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The Application Of Above Real Time Training For Simulators


The Application Of Above Real Time Training For Simulators
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The Application Of Above Real Time Training For Simulators


The Application Of Above Real Time Training For Simulators
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Author : Kevin C. Uliano
language : en
Publisher:
Release Date : 1991

The Application Of Above Real Time Training For Simulators written by Kevin C. Uliano and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1991 with Airplanes, Military categories.


Report on proposal providing a proof-of-principle method for testing the concept of above-real-time training (ART) for training high performance skills.



Team Training And Retention Of Skills Acquired Above Real Time Training On A Flight Simulator


Team Training And Retention Of Skills Acquired Above Real Time Training On A Flight Simulator
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Author : National Aeronautics and Space Administration (NASA)
language : en
Publisher: Createspace Independent Publishing Platform
Release Date : 2018-06-15

Team Training And Retention Of Skills Acquired Above Real Time Training On A Flight Simulator written by National Aeronautics and Space Administration (NASA) and has been published by Createspace Independent Publishing Platform this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-06-15 with categories.


Above Real-Time Training (ARTT) is the training acquired on a real time simulator when it is modified to present events at a faster pace than normal. The experiments related to training of pilots performed by NASA engineers (Kolf in 1973, Hoey in 1976) and others (Guckenberger, Crane and their associates in the nineties) have shown that in comparison with the real time training (RTT), ARTT provides the following benefits: increased rate of skill acquisition, reduced simulator and aircraft training time, and more effective training for emergency procedures. Two sets of experiments have been performed; they are reported in professional conferences and the respective papers are included in this report. The retention of effects of ARTT has been studied in the first set of experiments and the use of ARTT as top-off training has been examined in the second set of experiments. In ARTT, the pace of events was 1.5 times the pace in RTT. In both sets of experiments, university students were trained to perform an aerial gunnery task. The training unit was equipped with a joystick and a throttle. The student acted as a nose gunner in a hypothetical two place attack aircraft. The flight simulation software was installed on a Universal Distributed Interactive Simulator platform supplied by ECC International of Orlando, Florida. In the first set of experiments, two training programs RTT or ART7 were used. Students were then tested in real time on more demanding scenarios: either immediately after training or two days later. The effects of ARTT did not decrease over a two day retention interval and ARTT was more time efficient than real time training. Therefore, equal test performance could be achieved with less clock-time spent in the simulator. In the second set of experiments three training programs RTT or ARTT or RARTT, were used. In RTT, students received 36 minutes of real time training. In ARTT, students received 36 minutes of above real time training. In RARTT, students rec



Effects Of Above Real Time Training Artt On Individual Skills And Contributions To Crew Team Performance


Effects Of Above Real Time Training Artt On Individual Skills And Contributions To Crew Team Performance
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Author : National Aeronautics and Space Adm Nasa
language : en
Publisher: Independently Published
Release Date : 2018-09-15

Effects Of Above Real Time Training Artt On Individual Skills And Contributions To Crew Team Performance written by National Aeronautics and Space Adm Nasa and has been published by Independently Published this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-09-15 with Science categories.


Above Real Time Training (ARTT) is the training acquired on a real time simulator when it is modified to present events at a faster pace than normal. The experiments on training of pilots performed by NASA engineers and others have indicated that real time training (RTT) reinforced with ARTT would offer an effective training strategy for such tasks which require significant effort at time and workload management. A study was conducted to find how ARTT and RTT complement each other for training of novice pilot-navigator teams to fly on a required route. In the experiment, each of the participating pilot-navigator teams was required to conduct simulator flights on a prescribed two-legged ground track while maintaining required air speed and altitude. At any instant in a flight, the distance between the actual spatial point location of the airplane and the required spatial point was used as a measure of deviation from the required route. A smaller deviation represented better performance. Over a segment of flight or over complete flight, an average value of the deviation represented consolidated performance. The deviations were computed from the information on latitude, longitude, and altitude. In the combined ARTT and RTT program, ARTT at intermediate training intervals was beneficial in improving the real time performance of the trainees. It was observed that the team interaction between pilot and navigator resulted in maintaining high motivation and active participation throughout the training program.Ali, Syed Firasat and Khan, M. Javed and Rossi, Marcia J. and Crane, Peter and Guckenberger, Dutch and Bageon, KellyeArmstrong Flight Research CenterHUMAN PERFORMANCE; NAVIGATORS; REAL TIME OPERATION; TRAINING SIMULATORS; PILOTS (PERSONNEL); RATES (PER TIME); WORKLOADS (PSYCHOPHYSIOLOGY); FLIGHT CREWS; FLIGHT TRAINING



Above Real Time Training Theory


Above Real Time Training Theory
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Author : Dutch Guckenberger
language : en
Publisher:
Release Date : 1996

Above Real Time Training Theory written by Dutch Guckenberger and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1996 with Computer simulation categories.




Aircrew Training And Assessment


Aircrew Training And Assessment
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Author : Jr., Harold F. O'Neil
language : en
Publisher: CRC Press
Release Date : 2000-07-01

Aircrew Training And Assessment written by Jr., Harold F. O'Neil and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2000-07-01 with Technology & Engineering categories.


Aircrew Training and Assessment is designed for professionals in the aviation psychology, human factors, assessment and evaluation, vocational, technical, educational psychology, and educational technology communities. It explores the state of the art in the training and assessment of aircrews and includes a review and description of the use



Effects Of Self Instructional Methods And Above Real Time Training Artt For Maneuvering Tasks On A Flight Simulator


Effects Of Self Instructional Methods And Above Real Time Training Artt For Maneuvering Tasks On A Flight Simulator
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Author : National Aeronautics and Space Administration (NASA)
language : en
Publisher: Createspace Independent Publishing Platform
Release Date : 2018-05-30

Effects Of Self Instructional Methods And Above Real Time Training Artt For Maneuvering Tasks On A Flight Simulator written by National Aeronautics and Space Administration (NASA) and has been published by Createspace Independent Publishing Platform this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-05-30 with categories.


Personal computer based flight simulators are expanding opportunities for providing low-cost pilot training. One advantage of these devices is the opportunity to incorporate instructional features into training scenarios that might not be cost effective with earlier systems. Research was conducted to evaluate the utility of different instructional features using a coordinated level turn as an aircraft maneuvering task. In study I, a comparison was made between automated computer grades of performance with certified flight instructors grades. Every one of the six student volunteers conducted a flight with level turns at two different bank angles. The automated computer grades were based on prescribed tolerances on bank angle, airspeed and altitude. Two certified flight instructors independently examined the video tapes of heads up and instrument displays of the flights and graded them. The comparison of automated grades with the instructors grades was based on correlations between them. In study II, a 2x2 between subjects factorial design was used to devise and conduct an experiment. Comparison was made between real time training and above real time training and between feedback and no feedback in training. The performance measure to monitor progress in training was based on deviations in bank angle and altitude. The performance measure was developed after completion of the experiment including the training and test flights. It was not envisaged before the experiment. The experiment did not include self- instructions as it was originally planned, although feedback by experimenter to the trainee was included in the study.Ali, Syed Firasat and Khan, Javed Khan and Rossi, Marcia J. and Crane, Peter and Heath, Bruce E. and Knighten, Tremaine and Culpepper, ChristiArmstrong Flight Research CenterPERSONAL COMPUTERS; FLIGHT SIMULATORS; DISPLAY DEVICES; PILOT TRAINING; LOW COST; REAL TIME OPERATION; EDUCATION



Above Real Time Training Applied To Air Combat Skills


Above Real Time Training Applied To Air Combat Skills
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Author :
language : en
Publisher:
Release Date : 1997

Above Real Time Training Applied To Air Combat Skills written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1997 with categories.


Above real-time training (ARTT) is an instructional strategy in which events in a training simulator occur faster than normal. Three experiments were conducted to evaluate applications of ARTT for training air combat skills and emergency procedures. Two of these experiments were conducted with experienced Air Force F-16 pilots who practiced air-to-air radar skills, air intercepts, and emergency procedures using conventional, real-time simulation or ARTT at 1.5 times real time. The pilots trained using ARTT received the same number of training trials but less clock time in the simulator as pilots trained in real time. All pilots were then tested in real time. Pilots trained using ARTT performed radar-skills tasks as well as pilots trained in real time. Pilots trained using ARTT performed emergency procedures tasks more quickly than pilots trained in real time. In a third experiment, student F-16 pilots practiced using air-to-air radar in real time or ARTT. Students trained using ARTT received more training trials in approximately the same amount of clock time as the students trained in real time. ARTT students performed better on a real-time test than students trained in real time. It is concluded that for selected tasks ARTT is more time efficient than conventional, real-time simulation because it allows more events to be experienced within a given period of training time. ARTT also supported better real-time test performance under some conditions.



Teaching High Performance Skills Using Above Real Time Training


Teaching High Performance Skills Using Above Real Time Training
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Author : Dutch Guckenberger
language : en
Publisher:
Release Date : 1993

Teaching High Performance Skills Using Above Real Time Training written by Dutch Guckenberger and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1993 with Education categories.




The Effects Of Above Real Time Training Artt On Three Tasks In An F 16 Part Task Simulator


The Effects Of Above Real Time Training Artt On Three Tasks In An F 16 Part Task Simulator
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Author : Dutch Guckenberger
language : en
Publisher:
Release Date : 1993

The Effects Of Above Real Time Training Artt On Three Tasks In An F 16 Part Task Simulator written by Dutch Guckenberger and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1993 with Flight simulators categories.


Report on 24 mission capable F-16 pilots who performed 3 tasks on a part task F-16A flight simulator under varying levels of time compression, as well as in a real-time environment.



Nasa Tech Briefs


Nasa Tech Briefs
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Author :
language : en
Publisher:
Release Date : 1993

Nasa Tech Briefs written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1993 with Technology categories.