The Discovering Wargames Series And Bill Lamming S Medieval Campaign And Battle Rules Early Wargaming Rules


The Discovering Wargames Series And Bill Lamming S Medieval Campaign And Battle Rules Early Wargaming Rules
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The Discovering Wargames Series And Bill Lamming S Medieval Campaign And Battle Rules Early Wargaming Rules


The Discovering Wargames Series And Bill Lamming S Medieval Campaign And Battle Rules Early Wargaming Rules
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Author : John Curry
language : en
Publisher:
Release Date : 2015-06-26

The Discovering Wargames Series And Bill Lamming S Medieval Campaign And Battle Rules Early Wargaming Rules written by John Curry and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-06-26 with Games categories.


John Tunstill, Arthur Taylor and Bill Lamming were some of the early wargamers who through their enthusiasm, knowledge and writing helped turn miniature wargaming into a worldwide hobby. This work includes three books: John Tunstill's Discovering Wargames- published by Shire Books. Arthur Taylor's Rules for Wargaming - published by Shire Books. Bill Lamming's tremendously popular Medieval Campaign and Battle Rules. Between these authors, they wrote a large range of wargaming rules, from ancient to WW1 Air warfare. Tunstill's work was an introduction to the hobby and the rules were introduced period by period throughout the whole book. Taylor assumed the reader was already familiar with wargaming and so included no less than 8 sets of rules in just 68 pages. The Lamming campaign rules were ahead of their time and allowed the creation of a medieval world to run detailed wargaming campaigns.



Medieval Campaign And Battle Rules


Medieval Campaign And Battle Rules
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Author : William Henry Lamming
language : en
Publisher:
Release Date : 1976

Medieval Campaign And Battle Rules written by William Henry Lamming and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1976 with War games categories.




Storytelling In The Modern Board Game


Storytelling In The Modern Board Game
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Author : Marco Arnaudo
language : en
Publisher: McFarland
Release Date : 2018-08-30

Storytelling In The Modern Board Game written by Marco Arnaudo and has been published by McFarland this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-08-30 with Games & Activities categories.


Over the years, board games have evolved to include relatable characters, vivid settings and compelling, intricate plotlines. In turn, players have become more emotionally involved--taking on, in essence, the role of coauthors in an interactive narrative. Through the lens of game studies and narratology--traditional storytelling concepts applied to the gaming world--this book explores the synergy of board games, designers and players in story-oriented designs. The author provides development guidance for game designers and recommends games to explore for hobby players.



A Practical Guide To Medieval Warfare


A Practical Guide To Medieval Warfare
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Author : Richard Brooks
language : en
Publisher:
Release Date : 2020-08-03

A Practical Guide To Medieval Warfare written by Richard Brooks and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-08-03 with categories.


Medieval warfare is part of our culture. Each generation has taken inspiration from the medieval era for its own purposes. The problem is there are severe limits to our current understanding of the conduct of military campaigns culminating in sieges and pitch battles during the medieval era. We are peering back through the mists of time from a very different cultural perspective. This book is an attempt to develop further understanding of some aspects of the medieval military reality, in particular around the operational and tactical scale.Warfare changed considerably over this era, but this book attempted to draw out the themes that were predominate over the whole period. The divides into four sections. First it looks at the medieval operation art of war. It explores topics such as the numbers involved, scouting, logistics, march rates and the length of the campaign season. The second section looks at the medieval battle; how armies deployed, advanced, fought, won and lost. The many topics include dressing the ranks, the advance to contact, battle cries, pre-battle speeches. It aims to integrate close reading of the original sources, with other sources such as experimental archaeology, the experience of living history re-enactors, UK riot police and insights from research into modern combat phycology. The third section explores medieval sieges and street fighting. It includes details about the lengths of sieges and success rates. Then it discusses the practical details involved in storming a castle.The fourth section of the book includes five sets of rules for different aspects of medieval warfare. From pitch battles, to skirmishes, raids and retreats, the games allow the reader to create interactive models of medieval warfare on the tabletop for them to explore. This book is written from the perspective that there was a medieval art of war. War took time, effort, planning, logistics and skill to initiate, conduct and win. We assume that the medieval warrior largely knew what they were doing and if we do not comprehend the decisions they took when waging war, this reflects our lack of understanding, not theirs. This book aims to fill some of the gaps in our mental models of the medieval warfare.



Ancient And Medieval Wargaming


Ancient And Medieval Wargaming
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Author : Neil Thomas
language : en
Publisher: The History Press
Release Date : 2007-06-21

Ancient And Medieval Wargaming written by Neil Thomas and has been published by The History Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-06-21 with Games & Activities categories.


Re-fight some of the bloodiest battles of the ancient and medieval worlds! Seasoned wargamer and author Neil Thomas brings historical perspective to the hobby with a description and interpretation of significant military developments from 3,000BC to AD1500. Wargaming is the simulation of accurate historical battles using miniature figures to fight over three dimensional terrain, their movement and combat being regulated by clearly defined rules. Neil Thomas' new book provides specific coverage of ancient and medieval wargaming, thanks to its division into biblical, classical, Dark Age and medieval sections. Each section has its own set of rules and much expanded army lists. The wargamer gains additional perspective from data panels containing facts about weaponry, personalities and chroniclers, and quotations from original document sources. Useful suggestions for further reading are also included, while battle reports in each section provide tactical insights for both novice and veteran wargamers.



Dba 2 2 Simple Ancient And Medieval Wargaming Rules Including Dbsa And Dba 1 0


Dba 2 2 Simple Ancient And Medieval Wargaming Rules Including Dbsa And Dba 1 0
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Author : John Curry
language : en
Publisher:
Release Date : 2012-12-20

Dba 2 2 Simple Ancient And Medieval Wargaming Rules Including Dbsa And Dba 1 0 written by John Curry and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-12-20 with Games & Activities categories.


The aim of the rules was to provide the simplest possible set of wargaming rules that retained the feel and generalship of ancient and medieval warfare. The rules were about command decisions not the detail of combat. The average player would have memorized the rules by half way through their first battle, but tactical skill, especially with the use of light troops, took longer. Battles typically lasted less than an hour, allowing multiple games to be played in a single day. The DBA rules include the basic battle rules, campaign rules, suggested mini-campaigns, over three hundred army lists, rules for larger armies and six player campaigns. The original rules are supported by an introduction by Phil Barker and chapters on: Reflecting on the development of DBA. An introduction to tactics using DBA by Martin Smith. Applying DBA to historical battles, Recreating the Battle of Zama in 202 BC using DBA by Phil Steele. DBSA and DBA 1.0 Also included are all four of the original army lists



Tree Of Battles


Tree Of Battles
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Author : Simon Macdowall
language : en
Publisher:
Release Date : 2021-04-21

Tree Of Battles written by Simon Macdowall and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-04-21 with Games & Activities categories.


Rules for wargames with miniatures recreating European Medieval Warfare AD 1300-1500



Wargaming Campaigns


Wargaming Campaigns
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Author : Henry Hyde
language : en
Publisher: Pen and Sword Military
Release Date : 2022-07-20

Wargaming Campaigns written by Henry Hyde and has been published by Pen and Sword Military this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-07-20 with Games & Activities categories.


An authoritative reference guide to building wargaming campaigns, featuring a full set of campaign rules, tips on creating maps, and more. Most miniature wargames take the form of simulating a single battle with the opponents either winning or losing and that’s that until the next game. Such games can be a fun test of tactical skill, but it can be even more rewarding if they form part of a wider campaign. In a campaign, the players commanding the forces have to make the decisions at the strategic level that determine the context of any battles that occur. The outcome of these battles will, in turn, have strategic consequences for the ongoing campaign. Although campaigns can be very rewarding, many wargamers are deterred by the need to produce maps and devise mechanisms for strategic movement, Intelligence, logistics, recruiting reinforcements, keeping track of casualties etc. Henry Hyde’s excellent book greatly eases this task with masses of sound advice, concrete suggestions and even a full set of campaign rules useful for any period. Whatever historical or fantasy setting you prefer, Henry shows that even simple campaigns can add extra fun to your gaming. Praise for Wargaming Campaigns “This big, thick tome contains everything you’d ever want to know about creating and running a wargame campaign.” —Historical Miniatures Gaming Society



Tony Bath S Ancient Wargaming


Tony Bath S Ancient Wargaming
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Author : John Curry
language : en
Publisher:
Release Date : 2010-03

Tony Bath S Ancient Wargaming written by John Curry and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-03 with History categories.


Tony Bath's early inspiration was the force that launched ancient wargaming. With his friend Donald Featherstone, he pioneered the first table top ancient battles and the most well-known of all wargaming campaigns, the Legend of Hyboria.In 1965, he founded the Society of Ancients and it's journal Slingshot. This compilation of his work includes: The Peltast and Pila Ancient Wargaming RulesThe complete book, Setting up a Wargames CampaignThe Legend of Hyboria (including notes on the conclusion of that climatic campaign). Setting up a Wargames Campaign is a complete guide to setting up an ancient and medieval campaign and has chapters on: Map movement, Contact, battles and after effects, Playing with umpires and without, Supplies and replacements, Guidelines on running campaigns in other periods. As Donald Featherstone said, 'a perfect little book'This book has been produced in partnership with the Society of Ancients.The History of Wargaming Project is edited by John Curry.



More Wargaming Pioneers Ancient And World War Ii Battle And Skirmish Rules By Tony Bath Lionel Tarr And Michael Korns Early Wargames


More Wargaming Pioneers Ancient And World War Ii Battle And Skirmish Rules By Tony Bath Lionel Tarr And Michael Korns Early Wargames
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Author : John Curry
language : en
Publisher: Lulu.com
Release Date : 2012-11

More Wargaming Pioneers Ancient And World War Ii Battle And Skirmish Rules By Tony Bath Lionel Tarr And Michael Korns Early Wargames written by John Curry and has been published by Lulu.com this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-11 with Games categories.


This book aims to continue the Early Wargaming series by recording some of the key early wargaming developments post-World War II. It contains three sets of early wargaming rules by Tony Bath, Lionel Tarr and Michael Korns. Tony Bath's Medieval Wargaming Rules- published in 1956, these were the first rules for ancient and medieval wargaming and include a commentary from Charles Grant. Lionel Tarr's 1962 World War II Rules- Lionel Tarr was the first modern wargamer attempting to recreate the battles of World War II. As a result of his own military experience from the Parachute Regiment at Arnhem, his rules show the vulnerability of infantry and the importance of cover. Michael Korns' 1966 Modern Wars in Miniature- the first set of skirmish rules with each player representing a single figure on the table top. The History of Wargaming Project is edited by John Curry. It aims to present the very best wargaming books