The Crpg Book A Guide To Computer Role Playing Games

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Crpg Book
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Author : BITMAP BOOKS.
language : en
Publisher:
Release Date : 2023
Crpg Book written by BITMAP BOOKS. and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023 with categories.
The Crpg Book A Guide To Computer Role Playing Games
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Author : Felipe Pepe
language : en
Publisher:
Release Date : 2019-09
The Crpg Book A Guide To Computer Role Playing Games written by Felipe Pepe and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-09 with Computer games categories.
Reviews over 400 seminal games from 1975 to 2015. Each entry shares articles on the genre, mod suggestions and hints on how to run the games on modern hardware.
Ultima And Worldbuilding In The Computer Role Playing Game
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Author : Carly A. Kocurek
language : en
Publisher: Amherst College Press
Release Date : 2024-04-09
Ultima And Worldbuilding In The Computer Role Playing Game written by Carly A. Kocurek and has been published by Amherst College Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-04-09 with Games & Activities categories.
Ultima and World-Building in the Computer Role-Playing Game is the first scholarly book to focus exclusively on the long-running Ultima series of computer role-playing games (RPG) and to assess its lasting impact on the RPG genre and video game industry. Through archival and popular media sources, examinations of fan communities, and the game itself, this book historicizes the games and their authors. By attending to the salient moments and sites of game creation throughout the series’ storied past, authors Carly A. Kocurek and Matthew Thomas Payne detail the creative choices and structural forces that brought Ultima’s celebrated brand of role-playing to fruition. This book first considers the contributions of series founder and lead designer, Richard Garriott, examining how his fame and notoriety as a pioneering computer game auteur shaped Ultima’s reception and paved the way for the evolution of the series. Next, the authors retrace the steps that Garriott took in fusing analog, tabletop role-playing with his self-taught lessons in computer programming. Close textual analyses of Ultima I outline how its gameplay elements offered a foundational framework for subsequent innovations in design and storytelling. Moving beyond the game itself, the authors assess how marketing materials and physical collectibles amplified its immersive hold and how the series’ legions of fans have preserved the series. Game designers, long-time gamers, and fans will enjoy digging into the games’ production history and mechanics while media studies and game scholars will find Ultima and World-Building in the Computer Role-Playing Game a useful extension of inquiry into authorship, media history, and the role of fantasy in computer game design.
The Routledge Handbook Of Role Playing Game Studies
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Author : José P. Zagal
language : en
Publisher: Taylor & Francis
Release Date : 2024-06-27
The Routledge Handbook Of Role Playing Game Studies written by José P. Zagal and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-06-27 with Games & Activities categories.
This Handbook provides a comprehensive guide to the latest research on role-playing games (RPGs) across disciplines, cultures, and media in one single, accessible volume. Collaboratively authored by more than 40 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live-action role-play and contemporary computer RPG and massively multiplayer online RPG franchises, like Baldur’s Gate, Genshin Impact, and World of Warcraft. Individual chapters survey the perspectives, concepts, and findings on RPGs from key disciplines, like performance studies, sociology, psychology, education, economics, game design, literary studies, and more. Other chapters integrate insights from RPG studies around broadly significant topics, like worldbuilding, immersion, and player-character relations, as well as explore actual play and streaming, diversity, equity, inclusion, jubensha, therapeutic uses of RPGs, and storygames, journaling games, and other forms of text-based RPGs. Each chapter includes definitions of key terms and recommended readings to help students and scholars new to RPG studies find their way into this interdisciplinary field. A comprehensive reference volume ideal for students and scholars of game studies and immersive experiences and those looking to learn more about the ever-growing, interdisciplinary field of RPG studies.
The Palgrave Handbook Of The Vampire
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Author : Simon Bacon
language : en
Publisher: Springer Nature
Release Date : 2024-04-16
The Palgrave Handbook Of The Vampire written by Simon Bacon and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-04-16 with Fiction categories.
Winner of the The Lord Ruthven Assembly Award for Non-Fiction 2024 This Handbook MRW is a unique encompassing overview of the figure of the vampire. Not only covering the list of usual suspects, this volume provides coverage from the very first reports of vampire-like creatures in the 17th century to film and media representations in the 21st century. The Palgrave Handbook of the Vampire shows that what you thought you knew about vampires is only a fraction of the real and fascinating story.
The Crpg Book Project
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Author :
language : en
Publisher:
Release Date : 2017
The Crpg Book Project written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017 with Computer games categories.
"The CRPG Book Project is a collaborative, nonprofit project that aims to compile the history of Computer Role-Playing Games into a handy book. The entire project is being written by fans from all over the world, who pool together their knowledge about modern hits, great classics and obscure titles alike to create a guide to CRPGs that will offer something to both old-school veterans and new players. The purpose of the project is to share the passion for this great genre, collecting in one place wisdom that is currently spread in countless forums, webpages and individuals. Thus, besides reviews we are also including things such as articles, guides, mod recommendations, developer quotes and trivia. We also hope to help raise awareness about older or more obscure games. Sadly, there's a lack of reliable information on the media and the internet as a whole on this subject, and this has led to prejudice and misinformation. There's still much fun to be had from these classics, and many innovations and creative design choices still remain unmatched by modern games." page 8.
Culture Specific Items In Chinese To English Video Game Translation
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Author : Dariush Robertson
language : en
Publisher: Taylor & Francis
Release Date : 2025-05-13
Culture Specific Items In Chinese To English Video Game Translation written by Dariush Robertson and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-05-13 with Foreign Language Study categories.
Culture Specific Items in Chinese to English Video Game Translation aims to investigate the Chinese to English translation of culture-specific items (CSIs) in the localisation of a wuxia role-playing game (RPG). This monograph provides groundbreaking insight into authentic practice and analyses a case study with theories from both translation studies and sociology to address questions such as how linguists translate CSIs, why they use certain approaches, and what is revealed when both the translation behaviour and the reasons underpinning their practice are considered in context. This book will be primarily of interest to scholars in the fields of translation studies, localisation, video game translation, and Chinese to English translation. It will also be of interest to a wider range of scholars interested in China, video games, and the application of social theory.
Dungeons And Desktops
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Author : Matt Barton
language : en
Publisher: CRC Press
Release Date : 2019-04-18
Dungeons And Desktops written by Matt Barton and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-04-18 with Computers categories.
Computer role-playing games (CRPGs) are a special genre of computer games that bring the tabletop role-playing experience of games such as Dungeons & Dragons to the computer screen. Thisnew edition inlcudes two new chapters: The Modern Age, and a chapter on Indies and Mobile CRPGs. The new modern age chapter will cover, among other topics, Kickstarter/FIG crowdfunded projects such as Torment: Tides of Numenera and Pillars of Eternity. It'll also bring the book up to date with major games such as Dragon Age, Witcher, Skyrim. Expanded info in first chapter about educational potential of CRPGs. Color figures will be introduced for the first time. Key Features gives reviews of hundreds of games across many platforms. comprehensive book covering the history of computer RPGs. comprehensive index at the back, letting you quickly look up your favourite titles
A Guide To Japanese Role Playing Games
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Author : Bitmap Books
language : en
Publisher:
Release Date : 2021-10-25
A Guide To Japanese Role Playing Games written by Bitmap Books and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-10-25 with categories.
Games Of History
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Author : Apostolos Spanos
language : en
Publisher: Taylor & Francis
Release Date : 2021-06-13
Games Of History written by Apostolos Spanos and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-06-13 with History categories.
Games of History provides an understanding of how games as artefacts, textual and visual sources on games and gaming as a pastime or a “serious” activity can be used as sources for the study of history. From the vast world of games, the book’s focus is on board and card games, with reference to physical games, sports and digital games as well. Considering culture, society, politics and metaphysics, the author uses examples from various places around the world and from ancient times to the present to demonstrate how games and gaming can offer the historian an alternative, often very valuable and sometimes unique path to the past. The book offers a thorough discussion of conceptual and material approaches to games as sources, while also providing the reader with a theoretical starting point for further study within specific thematic chapters. The book concludes with three case studies of different types of games and how they can be considered as historical sources: the gladiatorial games, chess and the digital game Civilization. Offering an alternative approach to the study of history through its focus on games and gaming as historical sources, this is the ideal volume for students considering different types of sources and how they can be used for historical study, as well as students who study games as primary or secondary sources in their history projects.