The Distributed Interactive Simulation Dis Lethality Communication Server


The Distributed Interactive Simulation Dis Lethality Communication Server
DOWNLOAD

Download The Distributed Interactive Simulation Dis Lethality Communication Server PDF/ePub or read online books in Mobi eBooks. Click Download or Read Online button to get The Distributed Interactive Simulation Dis Lethality Communication Server book now. This website allows unlimited access to, at the time of writing, more than 1.5 million titles, including hundreds of thousands of titles in various foreign languages. If the content not found or just blank you must refresh this page





The Distributed Interactive Simulation Dis Lethality Communication Server


The Distributed Interactive Simulation Dis Lethality Communication Server
DOWNLOAD

Author : Geoffrey C. Sauerborn
language : en
Publisher:
Release Date : 1999

The Distributed Interactive Simulation Dis Lethality Communication Server written by Geoffrey C. Sauerborn and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1999 with Combat categories.




The Distributed Interactive Simulation Dis Lethality Communication Server


The Distributed Interactive Simulation Dis Lethality Communication Server
DOWNLOAD

Author : Geoffrey C. Sauerborn
language : en
Publisher:
Release Date : 1999-02-01

The Distributed Interactive Simulation Dis Lethality Communication Server written by Geoffrey C. Sauerborn and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1999-02-01 with categories.


Volume 1 presented the distributed interactive simulation lethality communication server, a client-server approach to handling battle simulation lethality. Although Volume 1 explained the approach and its benefits and limitations, it presented no information about how to set up, run, or modify the server. In this volume, these vital (yet sometimes tedious) details are provided.



User Interface Design For Virtual Environments Challenges And Advances


User Interface Design For Virtual Environments Challenges And Advances
DOWNLOAD

Author : Khan, Badrul
language : en
Publisher: IGI Global
Release Date : 2011-12-31

User Interface Design For Virtual Environments Challenges And Advances written by Khan, Badrul and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-12-31 with Computers categories.


The design of various virtual environments should be based on the needs of a diverse population of users around the globe. Interface design should be user centric and should strive for making the user's interaction as simple, meaningful, and efficient as possible. User Interface Design for Virtual Environments: Challenges and Advances focuses on challenges that designers face in creating interfaces for users of various virtual environments. Chapters included in this book address various critical issues that have implications for user interface design from a number of different viewpoints. This book is written for professionals who want to improve their understanding of challenges associated with user interface design issues for globally-dispersed users in various virtual environments.



Proceedings


Proceedings
DOWNLOAD

Author : IEEE Computer Society
language : en
Publisher:
Release Date : 1984

Proceedings written by IEEE Computer Society and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1984 with Computer literacy categories.




Credible Uses Of The Distributed Interactive Simulation Dis System


Credible Uses Of The Distributed Interactive Simulation Dis System
DOWNLOAD

Author : James A. Dewar
language : en
Publisher: RAND Corporation
Release Date : 1995

Credible Uses Of The Distributed Interactive Simulation Dis System written by James A. Dewar and has been published by RAND Corporation this book supported file pdf, txt, epub, kindle and other format this book has been release on 1995 with Business & Economics categories.


The Distributed Interactive Simulation (DIS) system is an ambitious effort to take advantage of the tools of the information age to help improve the efficiency and effectiveness of the U.S. military services. Defined broadly, the DIS system is an infrastructure for linking simulations, simulators and live military systems of various types from any of the U.S. military services at multiple locations to create realistic, complex, virtual 'worlds' for the simulation of highly interactive activities. It poses serious challenges in the areas of technology, interservice coordination, and verification, validation, and accreditation (VV&A). This report concentrates on the validation challenge and presents a framework that encompasses all of the potential uses of the DIS system. It then illuminates the validation or credibility requirements for each type of use. Because of the breadth of the potential uses of DIS, the resulting framework is general enough to address any military application of models and simulations.



Credible Uses Of The Distributed Interactive Simulation Dis System


Credible Uses Of The Distributed Interactive Simulation Dis System
DOWNLOAD

Author :
language : en
Publisher:
Release Date : 1996

Credible Uses Of The Distributed Interactive Simulation Dis System written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1996 with Computer simulation categories.


The Distributed Interactive Simulation (DIS) system is an ambitious effort to take advantage of the tools of the information age to help improve the efficiency and effectiveness of the U.S. military services. It involves serious challenges in the areas of technology, interservice coordination, and verification, validation and accreditation (VV & A). The U.S. Army TRADOC Analysis Center (TRAC) has lead responsibility among the services for VV & A of the DIS system. As part of that responsibility, TRAC is sponsoring four efforts aimed at exploring the issues of VV & A of DIS. This report documents one of those four efforts commissioned by the TRAC Director, Mr. Michael Bauman, and is intended to take advantage of previous work done at RAND on exploratory modeling and on validation of models and simulations. The research was conducted in the Force Development and Technology Program of PAND's Arroyo Center, a federally funded research and development center sponsored by the United States Army. The intent of this work is to develop a framework that encompasses all of the potential uses of the DIS system and illuminates the validation or credibility requirements for each type of use. Because of the breadth of the potential uses of DIS, the resulting framework is general enough to address any military application of models and simulations. As such, it should be useful not only to the DIS community, but to developers, users, and consumers of models and simulations throughout the military services.



Distributed Interactive Simulation Of Combat


Distributed Interactive Simulation Of Combat
DOWNLOAD

Author : DIANE Publishing Company
language : en
Publisher: DIANE Publishing
Release Date : 1996-09

Distributed Interactive Simulation Of Combat written by DIANE Publishing Company and has been published by DIANE Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 1996-09 with categories.


An assessment of combat modeling & simulation technologies. Discusses simulators which allow military forces to practice & train in situations which would be too costly or risky to practice with real weapons. Chapters include: preparing for the next war; recent developments; simulators; types of simulations; the evolution of distributed interactive simulation; SIMNET; fidelity, fog & friction; verification, validation, & accreditation; standards for DIS scalability & scaling; funding for DIS systems. Graphs, charts, & photos.



3rd Ieee International Workshop On Distributed Interactive Simulation And Real Time Applications


3rd Ieee International Workshop On Distributed Interactive Simulation And Real Time Applications
DOWNLOAD

Author : IEEE Computer Society
language : en
Publisher: Institute of Electrical & Electronics Engineers(IEEE)
Release Date : 1999

3rd Ieee International Workshop On Distributed Interactive Simulation And Real Time Applications written by IEEE Computer Society and has been published by Institute of Electrical & Electronics Engineers(IEEE) this book supported file pdf, txt, epub, kindle and other format this book has been release on 1999 with Computers categories.


Annotation The 15 papers from the October 1999 workshop are arranged in five sessions: distributed virtual environments, applications, communication issues, language and modeling issues, and architectures. Specific papers topics include analysis of dead reckoning procedures by using hybrid automata, object and ownership management in air traffic control simulations, performance analysis of packet bundling techniques in DIS, HLA support in a discrete event simulation language, and simulation of multimedia systems based on actors and QoS synchronizers. No subject index. Annotation copyrighted by Book News, Inc., Portland, OR.



Simworx


Simworx
DOWNLOAD

Author : Earl Conrad Pilloud
language : en
Publisher:
Release Date : 1996-12-01

Simworx written by Earl Conrad Pilloud and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1996-12-01 with Ada (Computer program language) categories.


This research consisted of the analysis, design, and implementation of a reusable application framework for distributed simulation which is compliant with both the DoD High Level Architecture (HLA) for Modeling and Simulation and the Distributed Interactive Simulation (DIS) standards. The goal was to create an Ada-based system for experimentation in distributed simulation. A subsidiary goal was to integrate the system with an existing Air Force Institute of Technology (AFIT) application framework for virtual simulations, EasyÆSim. The application framework was designed using object oriented techniques to enable experimenters to customize it via inheritance extension. The application framework, named SimWorx, consists of two sections: an HLA federate skeleton, and a surrogate HLA Run Time Infrastructure (RTI) which has an HLA 'front end" and a DIS 'back end' to provide DIS compatibility. The SimWorx framework was successfully integrated with EasyÆSim to provide an Ada based joint simulation system for distributed virtual simulations.



Lethality Server Performance Validation Analysis For The Virtual Proving Ground Distributed Test Event 4


Lethality Server Performance Validation Analysis For The Virtual Proving Ground Distributed Test Event 4
DOWNLOAD

Author : Geoffrey C. Sauerborn
language : en
Publisher:
Release Date : 2005-03-01

Lethality Server Performance Validation Analysis For The Virtual Proving Ground Distributed Test Event 4 written by Geoffrey C. Sauerborn and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005-03-01 with categories.


The U.S. Army Research Laboratory's table look-up lethality server is a simulation support tool that resolves damage to vehicles or other entities, based on pre-calculated (look-up) vulnerability tables. The server provides those damage results in a timely manner, allowing simulated entities to represent those damage effects in an appropriate way (e.g., become mobility or fire power killed ). This report presents results from the server's recent participation in the Distributed Test Event Four (DTE-4). DTE-4 was a demonstration of simultaneously executed distributed test support activities spread across the U.S. Army Test and Evaluation Command. The results are viewed in terms of observing the server's behavior from a verification and validation (V&V) perspective. This report presents the results (and detailed findings) from the V&V analysis. An added benefit from this report (and perhaps longer lasting value added) is that it documents server functional requirements (that apply to validation) and establishes recommended processes for executing V&V on the server. Combined, these form a general purpose lethality server V&V plan for future validation efforts as required.