The Art Of Debugging With Gdb Ddd And Eclipse


The Art Of Debugging With Gdb Ddd And Eclipse
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The Art Of Debugging With Gdb Ddd And Eclipse


The Art Of Debugging With Gdb Ddd And Eclipse
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Author : Norman S. Matloff
language : en
Publisher: No Starch Press
Release Date : 2008

The Art Of Debugging With Gdb Ddd And Eclipse written by Norman S. Matloff and has been published by No Starch Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008 with Computers categories.


Provides information on using three debugging tools on the Linux/Unix platforms, covering such topics as inspecting variables and data structures, understanding segmentation faults and core dumps, using catchpoints and artificial arrays, and avoiding debu



The Art Of Debugging With Gdb Ddd And Eclipse


The Art Of Debugging With Gdb Ddd And Eclipse
DOWNLOAD
READ ONLINE

Author : Norman Matloff
language : en
Publisher: No Starch Press
Release Date : 2008-09-15

The Art Of Debugging With Gdb Ddd And Eclipse written by Norman Matloff and has been published by No Starch Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-09-15 with Computers categories.


Debugging is crucial to successful software development, but even many experienced programmers find it challenging. Sophisticated debugging tools are available, yet it may be difficult to determine which features are useful in which situations. The Art of Debugging is your guide to making the debugging process more efficient and effective. The Art of Debugging illustrates the use three of the most popular debugging tools on Linux/Unix platforms: GDB, DDD, and Eclipse. The text-command based GDB (the GNU Project Debugger) is included with most distributions. DDD is a popular GUI front end for GDB, while Eclipse provides a complete integrated development environment. In addition to offering specific advice for debugging with each tool, authors Norm Matloff and Pete Salzman cover general strategies for improving the process of finding and fixing coding errors, including how to: –Inspect variables and data structures –Understand segmentation faults and core dumps –Know why your program crashes or throws exceptions –Use features like catchpoints, convenience variables, and artificial arrays –Avoid common debugging pitfalls Real world examples of coding errors help to clarify the authors’ guiding principles, and coverage of complex topics like thread, client-server, GUI, and parallel programming debugging will make you even more proficient. You'll also learn how to prevent errors in the first place with text editors, compilers, error reporting, and static code checkers. Whether you dread the thought of debugging your programs or simply want to improve your current debugging efforts, you'll find a valuable ally in The Art of Debugging.



Gdb Pocket Reference


Gdb Pocket Reference
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Author : Arnold Robbins
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2005-05-02

Gdb Pocket Reference written by Arnold Robbins and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005-05-02 with Computers categories.


Many Linux and Unix developers are familiar with the GNU debugger (GBD), the invaluable open source tool for testing, fixing, and retesting software. And since GDB can be ported to Windows, Microsoft developers and others who use this platform can also take advantage of this amazing free software that allows you to see exactly what's going on inside of a program as it's executing. This new pocket guide gives you a convenient quick reference for using the debugger with several different programming languages, including C, C++, Java, Fortran and Assembly. The GNU debugger is the most useful tool during the testing phase of the software development cycle because it helps you catch bugs in the act. You can see what a program was doing at the moment it crashed, and then readily pinpoint and correct problem code. With the GDB Pocket Reference on hand, the process is quick and painless. The book covers the essentials of using GBD is a testing environment, including how to specify a target for debugging and how to make a program stop on specified conditions. This handy guide also provides details on using the debugger to examine the stack, source files and data to find the cause of program failure-and then explains ways to use GBD to make quick changes to the program for further testing and debugging. The ability to spot a bug in real time with GDB can save you hours of frustration, and having a quick way to refer to GBD's essential functions is key to making the process work. Once you get your hands on the GDB Pocket Reference, you'll never let go!



The Art Of Machine Learning


The Art Of Machine Learning
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Author : Norman Matloff
language : en
Publisher: No Starch Press
Release Date : 2024-01-09

The Art Of Machine Learning written by Norman Matloff and has been published by No Starch Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-01-09 with Computers categories.


Learn to expertly apply a range of machine learning methods to real data with this practical guide. Packed with real datasets and practical examples, The Art of Machine Learning will help you develop an intuitive understanding of how and why ML methods work, without the need for advanced math. As you work through the book, you’ll learn how to implement a range of powerful ML techniques, starting with the k-Nearest Neighbors (k-NN) method and random forests, and moving on to gradient boosting, support vector machines (SVMs), neural networks, and more. With the aid of real datasets, you’ll delve into regression models through the use of a bike-sharing dataset, explore decision trees by leveraging New York City taxi data, and dissect parametric methods with baseball player stats. You’ll also find expert tips for avoiding common problems, like handling “dirty” or unbalanced data, and how to troubleshoot pitfalls. You’ll also explore: How to deal with large datasets and techniques for dimension reduction Details on how the Bias-Variance Trade-off plays out in specific ML methods Models based on linear relationships, including ridge and LASSO regression Real-world image and text classification and how to handle time series data Machine learning is an art that requires careful tuning and tweaking. With The Art of Machine Learning as your guide, you’ll master the underlying principles of ML that will empower you to effectively use these models, rather than simply provide a few stock actions with limited practical use. Requirements: A basic understanding of graphs and charts and familiarity with the R programming language



Effective Debugging


Effective Debugging
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Author : Diomidis Spinellis
language : en
Publisher: Addison-Wesley Professional
Release Date : 2016-06-29

Effective Debugging written by Diomidis Spinellis and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-06-29 with Computers categories.


Every software developer and IT professional understands the crucial importance of effective debugging. Often, debugging consumes most of a developer’s workday, and mastering the required techniques and skills can take a lifetime. In Effective Debugging, Diomidis Spinellis helps experienced programmers accelerate their journey to mastery, by systematically categorizing, explaining, and illustrating the most useful debugging methods, strategies, techniques, and tools. Drawing on more than thirty-five years of experience, Spinellis expands your arsenal of debugging techniques, helping you choose the best approaches for each challenge. He presents vendor-neutral, example-rich advice on general principles, high-level strategies, concrete techniques, high-efficiency tools, creative tricks, and the behavioral traits associated with effective debugging. Spinellis’s 66 expert techniques address every facet of debugging and are illustrated with step-by-step instructions and actual code. He addresses the full spectrum of problems that can arise in modern software systems, especially problems caused by complex interactions among components and services running on hosts scattered around the planet. Whether you’re debugging isolated runtime errors or catastrophic enterprise system failures, this guide will help you get the job done—more quickly, and with less pain. Key features include High-level strategies and methods for addressing diverse software failures Specific techniques to apply when programming, compiling, and running code Better ways to make the most of your debugger General-purpose skills and tools worth investing in Advanced ideas and techniques for escaping dead-ends and the maze of complexity Advice for making programs easier to debug Specialized approaches for debugging multithreaded, asynchronous, and embedded code Bug avoidance through improved software design, construction, and management



Debugging With Gdb


Debugging With Gdb
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Author : Richard M. Stallman
language : en
Publisher:
Release Date : 1996

Debugging With Gdb written by Richard M. Stallman and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1996 with C (Computer program language) categories.




The Art Of R Programming


The Art Of R Programming
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Author : Norman Matloff
language : en
Publisher: No Starch Press
Release Date : 2011-10-11

The Art Of R Programming written by Norman Matloff and has been published by No Starch Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-10-11 with Computers categories.


R is the world's most popular language for developing statistical software: Archaeologists use it to track the spread of ancient civilizations, drug companies use it to discover which medications are safe and effective, and actuaries use it to assess financial risks and keep economies running smoothly. The Art of R Programming takes you on a guided tour of software development with R, from basic types and data structures to advanced topics like closures, recursion, and anonymous functions. No statistical knowledge is required, and your programming skills can range from hobbyist to pro. Along the way, you'll learn about functional and object-oriented programming, running mathematical simulations, and rearranging complex data into simpler, more useful formats. You'll also learn to: –Create artful graphs to visualize complex data sets and functions –Write more efficient code using parallel R and vectorization –Interface R with C/C++ and Python for increased speed or functionality –Find new R packages for text analysis, image manipulation, and more –Squash annoying bugs with advanced debugging techniques Whether you're designing aircraft, forecasting the weather, or you just need to tame your data, The Art of R Programming is your guide to harnessing the power of statistical computing.



Valgrind 3 3


Valgrind 3 3
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Author : Julian Seward
language : en
Publisher: Network Theory.
Release Date : 2008

Valgrind 3 3 written by Julian Seward and has been published by Network Theory. this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008 with Debugging in computer science categories.


This manual describes how to use Valgrind, an award-winning suite of tools for debugging and profiling GNU/Linux programs. Valgrind detects memory and threading bugs automatically, avoiding hours of frustrating bug-hunting and making your programs more stable. You can also perform detailed profiling, to speed up your programs and reduce their memory usage. The Valgrind distribution provides five tools for debugging and profiling: Memcheck (a memory error detector), Cachegrind (a cache profiler), Callgrind (a call-graph profiler, Massif (a heap profiler) and Helgrind (a thread error detector). These tools and their options are described in detail, with practical examples and advice. Valgrind is free software, available under the GNU General Public License. It runs on X86/Linux, AMD64/Linux, PPC32/Linux and PPC64/Linux systems. This is a printed edition of the official reference documentation for Valgrind 3.3.0. For each copy sold 1 USD will be donated to the Valgrind developers by Network Theory Ltd.



C 20 For Lazy Programmers


C 20 For Lazy Programmers
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Author : Will Briggs
language : en
Publisher: Apress
Release Date : 2021-03-28

C 20 For Lazy Programmers written by Will Briggs and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-03-28 with Computers categories.


Learn C++20 the quick, easy, and “lazy” way. This book is an introductory programming text that uses humor and fun to make you actually willing to read, and eager to do the projects -- with the popular C++ language. Along the way, it includes many of the new C++20 standard release features such as parallelism, coroutines, modules, networking, ranges, and reflection. C++20 for Lazy Programmers (Second Edition) is a genuinely fun learning experience that will show you how to create programs in C++. This book helps you learn with a unique method that goes beyond syntax and how-to manuals and helps you understand how to be a productive programmer. It provides detailed help with both the Visual Studio and g++ compilers plus their debuggers, and includes the latest version of the language, too. You’ll work through a number of labs: projects intended to stretch your abilities, test your new skills, and build confidence. You'll go beyond the basics of the language and learn how build a fun C++ arcade game project. After reading and using this book, you’ll be ready for your first real-world C++ application or game project on your own. What You Will Learn Program in C++20 for the first time Discover the SDL graphics and gaming library Work with SSDL, the Simple SDLwrapper library Use the most common C++ compilers: Visual Studio, and g++ (with Unix or MinGW) Practice “anti-bugging” for easy fixes to common problems as well as work with debuggers Acquire examples-driven concepts and ideas Build a C++-based arcade game application Apply built-in Standard Template Library (STL) functions and classes for easy and efficient programming Who This Book Is For Those who are new to C++, either as a guide for self-learners or as an accessible textbook for students in college-level courses.



The Way To Go


The Way To Go
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Author : Ivo Balbaert
language : en
Publisher: iUniverse
Release Date : 2012

The Way To Go written by Ivo Balbaert and has been published by iUniverse this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012 with Computers categories.


This book provides the reader with a comprehensive overview of the new open source programming language Go (in its first stable and maintained release Go 1) from Google. The language is devised with Java / C#-like syntax so as to feel familiar to the bulk of programmers today, but Go code is much cleaner and simpler to read, thus increasing the productivity of developers. You will see how Go: simplifies programming with slices, maps, structs and interfaces incorporates functional programming makes error-handling easy and secure simplifies concurrent and parallel programming with goroutines and channels And you will learn how to: make use of Go's excellent standard library program Go the idiomatic way using patterns and best practices in over 225 working examples and 135 exercises This book focuses on the aspects that the reader needs to take part in the coming software revolution using Go.