Learning Core Audio


Learning Core Audio
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Learning Core Audio


Learning Core Audio
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Author : Chris Adamson
language : en
Publisher: Addison-Wesley Professional
Release Date : 2012

Learning Core Audio written by Chris Adamson and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012 with Apple computer categories.


The only guide to Apple's powerful audio programming framework, Core Audio - by two renowned Mac audio experts - Introduces all the essential concepts of Mac and iPhone audio programming - Task-based coverage explains everything from playing files to digital effects, with detailed sample cod.



Learning Av Foundation


Learning Av Foundation
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Author : Bob McCune
language : en
Publisher: Addison-Wesley Professional
Release Date : 2014-10-24

Learning Av Foundation written by Bob McCune and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-10-24 with Computers categories.


AV Foundation for iOS and OS X® Programming—Get Started Fast! If you develop media-rich iOS or OS X apps, you can do amazing things with Apple’s AV Foundation. However, the framework is extremely large, reliant on cutting-edge language features, and poorly documented. Now, there’s a more productive way to master these immensely powerful technologies: Bob McCune’s Learning AV Foundation. McCune’s live presentations and GitHub projects have already helped thousands of Apple developers get started with AV Foundation. Building on his experience, McCune helps you gain true mastery by creating real-world apps, hands-on. You’ll build a voice memo app, custom video player, video editor, and an image/video camera app. As you proceed, you’ll master all the techniques you need to write your own advanced media apps from scratch. Throughout, McCune provides carefully crafted challenges and complete starter apps—all designed to help you deepen your understanding and make the most of Apple’s breakthrough media framework. COVERAGE INCLUDES Understanding how AV Foundation fits in Apple’s media environment and each of its key areas of functionality Enabling your apps with audio playback and recording features Enhancing video playback to deliver a richer, more dynamic experience Using AV Kit to match your user interfaces with iOS Videos or OS X QuickTime Player Developing media capture apps with real-time video processing using OpenGL ES and Core Image Implementing custom video players Integrating advanced capture features such as video zooming, face detection, barcode scanning, and high frame rate capture Mixing multiple audio tracks and automating volume control Building sophisticated non-linear, non-destructive editing apps Adding advanced video editing capabilities, such as video transitions and animation effects



Web Audio Api


Web Audio Api
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Author : Boris Smus
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2013

Web Audio Api written by Boris Smus and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013 with Computers categories.


Go beyond HTML5's Audio tag and boost the audio capabilities of your web application with the Web Audio API. Packed with lots of code examples, crisp descriptions, and useful illustrations, this concise guide shows you how to use this JavaScript API to make the sounds and music of your games and interactive applications come alive. You need little or no digital audio expertise to get started. Author Boris Smus introduces you to digital audio concepts, then shows you how the Web Audio API solves specific application audio problems. If you're an experienced JavaScript programmer, you'll not only learn how to synthesize and process digital audio, you'll also explore audio analysis and visualization with this API. Learn Web Audio API, including audio graphs and the audio nodes Provide quick feedback to user actions by scheduling sounds with the API's precise timing model Control gain, volume, and loudness, and dive into clipping and crossfading Understand pitch and frequency: use tools to manipulate soundforms directly with JavaScript Generate synthetic sound effects and learn how to spatialize sound in 3D space Use Web Audio API with the Audio tag, getUserMedia, and the Page Visibility API



Game Audio Implementation


Game Audio Implementation
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Author : Richard Stevens
language : en
Publisher: CRC Press
Release Date : 2015-12-22

Game Audio Implementation written by Richard Stevens and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-12-22 with Computers categories.


Game Audio Implementation offers a unique practical approach to learning all about game audio. If you've always wanted to hear your sound or music in a real game then this is the book for you. Each chapter is accompanied by its own game level where you can see the techniques and theories in action before working through over 70 exercises to develop your own demo level. Taking you all the way from first principles to complex interactive systems in the industry standard Unreal Engine© you’ll gain the skills to implement your sound and music along with a deep transferable knowledge of the principles you can apply across a range of other game development tools. The accompanying website (www.gameaudioimplementation.com) includes: 12 downloadable demonstration games A unique exercise level for you to develop for your portfolio An up-to-date online bibliography with further reading for each chapter A free sound library with hundreds of game SFX



Xcode Treasures


Xcode Treasures
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Author : Chris Adamson
language : en
Publisher: Pragmatic Bookshelf
Release Date : 2018-10-22

Xcode Treasures written by Chris Adamson and has been published by Pragmatic Bookshelf this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-10-22 with Computers categories.


Learn the critical tips and techniques to make using Xcode for the iPhone, iPad, or Mac easier, and even fun. Explore the features and functionality of Xcode you may not have heard of. Go under the hood to discover how projects really work, so when they stop working, you'll know how to fix them. Explore the common problems developers face when using Xcode, and find out how to get the most out of your IDE. Dig into Xcode, and you'll discover it's richer and more powerful than you might have thought. Get a huge productivity boost by working with Xcode instead of against it. Instead of hacky code fixes and manual processes, once you know the the why and how of Xcode's process, you'll discover that doing things Xcode's way makes your app development more elegant and less aggravating. Explore the major features of Xcode: project management, building UIs with storyboards, code editing, compiling apps, fixing bugs and performance problems, unit- and UI testing, and source code management. Go beyond the basics and explore tasks that professionals deal with when they're working on big projects. Create storyboards that many developers can work on at once, even as projects grow to hundreds or thousands of files. Find the tools that make the code editor pleasant to work with, even in long coding sessions. Discover the right way to find and fix bugs when you have lots of code that's not always playing nicely together.Dig into specific and little-discussed features that help developers on Apple's other platforms: macOS, watchOS, and tvOS. When you're ready to distribute your app, learn how Apple's code-signing system really works. Find out when to let Xcode handle it automatically, and how to do it manually when needed. Discover how much easier and more fun iOS development is when you know the secrets of the tools. What You Need: This book requires Xcode 9 and a Mac running macOS High Sierra (10.13.2) or later. Additionally, an iOS device is recommended for on-device testing but not required.



Learning Domain Driven Design


Learning Domain Driven Design
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Author : Vlad Khononov
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2021-10-08

Learning Domain Driven Design written by Vlad Khononov and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-10-08 with Computers categories.


Building software is harder than ever. As a developer, you not only have to chase ever-changing technological trends but also need to understand the business domains behind the software. This practical book provides you with a set of core patterns, principles, and practices for analyzing business domains, understanding business strategy, and, most importantly, aligning software design with its business needs. Author Vlad Khononov shows you how these practices lead to robust implementation of business logic and help to future-proof software design and architecture. You'll examine the relationship between domain-driven design (DDD) and other methodologies to ensure you make architectural decisions that meet business requirements. You'll also explore the real-life story of implementing DDD in a startup company. With this book, you'll learn how to: Analyze a company's business domain to learn how the system you're building fits its competitive strategy Use DDD's strategic and tactical tools to architect effective software solutions that address business needs Build a shared understanding of the business domains you encounter Decompose a system into bounded contexts Coordinate the work of multiple teams Gradually introduce DDD to brownfield projects



The Audio Programming Book


The Audio Programming Book
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Author : Richard Boulanger
language : en
Publisher: MIT Press
Release Date : 2010-10-22

The Audio Programming Book written by Richard Boulanger and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-10-22 with Music categories.


An encyclopedic handbook on audio programming for students and professionals, with many cross-platform open source examples and a DVD covering advanced topics. This comprehensive handbook of mathematical and programming techniques for audio signal processing will be an essential reference for all computer musicians, computer scientists, engineers, and anyone interested in audio. Designed to be used by readers with varying levels of programming expertise, it not only provides the foundations for music and audio development but also tackles issues that sometimes remain mysterious even to experienced software designers. Exercises and copious examples (all cross-platform and based on free or open source software) make the book ideal for classroom use. Fifteen chapters and eight appendixes cover such topics as programming basics for C and C++ (with music-oriented examples), audio programming basics and more advanced topics, spectral audio programming; programming Csound opcodes, and algorithmic synthesis and music programming. Appendixes cover topics in compiling, audio and MIDI, computing, and math. An accompanying DVD provides an additional 40 chapters, covering musical and audio programs with micro-controllers, alternate MIDI controllers, video controllers, developing Apple Audio Unit plug-ins from Csound opcodes, and audio programming for the iPhone. The sections and chapters of the book are arranged progressively and topics can be followed from chapter to chapter and from section to section. At the same time, each section can stand alone as a self-contained unit. Readers will find The Audio Programming Book a trustworthy companion on their journey through making music and programming audio on modern computers.



Introduction To Digital Music With Python Programming


Introduction To Digital Music With Python Programming
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Author : Michael S. Horn
language : en
Publisher: CRC Press
Release Date : 2022-02-14

Introduction To Digital Music With Python Programming written by Michael S. Horn and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-02-14 with Technology & Engineering categories.


Introduction to Digital Music with Python Programming provides a foundation in music and code for the beginner. It shows how coding empowers new forms of creative expression while simplifying and automating many of the tedious aspects of production and composition. With the help of online, interactive examples, this book covers the fundamentals of rhythm, chord structure, and melodic composition alongside the basics of digital production. Each new concept is anchored in a real-world musical example that will have you making beats in a matter of minutes. Music is also a great way to learn core programming concepts such as loops, variables, lists, and functions, Introduction to Digital Music with Python Programming is designed for beginners of all backgrounds, including high school students, undergraduates, and aspiring professionals, and requires no previous experience with music or code.



Make It Stick


Make It Stick
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Author : Peter C. Brown
language : en
Publisher: Harvard University Press
Release Date : 2014-04-14

Make It Stick written by Peter C. Brown and has been published by Harvard University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-04-14 with Education categories.


Discusses the best methods of learning, describing how rereading and rote repetition are counterproductive and how such techniques as self-testing, spaced retrieval, and finding additional layers of information in new material can enhance learning.



Foundations Of Probabilistic Programming


Foundations Of Probabilistic Programming
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Author : Gilles Barthe
language : en
Publisher: Cambridge University Press
Release Date : 2020-12-03

Foundations Of Probabilistic Programming written by Gilles Barthe and has been published by Cambridge University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-12-03 with Computers categories.


This book provides an overview of the theoretical underpinnings of modern probabilistic programming and presents applications in e.g., machine learning, security, and approximate computing. Comprehensive survey chapters make the material accessible to graduate students and non-experts. This title is also available as Open Access on Cambridge Core.