The Apple Graphics And Sound Book
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The Apple Graphics And Sound Book
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Author : Jonathan Erickson
language : en
Publisher:
Release Date : 1985-01-01
The Apple Graphics And Sound Book written by Jonathan Erickson and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1985-01-01 with categories.
Sound And Graphics
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Author : Jerry Abad
language : en
Publisher: Datamost
Release Date : 1984-03
Sound And Graphics written by Jerry Abad and has been published by Datamost this book supported file pdf, txt, epub, kindle and other format this book has been release on 1984-03 with Computers categories.
Teaches BASIC Using a Building Block Approach. Covers Programming Tips & Techniques, High & Low Res Graphics, Drawing With Paddles, Sound Routines, Music & How to Combine Graphics With Sound
Sound And Graphics For The Apple Ii E And Franklin Computers
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Author : Jerry Abad
language : en
Publisher:
Release Date : 1984
Sound And Graphics For The Apple Ii E And Franklin Computers written by Jerry Abad and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1984 with Apple II Plus (Computer) categories.
Compute S Guide To Sound And Graphics On The Apple Iigs
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Author : William B. Sanders
language : en
Publisher: Compute
Release Date : 1987
Compute S Guide To Sound And Graphics On The Apple Iigs written by William B. Sanders and has been published by Compute this book supported file pdf, txt, epub, kindle and other format this book has been release on 1987 with Apple IIGS (Computer) categories.
Graphics And Sound Programming For The Mac
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Author : Dan Parks Sydow
language : en
Publisher:
Release Date : 1995
Graphics And Sound Programming For The Mac written by Dan Parks Sydow and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1995 with Computer graphics categories.
Graphically Sound And Factually Fit
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Author : Steve Segal
language : en
Publisher:
Release Date : 1987
Graphically Sound And Factually Fit written by Steve Segal and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1987 with Computer graphics categories.
That S The Sound The Street Makes
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Author : Danny Katz
language : en
Publisher:
Release Date : 2014
That S The Sound The Street Makes written by Danny Katz and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014 with Child pedestrians categories.
Macintosh Graphics And Sound
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Author : David A. Kater
language : en
Publisher: Osborne Publishing
Release Date : 1986
Macintosh Graphics And Sound written by David A. Kater and has been published by Osborne Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 1986 with Computers categories.
The Apple Graphics Book
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Author : Dof Dickinson
language : en
Publisher:
Release Date : 1990
The Apple Graphics Book written by Dof Dickinson and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1990 with Computer graphics categories.
Learning Core Audio
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Author : Chris Adamson
language : en
Publisher: Addison-Wesley
Release Date : 2012-04-03
Learning Core Audio written by Chris Adamson and has been published by Addison-Wesley this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-04-03 with Computers categories.
Audio can affect the human brain in the most powerful and profound ways. Using Apple’s Core Audio, you can leverage all that power in your own Mac and iOS software, implementing features ranging from audio capture to real-time effects, MP3 playback to virtual instruments, web radio to VoIP support. The most sophisticated audio programming system ever created, Core Audio is not simple. In Learning Core Audio, top Mac programming author Chris Adamson and legendary Core Audio expert Kevin Avila fully explain this challenging framework, enabling experienced Mac or iOS programmers to make the most of it. In plain language, Adamson and Avila explain what Core Audio can do, how it works, and how it builds on the natural phenomena of sound and the human language of audio. Next, using crystal-clear code examples, they guide you through recording, playback, format conversion, Audio Units, 3D audio MIDI connectivity, and overcoming unique challenges of Core Audio programming for iOS. Coverage includes: mastering Core Audio’s surprising style and conventions; recording and playback with Audio Queue; synthesizing audio; perform effects on audio streams; capturing from the mic; mixing multiple streams; managing file streams; converting formats; creating 3D positional audio; using Core MIDI on the Mac; leveraging your Cocoa and Objective-C expertise in Core Audio’s C-based environment, and much more. When you’ve mastered the “black arts” of Core Audio, you can do some serious magic. This book will transform you from an acolyte into a true Core Audio wizard.