The Educator S Guide To Designing Games And Creative Active Learning Exercises


The Educator S Guide To Designing Games And Creative Active Learning Exercises
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The Educator S Guide To Designing Games And Creative Active Learning Exercises


The Educator S Guide To Designing Games And Creative Active Learning Exercises
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Author : Joe Bisz
language : en
Publisher: Teachers College Press
Release Date : 2023

The Educator S Guide To Designing Games And Creative Active Learning Exercises written by Joe Bisz and has been published by Teachers College Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023 with Education categories.


EveryÊeducator’s imaginative instincts will be guided by this bookÕs practical designÊmethod, which harnesses the power of play for student learning. Teachers from all disciplines and levels can create a full spectrum of engaging exercises through the authors’ six accessible ALLURE steps: Ask where to apply the play. List the mental moves. Link the mental moves to the play. Understand how the learning principles operate. Run the activity-game. Evaluate the learner experience. Along with principles from game-based learning pedagogy, readers will explore a framework of original complex mechanic teaching templates, which will help their fledgling instructional activities cross the bridge into fully formed games. Beginners and veterans will find multiple entry points, from adding a single playful element (student roles to discussions) to more elaborate designs (riddles and simulations). They will also learn different levels of producing physical tabletop components (cards, boards, plastic pieces) or light digital options (discussion board riddles, Google Slides games). Born from the authors’ extensive experiences running professional development workshops, this guide has been frequently requested by teachers at the secondary school and college levels, librarians, instructional designers, and others caught by the allure of educational games and play. Book Features: Offers hands-on, practical advice about how to be more playful with your students, with a focus on nondigital activities and games.Written in the language of instructional design, so advanced knowledge about games or technology is not required.Provides creative instructional techniques that will boost student engagement for both in-person and online instruction.Includes more than two dozen original illustrations and designs to aid understanding. Addresses the need for accessible, inclusive learning environments.



The Educator S Guide To Designing Games And Creative Active Learning Exercises


The Educator S Guide To Designing Games And Creative Active Learning Exercises
DOWNLOAD eBooks

Author : Joe Bisz
language : en
Publisher: Teachers College Press
Release Date : 2023

The Educator S Guide To Designing Games And Creative Active Learning Exercises written by Joe Bisz and has been published by Teachers College Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023 with Education categories.


Every educator's imaginative instincts will be guided by this book's practical design method, which harnesses the power of play for student learning. Teachers from all disciplines and levels can create a full spectrum of engaging exercises through the authors' six accessible ALLURE steps: Ask where to apply the play. List the mental moves. Link the mental moves to the play. Understand how the learning principles operate. Run the activity-game. Evaluate the learner experience. Along with principles from game-based learning pedagogy, readers will explore a framework of original complex mechanic teaching templates, which will help their fledgling instructional activities cross the bridge into fully formed games. Beginners and veterans will find multiple entry points, from adding a single playful element (student roles to discussions) to more elaborate designs (riddles and simulations). They will also learn different levels of producing physical tabletop components (cards, boards, plastic pieces) or light digital options (discussion board riddles, Google Slides games). Born from the authors' extensive experiences running professional development workshops, this guide has been frequently requested by teachers at the secondary school and college levels, librarians, instructional designers, and others caught by the allure of educational games and play. Book Features: Offers hands-on, practical advice about how to be more playful with your students, with a focus on nondigital activities and games. Written in the language of instructional design, so advanced knowledge about games or technology is not required. Provides creative instructional techniques that will boost student engagement for both in-person and online instruction. Includes more than two dozen original illustrations and designs to aid understanding. Addresses the need for accessible, inclusive learning environments.



Handbook Of Research On Decision Making Capabilities Improvement With Serious Games


Handbook Of Research On Decision Making Capabilities Improvement With Serious Games
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Author : Correia, Anacleto
language : en
Publisher: IGI Global
Release Date : 2023-07-10

Handbook Of Research On Decision Making Capabilities Improvement With Serious Games written by Correia, Anacleto and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-07-10 with Business & Economics categories.


How can a group be empowered to improve their ability to make decisions while also reinforcing the group’s intended values, beliefs, and behaviors? Like positive reinforcement, which introduces a desirable or pleasant stimulus after a behavior has been completed and has been found to be effective for reinforcing such behavior, serious games introduce the behavior as a pleasant experience through engagement and entertainment. Where positive reinforcement relies heavily on the willpower of the subject to complete the behavior on their own, serious games introduce a motivational factor from the beginning of the behavior. Serious games are designed for purposes other than entertainment, such as training, learning, creating awareness, or behavior transformation through the introduction of content, topics, narratives, rules, and goals. They are immersive, engaging, and enjoyable, which enhances motivation and learning. The development of serious games is grounded in theoretical backgrounds, such as motivation, constructivism, flow experience, problem-based learning, and learning by doing. This method has been used in a variety of industries, including education, healthcare, military, policy analysis, and business functions such as marketing or financial purposes. They facilitate problem solving through challenges and rewards and use entertainment and engagement components. Serious games can address specific skills for many domains, foster collaboration, provide risk-free environments, and be used as analytical tools for educational research. They reinforce intended values, beliefs, and behaviors of players while conveying knowledge, skills, and attitudes, providing an integrated and effective approach to the transformation of an individual, group, or organization. The Handbook of Research on Decision-Making Capabilities Improvement With Serious Games discusses the use of advanced technologies including extended and immersive reality, digital twins, augmented reality (AR), virtual reality (VR), mixed reality (MR), and IoT sensors to improve decision-making skills and learning through serious games. This book discusses user engagement, game adaptation, content adaptation, and sensor technology. It showcases how to increase decision-making skills in individuals and organizations and incorporates the latest developments in artificial intelligence and machine learning. Led by experts with over 20 years of experience and covering topics such as serious game design, intelligent content adaptation, and machine learning algorithms. This book is designed for professionals in education, instructional designers, curriculum developers, program developers, administrators, educational software developers, policymakers, researchers, training professionals, privacy practitioners, government officials, consultants, IT researchers, academicians, and students.



How The Arts Can Save Education


How The Arts Can Save Education
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Author : Erica Rosenfeld Halverson
language : en
Publisher: Teachers College Press
Release Date : 2021

How The Arts Can Save Education written by Erica Rosenfeld Halverson and has been published by Teachers College Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021 with Education categories.


"A comprehensive look at how the arts (broadly conceived) can improve teaching, learning, and curriculum for all students, written in accessible language for non-academics and non-experts. It contains many evocative examples to illustrate the power of the arts to change education"--



Activities Games And Lessons For Social Learning


Activities Games And Lessons For Social Learning
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Author : Stern Center for Language and Learning,
language : en
Publisher: Corwin Press
Release Date : 2020-03-18

Activities Games And Lessons For Social Learning written by Stern Center for Language and Learning, and has been published by Corwin Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-03-18 with Education categories.


In these games, the prize is success in school—and life. Having good social skills doesn’t just affect classroom behavior—it’s the key to making learning stick. When students improve their self-regulation, social communication, and perspective-taking competencies, they are better prepared to challenge themselves academically, take on tough tasks, and collaborate with teachers and classmates to achieve real, lasting school success. And since these skills also improve life outside school, the benefits come full circle. Designed for both explicit instruction and "learning by doing," this practical guide provides hands-on activities that are easily adapted into any curriculum and can be used in general education, special education, after-school settings, and in the home. The design of each game keeps kids engaged and motivated, while educators benefit from clear, thorough explanations that unpack the complexities of social learning. Other behind-the-scenes features include: Evidence-based, teacher-tested lessons Anecdotes and real-world examples Links to relevant research Expansion ideas for applying learned skills to broader situations Templates and reproducibles for easy implementation This curated collection of activities puts social-learning theory into practice, helping even the most challenging children develop the social skills necessary for real success in school—and beyond.



Using Technology Wisely


Using Technology Wisely
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Author : Harold Wenglinsky
language : en
Publisher: Teachers College Press
Release Date : 2005-04-25

Using Technology Wisely written by Harold Wenglinsky and has been published by Teachers College Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005-04-25 with Education categories.


Provides information on the effect of technology on student academic performance in mathematics, science, and reading.



Learning How To Learn


Learning How To Learn
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Author : Fabiana Raulino
language : en
Publisher: Fabiana Raulino da Silva
Release Date : 2021-03-22

Learning How To Learn written by Fabiana Raulino and has been published by Fabiana Raulino da Silva this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-03-22 with Education categories.


This book was written as a gift for educators. Each person is unique, needs to be valued and needs to find purpose in their journey. Education has a fundamental role in transforming this society that for so many years has taught us to be more and more selfish and separate, when we should creatively be searching for solutions together for the chronic problems in our world. This is a book that features the beautiful illustrations of Acacio Lima and the reflections of the educator Fabiana Raulino, seeking to bring affective memories and important insights into small changes that can make big differences in the learning process everywhere. You can gift your favorite educators with this book made especially for those who love education.



Resonant Games


Resonant Games
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Author : Eric Klopfer
language : en
Publisher: MIT Press
Release Date : 2018-07-17

Resonant Games written by Eric Klopfer and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-07-17 with Games & Activities categories.


Principles for designing educational games that integrate content and play and create learning experiences connecting to many areas of learners' lives. Too often educational videogames are narrowly focused on specific learning outcomes dictated by school curricula and fail to engage young learners. This book suggests another approach, offering a guide to designing games that integrates content and play and creates learning experiences that connect to many areas of learners' lives. These games are not gamified workbooks but are embedded in a long-form experience of exploration, discovery, and collaboration that takes into consideration the learning environment. Resonant Games describes twenty essential principles for designing games that offer this kind of deeper learning experience, presenting them in connection with five games or collections of games developed at MIT's educational game research lab, the Education Arcade. Each of the games—which range from Vanished, an alternate reality game for middle schoolers promoting STEM careers, to Ubiquitous Bio, a series of casual mobile games for high school biology students—has a different story, but all spring from these fundamental assumptions: honor the whole learner, as a full human being, not an empty vessel awaiting a fill-up; honor the sociality of learning and play; honor a deep connection between the content and the game; and honor the learning context—most often the public school classroom, but also beyond the classroom.



Edutainment Game Book


Edutainment Game Book
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Author : Melvia Miller
language : en
Publisher: CreateSpace
Release Date : 2009-02-23

Edutainment Game Book written by Melvia Miller and has been published by CreateSpace this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-02-23 with Education categories.


EDUTAINMENT GAME BOOK...*("No Child Left to Sigh")* -- This instructional GUIDE BOOK is filled with interactive teaching activities, nature-centered exercises and games. IT'S TIME TO GET AWAY FROM LECTURING SO MUCH...and SPICE UP CLASSES.... Inspire and motivate your students with these fun activities and exercises -- which are also effective ways of teaching. *PLUS... it includes A MULTI-CULTURAL ECOLOGICAL APPROACH TO EDUCATION* Have fun with Black History...and related topics. This Instructor's Guide-Book is filled with creative activities for teachers, coaches, and youth group leaders....to help raise awareness of our ENVIRONMENT and how it all functions. Research shows that people learn more from the "natural world" -- where academia and 'hands-on' learning activities mingle. Incorporate more stimulating interactive, collaborative exercises into your classes and workshops....using simple tools...such as: markers, cards, paste/glue, poster-board, etc. Based upon "environment, ecology, and nature studies" -- the exercises and games incorporate academic studies in an enjoyable way...which improves retention and achievement. Enhance lessons in Geography, Biology, Math, or Language. HELP STUDENTS TO GAIN A BETTER UNDERSTANDING OF THE NATURAL WORLD, ENVIRONMENTAL ISSUES, GEOGRAPHY, AND HOW THE WEB OF LIFE EFFECTS US ALL. THE MORE WE KNOW ABOUT THE NATURAL WORLD...the better we can understand ourselves. Research shows that students learn more when the subject matter is meaningful, relevant, useful and fun. And we know that lecturing is a very limited way of teaching. We also incorporate "nature discovery" activities to make a more dramatic impact upon learners. Experience with Nature is one the best foundations for study of sciences, health, ecology, geography, history, and other subjects. BONUS = This book contains a special section: "A GUIDE TO EASY WAYS TO RECYCLE"



What S Worth Teaching


What S Worth Teaching
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Author : Allan Collins
language : en
Publisher: Teachers College Press
Release Date : 2017-04-28

What S Worth Teaching written by Allan Collins and has been published by Teachers College Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-04-28 with Education categories.


Renowned cognitive scientist Allan Collins proposes a school curriculum that will fit the needs of our modern era. Examining how advances in technology, communication, and the dissemination of information are reshaping the world, Collins offers guidelines to help schools foster flexible, self-directed learners who will succeed in the global workplace.