The Digital Uncanny


The Digital Uncanny
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The Digital Uncanny


The Digital Uncanny
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Author : Kriss Ravetto-Biagioli
language : en
Publisher: Oxford University Press, USA
Release Date : 2019-01-24

The Digital Uncanny written by Kriss Ravetto-Biagioli and has been published by Oxford University Press, USA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-01-24 with Art categories.


We are now confronted with a new type of uncanny experience, an uncanny evoked by parallel processing, aggregate data, and cloud-computing. The digital uncanny does not erase the uncanny feeling we experience as déjà vu or when confronted with robots that are too lifelike. Today's uncanny refers to how non-human devices (surveillance technologies, algorithms, feedback, and data flows) anticipate human gestures, emotions, actions, and interactions, thus intimating that we are but machines and that our behavior is predicable precisely because we are machinic. It adds another dimension to those feelings in which we question whether our responses are subjective or automated - automated as in reducing one's subjectivity to patterns of data and using those patterns to present objects or ideas that would then elicit one's genuinely subjective-yet effectively preset-response. In fact, this anticipation of our responses is a feedback loop that we humans have produced by designing software that can study our traces, inputs, and moves. In this sense one could say that the digital uncanny is a trick we play on ourselves, a trick that we would not be able to play had we not developed sophisticated digital technologies. Digital Uncanny explores how digital technologies, particularly software systems working through massive amounts of data, are transforming the meaning of the uncanny that Freud tied to a return of repressed memories, desires, and experiences to their anticipation. Through a close reading of interactive and experimental art works of Rafael Lozano-Hemmer, Bill Viola, Simon Biggs, Sue Hawksley, and Garth Paine, this book is designed to explore how the digital uncanny unsettles and estranges concepts of "self," "affect," "feedback" and "aesthetic experience," forcing us to reflect on our relationship with computational media and by extension our relationship to each other and our experience of the world.



The Uncanny Valley In Games And Animation


The Uncanny Valley In Games And Animation
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Author : Angela Tinwell
language : en
Publisher: CRC Press
Release Date : 2014-12-10

The Uncanny Valley In Games And Animation written by Angela Tinwell and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-12-10 with Computers categories.


Advances in technology have enabled animators and video game designers to design increasingly realistic, human-like characters in animation and games. Although it was intended that this increased realism would allow viewers to appreciate the emotional state of characters, research has shown that audiences often have a negative reaction as the human



In A Shaded Place


In A Shaded Place
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Author : Jane Brettle
language : en
Publisher:
Release Date : 1995-06-01

In A Shaded Place written by Jane Brettle and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1995-06-01 with categories.




Uncanny Networks


Uncanny Networks
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Author : Geert Lovink
language : en
Publisher: MIT Press
Release Date : 2004

Uncanny Networks written by Geert Lovink and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Architecture categories.


"For Geert Lovink, interviews are imaginative texts that help create global, networked discourses not only among different professions but also among different cultures and social groups. Conducting interviews online, over a period of weeks or months, allows the participants to compose documents of depth and breadth, rather than simply snapshots of timely references." "The interviews collected in this book are with artists, critics, and theorists who are intimately involved in building the content, interfaces, and architectures of new media. ... The topics discussed include digital aesthetics, sound art, navigating deep audio space, European media philosophy, the internet in Eastern Europe, the mixing of old and new in India, critical media studies in the Asia-Pacific, Japanese techno tribes, hybrid identities, the storage of social movements, theory of the virtual class, virtual and urban spaces, corporate takeover of the internet, and cyberspace and the rise of nongovernmental organizations."



The Digital Future Of Hospitality


The Digital Future Of Hospitality
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Author : Lindsay Anne Balfour
language : en
Publisher: Springer Nature
Release Date : 2023-03-31

The Digital Future Of Hospitality written by Lindsay Anne Balfour and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-03-31 with Social Science categories.


This book asks how an unconditional welcome to strangers is both challenged and made possible by new digital technologies, machine learning, and human-computer interaction (HCI). It argues that the digital – the advancement of data, the proliferation of machines (embodied or not) in our homes and on our screens, and the millions of lines of code that organize and predict our lives – is not the absence of hospitality but rather the beginning, though not without its challenges. While such an ethic remains more important than ever, The Digital Future of Hospitality updates this enduring philosophical imperative for digital times. Through the lens of cultural studies, intersectional feminism, and posthumanism, this book reanimates hospitality in relation to a series of digital texts that are relevant to the twenty-first century and beyond – android figures on television, virtual domestic assistants, home- and ride-sharing apps, wearable devices, and a renewed cultural obsession with viruses and immunity.



Beyond The Uncanny Valley


Beyond The Uncanny Valley
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Author : Claudia Schmuckli
language : en
Publisher: Cameron
Release Date : 2020

Beyond The Uncanny Valley written by Claudia Schmuckli and has been published by Cameron this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020 with Conscious automata in art categories.


"In the 1970s, Japanese robotics expert Masahiro Mori published an article that coined and theorized the idea of the "uncanny valley" as a measurable correlation between the human likeness of a machine and people's comfort level with its presence. Criticized as flawed from the moment of its appearance and eventually debunked by empirical studies, Mori's original mapping of the "uncanny valley" may have no scientific grounding, but the term still endures as an apt metaphor for a technologically induced terrain of philosophical, biological, and social uncertainty. With the development of major technologies from the atom bomb to the digital computer and the emergence of cybernetics and artificial intelligence as academic disciplines since the Second World War, this terrain is no longer the sole purview of life-like automatons or robots but is increasingly occupied by developments in machine intelligence, biodigital mergence, and related issues of cloning and other forms of genetic manipulation that have reshaped the debate around the liminality of humanity. As the construction and definitions of subjectives and societies are increasingly organized and shaped by technological events that imitate or improve upon-even if only partially-fundamental functions of our bodies and minds, the question of what it means to be or remain human has been reopened for debate"--



The Tuning Of Place


The Tuning Of Place
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Author : Richard Coyne
language : en
Publisher: MIT Press
Release Date : 2010-03-26

The Tuning Of Place written by Richard Coyne and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-03-26 with Computers categories.


How pervasive digital devices—smartphones, iPods, GPS navigation systems, and their networks—us formulate a sense of place and refine social relationships How do pervasive digital devices—smartphones, iPods, GPS navigation systems, and cameras, among others—influence the way we use spaces? In The Tuning of Place, Richard Coyne argues that these ubiquitous devices and the networks that support them become the means of making incremental adjustments within spaces—of tuning place. Pervasive media help us formulate a sense of place, writes Coyne, through their capacity to introduce small changes, in the same way that tuning a musical instrument invokes the subtle process of recalibration. Places are inhabited spaces, populated by people, their concerns, memories, stories, conversations, encounters, and artifacts. The tuning of place—whereby people use their devices in their interactions with one another—is also a tuning of social relations. The range of ubiquity is vast—from the familiar phones and hand-held devices through RFID tags, smart badges, dynamic signage, microprocessors in cars and kitchen appliances, wearable computing, and prosthetics, to devices still in development. Rather than catalog achievements and predictions, Coyne offers a theoretical framework for discussing pervasive media that can inform developers, designers, and users as they contemplate interventions into the environment. Processes of tuning can lead to consideration of themes highly relevant to pervasive computing: intervention, calibration, wedges, habits, rhythm, tags, taps, tactics, thresholds, aggregation, noise, and interference.



The Uncanny Valley In Games And Animation


The Uncanny Valley In Games And Animation
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FREE 30 Days

Author : Angela Tinwell
language : en
Publisher: CRC Press
Release Date : 2014-12-10

The Uncanny Valley In Games And Animation written by Angela Tinwell and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-12-10 with Computers categories.


Advances in technology have enabled animators and video game designers to design increasingly realistic, human-like characters in animation and games. Although it was intended that this increased realism would allow viewers to appreciate the emotional state of characters, research has shown that audiences often have a negative reaction as the human



Digital Echoes


Digital Echoes
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Author : Sarah Whatley
language : en
Publisher: Springer
Release Date : 2018-05-07

Digital Echoes written by Sarah Whatley and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-05-07 with Performing Arts categories.


This book explores the interplay between performing arts, intangible cultural heritage and digital environments through a compendium of essays on emerging practices and case studies, as well as critical, historical and theoretical perspectives. It features essays that engage with varied forms of intangible cultural heritage, from music and storytelling to dance, theatre and martial arts. Cases of digital technology interventions are provided from different geographical and cultural settings, from Europe to Asia and the Americas. Together, the collection reflects on the implications that digital interventions have on intangible cultural heritage engagements, its curation and transmission in diverse localities. The volume is a valuable resource for discovering the multiple ways in which cultural heritage is mediated through digital technologies, and engages with audiences, artists, users and researchers.



Psychology Of The Digital Age


Psychology Of The Digital Age
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Author : John R. Suler
language : en
Publisher: Cambridge University Press
Release Date : 2016

Psychology Of The Digital Age written by John R. Suler and has been published by Cambridge University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016 with Computers categories.


Drawing on years of online research, this book presents key principles of life and wellbeing in the digital realm.