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The Amiga Guru Book


The Amiga Guru Book
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The Amiga Guru Book


The Amiga Guru Book
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Author : R. Babel
language : en
Publisher:
Release Date : 1993

The Amiga Guru Book written by R. Babel and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1993 with categories.




The Future Was Here


The Future Was Here
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Author : Jimmy Maher
language : en
Publisher: MIT Press
Release Date : 2018-01-26

The Future Was Here written by Jimmy Maher and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-01-26 with Games & Activities categories.


Exploring the often-overlooked history and technological innovations of the world's first true multimedia computer. Long ago, in 1985, personal computers came in two general categories: the friendly, childish game machine used for fun (exemplified by Atari and Commodore products); and the boring, beige adult box used for business (exemplified by products from IBM). The game machines became fascinating technical and artistic platforms that were of limited real-world utility. The IBM products were all utility, with little emphasis on aesthetics and no emphasis on fun. Into this bifurcated computing environment came the Commodore Amiga 1000. This personal computer featured a palette of 4,096 colors, unprecedented animation capabilities, four-channel stereo sound, the capacity to run multiple applications simultaneously, a graphical user interface, and powerful processing potential. It was, Jimmy Maher writes in The Future Was Here, the world's first true multimedia personal computer. Maher argues that the Amiga's capacity to store and display color photographs, manipulate video (giving amateurs access to professional tools), and use recordings of real-world sound were the seeds of the digital media future: digital cameras, Photoshop, MP3 players, and even YouTube, Flickr, and the blogosphere. He examines different facets of the platform—from Deluxe Paint to AmigaOS to Cinemaware—in each chapter, creating a portrait of the platform and the communities of practice that surrounded it. Of course, Maher acknowledges, the Amiga was not perfect: the DOS component of the operating systems was clunky and ill-matched, for example, and crashes often accompanied multitasking attempts. And Commodore went bankrupt in 1994. But for a few years, the Amiga's technical qualities were harnessed by engineers, programmers, artists, and others to push back boundaries and transform the culture of computing.



The Future Was Here


The Future Was Here
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Author : Jimmy Maher
language : en
Publisher: MIT Press
Release Date : 2012-04-13

The Future Was Here written by Jimmy Maher and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-04-13 with Games & Activities categories.


Exploring the often-overlooked history and technological innovations of the world's first true multimedia computer. Long ago, in 1985, personal computers came in two general categories: the friendly, childish game machine used for fun (exemplified by Atari and Commodore products); and the boring, beige adult box used for business (exemplified by products from IBM). The game machines became fascinating technical and artistic platforms that were of limited real-world utility. The IBM products were all utility, with little emphasis on aesthetics and no emphasis on fun. Into this bifurcated computing environment came the Commodore Amiga 1000. This personal computer featured a palette of 4,096 colors, unprecedented animation capabilities, four-channel stereo sound, the capacity to run multiple applications simultaneously, a graphical user interface, and powerful processing potential. It was, Jimmy Maher writes in The Future Was Here, the world's first true multimedia personal computer. Maher argues that the Amiga's capacity to store and display color photographs, manipulate video (giving amateurs access to professional tools), and use recordings of real-world sound were the seeds of the digital media future: digital cameras, Photoshop, MP3 players, and even YouTube, Flickr, and the blogosphere. He examines different facets of the platform—from Deluxe Paint to AmigaOS to Cinemaware—in each chapter, creating a portrait of the platform and the communities of practice that surrounded it. Of course, Maher acknowledges, the Amiga was not perfect: the DOS component of the operating systems was clunky and ill-matched, for example, and crashes often accompanied multitasking attempts. And Commodore went bankrupt in 1994. But for a few years, the Amiga's technical qualities were harnessed by engineers, programmers, artists, and others to push back boundaries and transform the culture of computing.



Early Home Computers


Early Home Computers
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Author :
language : en
Publisher: PediaPress
Release Date :

Early Home Computers written by and has been published by PediaPress this book supported file pdf, txt, epub, kindle and other format this book has been release on with categories.




The Art Of Drawing Poses For Beginners


The Art Of Drawing Poses For Beginners
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Author : Ken Goldman
language : en
Publisher: Walter Foster
Release Date : 2022-10-04

The Art Of Drawing Poses For Beginners written by Ken Goldman and has been published by Walter Foster this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-10-04 with Art categories.


The Art of Drawing Poses for Beginners combines step-by-step pencil lessons and additional graphite portrait examples to demonstrate how to accurately render the human form in a variety of realistic poses.



Supercade


Supercade
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Author : Van Burnham
language : en
Publisher: National Geographic Books
Release Date : 2003-10-24

Supercade written by Van Burnham and has been published by National Geographic Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003-10-24 with Games & Activities categories.


A gloriously illustrated history of the videogame and its legacy for both our mindscapes and video technology. It was a time when technology was king, status was determined by your high score, and videogames were blitzing the world... From Pong to Pac-Man, Asteroids to Zaxxon—more than fifty million people around the world have come of age within the electronic flux of videogames, their subconscious forever etched with images projected from arcade and home videogame systems. From the first interactive blips of electronic light at Brookhaven National Labs and the creation of Spacewar! at the Massachusetts Institute of Technology; to the invention of the TV Game Project and the myriad systems of Magnavox, Atari, Coleco, and Mattel that followed; through the rise of the Golden Age of videogames and forward into the imagination of millions, Supercade is the first book to illustrate and document the history, legacy, and visual language of the videogame phenomenon. Exuberantly written and illustrated in full color, Supercade pays tribute to the technology, games, and visionaries of one of the most influential periods in the history of computer science—one that profoundly shaped the modern technological landscape and helped change the way people view entertainment. Supercade includes contributions from such commentators and particpants as Ralph Baer, Julian Dibbell, Keith Feinstein, Joe Fielder, Lauren Fielder, Justin Hall, Leonard Herman, Steven Johnson, Steven Kent, Nick Montfort, Bob Parks, Carl Steadman, and Tom Vanderbilt.



Guru Meditation


Guru Meditation
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Author : Ian Bogost
language : en
Publisher:
Release Date : 2009

Guru Meditation written by Ian Bogost and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009 with Amiga video games categories.


A relaxation game for the Atari Video Computer System, played using the Joyboard controller which was developed by Amiga in 1982. A true meditation game that demands inaction. Can also be used in "Joystick Mode".



Fact Hunt


Fact Hunt
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Author : Larry Bundy Jr
language : en
Publisher: Unbound Publishing
Release Date : 2020-02-06

Fact Hunt written by Larry Bundy Jr and has been published by Unbound Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-02-06 with Games & Activities categories.


A bumper collection of facts about video games from YouTuber extraordinaire, Larry Bundy Jr, this book will debunk myths and urban legends, delve into developers' biggest successes and failures, explore the odd characters behind the games and unearth the obscure, the forgotten, the cancelled and the abandoned aspects of the gaming world. For the past decade, Larry has painstakingly trawled through countless old magazines, routinely harassed developers, and blackmailed journalists to uncover these amazing tidbits and anecdotes that would have fallen by the wayside of history. Now he has compiled them into a fun, full-colour book with sections on botched game launches, pointless peripherals, unreleased video game movies, weird guest fighters and much, much more. Along the way, he has invited a few famous gaming guests, including Stuart Ashen and Did You Know Gaming?, to provide their favourite quips for your personal perusal. So whatever your level of knowledge about video games, you’re guaranteed to learn a ton of entertaining new information.



The Amiga Book


The Amiga Book
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Author : Hannah Westlake
language : en
Publisher:
Release Date : 2016

The Amiga Book written by Hannah Westlake and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016 with Amiga (Computer) categories.




Artcade


Artcade
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Author : Tim Nicholls
language : en
Publisher: Bitmap Books Limited
Release Date : 2016

Artcade written by Tim Nicholls and has been published by Bitmap Books Limited this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016 with Computer games categories.


Gamers who cut their teeth in the arcades will love this trip down memory lane. Artcade is a unique collection of coin-op cabinet marquees, some dating back 40 years to the dawn of video gaming. Originally acquired by Tim Nicholls from a Hollywood props company, this archive of marquees - many of which had suffered damage over time - have now been scanned and digitally restored to their former glory. The full collection of classic arcade cabinet artwork is presented here for the first time in this stunning landscape hardback book, and accompanied by interviews with artists Larry Day and the late Python Anghelo. Relive your mis-spent youth with artwork from dozens of coin-ops including Asteroid, Battlezone, Street Fighter II, Out Run, Moon Patrol, Gyruss, Q*Bert, Bubble Bobble and many more. Each marquee takes up a full double-page spread in the book, and is faithfully recreated using beautiful lithographic printing on the highest quality paper. Tim has spent over a thousand hours assembling the high-resolution scans, restoring the images in Photoshop and color-correcting them back to their vibrant, as-new appearance. The results of all that hard work are now available as a lasting record of the amazing artwork that adorned the arcades during the golden era of coin-op video gaming.