The Alpha Programmer

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The Alpha Programmer
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Author : Conrad Riker
language : en
Publisher: Conrad Riker
Release Date :
The Alpha Programmer written by Conrad Riker and has been published by Conrad Riker this book supported file pdf, txt, epub, kindle and other format this book has been release on with Social Science categories.
Attention Alpha Males! Are you tired of development projects that drag on forever? Do you wish you could take control of your projects and deliver results faster? Look no further! "The Alpha Programmer" is here to help. Are you struggling with: 1. Unpredictable timelines and bloated project budgets? 2. Wasting time on unproductive meetings and micromanagement? 3. Inefficient development processes holding you back? Discover the agile methodologies that will revolutionize your software development journey! With practical tips, strategies, and tools, "The Alpha Programmer" will: - 🎯 Optimize your development processes and turbocharge productivity. - 💸 Slash costly delays and boost your bottom line. - ✊️ Empower you to take swift and decisive action. Don't let your projects become a labyrinth of confusion and chaos. Say goodbye to slow, frustrating development and embrace the power of agility. If you're ready to become a more efficient and productive Alpha Programmer, this is the book for you. Don't wait – buy today! Your success is just a click away. Maintain your redpilled, masculine edge by mastering agile methodologies. Your career depends on it!
The Heretic S Guide To Best Practices
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Author : Paul Culmsee
language : en
Publisher: iUniverse Star
Release Date : 2013
The Heretic S Guide To Best Practices written by Paul Culmsee and has been published by iUniverse Star this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013 with Business & Economics categories.
When it comes to solving complex problems, we often perform elaborate rituals in the guise of best practices that promise a world of order, certainty, and control. But reality paints a far different picture, which practitioners are often reluctant to discuss. A witty yet rigorous journey through the seedy underbelly of organisational problem solving, The Heretic’s Guide to Best Practices pinpoints the reasons why best practices don’t work as advertised and what can be done about it. “Hugely enjoyable, deeply reflective, and intensely practical. This book is about weaving human artistry and improvisation, with appropriate methods and technologies, in order to pool collective intelligence and wisdom under pressure.” —Simon Buckingham Shum, Knowledge Media Institute, The Open University, UK “This is a terrific piece of work: important, insightful, and very entertaining. Culmsee and Awati have produced a refreshing take on the problems that plague organisations... If you’re trying to deal with wicked problems in your organisation, then drop everything and read this book.” —Tim Van Gelder, Principal Consultant, Austhink Consulting
Digital Visual Fortran Programmer S Guide
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Author : Michael Etzel
language : en
Publisher: Elsevier
Release Date : 1999-04-13
Digital Visual Fortran Programmer S Guide written by Michael Etzel and has been published by Elsevier this book supported file pdf, txt, epub, kindle and other format this book has been release on 1999-04-13 with Computers categories.
Digital Visual Fortran is the latest version of a major programming language tool used by scientists and engineers. Written by key technical writers from the Digital Visual Fortran product team, Digital Visual Fortran Programmer's Guide presents in printed form the critical portions of the official programmer's guide, previously only available online. The result is the authoritative book on Digital Visual Fortran's features and how to use them to create effective applications. Digital Visual Fortran is the language of choice for computation-intensive scientific and engineering applications, financial applications, and other programs. Digital recently acquired Fortran technology and rights from Microsoft that allows them to use the Microsoft Developer Studio Integrated Development Environment, which is featured in Microsoft's Visual C++ and Visual Basic. The result is that Digital Visual Fortran is much easier to use and looks and works much like Microsoft's industry-leading programming products for other market segments. The official programmer's guide to Digital Visual Fortran for Version 6.0A Authors are experts from the Digital Visual Fortran product group New Digital Fortran version include Microsoft interface and object technologies
Get Programming With Javascript Next
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Author : JD Isaacks
language : en
Publisher: Simon and Schuster
Release Date : 2018-04-19
Get Programming With Javascript Next written by JD Isaacks and has been published by Simon and Schuster this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-04-19 with Computers categories.
Summary Get Programming with JavaScript Next introduces the modern age of JavaScript programming with ES6 and ES7 without dragging you through confusing jargon and abstract examples you'll never use. In just 34 quick-fire sessions, you'll quickly be coding with the latest features and functions of ES6 and ES7! Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Great code is readable, bug-free, and maintainable. Modern JavaScript, aka JavaScript Next, makes it much, much easier to write great applications. New features introduced in ES2015 simplify the structure of your JavaScript projects and radically streamline async-oriented tasks like writing reactive applications and microservices. About the Book Get Programming with JavaScript Next introduces you to the new features included in the ES2015-and-later JavaScript releases. You'll learn example by example in 34 short lessons, each designed to drive home a specific skill. The coverage is complete: you'll explore new language syntax, declarations, and data types. You'll structure code with modules, replace callbacks with promises, and use classes instead of constructors. Every time you turn a page, complete an exercise, or study a carefully crafted illustration, you'll be one step closer to JavaScript mastery. What's Inside New features from ES2015 and later Writing asynchronous code Creating custom iterables Troubleshooting modules and classes About the Reader Written for web developers comfortable with standard JavaScript 5 features and coding style. About the Author J.D. Isaacks is a seasoned developer, a JavaScript instructor, and an open source maintainer. Table of Contents Lesson 1 - ECMAScript specification and the proposal process Lesson 2 - Transpiling with Babel Lesson 3 - Bundling modules with Browserify UNIT 1 - VARIABLES AND STRINGS Lesson 4 - Declaring variables with let Lesson 5 - Declaring constants with const Lesson 6 - New string methods Lesson 7 - Template literals Lesson 8 - Capstone: Building a domain-specific language UNIT 2 - OBJECTS AND ARRAYS Lesson 9 - New array methods Lesson 10 - Object.assign Lesson 11 - Destructuring Lesson 12 - New object literal syntax Lesson 13 - Symbol-a new primitive Lesson 14 - Capstone: Simulating a lock and key UNIT 3 - FUNCTIONS Lesson 15 - Default parameters and rest Lesson 16 - Destructuring parameters Lesson 17 - Arrow functions Lesson 18 - Generator functions Lesson 19 - Capstone: The prisoner's dilemma UNIT 4 - MODULES Lesson 20 - Creating modules Lesson 21 - Using modules Lesson 22 - Capstone: Hangman game UNIT 5 - ITERABLES Lesson 23 - Iterables Lesson 24 - Sets Lesson 25 - Maps Lesson 26 - Capstone: Blackjack UNIT 6 - CLASSES Lesson 27 - Classes Lesson 28 - Extending classes Lesson 29 - Capstone: Comets UNIT 7 - WORKING ASYNCHRONOUSLY Lesson 30 - Promises Lesson 31 - Advanced promises Lesson 32 - Async functions Lesson 33 - Observables Lesson 34 - Capstone: Canvas image gallery Appendix - Exercise answers
Advanced Graphics Programming Using Opengl
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Author : Tom McReynolds
language : en
Publisher: Elsevier
Release Date : 2005-02-17
Advanced Graphics Programming Using Opengl written by Tom McReynolds and has been published by Elsevier this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005-02-17 with Computers categories.
Today truly useful and interactive graphics are available on affordable computers. While hardware progress has been impressive, widespread gains in software expertise have come more slowly. Information about advanced techniques—beyond those learned in introductory computer graphics texts—is not as easy to come by as inexpensive hardware. This book brings the graphics programmer beyond the basics and introduces them to advanced knowledge that is hard to obtain outside of an intensive CG work environment. The book is about graphics techniques—those that don't require esoteric hardware or custom graphics libraries—that are written in a comprehensive style and do useful things. It covers graphics that are not covered well in your old graphics textbook. But it also goes further, teaching you how to apply those techniques in real world applications, filling real world needs. - Emphasizes the algorithmic side of computer graphics, with a practical application focus, and provides usable techniques for real world problems. - Serves as an introduction to the techniques that are hard to obtain outside of an intensive computer graphics work environment. - Sophisticated and novel programming techniques are implemented in C using the OpenGL library, including coverage of color and lighting; texture mapping; blending and compositing; antialiasing; image processing; special effects; natural phenomena; artistic and non-photorealistic techniques, and many others.
Opengl Programming Guide
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Author : Dave Shreiner
language : en
Publisher: Pearson Education
Release Date : 2009-07-21
Opengl Programming Guide written by Dave Shreiner and has been published by Pearson Education this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-07-21 with Computers categories.
Please note that this title's color insert (referred to as "Plates" within the text) is not available for this digital product. OpenGL is a powerful software interface used to produce high-quality, computer-generated images and interactive applications using 2D and 3D objects, bitmaps, and color images. The OpenGL® Programming Guide, Seventh Edition, provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. The previous edition covered OpenGL through Version 2.1. This seventh edition of the best-selling “red book” describes the latest features of OpenGL Versions 3.0 and 3.1. You will find clear explanations of OpenGL functionality and many basic computer graphics techniques, such as building and rendering 3D models; interactively viewing objects from different perspective points; and using shading, lighting, and texturing effects for greater realism. In addition, this book provides in-depth coverage of advanced techniques, including texture mapping, antialiasing, fog and atmospheric effects, NURBS, image processing, and more. The text also explores other key topics such as enhancing performance, OpenGL extensions, and cross-platform techniques. This seventh edition has been updated to include the newest features of OpenGL Versions 3.0 and 3.1, including Using framebuffer objects for off-screen rendering and texture updates Examples of the various new buffer object types, including uniform-buffer objects, transform feedback buffers, and vertex array objects Using texture arrays to increase performance when using numerous textures Efficient rendering using primitive restart and conditional rendering Discussion of OpenGL’s deprecation mechanism and how to verify your programs for future versions of OpenGL This edition continues the discussion of the OpenGL Shading Language (GLSL) and explains the mechanics of using this language to create complex graphics effects and boost the computational power of OpenGL. The OpenGL Technical Library provides tutorial and reference books for OpenGL. The Library enables programmers to gain a practical understanding of OpenGL and shows them how to unlock its full potential. Originally developed by SGI, the Library continues to evolve under the auspices of the Khronos OpenGL ARB Working Group, an industry consortium responsible for guiding the evolution of OpenGL and related technologies.
Programming Php
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Author : Kevin Tatroe
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2020-03-12
Programming Php written by Kevin Tatroe and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-03-12 with Computers categories.
Why is PHP the most widely used programming language on the web? This updated edition teaches everything you need to know to create effective web applications using the latest features in PHP 7.4. You’ll start with the big picture and then dive into language syntax, programming techniques, and other details, using examples that illustrate both correct usage and common idioms. If you have a working knowledge of HTML, authors Kevin Tatroe and Peter MacIntyre provide many style tips and practical programming advice in a clear and concise manner to help you become a top-notch PHP programmer. Understand what’s possible when you use PHP programs Learn language fundamentals, including data types, variables, operators, and flow control statements Explore functions, strings, arrays, and objects Apply common web application techniques, such as form processing, data validation, session tracking, and cookies Interact with relational databases like MySQL or NoSQL databases such as MongoDB Generate dynamic images, create PDF files, and parse XML files Learn secure scripts, error handling, performance tuning, and other advanced topics Get a quick reference to PHP core functions and standard extensions
Programming With Quartz
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Author : David Gelphman
language : en
Publisher: Elsevier
Release Date : 2010-07-26
Programming With Quartz written by David Gelphman and has been published by Elsevier this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-07-26 with Computers categories.
Written by members of the development team at Apple, Programming with Quartz is the first book to describe the sophisticated graphics system of Mac OS X. By using the methods described in this book, developers will be able to fully exploit the state-of-the-art graphics capabilities of Mac OS X in their applications, whether for Cocoa or Carbon development. This book also serves as an introduction to 2D graphics concepts, including how images are drawn and how color is rendered. It includes guidance for working with PDF documents, drawing bitmap graphics, using Quartz built-in color management, and drawing text. Programming with Quartz is a rich resource for new and experienced Mac OS X developers, Cocoa and Carbon programmers, UNIX developers who are migrating to Mac OS X, and anyone interested in powerful 2D graphics systems. - This is the definitive guide to the revolutionary graphics system of Mac OS X that uses the Portable Document Format (PDF) as the basis of its imaging model - It contains the latest on programming with Quartz for Mac OS X version 10.4 - Carefully crafted and extensive code examples show how to accomplish most of the drawing tasks possible with Quartz
Sams Teach Yourself Android Game Programming In 24 Hours
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Author : Jonathan Harbour
language : en
Publisher: Sams Publishing
Release Date : 2012-11-15
Sams Teach Yourself Android Game Programming In 24 Hours written by Jonathan Harbour and has been published by Sams Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-11-15 with Computers categories.
In just 24 sessions of one hour or less, Sams Teach Yourself Android Game Programming in 24 Hours will help you master mobile game development for Android 4. Using a straightforward, step-by-step approach, you’ll gain hands-on expertise with the entire process: from getting access to the hardware via the Android SDK to finishing a complete example game. You’ll learn to use the Android SDK and open source software to design and build fast, highly playable games for the newest Android smartphones and tablets. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common Android game programming tasks. Quizzes and exercises at the end of each chapter help you test your knowledge. By the Way notes present interesting information related to the discussion. Did You Know? tips offer advice or show you easier ways to perform tasks. Watch Out! cautions alert you to possible problems and give you advice on how to avoid them. Jonathan Harbour is a writer and instructor whose love for computers and video games dates back to the Commodore PET and Atari 2600 era. He has a Master’s in Information Systems Management. His portfolio site at http://www.jharbour.com includes a discussion forum. He also authored Sams Teach Yourself Windows Phone 7 Game Programming in 24 Hours. His love of science fiction led to the remake of a beloved classic video game with some friends, resulting in Starflight—The Lost Colony (http://www.starflightgame.com). Learn how to... Install and configure the free development tools, including the Android 4 SDK, Java Development Kit, and Eclipse (or NetBeans) Use the Android graphics system to bring your game characters to life Load and manage bitmaps, and use double buffering for better performance Incorporate timing and animation with threaded game loops Tap into the touch screen for user input Learn to use Android sensors such as the accelerometer, gyroscope, compass, light detector, and thermometer Integrate audio into your games using the media player Build your own game engine library to simplify gameplay code in your projects Animate games with sprites using atlas images and fast matrix transforms Employ object-oriented programming techniques using inheritance and data hiding Create an advanced animation system to add interesting behaviors to game objects Detect collisions and simulate realistic movement with trigonometry Experiment with an evolving engine coding technique that more naturally reflects how games are written
Easy Programming With The Ti 99 4a
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Author : Richard Guenette
language : en
Publisher: Springer Science & Business Media
Release Date : 2012-12-06
Easy Programming With The Ti 99 4a written by Richard Guenette and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-12-06 with Social Science categories.
Welcome to the world of computer programming. Your Texas Instruments TI-99/4A is a real 16-bit microcomputer, complete with sound and color graphics. Making these features do what you want may seem impossible at fIrst, but don't worry; there's nothing mysterious about computer programming. Learning to program computers simply means learning a new language-in this case, TI BASIC (for Beginner's All purpose Symbolic Instruction Code), a version of the most popular language used on today's microcomputers. This book will teach you, step by step, how to tell your machine what you wish it to do-in other words, how to program it. But that's not all. You'll also find chapters on general microcomputer principles, cassette deck use, the TI-99/4A as a terminal for much larger systems, options for expansion, and a list of resources for getting the most out of your home computer. With the 99/4A you have access to a large library of programs, or software, already written by someone else. Without knowing anything about programming, you can use this software to play games, learn math, or store addresses. But at some point you'll want to make your personal computer really personal. You might want to create your own video game or compose a tune. And that's when you'll want to learn programming.