations of first and second order differential equations are studied in terms of finite differences on uniform grids. Computer solutions are obtained via recursive relations or solutions of simultaneous algebraic equations. Comparisons with the exact solutions (known a priori) allow the calculations of the error due to discretization. After the students build confidence in this approach, more problems where the solutions are not known a priori are tackled with applications in many fields. Next, the book gradually addresses linear differential equations with variable coefficients and nonlinear differential equations, including problems of bifurcation and chaos.Applications in Dynamics, Solid Mechanics, Fluid Mechanics, Heat Transfer, Chemical Reactions, and Combustion are included. Biographies of 50 pioneering mathematicians and scientists who contributed to the materials of the book are briefly sketched, to shed light on the history of these STEM fields.Finally, the main concepts discussed in the book, are summarized to make sure that the students do not miss any of them. Also, references for further readings are given for interested readers.



The Guide To Computer Simulations And Games


The Guide To Computer Simulations And Games
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Author : K. Becker
language : en
Publisher: John Wiley & Sons
Release Date : 2011-11-30

The Guide To Computer Simulations And Games written by K. Becker and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-11-30 with Education categories.


The first computer simulation book for anyone designing or building a game Answering the growing demand for a book catered for those who design, develop, or use simulations and games this book teaches you exactly what you need to know in order to understand the simulations you build or use all without having to earn another degree. Organized into three parts, this informative book first defines computer simulations and describes how they are different from live-action and paper-based simulations. The second section builds upon the previous, with coverage of the technical details of simulations, a detailed description of how models are built, and an explanation of how those models are translated into simulations. Finally, the last section develops four examples that walk you through the process from model to finished and functional simulation, all of which are created using freely available software and all of which can be downloaded. Targets anyone interested in learning about the inner workings of a simulation or game, but may not necessarily be a programmer or scientist Offers technical details on what simulations are and how they are built without overwhelming you with intricate jargon Breaks down simulation vs. modeling and traditional vs. computer simulations Examines verification and validation and discusses simulation tools Whether you need to learn how simulations work or it's something you've always been curious about but couldn't find the right resource, look no further. The Guide to Computer Simulations and Games is the ideal book for getting a solid understanding of this fascinating subject.



Computer Based Simulations In Education And Training


Computer Based Simulations In Education And Training
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Author : William D. Milheim
language : en
Publisher: Educational Technology
Release Date : 1992

Computer Based Simulations In Education And Training written by William D. Milheim and has been published by Educational Technology this book supported file pdf, txt, epub, kindle and other format this book has been release on 1992 with Computer simulation categories.