Text Game

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Computer Games
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Author : Tristan Cazenave
language : en
Publisher: Springer
Release Date : 2019-06-28
Computer Games written by Tristan Cazenave and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-06-28 with Computers categories.
This book constitutes revised selected papers from the 7th Workshop on Computer Games, CGW 2018, held in conjunction with the 27th International Conference on Artificial Intelligence, IJCAI 2018 in Stockholm, Sweden, in July 2018. The 8 full papers presented in this volume were carefully reviewed and selected from 15 submissions. They cover a wide range of topics related to video games; general game playing.- machine learning and Monte Carlo tree search.
The Video Game Debate
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Author : Rachel Kowert
language : en
Publisher: Routledge
Release Date : 2015-08-27
The Video Game Debate written by Rachel Kowert and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-08-27 with Social Science categories.
Do video games cause violent, aggressive behavior? Can online games help us learn? When it comes to video games, these are often the types of questions raised by popular media, policy makers, scholars, and the general public. In this collection, international experts review the latest research findings in the field of digital game studies and weigh in on the actual physical, social, and psychological effects of video games. Taking a broad view of the industry from the moral panic of its early days up to recent controversies surrounding games like Grand Theft Auto, contributors explore the effects of games through a range of topics including health hazards/benefits, education, violence and aggression, addiction, cognitive performance, and gaming communities. Interdisciplinary and accessibly written, The Video Game Debate reveals that the arguments surrounding the game industry are far from black and white, and opens the door to richer conversation and debate amongst students, policy makers, and scholars alike.
Beginning Html5 Games With Createjs
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Author : Brad Manderscheid
language : en
Publisher: Apress
Release Date : 2014-03-31
Beginning Html5 Games With Createjs written by Brad Manderscheid and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-03-31 with Computers categories.
Beginning HTML5 Games with CreateJS provides a hands-on approach to get you up and running with the most comprehensive tools available for HTML5 Canvas game development. Whether you are brand new to making games or an experienced game developer, you’ll learn to fully utilize the CreateJS suite to bring your new or existing game techniques to desktop and mobile devices. This book covers everything from creating graphics in HTML5 Canvas to capturing user input (whether from keyboard, mouse, or touch) to using a state machine for efficient game control. There are practical (and fun) examples throughout the book, with four full game projects, including a mobile RPG. The book also covers optimizing your games for mobile and publishing them to app stores. HTML5 games are growing more and more popular, and the demand for HTML5 Canvas skills is on the rise. The CreateJS suite is a powerful toolset that will help you manage Canvas drawing and animations, asset loading, sound management, complex tweening, and much more. Using these robust libraries, you can build powerful and engaging games that reach a wide range of audiences and devices.
Game Development
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Author : NARAYAN CHANGDER
language : en
Publisher: CHANGDER OUTLINE
Release Date : 2024-03-10
Game Development written by NARAYAN CHANGDER and has been published by CHANGDER OUTLINE this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-03-10 with Juvenile Nonfiction categories.
Note: Anyone can request the PDF version of this practice set/workbook by emailing me at [email protected]. You can also get full PDF books in quiz format on our youtube channel https://www.youtube.com/@SmartQuizWorld-n2q .. I will send you a PDF version of this workbook. This book has been designed for candidates preparing for various competitive examinations. It contains many objective questions specifically designed for different exams. Answer keys are provided at the end of each page. It will undoubtedly serve as the best preparation material for aspirants. This book is an engaging quiz eBook for all and offers something for everyone. This book will satisfy the curiosity of most students while also challenging their trivia skills and introducing them to new information. Use this invaluable book to test your subject-matter expertise. Multiple-choice exams are a common assessment method that all prospective candidates must be familiar with in today?s academic environment. Although the majority of students are accustomed to this MCQ format, many are not well-versed in it. To achieve success in MCQ tests, quizzes, and trivia challenges, one requires test-taking techniques and skills in addition to subject knowledge. It also provides you with the skills and information you need to achieve a good score in challenging tests or competitive examinations. Whether you have studied the subject on your own, read for pleasure, or completed coursework, it will assess your knowledge and prepare you for competitive exams, quizzes, trivia, and more.
Paratextualizing Games
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Author : Benjamin Beil
language : en
Publisher: transcript Verlag
Release Date : 2021-11-05
Paratextualizing Games written by Benjamin Beil and has been published by transcript Verlag this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-11-05 with Social Science categories.
Gaming no longer only takes place as a ›closed interactive experience‹ in front of TV screens, but also as broadcast on streaming platforms or as cultural events in exhibition centers and e-sport arenas. The popularization of new technologies, forms of expression, and online services has had a considerable influence on the academic and journalistic discourse about games. This anthology examines which paratexts gaming cultures have produced – i.e., in which forms and formats and through which channels we talk (and write) about games – as well as the way in which paratexts influence the development of games. How is knowledge about games generated and shaped today and how do boundaries between (popular) criticism, journalism, and scholarship have started to blur? In short: How does the paratext change the text?
Blood Pit Igm
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Author : Stephen Gose
language : en
Publisher: Stephen Gose LLC
Release Date : 2019-04-10
Blood Pit Igm written by Stephen Gose and has been published by Stephen Gose LLC this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-04-10 with Computers categories.
Discover how to create RPG games using the Step-by-Step Game Recipe methods in this course. This is a "Mega" construction course; you'll learn two different online games deliveries using these RPG game mechanics. When you're finished, you will have a production pipeline to create as many different RPG games as your imagination can dream of! You'll also get bonus content, download examples, and source code references on how to do every single thing in this game design workbook, so you can copy and paste any examples into your own productions and then modify those resources for your own purposes. I would like to guide you in creating several modes of RPG game mechanics. We will use these game mechanics, mechanisms and the development methods discussed in Phaser Game Prototypes. By the end of this tutorial, you should have a fully functional RPG game and two different delivery modes (Phaser v2.x.x and Phaser III) game styles using your own gaming assets. There is a supporting website where you can download the bonus content included with your course purchase. This extraordinarily comprehensive course will teach you how to: Use either Phaser v3.16+ and/or v2.x.x and the advantages each offer. Create different modes of RPG games. How to integrate other gaming mechanics into other game genres such as RPG! Use Phaser as a Progressive Web Application or Single Page Web Application for any device. Analyze current business demand for these game's genres and where to deploy them. Automatically generate new quizzes and dating simulations. Instructor Guides and teaching resources available for workshops in this course's special Teacher edition. If you have any feedback or suggestions please join our email listing or participate in the forum for this course!
Foundation Game Design With Flash
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Author : Rex van der Spuy
language : en
Publisher: Apress
Release Date : 2009-07-21
Foundation Game Design With Flash written by Rex van der Spuy and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-07-21 with Computers categories.
We've all sneaked the odd five minutes here or there playing the latest Flash game that someone sent round the office, but creating those games is trickier than it looks. The aim of Foundation Game Design with Flash is to take you, even if you've minimal multimedia or programming experience, through a series of step-by-step examples and detailed case studies to the point where you'll have the skills to independently design any conceivable 2D game using Flash and ActionScript. The book is a non-technical one-stop-shop for all the most important skills and techniques a beginner game designer needs to build games with Flash from scratch. Whether you're creating quick blasts of viral amusement, or more in-depth action or adventure titles, this book is for you. Focused and friendly introduction to designing games with Flash and ActionScript Five detailed case studies of Flash games Essential techniques for building games, with each chapter gently building on the skills of preceding chapters
The Game Design Reader
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Author : Katie Salen Tekinbas
language : en
Publisher: MIT Press
Release Date : 2005-11-23
The Game Design Reader written by Katie Salen Tekinbas and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005-11-23 with Computers categories.
Classic and cutting-edge writings on games, spanning nearly 50 years of game analysis and criticism, by game designers, game journalists, game fans, folklorists, sociologists, and media theorists. The Game Design Reader is a one-of-a-kind collection on game design and criticism, from classic scholarly essays to cutting-edge case studies. A companion work to Katie Salen and Eric Zimmerman's textbook Rules of Play: Game Design Fundamentals, The Game Design Reader is a classroom sourcebook, a reference for working game developers, and a great read for game fans and players. Thirty-two essays by game designers, game critics, game fans, philosophers, anthropologists, media theorists, and others consider fundamental questions: What are games and how are they designed? How do games interact with culture at large? What critical approaches can game designers take to create game stories, game spaces, game communities, and new forms of play? Salen and Zimmerman have collected seminal writings that span 50 years to offer a stunning array of perspectives. Game journalists express the rhythms of game play, sociologists tackle topics such as role-playing in vast virtual worlds, players rant and rave, and game designers describe the sweat and tears of bringing a game to market. Each text acts as a springboard for discussion, a potential class assignment, and a source of inspiration. The book is organized around fourteen topics, from The Player Experience to The Game Design Process, from Games and Narrative to Cultural Representation. Each topic, introduced with a short essay by Salen and Zimmerman, covers ideas and research fundamental to the study of games, and points to relevant texts within the Reader. Visual essays between book sections act as counterpoint to the writings. Like Rules of Play, The Game Design Reader is an intelligent and playful book. An invaluable resource for professionals and a unique introduction for those new to the field, The Game Design Reader is essential reading for anyone who takes games seriously.
Game Time
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Author : Christopher Hanson
language : en
Publisher: Indiana University Press
Release Date : 2018-03-08
Game Time written by Christopher Hanson and has been published by Indiana University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-03-08 with Games & Activities categories.
More than live : game "a-liveness" and immediacy -- Game presence and mediatization -- Pausing and resuming -- Saving and restoring -- An instinct towards repetition : "replay value," mastery, and re-creation -- Recursive temporalities -- Case studies
Learning Java With Games
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Author : Chong-wei Xu
language : en
Publisher: Springer
Release Date : 2018-11-16
Learning Java With Games written by Chong-wei Xu and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-11-16 with Computers categories.
This innovative approach to teaching Java language and programming uses game design development as the method to applying concepts. Instead of teaching game design using Java, projects are designed to teach Java in a problem-solving approach that is both a fun and effective. Learning Java with Games introduces the concepts of Java and coding; then uses a project to emphasize those ideas. It does not treat the object-oriented and procedure and loop parts of Java as two separate entities to be covered separately, but interweaves the two concepts so the students get a better picture of what Java is. After studying a rich set of projects, the book turns to build up a “Three-layer Structure for Games” as an architecture template and a guiding line for designing and developing video games. The proposed three-layer architecture not only merges essential Java object-oriented features but also addresses loosely coupled software architecture.