The Domain Game


The Domain Game
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The Domain Game


The Domain Game
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Author : David Kesmodel
language : en
Publisher: Xlibris Corporation
Release Date : 2008-05-20

The Domain Game written by David Kesmodel and has been published by Xlibris Corporation this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-05-20 with Computers categories.


Almost everyone has heard a tale of someone getting rich by selling an Internet domain name for a staggering price. But few understand the secretive world of domain investing, a game that a growing number of people are playing around the globe. The Domain Game chronicles the exploits of leading domain investors and explains how this mysterious market works. Learn how an Oklahoma watermelon farmer wound up owning some of the world’s most valuable Web addresses, from recipes.com to chairs.com, and how a college dropout became a multimillionaire by scooping up domains that others abandoned amid the dot-com bust. Find out how the rise of Google and Yahoo has helped boost the fortunes of domain investors. And explore the shenanigans of investors who snag names associated with corporate trademarks. Finally, read how you can jump into this exciting market with a relatively small initial investment. It’s a market with high risk, but huge potential reward.



The New Video Game Idea Book


The New Video Game Idea Book
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Author : Adam Jeremy Capps
language : en
Publisher: Adam Jeremy Capps
Release Date : 2021-07-25

The New Video Game Idea Book written by Adam Jeremy Capps and has been published by Adam Jeremy Capps this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-07-25 with Computers categories.


The New Video Game Idea Book is a book that gives game makers ideas for a great new video game. It does so by giving the game maker new and old ideas to work with. It also goes over the philosophy of what makes a good video game, helps the game maker's imagination, shows them their options, and goes over the best methods for making a new video game. This is a helpful public domain book for making good video games.



Describing And Studying Domain Specific Serious Games


Describing And Studying Domain Specific Serious Games
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Author : Joke Torbeyns
language : en
Publisher:
Release Date : 2015

Describing And Studying Domain Specific Serious Games written by Joke Torbeyns and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015 with categories.


This book describes research outcomes on domain-specific serious games. The first part of the book focuses on the design and major characteristics of actual (mainly math-related) serious games. The second part of the book presents recent empirical studies on these games, exploring topics such as the effectiveness of serious games for learning and increasing motivation and the influence of learners' domain-specific and game competencies. The integration of serious games into the curriculum and subsequent performance and motivation outcomes are also presented.



The Domain Of Dots


The Domain Of Dots
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Author : Andrew DeGeorge
language : en
Publisher:
Release Date : 2016-09-21

The Domain Of Dots written by Andrew DeGeorge and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-09-21 with categories.


The Domain of Dots is an Art Game that is easy to learn but hard to master. It's a game that will test your creativity and your discipline, but unlike almost any other game, if you "win" this one, you might have a cool piece of "Dot Art" to show the world.



Describing And Studying Domain Specific Serious Games


Describing And Studying Domain Specific Serious Games
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Author : Joke Torbeyns
language : en
Publisher: Springer
Release Date : 2015-09-14

Describing And Studying Domain Specific Serious Games written by Joke Torbeyns and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-09-14 with Education categories.


This book describes research outcomes on domain-specific serious games. The first part of the book focuses on the design and major characteristics of actual (mainly math-related) serious games. The second part of the book presents recent empirical studies on these games, exploring topics such as the effectiveness of serious games for learning and increasing motivation and the influence of learners’ domain-specific and game competencies. The integration of serious games into the curriculum and subsequent performance and motivation outcomes are also presented.



The Game Design Reader


The Game Design Reader
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Author : Katie Salen Tekinbas
language : en
Publisher: MIT Press
Release Date : 2005-11-23

The Game Design Reader written by Katie Salen Tekinbas and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005-11-23 with Computers categories.


Classic and cutting-edge writings on games, spanning nearly 50 years of game analysis and criticism, by game designers, game journalists, game fans, folklorists, sociologists, and media theorists. The Game Design Reader is a one-of-a-kind collection on game design and criticism, from classic scholarly essays to cutting-edge case studies. A companion work to Katie Salen and Eric Zimmerman's textbook Rules of Play: Game Design Fundamentals, The Game Design Reader is a classroom sourcebook, a reference for working game developers, and a great read for game fans and players. Thirty-two essays by game designers, game critics, game fans, philosophers, anthropologists, media theorists, and others consider fundamental questions: What are games and how are they designed? How do games interact with culture at large? What critical approaches can game designers take to create game stories, game spaces, game communities, and new forms of play? Salen and Zimmerman have collected seminal writings that span 50 years to offer a stunning array of perspectives. Game journalists express the rhythms of game play, sociologists tackle topics such as role-playing in vast virtual worlds, players rant and rave, and game designers describe the sweat and tears of bringing a game to market. Each text acts as a springboard for discussion, a potential class assignment, and a source of inspiration. The book is organized around fourteen topics, from The Player Experience to The Game Design Process, from Games and Narrative to Cultural Representation. Each topic, introduced with a short essay by Salen and Zimmerman, covers ideas and research fundamental to the study of games, and points to relevant texts within the Reader. Visual essays between book sections act as counterpoint to the writings. Like Rules of Play, The Game Design Reader is an intelligent and playful book. An invaluable resource for professionals and a unique introduction for those new to the field, The Game Design Reader is essential reading for anyone who takes games seriously.



Toward A Comparative Institutional Analysis


Toward A Comparative Institutional Analysis
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Author : Masahiko Aoki
language : en
Publisher: MIT Press
Release Date : 2001-11-09

Toward A Comparative Institutional Analysis written by Masahiko Aoki and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001-11-09 with Business & Economics categories.


A conceptual and analytical framework for understanding economic institutions and institutional change. Markets are one of the most salient institutions produced by humans, and economists have traditionally analyzed the workings of the market mechanism. Recently, however, economists and others have begun to appreciate the many institution-related events and phenomena that have a significant impact on economic performance. Examples include the demise of the communist states, the emergence of Silicon Valley and e-commerce, the European currency unification, and the East Asian financial crises. In this book Masahiko Aoki uses modern game theory to develop a conceptual and analytical framework for understanding issues related to economic institutions. The wide-ranging discussion considers how institutions evolve, why their overall arrangements are robust and diverse across economies, and why they do or do not change in response to environmental factors such as technological progress, global market integration, and demographic change.



Game Development Tool Essentials


Game Development Tool Essentials
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Author : Paula Berinstein
language : en
Publisher: Apress
Release Date : 2014-06-14

Game Development Tool Essentials written by Paula Berinstein and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-06-14 with Computers categories.


Game Development Tool Essentials provides must-have tips and tricks from industry professionals for strengthening and streamlining your game tools pipeline. Everyone knows the game tools pipeline is important, but in the current environment of shrinking budgets and increased time pressure, developers often have to settle for inefficient, ad hoc, messy pipelines. This unique book will break you out of that cycle. The practical, expert insights contained within will enable you to work faster and more efficiently, so you can spend more time making cool things. Game Development Tool Essentials pools the knowledge and experience of working developers over four critical aspects of the game tools pipeline: asset and data management, geometry and models, Web tools, and programming. Within those sections, you will learn cutting-edge techniques on essential subjects such as COLLADA rendering, exporting and workflow; asset management and compiler architecture; and moving tools to the cloud. If you’re a game developer, you need Game Development Tool Essentials. Covers readily available tools and tools developers can build themselves. Presents 96 code samples, 81 illustrations, and end-of-chapter references. Special chapter on moving tools to the cloud.



10th European Conference On Games Based Learning


10th European Conference On Games Based Learning
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Author :
language : en
Publisher: Academic Conferences and publishing limited
Release Date :

10th European Conference On Games Based Learning written by and has been published by Academic Conferences and publishing limited this book supported file pdf, txt, epub, kindle and other format this book has been release on with categories.




The Domain Name Handbook


The Domain Name Handbook
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Author : Ellen Rony
language : en
Publisher: Cmp Books
Release Date : 1998

The Domain Name Handbook written by Ellen Rony and has been published by Cmp Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 1998 with Computers categories.


An administrator's guide to navigating the domain name game. This handbook for system administrators describes Internet domain policies and procedures; investigates the confusions and conflicts people often face when registering names for their Web sites; and details attempts to reconcile Internet name use for commerce with trademark laws of precedence.